Archer d'élite d'Alira
Humanoïde
stance movement speed +% final [112]
Alira's Deadeye
Vie
108%
Armure
+25%
Évasion
+10%
Ailment Threshold
108%
Résistance
0 0 0 0
Damage
144%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 40
Attack Time
1.995 Second
Damage Spread
±20%
Expérience
120%
Model Size
100%
Type
BanditBow
Metadata
BanditBowPoisonArrow
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
83
Vie
34,578
Armure
115,596
Évasion
8,646
Bouclier d'énergie
0
Damage
1,297
Dégâts des sorts
1,297
Précision
518
Attack Time
1.995
Expérience
15,758
Ailment Threshold
34,578
Chill
109
Shock
109
Brittle
619
Scorch
109
Sap
302
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 1037–1556
Chances de coup critique: 5%
Attack Time: 1.995 sec.
Frappez vos ennemis d'un coup puissant.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MonsterCausticArrowAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Area, Duration, Trappable, Mineable, Totemable, DamageOverTime, Chaos, Triggerable
Flèche caustique
Base Damage: 1037–1556
Chances de coup critique: 5%
Attack Time: 1.995 sec.
Une flèche qui inflige des dégâts de chaos de zone à l'impact et répand du Sol caustique. Les ennemis situés sur le Sol caustique subissent des dégâts de chaos sur la durée.
Inflige 370.4 Dégâts de chaos de base par seconde
La Durée de base est de 2.25 secondes
Les Modificateurs aux Dégâts des Projectiles s'appliquent aux Dégâts sur la durée de cette Aptitude
Rajoutez 34% de vos Dégâts physiques sous forme de Dégâts de chaos
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [-15]
ground caustic art variation [2]
monster penalty against minions damage +% final vs player minions [-25]
skill can fire arrows [1]
visual hit effect chaos is green [1]
La Durée de base est de 2.25 secondes
Les Modificateurs aux Dégâts des Projectiles s'appliquent aux Dégâts sur la durée de cette Aptitude
Rajoutez 34% de vos Dégâts physiques sous forme de Dégâts de chaos
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [-15]
ground caustic art variation [2]
monster penalty against minions damage +% final vs player minions [-25]
skill can fire arrows [1]
visual hit effect chaos is green [1]
EASBanditTauntBow
Spell
Temps d'incantation: 1.2 sec.
Temps de recharge: 6 sec.
disable skill repeats [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "Bow" basic_action = "ChangeToStance2" basic_action = "ChangeToStance1" basic_action = "Emerge" basic_action = "Emerge2" basic_action = "Emerge3" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Bandits/BanditBowPoisonArrow"] = { name = "Alira's Deadeye", life = 1.08, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.44, damageSpread = 0.2, attackTime = 1.995, attackRange = 40, accuracy = 1, weaponType1 = "Bow", skillList = { "MeleeAtAnimationSpeed", "MonsterCausticArrowAtAnimationSpeed", "EASBanditTauntBow", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterCausticArrowAtAnimationSpeed"] = { name = "Caustic Arrow", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires an arrow which deals chaos damage in an area on impact, and spreads caustic ground. Enemies standing on the caustic ground take chaos damage over time.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Totemable] = true, [SkillType.DamageOverTime] = true, [SkillType.Chaos] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chaos_damage_to_deal_per_minute", "base_skill_effect_duration", "physical_damage_%_to_add_as_chaos", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "ground_caustic_art_variation", "active_skill_area_of_effect_radius_+%_final", "projectile_damage_modifiers_apply_to_skill_dot", "visual_hit_effect_chaos_is_green", "action_attack_or_cast_time_uses_animation_length", "skill_can_fire_arrows", }, levels = { [1] = {1.5, 2250, 34, -25, 2, -15, levelRequirement = 3, statInterpolation = {3}, cost = { }, }, [2] = {1.5, 2250, 34, -25, 2, -15, levelRequirement = 68, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASBanditTauntBow"] = { name = "EASBanditTauntBow", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "disable_skill_repeats", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
Id | Nothing |
---|---|
Family | Nothing |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
stance movement speed +% final [112]
Id | StanceBanditRun |
---|---|
Family | Stance |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |