Horror sobrenatural
Demonio
stance movement speed +% final [-69]
Unearthly Horror
Spectre | Y |
---|---|
Tags | bone_armour, demon, fast_movement, is_unarmed, no_pantheon_mod, not_int, not_str, physical_affinity, puncturing_weapon, red_blood, sanctum_monster |
Vida
304%
Evasión
+33%
Ailment Threshold
304%
Resistencia
0 75 0 0
Damage
96%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
4 ~ 15
Attack Time
1.5 Second
Damage Spread
±20%
Experiencia
160%
Model Size
100%
Type
SanctumPaleElite2
Metadata
PaleElite2
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
19,557
Armadura
28,790
Evasión
6,303
Escudo de energía
0
Damage
359
Daño de hechizos
359
Precisión
290
Attack Time
1.5
Experiencia
16,408
Ailment Threshold
19,557
Chill
62
Shock
62
Brittle
350
Scorch
62
Sap
171
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
EAAHellscapeStabbyStab
Attack
Base Damage: 287–430
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
action attack or cast time uses animation length [1]
DTTHellscapeStabbySkyStab
Spell, Movement
Tiempo de lanzamiento: 2.5 seg
Tiempo de recarga: 8 seg
leap slam minimum distance [20]
skill maximum travel distance [60]
spell maximum action distance +% [-40]
walk emerge extra distance [-10]
skill maximum travel distance [60]
spell maximum action distance +% [-40]
walk emerge extra distance [-10]
DTTHellscapeStabWeb
Spell, Movement
Tiempo de lanzamiento: 2 seg
Tiempo de recarga: 6 seg
leap slam minimum distance [40]
spell maximum action distance +% [-50]
walk emerge extra distance [20]
spell maximum action distance +% [-50]
walk emerge extra distance [20]
GASanctumStabbyCleave1
Triggerable, Attack
Base Damage: 287–430
Probabilidad de golpe crítico: 5%
Daño de ataque: 50%
Attack Time: 1.5 seg
Inflige un 50% menos de daño de ataque
base sanctum damage [7]
is area damage [1]
base sanctum damage [7]
is area damage [1]
GASanctumStabbyCleave2
Triggerable, Attack
Base Damage: 287–430
Probabilidad de golpe crítico: 5%
Daño de ataque: 50%
Attack Time: 1.5 seg
Inflige un 50% menos de daño de ataque
base sanctum damage [7]
is area damage [1]
base sanctum damage [7]
is area damage [1]
GASanctumStabbyCleave3
Triggerable, Attack
Base Damage: 287–430
Probabilidad de golpe crítico: 5%
Daño de ataque: 50%
Attack Time: 1.5 seg
Inflige un 50% menos de daño de ataque
base sanctum damage [7]
is area damage [1]
base sanctum damage [7]
is area damage [1]
GASanctumStabbyCleaveStab
Triggerable, Attack
Base Damage: 287–430
Probabilidad de golpe crítico: 5%
Daño de ataque: 50%
Attack Time: 1.5 seg
Inflige un 50% menos de daño de ataque
base sanctum damage [7]
is area damage [1]
base sanctum damage [7]
is area damage [1]
GASanctumStabWeb
Triggerable, Attack
Base Damage: 287–430
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
base sanctum damage [20]
is area damage [1]
is area damage [1]
GASanctumPaleEliteSkyStab
Triggerable, Attack
Base Damage: 287–430
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
base sanctum damage [25]
is area damage [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueSanctum/Fodder/SanctumFodderBase" Actor { basic_action = "ChangeToStance1" }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueSanctum/Fodder/SanctumFodderBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueSanctum/Fodder/PaleElite2"] = { name = "Unearthly Horror", life = 3.04, fireResist = 0, coldResist = 75, lightningResist = 0, chaosResist = 0, damage = 0.96, damageSpread = 0.2, attackTime = 1.5, attackRange = 15, accuracy = 1, weaponType1 = "Unarmed", skillList = { "GASanctumStabbyCleave1", "GASanctumStabbyCleave2", "GASanctumStabbyCleave3", "GASanctumStabbyCleaveStab", "GASanctumStabWeb", "GASanctumPaleEliteSkyStab", "EAAHellscapeStabbyStab", "DTTHellscapeStabbySkyStab", "DTTHellscapeStabWeb", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["GASanctumStabbyCleave1"] = { name = "GASanctumStabbyCleave1", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_sanctum_damage", "is_area_damage", }, levels = { [1] = {7, baseMultiplier = 0.5, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GASanctumStabbyCleave2"] = { name = "GASanctumStabbyCleave2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_sanctum_damage", "is_area_damage", }, levels = { [1] = {7, baseMultiplier = 0.5, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GASanctumStabbyCleave3"] = { name = "GASanctumStabbyCleave3", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_sanctum_damage", "is_area_damage", }, levels = { [1] = {7, baseMultiplier = 0.5, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GASanctumStabbyCleaveStab"] = { name = "GASanctumStabbyCleaveStab", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_sanctum_damage", "is_area_damage", }, levels = { [1] = {7, baseMultiplier = 0.5, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GASanctumStabWeb"] = { name = "GASanctumStabWeb", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_sanctum_damage", "is_area_damage", }, levels = { [1] = {20, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GASanctumPaleEliteSkyStab"] = { name = "GASanctumPaleEliteSkyStab", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_sanctum_damage", "is_area_damage", }, levels = { [1] = {25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAAHellscapeStabbyStab"] = { name = "EAAHellscapeStabbyStab", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.666, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DTTHellscapeStabbySkyStab"] = { name = "DTTHellscapeStabbySkyStab", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", "leap_slam_minimum_distance", "skill_maximum_travel_distance", "spell_maximum_action_distance_+%", }, levels = { [1] = {-10, 20, 60, -40, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DTTHellscapeStabWeb"] = { name = "DTTHellscapeStabWeb", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", "leap_slam_minimum_distance", "spell_maximum_action_distance_+%", }, levels = { [1] = {20, 40, -50, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
Id | Nothing |
---|---|
Family | Nothing |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
stance movement speed +% final [-69]
Id | StanceHellscapePaleEliteStabbyWalk_ |
---|---|
Family | Stance |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |