Coasseuse frôlechrome
Bête
Genre: Engeances
Groupe: Amphibiens
Famille: Profondeurs
Rajoutez 100% des Dégâts physiques sous forme de Dégâts de froid
Chrome-touched Croaker
SpectreY
AreaLes Jardins suspendus, Le Laboratoire éternel
Tagsamphibian_beast, beast, Lanceur de sorts, cold_affinity, has_one_hand_sword, has_one_handed_melee, large_model, light_armour, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast, small_height
Packs
  • Les Jardins suspendus: Coasseuse frôlechrome, Coasseuse chromée
  • Le Laboratoire éternel: Coasseuse frôlechrome, Coasseuse chromée
  • Vie
    100%
    Évasion
    +50%
    Ailment Threshold
    100%
    Résistance
    0 30 30 0
    Damage
    75%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 17
    Attack Time
    1.005 Second
    Damage Spread
    ±20%
    Expérience
    100%
    Model Size
    80%
    Type
    GemFrogChrometouched
    Metadata
    GemFrogChrometouched
    Niveau
    68
    Vie
    6,433
    Armure
    28,790
    Évasion
    7,109
    Bouclier d'énergie
    0
    Damage
    280
    Dégâts des sorts
    280
    Précision
    290
    Attack Time
    1.005
    Expérience
    10,255
    Ailment Threshold
    6,433
    Chill
    20
    Shock
    20
    Brittle
    115
    Scorch
    20
    Sap
    56
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 224–336
    Chances de coup critique: 5%
    Attack Time: 1.005 sec.
    Frappez vos ennemis d'un coup puissant.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GemFrogLeapSlam
    Spell, Movement
    Temps d'incantation: 1.4 sec.
    Temps de recharge: 0.3 sec.
    50% Davantage de Dégâts d'Attaque
    25% de Réduction des Dégâts physiques
    cast time overrides attack duration [1]
    is area damage [1]
    walk emerge extra distance [-10]
    ChromeArcticBreath
    Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Totemable, Mineable, Duration, Area, Multicastable, Triggerable, Cold, ChillingArea, CanRapidFire, AreaSpell
    Givre dévorant
    Chances de coup critique: 5%
    Temps d'incantation: 0.8 sec.
    Temps de recharge: 2.5 sec.
    Un projectile glacial qui explose à l'impact ou en atteignant l'emplacement ciblé, infligeant des dégâts de zone et créant une zone frigorifiante qui inflige des dégâts de froid sur la durée. Cette zone se déplace en direction des ennemis à proximité jusqu'à ce que sa durée expire.
    Inflige 742 à 1113 Dégâts de froid
    La Durée de base est de 3.5 secondes
    50% de Réduction de la Vitesse des Projectiles
    Le Rayon de base est de 1.5 mètres
    Le Rayon secondaire de base est de 1.5 mètres
    base is projectile [1]
    ground ice art variation [2]
    GAGemFrogLeapSlam
    Triggerable, Attack
    Base Damage: 224–336
    Chances de coup critique: 5%
    Dégâts d'Attaque: 150%
    Dégâts d'Attaque: 150%
    Attack Time: 1.005 sec.
    50% Davantage de Dégâts d'Attaque
    25% de Réduction des Dégâts physiques
    cast time overrides attack duration [1]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/GemMonster/Frog/Frog"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/GemMonster/Frog/Frog"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/GemMonster/GemFrogChrometouched"] = {
        name = "Chrome-touched Croaker",
        life = 1,
        fireResist = 0,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 0,
        damage = 0.75,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 17,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "GemFrogLeapSlam",
            "GAGemFrogLeapSlam",
            "ChromeArcticBreath",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GemFrogLeapSlam"] = {
        name = "GemFrogLeapSlam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.4,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "physical_damage_+%",
            "walk_emerge_extra_distance",
            "is_area_damage",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {-25, -10, baseMultiplier = 1.5, levelRequirement = 2, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAGemFrogLeapSlam"] = {
        name = "GAGemFrogLeapSlam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.4,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "physical_damage_+%",
            "is_area_damage",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {-25, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ChromeArcticBreath"] = {
        name = "Creeping Frost",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fire an icy projectile that bursts on impact or when reaching the targeted area, dealing area damage and creating a chilling area that deals cold damage over time. This area will creep across the ground towards nearby enemies until its duration expires.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Duration] = true,
            [SkillType.Area] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cold] = true,
            [SkillType.ChillingArea] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "base_skill_effect_duration",
            "base_projectile_speed_+%",
            "ground_ice_art_variation",
            "active_skill_base_area_of_effect_radius",
            "active_skill_base_secondary_area_of_effect_radius",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 3500, -50, 2, 15, 15, critChance = 5, levelRequirement = 58, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 3500, -50, 2, 15, 15, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 3500, -50, 2, 15, 15, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    Rajoutez 100% des Dégâts physiques sous forme de Dégâts de froid
    IdMonsterPhysicalAddedAsColdSkeletonMaps
    FamilyPhysicalAddedAsCold
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • physical damage % to add as cold Min: 100 Max: 100 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental cold
    Coasseuse frôlechrome
    Bête
    Rajoutez 100% des Dégâts physiques sous forme de Dégâts de froid
    Chrome-touched Croaker
    SpectreY
    Tagsamphibian_beast, beast, Lanceur de sorts, cold_affinity, has_one_hand_sword, has_one_handed_melee, large_model, light_armour, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast, small_height
    Vie
    100%
    Évasion
    +50%
    Ailment Threshold
    100%
    Résistance
    0 30 30 0
    Damage
    75%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 17
    Attack Time
    1.005 Second
    Damage Spread
    ±20%
    Expérience
    100%
    Model Size
    80%
    Type
    GemFrogChrometouched
    Metadata
    GemFrogChrometouchedLeapEmerge
    Niveau
    68
    Vie
    6,433
    Armure
    28,790
    Évasion
    7,109
    Bouclier d'énergie
    0
    Damage
    280
    Dégâts des sorts
    280
    Précision
    290
    Attack Time
    1.005
    Expérience
    10,255
    Ailment Threshold
    6,433
    Chill
    20
    Shock
    20
    Brittle
    115
    Scorch
    20
    Sap
    56
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 224–336
    Chances de coup critique: 5%
    Attack Time: 1.005 sec.
