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ร่างสะท้อนแห่งวาล์
ชีวิตประดิษฐ์
IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
monster dropped item rarity +% [4500]
monster slain experience +% [250]
cannot be taunted when taunted ms [0]
drop additional rare items [3]
Echo of the Vaal
Spectre
Tagsนักเวท, cold_affinity, construct, extra_extra_large_height, fire_affinity, hard_armour, is_unarmed, large_model, not_dex, not_int, physical_affinity, red_blood, slashing_weapon, slow_movement
พลังชีวิต
850%
ค่าเกราะ
+50%
Ailment Threshold
850%
ค่าต้านทาน
IconEnemyResistanceFire30% IconEnemyResistanceCold30% IconEnemyResistanceLightning30% IconEnemyResistanceChaos20%
Damage
595%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
6 ~ 7
Attack Time
4.005 Second
Damage Spread
±20%
ค่าประสบการณ์
170%
Model Size
100%
Type
IncaShadowMonsterProphecy
Metadata
Oversoul
เลเวล
68
พลังชีวิต
54,683
ค่าเกราะ
43,185
อัตราการหลบหลีก
4,739
Damage
2,223
ความเสียหายเวท
2,223
ความแม่นยำ
580
Attack Time
4.005
ค่าประสบการณ์
17,434
Minion Life
11,861
Minion Damage
1,775
Ailment Threshold
54,683
Chill
173
Shock
173
Brittle
978
Scorch
173
Sap
478
Phys Convert Ele
240%
IncaBossSprayMaps
Spell, Damage
โอกาสคริติคอล: 5%
เวลาร่าย: 3.6 วินาที
ระยะเวลาพื้นฐาน 8 วินาที
always pierce [1]
base is projectile [1]
projectile uses contact direction [1]
projectile uses contact position [1]
IncaBossTravel
Spell
เวลาร่าย: 1 วินาที
ระยะเวลาพื้นฐาน 5 วินาที
IncaBossExplosion
Spell, Damage, Area, AreaSpell
เวลาร่าย: 2.25 วินาที
สร้างความเสียหาย โจมตี ลดลง อีก 37.5%
สร้างความเสียหาย ลดลง อีก 6%
แปลงความเสียหาย กายภาพ 50% เป็น ไฟ
apply gauntlet ruin on hit [1]
global cannot crit [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
IncaBossSummon
Spell, Minion, CreatesMinion
เวลาร่าย: 4 วินาที
เพิ่มความเร็วในการร่าย อีก 40%
base is projectile [1]
is area damage [1]
number of inca minions allowed [8]
projectile uses contact direction [1]
projectile uses contact position [1]
spell maximum base physical damage [249.6]
spell minimum base physical damage [166.4]
ProphecyOversoulFreezingPulse
Spell, Projectile, Damage, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, ProjectilesNotFromUser
คลื่นเยือกแข็งของบอสอินคา (Inca Boss Freezing Pulse)
โอกาสคริติคอล: 6%
เวลาร่าย: 0.65 วินาที
ลดความเร็วในการร่าย 30%
เพิ่มความเร็วโพรเจกไทล์ 120%
always pierce [1]
base is projectile [1]
skill repeat count [2]
spell maximum base cold damage [1016]
spell minimum base cold damage [677.1]
FreezingPulse

Object Type

version 2
extends "Metadata/Monsters/Monster"

Stats
{
	cannot_be_knocked_back = 1
}

Actor
{
	basic_action = "Emerge"
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance2"
	basic_action = "ChangeToStance3"
	slow_animations_go_to_idle = false
}

-- src\Data\Spectres.lua
minions["Metadata/Monsters/Prophecy/Oversoul"] = {
    fireResist = 30,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 20,
    name = "Echo of the Vaal",
    life = 8.5,
    damage = 5.95,
    damageSpread = 0.2,
    attackTime = 4.005,
    attackRange = 7,
    accuracy = 1,
    skillList = {
        "ProphecyOversoulFreezingPulse",
        "IncaBossExplosion",
        "IncaBossSummon",
        "IncaBossTravel",
        "IncaBossSprayMaps",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["ProphecyOversoulFreezingPulse"] = {
    name = "Inca Boss Freezing Pulse",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.Damage] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Cold] = true,
        [SkillType.ProjectilesNotFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.65,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "base_projectile_speed_+%",
        "base_cast_speed_+%",
        "skill_repeat_count",
        "base_is_projectile",
        "always_pierce",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 120, -30, 2, critChance = 6, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["IncaBossExplosion"] = {
    name = "IncaBossExplosion",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.25,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_fire",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "global_cannot_crit",
        "apply_gauntlet_ruin_on_hit",
    },
    levels = {
        [1] = {-61, 50, -25, baseMultiplier = 0.625, levelRequirement = 23, statInterpolation = {1},  cost = { }, },
        [2] = {-41, 50, -25, baseMultiplier = 0.625, levelRequirement = 48, statInterpolation = {1},  cost = { }, },
        [3] = {-3, 50, -25, baseMultiplier = 0.625, levelRequirement = 63, statInterpolation = {1},  cost = { }, },
        [4] = {-4, 50, -25, baseMultiplier = 0.625, levelRequirement = 66, statInterpolation = {1},  cost = { }, },
        [5] = {-5, 50, -25, baseMultiplier = 0.625, levelRequirement = 67, statInterpolation = {1},  cost = { }, },
        [6] = {-6, 50, -25, baseMultiplier = 0.625, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
        [7] = {-7, 50, -25, baseMultiplier = 0.625, levelRequirement = 69, statInterpolation = {1},  cost = { }, },
        [8] = {-8, 50, -25, baseMultiplier = 0.625, levelRequirement = 70, statInterpolation = {1},  cost = { }, },
        [9] = {-10, 50, -25, baseMultiplier = 0.625, levelRequirement = 71, statInterpolation = {1},  cost = { }, },
        [10] = {-12, 50, -25, baseMultiplier = 0.625, levelRequirement = 72, statInterpolation = {1},  cost = { }, },
        [11] = {-14, 50, -25, baseMultiplier = 0.625, levelRequirement = 73, statInterpolation = {1},  cost = { }, },
        [12] = {-17, 50, -25, baseMultiplier = 0.625, levelRequirement = 74, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["IncaBossSummon"] = {
    name = "IncaBossSummon",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Minion] = true,
        [SkillType.CreatesMinion] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 4,
    baseFlags = {
        spell = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "number_of_inca_minions_allowed",
        "active_skill_cast_speed_+%_final",
        "is_area_damage",
        "projectile_uses_contact_position",
        "projectile_uses_contact_direction",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 8, 40, levelRequirement = 23, statInterpolation = {3, 3},  cost = { }, },
        [2] = {0.80000001192093, 1.2000000476837, 8, 40, levelRequirement = 63, statInterpolation = {3, 3},  cost = { }, },
        [3] = {0.80000001192093, 1.2000000476837, 8, 40, levelRequirement = 67, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["IncaBossTravel"] = {
    name = "IncaBossTravel",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {7000, levelRequirement = 23, statInterpolation = {1},  cost = { }, },
        [2] = {6000, levelRequirement = 48, statInterpolation = {1},  cost = { }, },
        [3] = {5000, levelRequirement = 63, statInterpolation = {1},  cost = { }, },
        [4] = {4000, levelRequirement = 70, statInterpolation = {1},  cost = { }, },
        [5] = {3000, levelRequirement = 74, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["IncaBossSprayMaps"] = {
    name = "IncaBossSprayMaps",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.6,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "projectile_uses_contact_position",
        "projectile_uses_contact_direction",
        "always_pierce",
        "base_is_projectile",
    },
    levels = {
        [1] = {8000, critChance = 5, levelRequirement = 23, statInterpolation = {},  cost = { }, },
        [2] = {8000, critChance = 5, levelRequirement = 67, statInterpolation = {},  cost = { }, },
    },
}
monster dropped item rarity +% [4500]
monster slain experience +% [250]
FamilyMonsterActBoss
DomainsMonster (3)
GenerationTypeยูนิค (3)
Req. level1
Stats
  • monster slain experience +% 250 250 Global
  • monster dropped item rarity +% 4500 4500 Global
  • cannot be taunted when taunted ms [0]
    FamilyTauntImmunityDuration
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • cannot be taunted when taunted ms 0 0 Global
  • drop additional rare items [3]
    FamilyMonsterDropAdditionalRareItems
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • drop additional rare items 3 3 Global
  • Edit

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