Templer-Taktiker
Humanoid
monster ignores delve darkness mechanic [1]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Templar Tactician
SpectreY
Spectre OverrideMetadata/Monsters/LegionLeague/LegionTemplarCaster1Spectre
Tagsbludgeoning_weapon, Zauberer, flesh_armour, humanoid, is_unarmed, legion_monster, lightning_affinity, medium_height, medium_movement, melee, no_pantheon_mod, not_dex, not_str, physical_affinity, ranged, red_blood
Leben
345%
Energy Shield From Life
100%
Ailment Threshold
345%
Widerstand
20 20 20 0
Damage
125%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 10
Attack Time
1.17 Second
Damage Spread
±20%
Erfahrung
125%
Model Size
100%
Type
LegionTemplarCaster1
Metadata
LegionTemplarCaster1
Stufe
68
Leben
22,195
Rüstung
28,790
Ausweichen
4,739
Energieschild
6,127
Damage
467
Zauberschaden
467
Genauigkeit
290
Attack Time
1.17
Erfahrung
12,819
Ailment Threshold
22,195
Chill
70
Shock
70
Brittle
397
Scorch
70
Sap
194
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 374–560
Kritische Trefferchance: 5%
Attack Time: 1.17 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
skill can fire arrows [1]
skill can fire wand projectiles [1]
LegionTemplarJudgeStormCall
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Triggerable, Multicastable, Lightning, Cascadable, CanRapidFire, AreaSpell
Gewitterbeschwörung
Kritische Trefferchance: 5%
Zauberzeit: 1.5 Sek.
Setzt am Ziel eine Markierung. Nach einer kurzen Dauer trifft ein Blitzschlag die Markierung und verursacht in seiner Umgebung Schaden. Wenn das passiert, werden ebenso andere von Euch gesetzte Markierungen aktiviert und von Blitzschlägen getroffen.
Verursacht 526.8 bis 790.3 physischen Schaden
60% des physischen Schadens werden in Blitzschaden umgewandelt
Basisdauer beträgt 2 Sekunden
active skill area of effect radius +% final [-13]
is area damage [1]
visual hit effect elemental is holy [1]
LegionTemplarJudgeBallLightning
Spell, Damage, Projectile, ProjectilesFromUser, Area, Totemable, Trappable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, AreaSpell
Kugelblitz
Kritische Trefferchance: 5%
Zauberzeit: 1.6 Sek.
Entfesselt ein langsames Projektil, das bei Gegnern in einem Bereich um sich herum durch Blitzschläge wiederholt Schaden verursacht.
Verursacht 220.6 bis 331 physischen Schaden
80% des physischen Schadens werden in Blitzschaden umgewandelt
25% verringerte Projektilgeschwindigkeit
Basisradius beträgt 1.8 Meter
active skill area of effect radius +% final [-11]
base is projectile [1]
visual hit effect elemental is holy [1]
GeometryTriggerLegionTemplarCasterStormCall
Triggerable, Spell
Zauberzeit: 1.5 Sek.
Abklingzeit: 10 Sek.
skill cannot be knocked back [1]
skill cannot be stunned [1]

Object Type

version 2
extends "Metadata/Monsters/LegionLeague/LegionMonsterBaseSink"

Object Type Codes

version 2
extends "Metadata/Monsters/LegionLeague/LegionMonsterBaseSink"

Life
{
	on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/Templar/basicmobs/caster1.epk );"
	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/Templar/basicmobs/caster1.epk );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LegionLeague/LegionTemplarCaster1"] = {
    name = "Templar Tactician",
    life = 3.45,
    energyShield = 1,
    fireResist = 20,
    coldResist = 20,
    lightningResist = 20,
    chaosResist = 0,
    damage = 1.25,
    damageSpread = 0.2,
    attackTime = 1.17,
    attackRange = 10,
    accuracy = 1,
    skillList = {
        "Melee",
        "LegionTemplarJudgeBallLightning",
        "LegionTemplarJudgeStormCall",
        "GeometryTriggerLegionTemplarCasterStormCall",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LegionTemplarJudgeBallLightning"] = {
    name = "Ball Lightning",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fires a slow-moving projectile that damages each enemy in an area around it repeatedly with bolts of lightning.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Area] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Lightning] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.6,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "base_projectile_speed_+%",
        "skill_physical_damage_%_to_convert_to_lightning",
        "active_skill_area_of_effect_radius_+%_final",
        "active_skill_base_area_of_effect_radius",
        "base_is_projectile",
        "visual_hit_effect_elemental_is_holy",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, -25, 80, -11, 18, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LegionTemplarJudgeStormCall"] = {
    name = "Storm Call",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Sets a marker at a location. After a short duration, lightning strikes the marker, dealing damage around it and causing lightning strikes at any other markers you've cast.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Lightning] = true,
        [SkillType.Cascadable] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "base_skill_effect_duration",
        "skill_physical_damage_%_to_convert_to_lightning",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
        "visual_hit_effect_elemental_is_holy",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 2000, 60, -13, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GeometryTriggerLegionTemplarCasterStormCall"] = {
    name = "GeometryTriggerLegionTemplarCasterStormCall",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
monster ignores delve darkness mechanic [1]
IdMonsterIgnoresDelveDarkness
FamilyMonsterIgnoresDelveDarkness
DomainsMonster (3)
GenerationTypeEinzigartig (3)
Req. level1
Stats
  • monster ignores delve darkness mechanic Min: 1 Max: 1 Global
  • monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    IdBreachReducedBeyondPortalChance
    FamilyBeyondPortalChance
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • monster hellscape charge +% Min: -66 Max: -66 Global
  • monster beyond portal chance +% final Min: -66 Max: -66 Global
  • Templer-Taktiker
    Humanoid
    monster ignores delve darkness mechanic [1]
    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    Kann keine Ladungen erhalten
    Templar Tactician
    SpectreY
    Spectre OverrideMetadata/Monsters/LegionLeague/LegionTemplarCaster1Spectre
    Tagsbludgeoning_weapon, Zauberer, flesh_armour, humanoid, is_unarmed, legion_monster, lightning_affinity, medium_height, medium_movement, melee, no_pantheon_mod, not_dex, not_str, physical_affinity, ranged, red_blood
    Leben
    345%
    Energy Shield From Life
    100%
    Ailment Threshold
    345%
    Widerstand
    20 20 20 0
    Damage
    125%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritischen Treffer
    +130%
    Attack Distance
    6 ~ 10
    Attack Time
    1.17 Second
    Damage Spread
    ±20%
    Erfahrung
    125%
    Model Size
    100%
    Type
    LegionTemplarCaster1
    Metadata
    LegionTemplarCaster1Endless
    Stufe
    68
    Leben
    22,195
    Rüstung
    28,790
    Ausweichen
    4,739
    Energieschild
    6,127
    Damage
    467
    Zauberschaden
    467
    Genauigkeit
    290
    Attack Time
    1.17
    Erfahrung
    12,819
    Ailment Threshold
    22,195
    Chill
    70
    Shock
    70
    Brittle
    397
    Scorch
    70
    Sap
    194
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Standardangriff
    Base Damage: 374–560
    Kritische Trefferchance: 5%
    Attack Time: 1.17 Sek.
    Streckt Eure Feinde mit einem mächtigen Schlag nieder.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    LegionTemplarJudgeStormCall
    Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Triggerable, Multicastable, Lightning, Cascadable, CanRapidFire, AreaSpell
    Gewitterbeschwörung
    Kritische Trefferchance: 5%
    Zauberzeit: 1.5 Sek.
    Setzt am Ziel eine Markierung. Nach einer kurzen Dauer trifft ein Blitzschlag die Markierung und verursacht in seiner Umgebung Schaden. Wenn das passiert, werden ebenso andere von Euch gesetzte Markierungen aktiviert und von Blitzschlägen getroffen.
    Verursacht 526.8 bis 790.3 physischen Schaden
    60% des physischen Schadens werden in Blitzschaden umgewandelt
    Basisdauer beträgt 2 Sekunden
    active skill area of effect radius +% final [-13]
    is area damage [1]
    visual hit effect elemental is holy [1]
    LegionTemplarJudgeBallLightning
    Spell, Damage, Projectile, ProjectilesFromUser, Area, Totemable, Trappable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, AreaSpell
    Kugelblitz
    Kritische Trefferchance: 5%
    Zauberzeit: 1.6 Sek.
    Entfesselt ein langsames Projektil, das bei Gegnern in einem Bereich um sich herum durch Blitzschläge wiederholt Schaden verursacht.
    Verursacht 220.6 bis 331 physischen Schaden
    80% des physischen Schadens werden in Blitzschaden umgewandelt
    25% verringerte Projektilgeschwindigkeit
    Basisradius beträgt 1.8 Meter
    active skill area of effect radius +% final [-11]
    base is projectile [1]
    visual hit effect elemental is holy [1]
    GeometryTriggerLegionTemplarCasterStormCall
    Triggerable, Spell
    Zauberzeit: 1.5 Sek.
    Abklingzeit: 10 Sek.
    skill cannot be knocked back [1]
    skill cannot be stunned [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LegionLeague/LegionMonsterBaseSink"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LegionLeague/LegionMonsterBaseSink"
    
    Life
    {
    	on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/Templar/basicmobs/caster1.epk );"
    	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/Templar/basicmobs/caster1.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LegionLeague/LegionTemplarCaster1Endless"] = {
        name = "Templar Tactician",
        life = 3.45,
        energyShield = 1,
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        damage = 1.25,
        damageSpread = 0.2,
        attackTime = 1.17,
        attackRange = 10,
        accuracy = 1,
        skillList = {
            "Melee",
            "LegionTemplarJudgeBallLightning",
            "LegionTemplarJudgeStormCall",
            "GeometryTriggerLegionTemplarCasterStormCall",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionTemplarJudgeBallLightning"] = {
        name = "Ball Lightning",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires a slow-moving projectile that damages each enemy in an area around it repeatedly with bolts of lightning.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Area] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Lightning] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.6,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "base_projectile_speed_+%",
            "skill_physical_damage_%_to_convert_to_lightning",
            "active_skill_area_of_effect_radius_+%_final",
            "active_skill_base_area_of_effect_radius",
            "base_is_projectile",
            "visual_hit_effect_elemental_is_holy",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -25, 80, -11, 18, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionTemplarJudgeStormCall"] = {
        name = "Storm Call",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Sets a marker at a location. After a short duration, lightning strikes the marker, dealing damage around it and causing lightning strikes at any other markers you've cast.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Lightning] = true,
            [SkillType.Cascadable] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "base_skill_effect_duration",
            "skill_physical_damage_%_to_convert_to_lightning",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "visual_hit_effect_elemental_is_holy",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 2000, 60, -13, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GeometryTriggerLegionTemplarCasterStormCall"] = {
        name = "GeometryTriggerLegionTemplarCasterStormCall",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster ignores delve darkness mechanic [1]
    IdMonsterIgnoresDelveDarkness
    FamilyMonsterIgnoresDelveDarkness
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • monster ignores delve darkness mechanic Min: 1 Max: 1 Global
  • monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    IdBreachReducedBeyondPortalChance
    FamilyBeyondPortalChance
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • monster hellscape charge +% Min: -66 Max: -66 Global
  • monster beyond portal chance +% final Min: -66 Max: -66 Global
  • Kann keine Ladungen erhalten
    IdCannotGainCharges_
    FamilyCannotGainCharges
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • cannot gain charges Min: 1 Max: 1 Global
  • Craft Tagsendurance_charge frenzy_charge power_charge
    Templer-Taktiker
    Humanoid
    monster ignores delve darkness mechanic [1]
    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    Templar Tactician
    SpectreY
    Tagsbludgeoning_weapon, Zauberer, flesh_armour, humanoid, is_unarmed, legion_monster, lightning_affinity, medium_movement, melee, no_pantheon_mod, not_dex, not_str, physical_affinity, ranged, red_blood
    Leben
    345%
    Energy Shield From Life
    100%
    Ailment Threshold
    345%
    Widerstand
    20 20 20 0
    Damage
    125%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritischen Treffer
    +130%
    Attack Distance
    6 ~ 10
    Attack Time
    1.17 Second
    Damage Spread
    ±20%
    Erfahrung
    125%
    Model Size
    100%
    Type
    LegionTemplarCaster1
    Metadata
    LegionTemplarCaster1Spectre
    Stufe
    68
    Leben
    22,195
    Rüstung
    28,790
    Ausweichen
    4,739
    Energieschild
    6,127
    Damage
    467
    Zauberschaden
    467
    Genauigkeit
    290
    Attack Time
    1.17
    Erfahrung
    12,819
    Ailment Threshold
    22,195
    Chill
    70
    Shock
    70
    Brittle
    397
    Scorch
    70
    Sap
    194
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Standardangriff
    Base Damage: 374–560
    Kritische Trefferchance: 5%
    Attack Time: 1.17 Sek.
    Streckt Eure Feinde mit einem mächtigen Schlag nieder.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    LegionTemplarJudgeStormCall
    Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Triggerable, Multicastable, Lightning, Cascadable, CanRapidFire, AreaSpell
    Gewitterbeschwörung
    Kritische Trefferchance: 5%
    Zauberzeit: 1.5 Sek.
    Setzt am Ziel eine Markierung. Nach einer kurzen Dauer trifft ein Blitzschlag die Markierung und verursacht in seiner Umgebung Schaden. Wenn das passiert, werden ebenso andere von Euch gesetzte Markierungen aktiviert und von Blitzschlägen getroffen.
    Verursacht 526.8 bis 790.3 physischen Schaden
    60% des physischen Schadens werden in Blitzschaden umgewandelt
    Basisdauer beträgt 2 Sekunden
    active skill area of effect radius +% final [-13]
    is area damage [1]
    visual hit effect elemental is holy [1]
    LegionTemplarJudgeBallLightning
    Spell, Damage, Projectile, ProjectilesFromUser, Area, Totemable, Trappable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, AreaSpell
    Kugelblitz
    Kritische Trefferchance: 5%
    Zauberzeit: 1.6 Sek.
    Entfesselt ein langsames Projektil, das bei Gegnern in einem Bereich um sich herum durch Blitzschläge wiederholt Schaden verursacht.
    Verursacht 220.6 bis 331 physischen Schaden
    80% des physischen Schadens werden in Blitzschaden umgewandelt
    25% verringerte Projektilgeschwindigkeit
    Basisradius beträgt 1.8 Meter
    active skill area of effect radius +% final [-11]
    base is projectile [1]
    visual hit effect elemental is holy [1]
    GeometryTriggerLegionTemplarCasterStormCall
    Triggerable, Spell
    Zauberzeit: 1.5 Sek.
    Abklingzeit: 10 Sek.
    skill cannot be knocked back [1]
    skill cannot be stunned [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LegionLeague/LegionMonsterBaseSinkSpectre"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LegionLeague/LegionMonsterBaseSinkSpectre"
    
    Life
    {
    	on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/Templar/basicmobs/caster1.epk );"
    	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/Templar/basicmobs/caster1.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LegionLeague/LegionTemplarCaster1Spectre"] = {
        name = "Templar Tactician",
        life = 3.45,
        energyShield = 1,
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        damage = 1.25,
        damageSpread = 0.2,
        attackTime = 1.17,
        attackRange = 10,
        accuracy = 1,
        skillList = {
            "Melee",
            "LegionTemplarJudgeBallLightning",
            "LegionTemplarJudgeStormCall",
            "GeometryTriggerLegionTemplarCasterStormCall",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionTemplarJudgeBallLightning"] = {
        name = "Ball Lightning",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires a slow-moving projectile that damages each enemy in an area around it repeatedly with bolts of lightning.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Area] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Lightning] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.6,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "base_projectile_speed_+%",
            "skill_physical_damage_%_to_convert_to_lightning",
            "active_skill_area_of_effect_radius_+%_final",
            "active_skill_base_area_of_effect_radius",
            "base_is_projectile",
            "visual_hit_effect_elemental_is_holy",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -25, 80, -11, 18, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionTemplarJudgeStormCall"] = {
        name = "Storm Call",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Sets a marker at a location. After a short duration, lightning strikes the marker, dealing damage around it and causing lightning strikes at any other markers you've cast.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Lightning] = true,
            [SkillType.Cascadable] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "base_skill_effect_duration",
            "skill_physical_damage_%_to_convert_to_lightning",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "visual_hit_effect_elemental_is_holy",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 2000, 60, -13, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GeometryTriggerLegionTemplarCasterStormCall"] = {
        name = "GeometryTriggerLegionTemplarCasterStormCall",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster ignores delve darkness mechanic [1]
    IdMonsterIgnoresDelveDarkness
    FamilyMonsterIgnoresDelveDarkness
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • monster ignores delve darkness mechanic Min: 1 Max: 1 Global
  • monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    IdBreachReducedBeyondPortalChance
    FamilyBeyondPortalChance
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • monster hellscape charge +% Min: -66 Max: -66 Global
  • monster beyond portal chance +% final Min: -66 Max: -66 Global
  • Templer-Taktiker
    Humanoid
    ignite art variation [1]
    Templar Tactician
    SpectreY
    Spectre OverrideMetadata/Monsters/LegionLeague/LegionTemplarCaster1Spectre
    Tagsbludgeoning_weapon, Zauberer, flesh_armour, humanoid, is_unarmed, legion_monster, lightning_affinity, medium_height, medium_movement, melee, no_pantheon_mod, not_dex, not_str, physical_affinity, ranged, red_blood
    Packs
  • Seelenfänger, Templer-Taktiker, Templer-Kriegsjungfer
  • Leben
    345%
    Energy Shield From Life
    100%
    Ailment Threshold
    345%
    Widerstand
    20 20 20 0
    Damage
    125%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritischen Treffer
    +130%
    Attack Distance
    6 ~ 10
    Attack Time
    1.17 Second
    Damage Spread
    ±20%
    Erfahrung
    125%
    Model Size
    100%
    Type
    LegionTemplarCaster1
    Metadata
    LegionTemplarCaster1Standalone
    Stufe
    68
    Leben
    22,195
    Rüstung
    28,790
    Ausweichen
    4,739
    Energieschild
    6,127
    Damage
    467
    Zauberschaden
    467
    Genauigkeit
    290
    Attack Time
    1.17
    Erfahrung
    12,819
    Ailment Threshold
    22,195
    Chill
    70
    Shock
    70
    Brittle
    397
    Scorch
    70
    Sap
    194
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Standardangriff
    Base Damage: 374–560
    Kritische Trefferchance: 5%
    Attack Time: 1.17 Sek.
    Streckt Eure Feinde mit einem mächtigen Schlag nieder.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    LegionTemplarJudgeStormCall
    Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Triggerable, Multicastable, Lightning, Cascadable, CanRapidFire, AreaSpell
    Gewitterbeschwörung
    Kritische Trefferchance: 5%
    Zauberzeit: 1.5 Sek.
    Setzt am Ziel eine Markierung. Nach einer kurzen Dauer trifft ein Blitzschlag die Markierung und verursacht in seiner Umgebung Schaden. Wenn das passiert, werden ebenso andere von Euch gesetzte Markierungen aktiviert und von Blitzschlägen getroffen.
    Verursacht 526.8 bis 790.3 physischen Schaden
    60% des physischen Schadens werden in Blitzschaden umgewandelt
    Basisdauer beträgt 2 Sekunden
    active skill area of effect radius +% final [-13]
    is area damage [1]
    visual hit effect elemental is holy [1]
    LegionTemplarJudgeBallLightning
    Spell, Damage, Projectile, ProjectilesFromUser, Area, Totemable, Trappable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, AreaSpell
    Kugelblitz
    Kritische Trefferchance: 5%
    Zauberzeit: 1.6 Sek.
    Entfesselt ein langsames Projektil, das bei Gegnern in einem Bereich um sich herum durch Blitzschläge wiederholt Schaden verursacht.
    Verursacht 220.6 bis 331 physischen Schaden
    80% des physischen Schadens werden in Blitzschaden umgewandelt
    25% verringerte Projektilgeschwindigkeit
    Basisradius beträgt 1.8 Meter
    active skill area of effect radius +% final [-11]
    base is projectile [1]
    visual hit effect elemental is holy [1]
    GeometryTriggerLegionTemplarCasterStormCall
    Triggerable, Spell
    Zauberzeit: 1.5 Sek.
    Abklingzeit: 10 Sek.
    skill cannot be knocked back [1]
    skill cannot be stunned [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LegionLeague/LegionMonsterBaseStandalone"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LegionLeague/LegionMonsterBaseStandalone"
    
    Life
    {
    	on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/Templar/basicmobs/caster1.epk );"
    	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/Templar/basicmobs/caster1.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LegionLeague/LegionTemplarCaster1Standalone"] = {
        name = "Templar Tactician",
        life = 3.45,
        energyShield = 1,
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        damage = 1.25,
        damageSpread = 0.2,
        attackTime = 1.17,
        attackRange = 10,
        accuracy = 1,
        skillList = {
            "Melee",
            "LegionTemplarJudgeBallLightning",
            "LegionTemplarJudgeStormCall",
            "GeometryTriggerLegionTemplarCasterStormCall",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionTemplarJudgeBallLightning"] = {
        name = "Ball Lightning",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires a slow-moving projectile that damages each enemy in an area around it repeatedly with bolts of lightning.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Area] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Lightning] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.6,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "base_projectile_speed_+%",
            "skill_physical_damage_%_to_convert_to_lightning",
            "active_skill_area_of_effect_radius_+%_final",
            "active_skill_base_area_of_effect_radius",
            "base_is_projectile",
            "visual_hit_effect_elemental_is_holy",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -25, 80, -11, 18, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionTemplarJudgeStormCall"] = {
        name = "Storm Call",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Sets a marker at a location. After a short duration, lightning strikes the marker, dealing damage around it and causing lightning strikes at any other markers you've cast.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Lightning] = true,
            [SkillType.Cascadable] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "base_skill_effect_duration",
            "skill_physical_damage_%_to_convert_to_lightning",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "visual_hit_effect_elemental_is_holy",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 2000, 60, -13, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GeometryTriggerLegionTemplarCasterStormCall"] = {
        name = "GeometryTriggerLegionTemplarCasterStormCall",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    ignite art variation [1]
    IdIgniteArtVariation
    FamilyStatusAilmentArtVariation
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • ignite art variation Min: 1 Max: 1 Global
  • Edit

    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.