    Frappez vos ennemis d'un coup puissant.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GemFrogLeapSlam
    Spell, Movement
    Temps d'incantation: 1.4 sec.
    Temps de recharge: 0.3 sec.
    50% Davantage de Dégâts d'Attaque
    25% de Réduction des Dégâts physiques
    cast time overrides attack duration [1]
    is area damage [1]
    walk emerge extra distance [-10]
    ChromeArcticBreath
    Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Totemable, Mineable, Duration, Area, Multicastable, Triggerable, Cold, ChillingArea, CanRapidFire, AreaSpell
    Givre dévorant
    Chances de coup critique: 5%
    Temps d'incantation: 0.8 sec.
    Temps de recharge: 2.5 sec.
    Un projectile glacial qui explose à l'impact ou en atteignant l'emplacement ciblé, infligeant des dégâts de zone et créant une zone frigorifiante qui inflige des dégâts de froid sur la durée. Cette zone se déplace en direction des ennemis à proximité jusqu'à ce que sa durée expire.
    Inflige 742 à 1113 Dégâts de froid
    La Durée de base est de 3.5 secondes
    50% de Réduction de la Vitesse des Projectiles
    Le Rayon de base est de 1.5 mètres
    Le Rayon secondaire de base est de 1.5 mètres
    base is projectile [1]
    ground ice art variation [2]
    GAGemFrogLeapSlam
    Triggerable, Attack
    Base Damage: 224–336
    Chances de coup critique: 5%
    Dégâts d'Attaque: 150%
    Dégâts d'Attaque: 150%
    Attack Time: 1.005 sec.
    50% Davantage de Dégâts d'Attaque
    25% de Réduction des Dégâts physiques
    cast time overrides attack duration [1]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/GemMonster/Frog/ChromeFrog"
    
    Actor
    {
    	basic_action = "Emerge"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/GemMonster/Frog/ChromeFrog"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/GemMonster/GemFrogChrometouchedLeapEmerge"] = {
        name = "Chrome-touched Croaker",
        life = 1,
        fireResist = 0,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 0,
        damage = 0.75,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 17,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "GemFrogLeapSlam",
            "GAGemFrogLeapSlam",
            "ChromeArcticBreath",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GemFrogLeapSlam"] = {
        name = "GemFrogLeapSlam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.4,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "physical_damage_+%",
            "walk_emerge_extra_distance",
            "is_area_damage",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {-25, -10, baseMultiplier = 1.5, levelRequirement = 2, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAGemFrogLeapSlam"] = {
        name = "GAGemFrogLeapSlam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.4,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "physical_damage_+%",
            "is_area_damage",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {-25, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ChromeArcticBreath"] = {
        name = "Creeping Frost",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fire an icy projectile that bursts on impact or when reaching the targeted area, dealing area damage and creating a chilling area that deals cold damage over time. This area will creep across the ground towards nearby enemies until its duration expires.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Duration] = true,
            [SkillType.Area] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cold] = true,
            [SkillType.ChillingArea] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "base_skill_effect_duration",
            "base_projectile_speed_+%",
            "ground_ice_art_variation",
            "active_skill_base_area_of_effect_radius",
            "active_skill_base_secondary_area_of_effect_radius",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 3500, -50, 2, 15, 15, critChance = 5, levelRequirement = 58, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 3500, -50, 2, 15, 15, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 3500, -50, 2, 15, 15, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    Rajoutez 100% des Dégâts physiques sous forme de Dégâts de froid
    IdMonsterPhysicalAddedAsColdSkeletonMaps
    FamilyPhysicalAddedAsCold
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • physical damage % to add as cold Min: 100 Max: 100 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental cold
    Edit

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