Überirdischer Schrecken
Dämon
stance movement speed +% final [-69]
Unearthly Horror
Spectre | Y |
---|---|
Tags | bone_armour, demon, fast_movement, is_unarmed, no_pantheon_mod, not_int, not_str, physical_affinity, puncturing_weapon, red_blood, sanctum_monster |
Leben
304%
Ausweichen
+33%
Ailment Threshold
304%
Widerstand
0 75 0 0
Damage
96%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
4 ~ 15
Attack Time
1.5 Second
Damage Spread
±20%
Erfahrung
160%
Model Size
100%
Type
SanctumPaleElite2
Metadata
PaleElite2
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
19,557
Rüstung
28,790
Ausweichen
6,303
Energieschild
0
Damage
359
Zauberschaden
359
Genauigkeit
290
Attack Time
1.5
Erfahrung
16,408
Ailment Threshold
19,557
Chill
62
Shock
62
Brittle
350
Scorch
62
Sap
171
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
EAAHellscapeStabbyStab
Attack
Base Damage: 287–430
Kritische Trefferchance: 5%
Attack Time: 1.5 Sek.
action attack or cast time uses animation length [1]
DTTHellscapeStabbySkyStab
Spell, Movement
Zauberzeit: 2.5 Sek.
Abklingzeit: 8 Sek.
leap slam minimum distance [20]
skill maximum travel distance [60]
spell maximum action distance +% [-40]
walk emerge extra distance [-10]
skill maximum travel distance [60]
spell maximum action distance +% [-40]
walk emerge extra distance [-10]
DTTHellscapeStabWeb
Spell, Movement
Zauberzeit: 2 Sek.
Abklingzeit: 6 Sek.
leap slam minimum distance [40]
spell maximum action distance +% [-50]
walk emerge extra distance [20]
spell maximum action distance +% [-50]
walk emerge extra distance [20]
GASanctumStabbyCleave1
Triggerable, Attack
Base Damage: 287–430
Kritische Trefferchance: 5%
Angriffsschaden: 50%
Attack Time: 1.5 Sek.
Verursacht 50% weniger Angriffsschaden
base sanctum damage [7]
is area damage [1]
base sanctum damage [7]
is area damage [1]
GASanctumStabbyCleave2
Triggerable, Attack
Base Damage: 287–430
Kritische Trefferchance: 5%
Angriffsschaden: 50%
Attack Time: 1.5 Sek.
Verursacht 50% weniger Angriffsschaden
base sanctum damage [7]
is area damage [1]
base sanctum damage [7]
is area damage [1]
GASanctumStabbyCleave3
Triggerable, Attack
Base Damage: 287–430
Kritische Trefferchance: 5%
Angriffsschaden: 50%
Attack Time: 1.5 Sek.
Verursacht 50% weniger Angriffsschaden
base sanctum damage [7]
is area damage [1]
base sanctum damage [7]
is area damage [1]
GASanctumStabbyCleaveStab
Triggerable, Attack
Base Damage: 287–430
Kritische Trefferchance: 5%
Angriffsschaden: 50%
Attack Time: 1.5 Sek.
Verursacht 50% weniger Angriffsschaden
base sanctum damage [7]
is area damage [1]
base sanctum damage [7]
is area damage [1]
GASanctumStabWeb
Triggerable, Attack
Base Damage: 287–430
Kritische Trefferchance: 5%
Attack Time: 1.5 Sek.
base sanctum damage [20]
is area damage [1]
is area damage [1]
GASanctumPaleEliteSkyStab
Triggerable, Attack
Base Damage: 287–430
Kritische Trefferchance: 5%
Attack Time: 1.5 Sek.
base sanctum damage [25]
is area damage [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueSanctum/Fodder/SanctumFodderBase" Actor { basic_action = "ChangeToStance1" }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueSanctum/Fodder/SanctumFodderBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueSanctum/Fodder/PaleElite2"] = { name = "Unearthly Horror", life = 3.04, fireResist = 0, coldResist = 75, lightningResist = 0, chaosResist = 0, damage = 0.96, damageSpread = 0.2, attackTime = 1.5, attackRange = 15, accuracy = 1, weaponType1 = "Unarmed", skillList = { "GASanctumStabbyCleave1", "GASanctumStabbyCleave2", "GASanctumStabbyCleave3", "GASanctumStabbyCleaveStab", "GASanctumStabWeb", "GASanctumPaleEliteSkyStab", "EAAHellscapeStabbyStab", "DTTHellscapeStabbySkyStab", "DTTHellscapeStabWeb", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["GASanctumStabbyCleave1"] = { name = "GASanctumStabbyCleave1", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_sanctum_damage", "is_area_damage", }, levels = { [1] = {7, baseMultiplier = 0.5, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GASanctumStabbyCleave2"] = { name = "GASanctumStabbyCleave2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_sanctum_damage", "is_area_damage", }, levels = { [1] = {7, baseMultiplier = 0.5, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GASanctumStabbyCleave3"] = { name = "GASanctumStabbyCleave3", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_sanctum_damage", "is_area_damage", }, levels = { [1] = {7, baseMultiplier = 0.5, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GASanctumStabbyCleaveStab"] = { name = "GASanctumStabbyCleaveStab", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_sanctum_damage", "is_area_damage", }, levels = { [1] = {7, baseMultiplier = 0.5, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GASanctumStabWeb"] = { name = "GASanctumStabWeb", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_sanctum_damage", "is_area_damage", }, levels = { [1] = {20, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GASanctumPaleEliteSkyStab"] = { name = "GASanctumPaleEliteSkyStab", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_sanctum_damage", "is_area_damage", }, levels = { [1] = {25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAAHellscapeStabbyStab"] = { name = "EAAHellscapeStabbyStab", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.666, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DTTHellscapeStabbySkyStab"] = { name = "DTTHellscapeStabbySkyStab", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", "leap_slam_minimum_distance", "skill_maximum_travel_distance", "spell_maximum_action_distance_+%", }, levels = { [1] = {-10, 20, 60, -40, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DTTHellscapeStabWeb"] = { name = "DTTHellscapeStabWeb", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", "leap_slam_minimum_distance", "spell_maximum_action_distance_+%", }, levels = { [1] = {20, 40, -50, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
stance movement speed +% final [-69]
Id | StanceHellscapePaleEliteStabbyWalk_ |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |