Infernaire farrique ardent
Bête
35% Davantage de Vitesse d'attaque
35% d'Augmentation de la Vitesse de déplacement
Rajoutez 125% des Dégâts physiques sous forme de Dégâts de feu
80% de Réduction des Dégâts subis
La Vitesse d'action ne peut être modifiée en deçà de sa valeur de base
Farric Ember Hellion
SpectreN
Tagsanimal_claw_weapon, beast, Lanceur de sorts, feline_beast, fire_affinity, is_unarmed, large_model, light_armour, mammal_beast, medium_height, medium_movement, not_int, not_str, red_blood
Vie
450%
Évasion
+25%
Ailment Threshold
450%
Résistance
40 40 40 25
Damage
150%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
9 ~ 12
Attack Time
1.455 Second
Damage Spread
±20%
Expérience
300%
Model Size
130%
Type
HellionBestiary
Metadata
HellionBestiaryClone
Niveau
68
Vie
28,950
Armure
28,790
Évasion
5,924
Bouclier d'énergie
0
Damage
560
Dégâts des sorts
560
Précision
290
Attack Time
1.455
Expérience
30,765
Ailment Threshold
28,950
Chill
92
Shock
92
Brittle
518
Scorch
92
Sap
253
BestiaryFireModSpiral
Spell, Projectile, ProjectilesFromUser, Triggerable
Temps d'incantation: 1 sec.
Inflige 264.9 à 397.4 Dégâts de feu
Tire 16 Projectiles en spirale
base is projectile [1]
monster projectile variation [50]
projectile spiral nova time ms [4000]
BestiaryFireModNova
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
Boule de feu
Chances de coup critique: 6%
Temps d'incantation: 0.85 sec.
Libère une boule de feu vers une cible qui explose à l'impact, endommageant les ennemis à proximité.
Inflige 1152 à 1728 Dégâts de feu
Tire 4 Projectiles supplémentaires
Tire des Projectiles en cercle
80% de Réduction de la Vitesse des Projectiles
Le Rayon de base est de 0.9 mètres
base is projectile [1]
BestiaryFireModNova2
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
Boule de feu
Chances de coup critique: 6%
Temps d'incantation: 0.85 sec.
Libère une boule de feu vers une cible qui explose à l'impact, endommageant les ennemis à proximité.
Inflige 1152 à 1728 Dégâts de feu
Tire 5 Projectiles supplémentaires
Tire des Projectiles en cercle
80% de Réduction de la Vitesse des Projectiles
Le Rayon de base est de 0.9 mètres
base is projectile [1]
BestiaryModAbberathsFury
Spell, Damage, Fire
Temps d'incantation: 2 sec.
Temps de recharge: 20 sec.
Vous ne pouvez pas Étourdir les Ennemis au Toucher
La Durée de base est de 6.5 secondes
Inflige 324.9 à 487.3 Dégâts de feu
is area damage [1]
monster penalty against minions damage +% final vs player minions [-70]
EmptyActionSpellBestiaryModTaunt
Spell
Temps d'incantation: 1 sec.
Temps de recharge: 8 sec.

Object Type

version 2
extends "Metadata/Monsters/Monster"

Positioned
{
	collision_hull_type = "projectile"
	blocking = false
}

Stats
{
	immune_to_curses = 1
	immune_to_auras_from_other_entities = 1
	set_item_drop_slots = 0
	untargetable_by_monster_ai = 1
	set_monster_do_not_fracture = 1
	set_max_frenzy_charges = 0
	set_max_power_charges = 0
	set_max_endurance_charges = 0
	base_cannot_be_damaged = 1
	base_cannot_be_stunned = 1
	cannot_be_knocked_back = 1
	set_monster_no_beyond_portal = 1
	set_cannot_be_afflicted = 1
}

Life
{
	corpse_usable = false
}

DiesAfterTime
{
}

Actor
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Targetable
{
	no_highlight = true
	targetable = false
}

BaseEvents
{
	on_construction_complete = "AddEffectPack(Metadata/Effects/Spells/monsters_effects/League_Bestiary/ghostly_fire_epk/fadein.epk);"
}

Actor
{
	on_event_contact_for_EmptyActionSpell = "RemoveEffectPack(Metadata/Effects/Spells/monsters_effects/League_Bestiary/ghostly_fire_epk/fadein.epk); AddEffectPack(Metadata/Effects/Spells/monsters_effects/League_Bestiary/ghostly_fire_epk/fadeout.epk);"
}

Render
{
	hide_mini_life_bar = true
}

Preload
{
	preload_misc_animated = "BestiaryHellionFireStormCallImpact"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueBestiary/HellionBestiaryClone"] = {
    name = "Farric Ember Hellion",
    life = 4.5,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 1.5,
    damageSpread = 0.2,
    attackTime = 1.455,
    attackRange = 12,
    accuracy = 1,
    skillList = {
        "BestiaryFireModSpiral",
        "BestiaryFireModNova",
        "BestiaryFireModNova2",
        "BestiaryModAbberathsFury",
        "EmptyActionSpellBestiaryModTaunt",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["BestiaryFireModSpiral"] = {
    name = "BestiaryFireModSpiral",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "monster_projectile_variation",
        "base_number_of_projectiles_in_spiral_nova",
        "projectile_spiral_nova_time_ms",
        "projectile_spiral_nova_angle",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 50, 16, 4000, 2160, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BestiaryFireModNova"] = {
    name = "Fireball",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.85,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "number_of_additional_projectiles",
        "base_projectile_speed_+%",
        "active_skill_base_area_of_effect_radius",
        "base_is_projectile",
        "projectiles_nova",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 4, -80, 9, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BestiaryFireModNova2"] = {
    name = "Fireball",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.85,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "number_of_additional_projectiles",
        "base_projectile_speed_+%",
        "active_skill_base_area_of_effect_radius",
        "base_is_projectile",
        "projectiles_nova",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 5, -80, 9, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BestiaryModAbberathsFury"] = {
    name = "BestiaryModAbberathsFury",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Fire] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "base_skill_effect_duration",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "cannot_stun",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 6500, -70, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionSpellBestiaryModTaunt"] = {
    name = "EmptyActionSpellBestiaryModTaunt",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
IdNothing
FamilyNothing
Domainsmonstre (3)
GenerationTypeUnique (3)
Req. level1
35% Davantage de Vitesse d'attaque
35% d'Augmentation de la Vitesse de déplacement
Rajoutez 125% des Dégâts physiques sous forme de Dégâts de feu
80% de Réduction des Dégâts subis
La Vitesse d'action ne peut être modifiée en deçà de sa valeur de base
IdAbberathsFuryEnrageStance
FamilyNothing
Domainsmonstre (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • base damage taken +% Min: -80 Max: -80 Global
  • base movement velocity +% Min: 35 Max: 35 Global
  • physical damage % to add as fire Min: 125 Max: 125 Global
  • active skill attack speed +% final Min: 35 Max: 35 Global
  • action speed cannot be reduced below base Min: 1 Max: 1 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental fire attack speed
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