Echo der Vaal
Konstrukt
Monster gewähren 250% erhöhte Erfahrung
4500% erhöhte Seltenheit fallen gelassener Gegenstände
cannot be taunted when taunted ms [0]
drop additional rare items [3]
4500% erhöhte Seltenheit fallen gelassener Gegenstände
cannot be taunted when taunted ms [0]
drop additional rare items [3]
Echo of the Vaal
Spectre | N |
---|---|
Tags | Zauberer, cold_affinity, construct, extra_extra_large_height, fire_affinity, hard_armour, is_unarmed, large_model, not_dex, not_int, physical_affinity, red_blood, slashing_weapon, slow_movement |
Leben
850%
Rüstung
+50%
Ailment Threshold
850%
Widerstand
30 30 30 20
Damage
595%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 7
Attack Time
4.005 Second
Damage Spread
±20%
Erfahrung
170%
Model Size
100%
Type
IncaShadowMonsterProphecy
Metadata
Oversoul
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
54,683
Rüstung
43,185
Ausweichen
4,739
Energieschild
0
Damage
2,223
Zauberschaden
2,223
Genauigkeit
290
Attack Time
4.005
Erfahrung
17,434
Ailment Threshold
54,683
Chill
173
Shock
173
Brittle
978
Scorch
173
Sap
478
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
IncaBossSprayMaps
Spell, Damage
Kritische Trefferchance: 5%
Zauberzeit: 3.6 Sek.
Projektile durchbohren alle Ziele
Basisdauer beträgt 8 Sekunden
base is projectile [1]
projectile uses contact direction [1]
projectile uses contact position [1]
Basisdauer beträgt 8 Sekunden
base is projectile [1]
projectile uses contact direction [1]
projectile uses contact position [1]
IncaBossTravel
Spell
Zauberzeit: 1 Sek.
Basisdauer beträgt 5 Sekunden
IncaBossExplosion
Spell, Damage, Area, AreaSpell
Zauberzeit: 2.25 Sek.
Ihr erzielt keine kritischen Treffer
Verursacht 6% weniger Schaden
50% des physischen Schadens werden in Feuerschaden umgewandelt
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
Verursacht 6% weniger Schaden
50% des physischen Schadens werden in Feuerschaden umgewandelt
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
IncaBossSummon
Spell, Minion, CreatesMinion
Zauberzeit: 4 Sek.
Verursacht 166.4 bis 249.6 physischen Schaden
40% mehr Zaubergeschwindigkeit
base is projectile [1]
is area damage [1]
number of inca minions allowed [8]
projectile uses contact direction [1]
projectile uses contact position [1]
40% mehr Zaubergeschwindigkeit
base is projectile [1]
is area damage [1]
number of inca minions allowed [8]
projectile uses contact direction [1]
projectile uses contact position [1]
ProphecyOversoulFreezingPulse
Spell, Projectile, Damage, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, ProjectilesNotFromUser
Inkaboss-Frostpuls
Kritische Trefferchance: 6%
Zauberzeit: 0.65 Sek.
Verursacht 677.1 bis 1016 Kälteschaden
Fertigkeiten wiederholen sich 2 zusätzliche Male
Projektile durchbohren alle Ziele
30% verringerte Zaubergeschwindigkeit
120% erhöhte Projektilgeschwindigkeit
base is projectile [1]
Fertigkeiten wiederholen sich 2 zusätzliche Male
Projektile durchbohren alle Ziele
30% verringerte Zaubergeschwindigkeit
120% erhöhte Projektilgeschwindigkeit
base is projectile [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Stats { cannot_be_knocked_back = 1 } Actor { basic_action = "Emerge" basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" basic_action = "ChangeToStance3" slow_animations_go_to_idle = false }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Prophecy/Oversoul"] = { name = "Echo of the Vaal", life = 8.5, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 5.95, damageSpread = 0.2, attackTime = 4.005, attackRange = 7, accuracy = 1, skillList = { "ProphecyOversoulFreezingPulse", "IncaBossExplosion", "IncaBossSummon", "IncaBossTravel", "IncaBossSprayMaps", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["ProphecyOversoulFreezingPulse"] = { name = "Inca Boss Freezing Pulse", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.Damage] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cold] = true, [SkillType.ProjectilesNotFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.65, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "base_projectile_speed_+%", "base_cast_speed_+%", "skill_repeat_count", "base_is_projectile", "always_pierce", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 120, -30, 2, critChance = 6, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IncaBossExplosion"] = { name = "IncaBossExplosion", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.25, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "global_cannot_crit", }, levels = { [1] = {-61, 50, -25, levelRequirement = 23, statInterpolation = {1}, cost = { }, }, [2] = {-41, 50, -25, levelRequirement = 48, statInterpolation = {1}, cost = { }, }, [3] = {-3, 50, -25, levelRequirement = 63, statInterpolation = {1}, cost = { }, }, [4] = {-4, 50, -25, levelRequirement = 66, statInterpolation = {1}, cost = { }, }, [5] = {-5, 50, -25, levelRequirement = 67, statInterpolation = {1}, cost = { }, }, [6] = {-6, 50, -25, levelRequirement = 68, statInterpolation = {1}, cost = { }, }, [7] = {-7, 50, -25, levelRequirement = 69, statInterpolation = {1}, cost = { }, }, [8] = {-8, 50, -25, levelRequirement = 70, statInterpolation = {1}, cost = { }, }, [9] = {-10, 50, -25, levelRequirement = 71, statInterpolation = {1}, cost = { }, }, [10] = {-12, 50, -25, levelRequirement = 72, statInterpolation = {1}, cost = { }, }, [11] = {-14, 50, -25, levelRequirement = 73, statInterpolation = {1}, cost = { }, }, [12] = {-17, 50, -25, levelRequirement = 74, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IncaBossSummon"] = { name = "IncaBossSummon", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Minion] = true, [SkillType.CreatesMinion] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4, baseFlags = { spell = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "number_of_inca_minions_allowed", "active_skill_cast_speed_+%_final", "is_area_damage", "projectile_uses_contact_position", "projectile_uses_contact_direction", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 8, 40, levelRequirement = 23, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 8, 40, levelRequirement = 63, statInterpolation = {3, 3}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 8, 40, levelRequirement = 67, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IncaBossTravel"] = { name = "IncaBossTravel", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", }, levels = { [1] = {7000, levelRequirement = 23, statInterpolation = {1}, cost = { }, }, [2] = {6000, levelRequirement = 48, statInterpolation = {1}, cost = { }, }, [3] = {5000, levelRequirement = 63, statInterpolation = {1}, cost = { }, }, [4] = {4000, levelRequirement = 70, statInterpolation = {1}, cost = { }, }, [5] = {3000, levelRequirement = 74, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IncaBossSprayMaps"] = { name = "IncaBossSprayMaps", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.6, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "projectile_uses_contact_position", "projectile_uses_contact_direction", "always_pierce", "base_is_projectile", }, levels = { [1] = {8000, critChance = 5, levelRequirement = 23, statInterpolation = {}, cost = { }, }, [2] = {8000, critChance = 5, levelRequirement = 67, statInterpolation = {}, cost = { }, }, }, }
Monster gewähren 250% erhöhte Erfahrung
4500% erhöhte Seltenheit fallen gelassener Gegenstände
Id | MonsterQuestBossAct2 |
---|---|
Family | MonsterActBoss |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
cannot be taunted when taunted ms [0]
Id | TauntImmunityDurationActBoss |
---|---|
Family | TauntImmunityDuration |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
drop additional rare items [3]
Id | ProphecyAdditionalRareItemsBoss |
---|---|
Family | MonsterDropAdditionalRareItems |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |