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Echo der Vaal
Konstrukt
IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
monster dropped item rarity +% [4500]
monster slain experience +% [250]
cannot be taunted when taunted ms [0]
drop additional rare items [3]
Echo of the Vaal
Spectre
TagsZauberer, cold_affinity, construct, extra_extra_large_height, fire_affinity, hard_armour, is_unarmed, large_model, not_dex, not_int, physical_affinity, red_blood, slashing_weapon, slow_movement
Leben
850%
Rüstung
+50%
Ailment Threshold
850%
Widerstand
IconEnemyResistanceFire30% IconEnemyResistanceCold30% IconEnemyResistanceLightning30% IconEnemyResistanceChaos20%
Damage
595%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritische Treffer
+130%
Attack Distance
6 ~ 7
Attack Time
4.005 Second
Damage Spread
±20%
Erfahrung
170%
Model Size
100%
Type
IncaShadowMonsterProphecy
Metadata
Oversoul
Stufe
68
Leben
54,683
Rüstung
43,185
Ausweichwert
4,739
Damage
2,223
Zauberschaden
2,223
Genauigkeit
580
Attack Time
4.005
Erfahrung
17,434
Minion Life
11,861
Minion Damage
1,775
Ailment Threshold
54,683
Chill
173
Shock
173
Brittle
978
Scorch
173
Sap
478
Phys Convert Ele
240%
IncaBossSprayMaps
Spell, Damage
Kritische Trefferchance: 5%
Zauberzeit: 3.6 Sek.
Basisdauer beträgt 8 Sekunden
always pierce [1]
base is projectile [1]
projectile uses contact direction [1]
projectile uses contact position [1]
IncaBossTravel
Spell
Zauberzeit: 1 Sek.
Basisdauer beträgt 5 Sekunden
IncaBossExplosion
Spell, Damage, Area, AreaSpell
Zauberzeit: 2.25 Sek.
Verursacht 37.5% weniger Angriffsschaden
Verursacht 6% weniger Schaden
50% des physischen Schadens werden in Feuerschaden umgewandelt
apply gauntlet ruin on hit [1]
global cannot crit [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
IncaBossSummon
Spell, Minion, CreatesMinion
Zauberzeit: 4 Sek.
40% mehr Zaubergeschwindigkeit
base is projectile [1]
is area damage [1]
number of inca minions allowed [8]
projectile uses contact direction [1]
projectile uses contact position [1]
spell maximum base physical damage [249.6]
spell minimum base physical damage [166.4]
ProphecyOversoulFreezingPulse
Spell, Projectile, Damage, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, ProjectilesNotFromUser
Inkaboss-Frostpuls
Kritische Trefferchance: 6%
Zauberzeit: 0.65 Sek.
30% verringerte Zaubergeschwindigkeit
120% erhöhte Projektilgeschwindigkeit
always pierce [1]
base is projectile [1]
skill repeat count [2]
spell maximum base cold damage [1016]
spell minimum base cold damage [677.1]
FreezingPulse

Object Type

version 2
extends "Metadata/Monsters/Monster"

Stats
{
	cannot_be_knocked_back = 1
}

Actor
{
	basic_action = "Emerge"
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance2"
	basic_action = "ChangeToStance3"
	slow_animations_go_to_idle = false
}

-- src\Data\Spectres.lua
minions["Metadata/Monsters/Prophecy/Oversoul"] = {
    fireResist = 30,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 20,
    name = "Echo of the Vaal",
    life = 8.5,
    damage = 5.95,
    damageSpread = 0.2,
    attackTime = 4.005,
    attackRange = 7,
    accuracy = 1,
    skillList = {
        "ProphecyOversoulFreezingPulse",
        "IncaBossExplosion",
        "IncaBossSummon",
        "IncaBossTravel",
        "IncaBossSprayMaps",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["ProphecyOversoulFreezingPulse"] = {
    name = "Inca Boss Freezing Pulse",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.Damage] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Cold] = true,
        [SkillType.ProjectilesNotFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.65,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "base_projectile_speed_+%",
        "base_cast_speed_+%",
        "skill_repeat_count",
        "base_is_projectile",
        "always_pierce",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 120, -30, 2, critChance = 6, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["IncaBossExplosion"] = {
    name = "IncaBossExplosion",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.25,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_fire",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "global_cannot_crit",
        "apply_gauntlet_ruin_on_hit",
    },
    levels = {
        [1] = {-61, 50, -25, baseMultiplier = 0.625, levelRequirement = 23, statInterpolation = {1},  cost = { }, },
        [2] = {-41, 50, -25, baseMultiplier = 0.625, levelRequirement = 48, statInterpolation = {1},  cost = { }, },
        [3] = {-3, 50, -25, baseMultiplier = 0.625, levelRequirement = 63, statInterpolation = {1},  cost = { }, },
        [4] = {-4, 50, -25, baseMultiplier = 0.625, levelRequirement = 66, statInterpolation = {1},  cost = { }, },
        [5] = {-5, 50, -25, baseMultiplier = 0.625, levelRequirement = 67, statInterpolation = {1},  cost = { }, },
        [6] = {-6, 50, -25, baseMultiplier = 0.625, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
        [7] = {-7, 50, -25, baseMultiplier = 0.625, levelRequirement = 69, statInterpolation = {1},  cost = { }, },
        [8] = {-8, 50, -25, baseMultiplier = 0.625, levelRequirement = 70, statInterpolation = {1},  cost = { }, },
        [9] = {-10, 50, -25, baseMultiplier = 0.625, levelRequirement = 71, statInterpolation = {1},  cost = { }, },
        [10] = {-12, 50, -25, baseMultiplier = 0.625, levelRequirement = 72, statInterpolation = {1},  cost = { }, },
        [11] = {-14, 50, -25, baseMultiplier = 0.625, levelRequirement = 73, statInterpolation = {1},  cost = { }, },
        [12] = {-17, 50, -25, baseMultiplier = 0.625, levelRequirement = 74, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["IncaBossSummon"] = {
    name = "IncaBossSummon",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Minion] = true,
        [SkillType.CreatesMinion] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 4,
    baseFlags = {
        spell = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "number_of_inca_minions_allowed",
        "active_skill_cast_speed_+%_final",
        "is_area_damage",
        "projectile_uses_contact_position",
        "projectile_uses_contact_direction",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 8, 40, levelRequirement = 23, statInterpolation = {3, 3},  cost = { }, },
        [2] = {0.80000001192093, 1.2000000476837, 8, 40, levelRequirement = 63, statInterpolation = {3, 3},  cost = { }, },
        [3] = {0.80000001192093, 1.2000000476837, 8, 40, levelRequirement = 67, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["IncaBossTravel"] = {
    name = "IncaBossTravel",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {7000, levelRequirement = 23, statInterpolation = {1},  cost = { }, },
        [2] = {6000, levelRequirement = 48, statInterpolation = {1},  cost = { }, },
        [3] = {5000, levelRequirement = 63, statInterpolation = {1},  cost = { }, },
        [4] = {4000, levelRequirement = 70, statInterpolation = {1},  cost = { }, },
        [5] = {3000, levelRequirement = 74, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["IncaBossSprayMaps"] = {
    name = "IncaBossSprayMaps",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.6,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "projectile_uses_contact_position",
        "projectile_uses_contact_direction",
        "always_pierce",
        "base_is_projectile",
    },
    levels = {
        [1] = {8000, critChance = 5, levelRequirement = 23, statInterpolation = {},  cost = { }, },
        [2] = {8000, critChance = 5, levelRequirement = 67, statInterpolation = {},  cost = { }, },
    },
}
monster dropped item rarity +% [4500]
monster slain experience +% [250]
FamilyMonsterActBoss
DomainsMonster (3)
GenerationTypeeinzigartig (3)
Req. level1
Stats
  • monster slain experience +% 250 250 Global
  • monster dropped item rarity +% 4500 4500 Global
  • cannot be taunted when taunted ms [0]
    FamilyTauntImmunityDuration
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • cannot be taunted when taunted ms 0 0 Global
  • drop additional rare items [3]
    FamilyMonsterDropAdditionalRareItems
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • drop additional rare items 3 3 Global
  • Edit

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