Xipocado, Königlicher Architekt
Humanoid
Xipocado, Royal Architect
| Spectre | N |
|---|---|
| Tags | Zauberer, cultist, fast_movement, fire_affinity, human, humanoid, is_unarmed, light_armour, medium_height, not_dex, not_str, ranged, red_blood, vaal_architect_incursion |
Leben
500%
Energy Shield From Life
100%
Ailment Threshold
500%
Widerstand
Damage
134%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritische Treffer
+130%
Attack Distance
6 ~ 12
Attack Time
1.755 Second
Damage Spread
±20%
Erfahrung
200%
Model Size
100%
Type
VaalArchitect
Metadata
VaalArchitect6
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
0
Rüstung
28,790
Ausweichwert
4,739
Energieschild
30,635
Damage
501
Zauberschaden
501
Genauigkeit
580
Attack Time
1.755
Erfahrung
20,510
Minion Life
0
Minion Energy Shield
6,645
Minion Damage
400
Ailment Threshold
32,167
Chill
102
Shock
102
Brittle
575
Scorch
102
Sap
281
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
VaalIncursionArchitectProjectileFire
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
Feuerball
Kritische Trefferchance: 6%
Zauberzeit: 1.33 Sek.
Entfesselt einen Feuerball auf ein Ziel, der explodiert und fügt Gegnern im Umkreis Schaden zu.
Verursacht 982 bis 1473 Feuerschaden
Basisradius beträgt 0.9 Meter
base is projectile [1]
projectile uses contact position [1]
VaalIncursionArchitectProjectileFire2
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
Feuerball
Kritische Trefferchance: 6%
Zauberzeit: 1.67 Sek.
Entfesselt einen Feuerball auf ein Ziel, der explodiert und fügt Gegnern im Umkreis Schaden zu.
Verursacht 982 bis 1473 Feuerschaden
Basisradius beträgt 0.9 Meter
base is projectile [1]
projectile uses contact position [1]
VaalIncursionArchitectProjectileFireCombo
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
Feuerball
Kritische Trefferchance: 6%
Zauberzeit: 3 Sek.
Abklingzeit: 6 Sek.
Entfesselt einen Feuerball auf ein Ziel, der explodiert und fügt Gegnern im Umkreis Schaden zu.
Verursacht 862 bis 1293 Feuerschaden
Basisradius beträgt 0.9 Meter
base is projectile [1]
projectile uses contact position [1]
GeometrySpellFireCombo
Spell, Triggerable
Kritische Trefferchance: 5%
Zauberzeit: 1 Sek.
Eure Treffer entzünden immer
Verursacht 1426 bis 2140 Feuerschaden
100% mehr Schaden mit Entzünden
active skill ignite duration +% final [-40]
is area damage [1]
ExpandingPulse
Spell, Triggerable
Kritische Trefferchance: 5%
Zauberzeit: 3.17 Sek.
Abklingzeit: 10 Sek.
Verursacht 778.3 bis 1167 physischen Schaden
Eure Treffer entzünden immer
60% des physischen Schadens werden in Feuerschaden umgewandelt
is area damage [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
VaalIncursionSuperFirestorm
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell
Feuerregen
Zauberzeit: 2.53 Sek.
Abklingzeit: 16 Sek.
Flammenkugeln regnen auf den Zielort nieder. Wenn sie landen, explodieren sie und verursachen Schaden bei Gegnern im Umkreis.
Basisdauer beträgt 10 Sekunden
Verursacht 1379 bis 2069 Feuerschaden
Ein Aufprall alle 0.6 Sekunden
Basisradius beträgt 1 Meter
firestorm avoid unwalkable terrain [1]
firestorm base area of effect +% [200]
firestorm use server effects [1]
is area damage [1]
IncursionArchitectFireSlashLeft
Triggerable, Attack
Base Damage: 400–601
Kritische Trefferchance: 5%
Attack Time: 1.755 Sek.
IncursionArchitectFireSlashRight
Triggerable, Attack
Base Damage: 400–601
Kritische Trefferchance: 5%
Attack Time: 1.755 Sek.
EmptyActionAttackArchitectCombo
Attack
Base Damage: 400–601
Kritische Trefferchance: 5%
Attack Time: 1.755 Sek.
Abklingzeit: 10 Sek.
25% weniger Angriffsgeschwindigkeit
main hand base maximum attack distance [10]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueIncursion/VaalArchitect"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueIncursion/VaalArchitect"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/VaalArchitect/VaalArchitect6"] = {
name = "Xipocado, Royal Architect",
life = 5,
energyShield = 1,
fireResist = 30,
coldResist = 30,
lightningResist = 30,
chaosResist = 20,
damage = 1.34,
damageSpread = 0.2,
attackTime = 1.755,
attackRange = 12,
accuracy = 1,
skillList = {
"VaalIncursionSuperFirestorm",
"GeometrySpellFireCombo",
"EmptyActionAttackArchitectCombo",
"VaalIncursionArchitectProjectileFire",
"VaalIncursionArchitectProjectileFire2",
"VaalIncursionArchitectProjectileFireCombo",
"IncursionArchitectFireSlashLeft",
"IncursionArchitectFireSlashRight",
"ExpandingPulse",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["VaalIncursionSuperFirestorm"] = {
name = "Firestorm",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Duration] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Fire] = true,
[SkillType.Cascadable] = true,
[SkillType.CanRapidFire] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.53,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"base_skill_effect_duration",
"fire_storm_fireball_delay_ms",
"firestorm_base_area_of_effect_+%",
"active_skill_base_area_of_effect_radius",
"is_area_damage",
"firestorm_avoid_unwalkable_terrain",
"firestorm_use_server_effects",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 10000, 600, 200, 10, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GeometrySpellFireCombo"] = {
name = "GeometrySpellFireCombo",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"active_skill_ignite_damage_+%_final",
"active_skill_ignite_duration_+%_final",
"is_area_damage",
"always_ignite",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 100, -40, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionAttackArchitectCombo"] = {
name = "EmptyActionAttackArchitectCombo",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 3,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"main_hand_base_maximum_attack_distance",
"active_skill_attack_speed_+%_final",
"skill_cannot_be_interrupted",
"skill_cannot_be_stunned",
"skill_cannot_be_knocked_back",
},
levels = {
[1] = {10, -25, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["VaalIncursionArchitectProjectileFire"] = {
name = "Fireball",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
skillTypes = {
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Fire] = true,
[SkillType.CanRapidFire] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.33,
baseFlags = {
area = true,
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"active_skill_base_area_of_effect_radius",
"base_is_projectile",
"projectile_uses_contact_position",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 9, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
[2] = {0.80000001192093, 1.2000000476837, 9, critChance = 6, levelRequirement = 67, statInterpolation = {3, 3}, cost = { }, },
[3] = {0.80000001192093, 1.2000000476837, 9, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["VaalIncursionArchitectProjectileFire2"] = {
name = "Fireball",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
skillTypes = {
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Fire] = true,
[SkillType.CanRapidFire] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.67,
baseFlags = {
area = true,
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"active_skill_base_area_of_effect_radius",
"base_is_projectile",
"projectile_uses_contact_position",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 9, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
[2] = {0.80000001192093, 1.2000000476837, 9, critChance = 6, levelRequirement = 67, statInterpolation = {3, 3}, cost = { }, },
[3] = {0.80000001192093, 1.2000000476837, 9, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["VaalIncursionArchitectProjectileFireCombo"] = {
name = "Fireball",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
skillTypes = {
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Fire] = true,
[SkillType.CanRapidFire] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 3,
baseFlags = {
area = true,
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"active_skill_base_area_of_effect_radius",
"base_is_projectile",
"projectile_uses_contact_position",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 9, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["IncursionArchitectFireSlashLeft"] = {
name = "IncursionArchitectFireSlashLeft",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_fire",
"active_skill_attack_speed_+%_final",
"is_area_damage",
},
levels = {
[1] = {75, -25, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["IncursionArchitectFireSlashRight"] = {
name = "IncursionArchitectFireSlashRight",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_fire",
"active_skill_attack_speed_+%_final",
"is_area_damage",
},
levels = {
[1] = {75, -25, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ExpandingPulse"] = {
name = "ExpandingPulse",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 3.17,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"skill_physical_damage_%_to_convert_to_fire",
"is_area_damage",
"skill_cannot_be_interrupted",
"skill_cannot_be_stunned",
"skill_cannot_be_knocked_back",
"always_ignite",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 60, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
Xipocado, Königlicher Architekt
Humanoidmonster no drops or experience [1]
Xipocado, Royal Architect
| Spectre | N |
|---|---|
| Tags | Zauberer, cultist, fast_movement, fire_affinity, human, humanoid, is_unarmed, light_armour, medium_height, not_dex, not_str, ranged, red_blood, vaal_architect_incursion |
Leben
300%
Energy Shield From Life
100%
Ailment Threshold
300%
Widerstand
Damage
134%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritische Treffer
+130%
Attack Distance
6 ~ 12
Attack Time
1.755 Second
Damage Spread
±20%
Erfahrung
200%
Model Size
100%
Type
VaalArchitectGauntlet
Metadata
VaalArchitect6Gauntlet
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
0
Rüstung
28,790
Ausweichwert
4,739
Energieschild
18,381
Damage
501
Zauberschaden
501
Genauigkeit
580
Attack Time
1.755
Erfahrung
20,510
Minion Life
0
Minion Energy Shield
3,987
Minion Damage
400
Ailment Threshold
19,300
Chill
61
Shock
61
Brittle
345
Scorch
61
Sap
169
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
VaalIncursionArchitectProjectileFire
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
Feuerball
Kritische Trefferchance: 6%
Zauberzeit: 1.33 Sek.
