Écho de Vaal
Fabrication
250% d'Augmentation de l'Expérience octroyée par les Monstres
4500% d'Augmentation de la Rareté des Objets cédés
cannot be taunted when taunted ms [0]
drop additional rare items [3]
4500% d'Augmentation de la Rareté des Objets cédés
cannot be taunted when taunted ms [0]
drop additional rare items [3]
Echo of the Vaal
Spectre | N |
---|---|
Tags | Lanceur de sorts, cold_affinity, construct, extra_extra_large_height, fire_affinity, hard_armour, is_unarmed, large_model, not_dex, not_int, physical_affinity, red_blood, slashing_weapon, slow_movement |
Vie
850%
Armure
+50%
Ailment Threshold
850%
Résistance
30 30 30 20
Damage
595%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 7
Attack Time
4.005 Second
Damage Spread
±20%
Expérience
170%
Model Size
100%
Type
IncaShadowMonsterProphecy
Metadata
Oversoul
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
54,683
Armure
43,185
Évasion
4,739
Bouclier d'énergie
0
Damage
2,223
Dégâts des sorts
2,223
Précision
290
Attack Time
4.005
Expérience
17,434
Ailment Threshold
54,683
Chill
173
Shock
173
Brittle
978
Scorch
173
Sap
478
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
IncaBossSprayMaps
Spell, Damage
Chances de coup critique: 5%
Temps d'incantation: 3.6 sec.
Les Projectiles Transpercent toutes les cibles
La Durée de base est de 8 secondes
base is projectile [1]
projectile uses contact direction [1]
projectile uses contact position [1]
La Durée de base est de 8 secondes
base is projectile [1]
projectile uses contact direction [1]
projectile uses contact position [1]
IncaBossTravel
Spell
Temps d'incantation: 1 sec.
La Durée de base est de 5 secondes
IncaBossExplosion
Spell, Damage, Area, AreaSpell
Temps d'incantation: 2.25 sec.
Vous n'infligez plus de Coups critiques
6% de Perte de Dégâts
50% des Dégâts physiques sont Convertis en Dégâts de feu
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
6% de Perte de Dégâts
50% des Dégâts physiques sont Convertis en Dégâts de feu
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
IncaBossSummon
Spell, Minion, CreatesMinion
Temps d'incantation: 4 sec.
Inflige 166.4 à 249.6 Dégâts physiques
40% Davantage de Vitesse d'incantation
base is projectile [1]
is area damage [1]
number of inca minions allowed [8]
projectile uses contact direction [1]
projectile uses contact position [1]
40% Davantage de Vitesse d'incantation
base is projectile [1]
is area damage [1]
number of inca minions allowed [8]
projectile uses contact direction [1]
projectile uses contact position [1]
ProphecyOversoulFreezingPulse
Spell, Projectile, Damage, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, ProjectilesNotFromUser
Pulsation glaciale du Boss Inca
Chances de coup critique: 6%
Temps d'incantation: 0.65 sec.
Inflige 677.1 à 1016 Dégâts de froid
Les Aptitudes se répètent 2 fois de plus
Les Projectiles Transpercent toutes les cibles
30% de Réduction de la Vitesse d'incantation
120% d'Augmentation de la Vitesse des Projectiles
base is projectile [1]
Les Aptitudes se répètent 2 fois de plus
Les Projectiles Transpercent toutes les cibles
30% de Réduction de la Vitesse d'incantation
120% d'Augmentation de la Vitesse des Projectiles
base is projectile [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Stats { cannot_be_knocked_back = 1 } Actor { basic_action = "Emerge" basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" basic_action = "ChangeToStance3" slow_animations_go_to_idle = false }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Prophecy/Oversoul"] = { name = "Echo of the Vaal", life = 8.5, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 5.95, damageSpread = 0.2, attackTime = 4.005, attackRange = 7, accuracy = 1, skillList = { "ProphecyOversoulFreezingPulse", "IncaBossExplosion", "IncaBossSummon", "IncaBossTravel", "IncaBossSprayMaps", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["ProphecyOversoulFreezingPulse"] = { name = "Inca Boss Freezing Pulse", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.Damage] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cold] = true, [SkillType.ProjectilesNotFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.65, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "base_projectile_speed_+%", "base_cast_speed_+%", "skill_repeat_count", "base_is_projectile", "always_pierce", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 120, -30, 2, critChance = 6, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IncaBossExplosion"] = { name = "IncaBossExplosion", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.25, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "global_cannot_crit", }, levels = { [1] = {-61, 50, -25, levelRequirement = 23, statInterpolation = {1}, cost = { }, }, [2] = {-41, 50, -25, levelRequirement = 48, statInterpolation = {1}, cost = { }, }, [3] = {-3, 50, -25, levelRequirement = 63, statInterpolation = {1}, cost = { }, }, [4] = {-4, 50, -25, levelRequirement = 66, statInterpolation = {1}, cost = { }, }, [5] = {-5, 50, -25, levelRequirement = 67, statInterpolation = {1}, cost = { }, }, [6] = {-6, 50, -25, levelRequirement = 68, statInterpolation = {1}, cost = { }, }, [7] = {-7, 50, -25, levelRequirement = 69, statInterpolation = {1}, cost = { }, }, [8] = {-8, 50, -25, levelRequirement = 70, statInterpolation = {1}, cost = { }, }, [9] = {-10, 50, -25, levelRequirement = 71, statInterpolation = {1}, cost = { }, }, [10] = {-12, 50, -25, levelRequirement = 72, statInterpolation = {1}, cost = { }, }, [11] = {-14, 50, -25, levelRequirement = 73, statInterpolation = {1}, cost = { }, }, [12] = {-17, 50, -25, levelRequirement = 74, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IncaBossSummon"] = { name = "IncaBossSummon", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Minion] = true, [SkillType.CreatesMinion] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4, baseFlags = { spell = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "number_of_inca_minions_allowed", "active_skill_cast_speed_+%_final", "is_area_damage", "projectile_uses_contact_position", "projectile_uses_contact_direction", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 8, 40, levelRequirement = 23, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 8, 40, levelRequirement = 63, statInterpolation = {3, 3}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 8, 40, levelRequirement = 67, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IncaBossTravel"] = { name = "IncaBossTravel", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", }, levels = { [1] = {7000, levelRequirement = 23, statInterpolation = {1}, cost = { }, }, [2] = {6000, levelRequirement = 48, statInterpolation = {1}, cost = { }, }, [3] = {5000, levelRequirement = 63, statInterpolation = {1}, cost = { }, }, [4] = {4000, levelRequirement = 70, statInterpolation = {1}, cost = { }, }, [5] = {3000, levelRequirement = 74, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IncaBossSprayMaps"] = { name = "IncaBossSprayMaps", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.6, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "projectile_uses_contact_position", "projectile_uses_contact_direction", "always_pierce", "base_is_projectile", }, levels = { [1] = {8000, critChance = 5, levelRequirement = 23, statInterpolation = {}, cost = { }, }, [2] = {8000, critChance = 5, levelRequirement = 67, statInterpolation = {}, cost = { }, }, }, }
250% d'Augmentation de l'Expérience octroyée par les Monstres
4500% d'Augmentation de la Rareté des Objets cédés
Id | MonsterQuestBossAct2 |
---|---|
Family | MonsterActBoss |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
cannot be taunted when taunted ms [0]
Id | TauntImmunityDurationActBoss |
---|---|
Family | TauntImmunityDuration |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
drop additional rare items [3]
Id | ProphecyAdditionalRareItemsBoss |
---|---|
Family | MonsterDropAdditionalRareItems |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |