Vicaire lugubre
Mort-vivant
undead description [1]
Bleak Vicar
SpectreY
Tagsbone_armour, bones, Lanceur de sorts, cold_affinity, is_unarmed, medium_height, not_str, ranged, skeleton, slashing_weapon, undead, very_slow_movement
Vie
84%
Energy Shield From Life
100%
Évasion
+15%
Ailment Threshold
84%
Résistance
0 40 0 0
Damage
60%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 46
Attack Time
1.605 Second
Damage Spread
±20%
Expérience
120%
Model Size
100%
Type
SkeletonCasterCold
Metadata
SkeletonCasterCold5
Niveau
68
Vie
5,404
Armure
28,790
Évasion
5,450
Bouclier d'énergie
6,127
Damage
224
Dégâts des sorts
224
Précision
290
Attack Time
1.605
Expérience
12,306
Ailment Threshold
5,404
Chill
17
Shock
17
Brittle
97
Scorch
17
Sap
47
SkeletonProjectileCold
Spell, Damage, Multicastable, Projectile, ProjectilesFromUser, Triggerable
Chances de coup critique: 5%
Temps d'incantation: 1.95 sec.
Inflige 1535 à 2394 Dégâts de froid
15% de chances de Geler les Ennemis
base is projectile [1]
spell maximum action distance +% [-60]

Object Type

version 2
extends "Metadata/Monsters/Skeletons/SkeletonCaster"

StateMachine
{
	define_shared_state = "glow;"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Skeletons/SkeletonCaster"

Actor
{
	on_start_Revive =
	"
		AddAttachedObjectToBones( Metadata/Effects/Spells/monsters_effects/skeleton_glowhands/glowhand_ice.ao, R_Weapon );
		AddAttachedObjectToBones( Metadata/Effects/Spells/monsters_effects/skeleton_glowhands/glowhand_ice.ao, L_Weapon );
	"
}

StateMachine
{
	on_or_create_state_glow_0 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk );"
	on_or_create_state_glow_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Skeletons/SkeletonCasterCold5"] = {
    name = "Bleak Vicar",
    life = 0.84,
    energyShield = 1,
    fireResist = 0,
    coldResist = 40,
    lightningResist = 0,
    chaosResist = 0,
    damage = 0.6,
    damageSpread = 0.2,
    attackTime = 1.605,
    attackRange = 46,
    accuracy = 1,
    skillList = {
        "SkeletonProjectileCold",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["SkeletonProjectileCold"] = {
    name = "SkeletonProjectileCold",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.95,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "spell_maximum_action_distance_+%",
        "base_chance_to_freeze_%",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, -60, 15, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3},  cost = { }, },
        [2] = {0.80000001192093, 1.2000000476837, -60, 15, critChance = 5, levelRequirement = 19, statInterpolation = {3, 3},  cost = { }, },
        [3] = {2.7000000476837, 4.210000038147, -60, 15, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
    },
}
undead description [1]
IdMonsterNecromancerRaisable
FamilyMonsterNecromancerRaisable
Domainsmonstre (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    Edit

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