Entfesselt einen Feuerball auf ein Ziel, der explodiert und fügt Gegnern im Umkreis Schaden zu.
Verursacht 982 bis 1473 Feuerschaden
Basisradius beträgt 0.9 Meter
base is projectile [1]
projectile uses contact position [1]
VaalIncursionArchitectProjectileFire2
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
Feuerball
Kritische Trefferchance: 6%
Zauberzeit: 1.67 Sek.
Entfesselt einen Feuerball auf ein Ziel, der explodiert und fügt Gegnern im Umkreis Schaden zu.
Verursacht 982 bis 1473 Feuerschaden
Basisradius beträgt 0.9 Meter
base is projectile [1]
projectile uses contact position [1]
VaalIncursionArchitectProjectileFireCombo
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
Feuerball
Kritische Trefferchance: 6%
Zauberzeit: 3 Sek.
Abklingzeit: 6 Sek.
Entfesselt einen Feuerball auf ein Ziel, der explodiert und fügt Gegnern im Umkreis Schaden zu.
Verursacht 862 bis 1293 Feuerschaden
Basisradius beträgt 0.9 Meter
base is projectile [1]
projectile uses contact position [1]
GeometrySpellFireCombo
Spell, Triggerable
Kritische Trefferchance: 5%
Zauberzeit: 1 Sek.
Eure Treffer entzünden immer
Verursacht 1426 bis 2140 Feuerschaden
100% mehr Schaden mit Entzünden
active skill ignite duration +% final [-40]
is area damage [1]
ExpandingPulse
Spell, Triggerable
Kritische Trefferchance: 5%
Zauberzeit: 3.17 Sek.
Abklingzeit: 10 Sek.
Verursacht 778.3 bis 1167 physischen Schaden
Eure Treffer entzünden immer
60% des physischen Schadens werden in Feuerschaden umgewandelt
is area damage [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
VaalIncursionSuperFirestorm
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell
Feuerregen
Zauberzeit: 2.53 Sek.
Abklingzeit: 16 Sek.
Flammenkugeln regnen auf den Zielort nieder. Wenn sie landen, explodieren sie und verursachen Schaden bei Gegnern im Umkreis.
Basisdauer beträgt 10 Sekunden
Verursacht 1379 bis 2069 Feuerschaden
Ein Aufprall alle 0.6 Sekunden
Basisradius beträgt 1 Meter
firestorm avoid unwalkable terrain [1]
firestorm base area of effect +% [200]
firestorm use server effects [1]
is area damage [1]
IncursionArchitectFireSlashLeft
Triggerable, Attack
Base Damage: 400–601
Kritische Trefferchance: 5%
Attack Time: 1.755 Sek.
IncursionArchitectFireSlashRight
Triggerable, Attack
Base Damage: 400–601
Kritische Trefferchance: 5%
Attack Time: 1.755 Sek.
EmptyActionAttackArchitectCombo
Attack
Base Damage: 400–601
Kritische Trefferchance: 5%
Attack Time: 1.755 Sek.
Abklingzeit: 10 Sek.
25% weniger Angriffsgeschwindigkeit
main hand base maximum attack distance [10]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueIncursion/VaalArchitect"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueIncursion/VaalArchitect"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/VaalArchitect/VaalArchitect6Gauntlet"] = {
name = "Xipocado, Royal Architect",
life = 3,
energyShield = 1,
fireResist = 30,
coldResist = 30,
lightningResist = 30,
chaosResist = 20,
damage = 1.34,
damageSpread = 0.2,
attackTime = 1.755,
attackRange = 12,
accuracy = 1,
skillList = {
"VaalIncursionSuperFirestorm",
"GeometrySpellFireCombo",
"EmptyActionAttackArchitectCombo",
"VaalIncursionArchitectProjectileFire",
"VaalIncursionArchitectProjectileFire2",
"VaalIncursionArchitectProjectileFireCombo",
"IncursionArchitectFireSlashLeft",
"IncursionArchitectFireSlashRight",
"ExpandingPulse",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["VaalIncursionSuperFirestorm"] = {
name = "Firestorm",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Duration] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Fire] = true,
[SkillType.Cascadable] = true,
[SkillType.CanRapidFire] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.53,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"base_skill_effect_duration",
"fire_storm_fireball_delay_ms",
"firestorm_base_area_of_effect_+%",
"active_skill_base_area_of_effect_radius",
"is_area_damage",
"firestorm_avoid_unwalkable_terrain",
"firestorm_use_server_effects",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 10000, 600, 200, 10, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GeometrySpellFireCombo"] = {
name = "GeometrySpellFireCombo",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"active_skill_ignite_damage_+%_final",
"active_skill_ignite_duration_+%_final",
"is_area_damage",
"always_ignite",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 100, -40, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionAttackArchitectCombo"] = {
name = "EmptyActionAttackArchitectCombo",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 3,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"main_hand_base_maximum_attack_distance",
"active_skill_attack_speed_+%_final",
"skill_cannot_be_interrupted",
"skill_cannot_be_stunned",
"skill_cannot_be_knocked_back",
},
levels = {
[1] = {10, -25, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["VaalIncursionArchitectProjectileFire"] = {
name = "Fireball",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
skillTypes = {
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Fire] = true,
[SkillType.CanRapidFire] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.33,
baseFlags = {
area = true,
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"active_skill_base_area_of_effect_radius",
"base_is_projectile",
"projectile_uses_contact_position",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 9, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
[2] = {0.80000001192093, 1.2000000476837, 9, critChance = 6, levelRequirement = 67, statInterpolation = {3, 3}, cost = { }, },
[3] = {0.80000001192093, 1.2000000476837, 9, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["VaalIncursionArchitectProjectileFire2"] = {
name = "Fireball",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
skillTypes = {
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Fire] = true,
[SkillType.CanRapidFire] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.67,
baseFlags = {
area = true,
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"active_skill_base_area_of_effect_radius",
"base_is_projectile",
"projectile_uses_contact_position",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 9, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
[2] = {0.80000001192093, 1.2000000476837, 9, critChance = 6, levelRequirement = 67, statInterpolation = {3, 3}, cost = { }, },
[3] = {0.80000001192093, 1.2000000476837, 9, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["VaalIncursionArchitectProjectileFireCombo"] = {
name = "Fireball",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
skillTypes = {
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Fire] = true,
[SkillType.CanRapidFire] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 3,
baseFlags = {
area = true,
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"active_skill_base_area_of_effect_radius",
"base_is_projectile",
"projectile_uses_contact_position",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 9, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["IncursionArchitectFireSlashLeft"] = {
name = "IncursionArchitectFireSlashLeft",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_fire",
"active_skill_attack_speed_+%_final",
"is_area_damage",
},
levels = {
[1] = {75, -25, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["IncursionArchitectFireSlashRight"] = {
name = "IncursionArchitectFireSlashRight",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_fire",
"active_skill_attack_speed_+%_final",
"is_area_damage",
},
levels = {
[1] = {75, -25, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ExpandingPulse"] = {
name = "ExpandingPulse",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 3.17,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"skill_physical_damage_%_to_convert_to_fire",
"is_area_damage",
"skill_cannot_be_interrupted",
"skill_cannot_be_stunned",
"skill_cannot_be_knocked_back",
"always_ignite",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 60, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
monster no drops or experience [1]
| Family | MonsterNoDropsOrExperience |
|---|---|
| Domains | Monster (3) |
| GenerationType | Einzigartig (3) |
| Req. level | 1 |
| Stats |
Xipocado, Königlicher Architekt
Humanoid
Xipocado, Royal Architect
| Spectre | N |
|---|---|
| Tags | Zauberer, cultist, fast_movement, fire_affinity, human, humanoid, is_unarmed, light_armour, medium_height, not_dex, not_str, ranged, red_blood, vaal_architect_incursion |
Leben
500%
Energy Shield From Life
100%
Ailment Threshold
500%
Widerstand
Damage
134%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritische Treffer
+130%
Attack Distance
6 ~ 12
Attack Time
1.755 Second
Damage Spread
±20%
Erfahrung
200%
Model Size
100%
Type
VaalArchitect
Metadata
VaalArchitect6MemoryLine
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
0
Rüstung
28,790
Ausweichwert
4,739
Energieschild
30,635
Damage
501
Zauberschaden
501
Genauigkeit
580
Attack Time
1.755
Erfahrung
20,510
Minion Life
0
Minion Energy Shield
6,645
Minion Damage
400
Ailment Threshold
32,167
Chill
102
Shock
102
Brittle
575
Scorch
102
Sap
281
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
VaalIncursionArchitectProjectileFire
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
Feuerball
Kritische Trefferchance: 6%
Zauberzeit: 1.33 Sek.
Entfesselt einen Feuerball auf ein Ziel, der explodiert und fügt Gegnern im Umkreis Schaden zu.
Verursacht 982 bis 1473 Feuerschaden
Basisradius beträgt 0.9 Meter
base is projectile [1]
projectile uses contact position [1]
VaalIncursionArchitectProjectileFire2
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
Feuerball
Kritische Trefferchance: 6%
Zauberzeit: 1.67 Sek.
Entfesselt einen Feuerball auf ein Ziel, der explodiert und fügt Gegnern im Umkreis Schaden zu.
Verursacht 982 bis 1473 Feuerschaden
Basisradius beträgt 0.9 Meter
base is projectile [1]
projectile uses contact position [1]
VaalIncursionArchitectProjectileFireCombo
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
Feuerball
Kritische Trefferchance: 6%
Zauberzeit: 3 Sek.
Abklingzeit: 6 Sek.
Entfesselt einen Feuerball auf ein Ziel, der explodiert und fügt Gegnern im Umkreis Schaden zu.
Verursacht 862 bis 1293 Feuerschaden
Basisradius beträgt 0.9 Meter
base is projectile [1]
projectile uses contact position [1]
GeometrySpellFireCombo
Spell, Triggerable
Kritische Trefferchance: 5%
Zauberzeit: 1 Sek.
Eure Treffer entzünden immer
Verursacht 1426 bis 2140 Feuerschaden
100% mehr Schaden mit Entzünden
active skill ignite duration +% final [-40]
is area damage [1]
ExpandingPulse
Spell, Triggerable
Kritische Trefferchance: 5%
Zauberzeit: 3.17 Sek.
Abklingzeit: 10 Sek.
Verursacht 778.3 bis 1167 physischen Schaden
Eure Treffer entzünden immer
60% des physischen Schadens werden in Feuerschaden umgewandelt
is area damage [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
VaalIncursionSuperFirestorm
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell
Feuerregen
Zauberzeit: 2.53 Sek.
Abklingzeit: 16 Sek.
Flammenkugeln regnen auf den Zielort nieder. Wenn sie landen, explodieren sie und verursachen Schaden bei Gegnern im Umkreis.
Basisdauer beträgt 10 Sekunden
Verursacht 1379 bis 2069 Feuerschaden
Ein Aufprall alle 0.6 Sekunden
Basisradius beträgt 1 Meter
firestorm avoid unwalkable terrain [1]
firestorm base area of effect +% [200]
firestorm use server effects [1]
is area damage [1]
IncursionArchitectFireSlashLeft
Triggerable, Attack
Base Damage: 400–601
Kritische Trefferchance: 5%
Attack Time: 1.755 Sek.
IncursionArchitectFireSlashRight
Triggerable, Attack
Base Damage: 400–601
Kritische Trefferchance: 5%
Attack Time: 1.755 Sek.
EmptyActionAttackArchitectCombo
Attack
Base Damage: 400–601
Kritische Trefferchance: 5%
Attack Time: 1.755 Sek.
Abklingzeit: 10 Sek.
25% weniger Angriffsgeschwindigkeit
main hand base maximum attack distance [10]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueIncursion/VaalArchitect"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueIncursion/VaalArchitect"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/VaalArchitect/VaalArchitect6MemoryLine"] = {
name = "Xipocado, Royal Architect",
life = 5,
energyShield = 1,
fireResist = 30,
coldResist = 30,
lightningResist = 30,
chaosResist = 20,
damage = 1.34,
damageSpread = 0.2,
attackTime = 1.755,
attackRange = 12,
accuracy = 1,
skillList = {
"VaalIncursionSuperFirestorm",
"GeometrySpellFireCombo",
"EmptyActionAttackArchitectCombo",
"VaalIncursionArchitectProjectileFire",
"VaalIncursionArchitectProjectileFire2",
"VaalIncursionArchitectProjectileFireCombo",
"IncursionArchitectFireSlashLeft",
"IncursionArchitectFireSlashRight",
"ExpandingPulse",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["VaalIncursionSuperFirestorm"] = {
name = "Firestorm",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Duration] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Fire] = true,
[SkillType.Cascadable] = true,
[SkillType.CanRapidFire] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.53,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"base_skill_effect_duration",
"fire_storm_fireball_delay_ms",
"firestorm_base_area_of_effect_+%",
"active_skill_base_area_of_effect_radius",
"is_area_damage",
"firestorm_avoid_unwalkable_terrain",
"firestorm_use_server_effects",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 10000, 600, 200, 10, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GeometrySpellFireCombo"] = {
name = "GeometrySpellFireCombo",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"active_skill_ignite_damage_+%_final",
"active_skill_ignite_duration_+%_final",
"is_area_damage",
"always_ignite",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 100, -40, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionAttackArchitectCombo"] = {
name = "EmptyActionAttackArchitectCombo",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 3,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"main_hand_base_maximum_attack_distance",
"active_skill_attack_speed_+%_final",
"skill_cannot_be_interrupted",
"skill_cannot_be_stunned",
"skill_cannot_be_knocked_back",
},
levels = {
[1] = {10, -25, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["VaalIncursionArchitectProjectileFire"] = {
name = "Fireball",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
skillTypes = {
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Fire] = true,
[SkillType.CanRapidFire] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.33,
baseFlags = {
area = true,
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"active_skill_base_area_of_effect_radius",
"base_is_projectile",
"projectile_uses_contact_position",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 9, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
[2] = {0.80000001192093, 1.2000000476837, 9, critChance = 6, levelRequirement = 67, statInterpolation = {3, 3}, cost = { }, },
[3] = {0.80000001192093, 1.2000000476837, 9, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["VaalIncursionArchitectProjectileFire2"] = {
name = "Fireball",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
skillTypes = {
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Fire] = true,
[SkillType.CanRapidFire] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.67,
baseFlags = {
area = true,
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"active_skill_base_area_of_effect_radius",
"base_is_projectile",
"projectile_uses_contact_position",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 9, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
[2] = {0.80000001192093, 1.2000000476837, 9, critChance = 6, levelRequirement = 67, statInterpolation = {3, 3}, cost = { }, },
[3] = {0.80000001192093, 1.2000000476837, 9, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["VaalIncursionArchitectProjectileFireCombo"] = {
name = "Fireball",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
skillTypes = {
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Fire] = true,
[SkillType.CanRapidFire] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 3,
baseFlags = {
area = true,
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"active_skill_base_area_of_effect_radius",
"base_is_projectile",
"projectile_uses_contact_position",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 9, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["IncursionArchitectFireSlashLeft"] = {
name = "IncursionArchitectFireSlashLeft",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_fire",
"active_skill_attack_speed_+%_final",
"is_area_damage",
},
levels = {
[1] = {75, -25, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["IncursionArchitectFireSlashRight"] = {
name = "IncursionArchitectFireSlashRight",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_fire",
"active_skill_attack_speed_+%_final",
"is_area_damage",
},
levels = {
[1] = {75, -25, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ExpandingPulse"] = {
name = "ExpandingPulse",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 3.17,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"skill_physical_damage_%_to_convert_to_fire",
"is_area_damage",
"skill_cannot_be_interrupted",
"skill_cannot_be_stunned",
"skill_cannot_be_knocked_back",
"always_ignite",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 60, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
Xipocado, Königlicher Architekt
Humanoidis incursion temple architect [1]
is incursion temple boss [1]
is incursion temple boss [1]
Xipocado, Royal Architect
| Spectre | N |
|---|---|
| Tags | Zauberer, cultist, fast_movement, fire_affinity, human, humanoid, is_unarmed, light_armour, medium_height, not_dex, not_str, ranged, red_blood, vaal_architect_temple |
Leben
500%
Energy Shield From Life
100%
Ailment Threshold
500%
Widerstand
Damage
134%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritische Treffer
+130%
Attack Distance
6 ~ 12
Attack Time
1.755 Second
Damage Spread
±20%
Erfahrung
200%
Model Size
100%
Type
TempleVaalArchitect
Metadata
TempleVaalArchitect6
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
0
Rüstung
28,790
Ausweichwert
4,739
Energieschild
30,635
Damage
501
Zauberschaden
501
Genauigkeit
580
Attack Time
1.755
Erfahrung
20,510
Minion Life
0
Minion Energy Shield
6,645
Minion Damage
400
Ailment Threshold
32,167
Chill
102
Shock
102
Brittle
575
Scorch
102
Sap
281
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
VaalIncursionArchitectProjectileFire
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
Feuerball
Kritische Trefferchance: 6%
Zauberzeit: 1.33 Sek.
Entfesselt einen Feuerball auf ein Ziel, der explodiert und fügt Gegnern im Umkreis Schaden zu.
Verursacht 982 bis 1473 Feuerschaden
Basisradius beträgt 0.9 Meter
base is projectile [1]
projectile uses contact position [1]
VaalIncursionArchitectProjectileFire2
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
Feuerball
Kritische Trefferchance: 6%
Zauberzeit: 1.67 Sek.
Entfesselt einen Feuerball auf ein Ziel, der explodiert und fügt Gegnern im Umkreis Schaden zu.
Verursacht 982 bis 1473 Feuerschaden
Basisradius beträgt 0.9 Meter
base is projectile [1]
projectile uses contact position [1]
VaalIncursionArchitectProjectileFireCombo
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
Feuerball
Kritische Trefferchance: 6%
Zauberzeit: 3 Sek.
Abklingzeit: 6 Sek.
Entfesselt einen Feuerball auf ein Ziel, der explodiert und fügt Gegnern im Umkreis Schaden zu.
Verursacht 862 bis 1293 Feuerschaden
Basisradius beträgt 0.9 Meter
base is projectile [1]
projectile uses contact position [1]
GeometrySpellFireCombo
Spell, Triggerable
Kritische Trefferchance: 5%
Zauberzeit: 1 Sek.
Eure Treffer entzünden immer
Verursacht 1426 bis 2140 Feuerschaden
100% mehr Schaden mit Entzünden
active skill ignite duration +% final [-40]
is area damage [1]
ExpandingPulse
Spell, Triggerable
Kritische Trefferchance: 5%
Zauberzeit: 3.17 Sek.
Abklingzeit: 10 Sek.
Verursacht 778.3 bis 1167 physischen Schaden
Eure Treffer entzünden immer
60% des physischen Schadens werden in Feuerschaden umgewandelt
is area damage [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
VaalIncursionSuperFirestorm
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell
Feuerregen
Zauberzeit: 2.53 Sek.
Abklingzeit: 16 Sek.
Flammenkugeln regnen auf den Zielort nieder. Wenn sie landen, explodieren sie und verursachen Schaden bei Gegnern im Umkreis.
Basisdauer beträgt 10 Sekunden
Verursacht 1379 bis 2069 Feuerschaden
Ein Aufprall alle 0.6 Sekunden
Basisradius beträgt 1 Meter
firestorm avoid unwalkable terrain [1]
firestorm base area of effect +% [200]
firestorm use server effects [1]
is area damage [1]
IncursionArchitectFireSlashLeft
Triggerable, Attack
Base Damage: 400–601
Kritische Trefferchance: 5%
Attack Time: 1.755 Sek.
IncursionArchitectFireSlashRight
Triggerable, Attack
Base Damage: 400–601
Kritische Trefferchance: 5%
Attack Time: 1.755 Sek.
EmptyActionAttackArchitectCombo
Attack
Base Damage: 400–601
Kritische Trefferchance: 5%
Attack Time: 1.755 Sek.
Abklingzeit: 10 Sek.
