Jagender Wächter
Konstrukt
monster no drops or experience [1]
Stalker Sentinel
SpectreN
TagsZauberer, construct, fast_movement, not_int, not_str, ranged
Leben
100%
Ausweichen
+100%
Ailment Threshold
100%
Widerstand
0 0 0 0
Damage
100%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 40
Attack Time
1.005 Second
Damage Spread
±20%
Erfahrung
100%
Model Size
100%
Type
SentinelDrone
Metadata
Drone1
Stufe
68
Leben
6,433
Rüstung
28,790
Ausweichen
9,478
Energieschild
0
Damage
374
Zauberschaden
374
Genauigkeit
290
Attack Time
1.005
Erfahrung
10,255
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
SentinelTagBeamDrone1
sentinel tag beam number of beams [1]
EASHeistRobotDroneDashForward
Spell
Zauberzeit: 0.5 Sek.
Abklingzeit: 3 Sek.
skill cannot be knocked back [1]
skill cannot be stunned [1]

Object Type

version 2
extends "Metadata/Monsters/LeagueSentinel/DroneBase"

Actor
{
	basic_action = "Emerge"
	basic_action = "Emerge2"
	basic_action = "Emerge3"
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueSentinel/DroneBase"

Animated
{
	on_emerge_01 = "PlayAnimationAttached( Metadata/Monsters/LeagueSentinel/LifeBatteryOrb.ao, emerge );"
	on_submerge_01 = "PlayAnimationAttached( Metadata/Monsters/LeagueSentinel/LifeBatteryOrb.ao, submerge );"
	on_cast_slow_01 = "PlayAnimationAttached( Metadata/Monsters/LeagueSentinel/LifeBatteryOrb.ao, cast_slow );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueSentinel/Drone1"] = {
    name = "Stalker Sentinel",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0.2,
    attackTime = 1.005,
    attackRange = 40,
    accuracy = 1,
    skillList = {
        "EASHeistRobotDroneDashForward",
        "SentinelTagBeamDrone1",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["EASHeistRobotDroneDashForward"] = {
    name = "EASHeistRobotDroneDashForward",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SentinelTagBeamDrone1"] = {
    name = "SentinelTagBeamDrone1",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.3,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "sentinel_tag_beam_number_of_beams",
    },
    levels = {
        [1] = {1, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
monster no drops or experience [1]
IdMonsterNoDropsOrExperience
FamilyMonsterNoDropsOrExperience
DomainsMonster (3)
GenerationTypeEinzigartig (3)
Req. level1
Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • Edit

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