25% weniger Angriffsgeschwindigkeit
main hand base maximum attack distance [10]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueIncursion/TempleVaalArchitect"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueIncursion/TempleVaalArchitect"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/VaalArchitect/TempleVaalArchitect6"] = {
name = "Xipocado, Royal Architect",
life = 5,
energyShield = 1,
fireResist = 30,
coldResist = 30,
lightningResist = 30,
chaosResist = 20,
damage = 1.34,
damageSpread = 0.2,
attackTime = 1.755,
attackRange = 12,
accuracy = 1,
skillList = {
"VaalIncursionSuperFirestorm",
"GeometrySpellFireCombo",
"EmptyActionAttackArchitectCombo",
"VaalIncursionArchitectProjectileFire",
"VaalIncursionArchitectProjectileFire2",
"VaalIncursionArchitectProjectileFireCombo",
"IncursionArchitectFireSlashLeft",
"IncursionArchitectFireSlashRight",
"ExpandingPulse",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["VaalIncursionSuperFirestorm"] = {
name = "Firestorm",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Duration] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Fire] = true,
[SkillType.Cascadable] = true,
[SkillType.CanRapidFire] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.53,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"base_skill_effect_duration",
"fire_storm_fireball_delay_ms",
"firestorm_base_area_of_effect_+%",
"active_skill_base_area_of_effect_radius",
"is_area_damage",
"firestorm_avoid_unwalkable_terrain",
"firestorm_use_server_effects",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 10000, 600, 200, 10, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GeometrySpellFireCombo"] = {
name = "GeometrySpellFireCombo",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"active_skill_ignite_damage_+%_final",
"active_skill_ignite_duration_+%_final",
"is_area_damage",
"always_ignite",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 100, -40, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionAttackArchitectCombo"] = {
name = "EmptyActionAttackArchitectCombo",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 3,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"main_hand_base_maximum_attack_distance",
"active_skill_attack_speed_+%_final",
"skill_cannot_be_interrupted",
"skill_cannot_be_stunned",
"skill_cannot_be_knocked_back",
},
levels = {
[1] = {10, -25, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["VaalIncursionArchitectProjectileFire"] = {
name = "Fireball",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
skillTypes = {
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Fire] = true,
[SkillType.CanRapidFire] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.33,
baseFlags = {
area = true,
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"active_skill_base_area_of_effect_radius",
"base_is_projectile",
"projectile_uses_contact_position",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 9, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
[2] = {0.80000001192093, 1.2000000476837, 9, critChance = 6, levelRequirement = 67, statInterpolation = {3, 3}, cost = { }, },
[3] = {0.80000001192093, 1.2000000476837, 9, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["VaalIncursionArchitectProjectileFire2"] = {
name = "Fireball",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
skillTypes = {
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Fire] = true,
[SkillType.CanRapidFire] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.67,
baseFlags = {
area = true,
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"active_skill_base_area_of_effect_radius",
"base_is_projectile",
"projectile_uses_contact_position",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 9, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
[2] = {0.80000001192093, 1.2000000476837, 9, critChance = 6, levelRequirement = 67, statInterpolation = {3, 3}, cost = { }, },
[3] = {0.80000001192093, 1.2000000476837, 9, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["VaalIncursionArchitectProjectileFireCombo"] = {
name = "Fireball",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
skillTypes = {
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Fire] = true,
[SkillType.CanRapidFire] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 3,
baseFlags = {
area = true,
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"active_skill_base_area_of_effect_radius",
"base_is_projectile",
"projectile_uses_contact_position",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 9, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["IncursionArchitectFireSlashLeft"] = {
name = "IncursionArchitectFireSlashLeft",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_fire",
"active_skill_attack_speed_+%_final",
"is_area_damage",
},
levels = {
[1] = {75, -25, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["IncursionArchitectFireSlashRight"] = {
name = "IncursionArchitectFireSlashRight",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_fire",
"active_skill_attack_speed_+%_final",
"is_area_damage",
},
levels = {
[1] = {75, -25, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ExpandingPulse"] = {
name = "ExpandingPulse",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 3.17,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"skill_physical_damage_%_to_convert_to_fire",
"is_area_damage",
"skill_cannot_be_interrupted",
"skill_cannot_be_stunned",
"skill_cannot_be_knocked_back",
"always_ignite",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 60, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
is incursion temple architect [1]
| Family | MonsterIncursionArchitect |
|---|---|
| Domains | Monster (3) |
| GenerationType | Einzigartig (3) |
| Req. level | 1 |
| Stats |
is incursion temple boss [1]
| Family | MonsterIncursionBoss |
|---|---|
| Domains | Monster (3) |
| GenerationType | Einzigartig (3) |
| Req. level | 1 |
| Stats |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.