Fiera de Ascuas Fárrica
Bestia
35% más Velocidad de Ataque
Velocidad de movimiento aumentada un 35%
Ganas el 125% del daño físico como daño de fuego extra
Daño recibido reducido un 80%
La velocidad de acción no se puede modificar por debajo de su valor base
Farric Ember Hellion
SpectreN
Tagsanimal_claw_weapon, beast, Lanzador de hechizos, feline_beast, fire_affinity, is_unarmed, large_model, light_armour, mammal_beast, medium_height, medium_movement, not_int, red_blood
Vida
450%
Armaduras
+25%
Evasión
+25%
Ailment Threshold
450%
Resistencia
40 40 40 25
Damage
150%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de Golpe Crítico
+130%
Attack Distance
9 ~ 12
Attack Time
1.455 Second
Damage Spread
±20%
Experiencia
300%
Model Size
130%
Type
HellionBestiary
Metadata
HellionBestiaryClone
Nivel
68
Vida
28,950
Armaduras
35,988
Evasión
5,924
Escudo de energía
0
Damage
560
Daño de hechizos
560
Precisión
290
Attack Time
1.455
Experiencia
30,765
Ailment Threshold
28,950
Chill
92
Shock
92
Brittle
518
Scorch
92
Sap
253
BestiaryFireModSpiral
Spell, Projectile, ProjectilesFromUser, Triggerable
Tiempo de lanzamiento: 1 seg
Inflige de 264.9 a 397.4 de daño de fuego
Dispara 16 proyectiles en una espiral
base is projectile [1]
monster projectile variation [50]
projectile spiral nova time ms [4000]
BestiaryFireModNova
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
Bola de fuego
Probabilidad de golpe crítico: 6%
Tiempo de lanzamiento: 0.85 seg
Lanza una bola de fuego hacia un objetivo que explota y daña a los enemigos cercanos.
Inflige de 1152 a 1728 de daño de fuego
Dispara 4 proyectiles adicionales
Dispara proyectiles en círculo
Velocidad de proyectiles reducida un 80%
El radio base es de 0.9 metros
base is projectile [1]
BestiaryFireModNova2
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
Bola de fuego
Probabilidad de golpe crítico: 6%
Tiempo de lanzamiento: 0.85 seg
Lanza una bola de fuego hacia un objetivo que explota y daña a los enemigos cercanos.
Inflige de 1152 a 1728 de daño de fuego
Dispara 5 proyectiles adicionales
Dispara proyectiles en círculo
Velocidad de proyectiles reducida un 80%
El radio base es de 0.9 metros
base is projectile [1]
BestiaryModAbberathsFury
Spell, Damage, Fire
Tiempo de lanzamiento: 2 seg
Tiempo de recarga: 20 seg
Tus golpes no pueden aturdir a los enemigos
La duración base es de 6.5 segundos
Inflige de 324.9 a 487.3 de daño de fuego
is area damage [1]
monster penalty against minions damage +% final vs player minions [-70]
EmptyActionSpellBestiaryModTaunt
Spell
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 8 seg

Object Type

version 2
extends "Metadata/Monsters/Monster"

Positioned
{
	collision_hull_type = "projectile"
	blocking = false
}

Stats
{
	immune_to_curses = 1
	immune_to_auras_from_other_entities = 1
	set_item_drop_slots = 0
	untargetable_by_monster_ai = 1
	set_monster_do_not_fracture = 1
	set_max_frenzy_charges = 0
	set_max_power_charges = 0
	set_max_endurance_charges = 0
	base_cannot_be_damaged = 1
	base_cannot_be_stunned = 1
	cannot_be_knocked_back = 1
	set_monster_no_beyond_portal = 1
	set_cannot_be_afflicted = 1
}

Life
{
	corpse_usable = false
}

DiesAfterTime
{
}

Actor
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Targetable
{
	no_highlight = true
	targetable = false
}

BaseEvents
{
	on_construction_complete = "AddEffectPack(Metadata/Effects/Spells/monsters_effects/League_Bestiary/ghostly_fire_epk/fadein.epk);"
}

Actor
{
	on_event_contact_for_EmptyActionSpell = "RemoveEffectPack(Metadata/Effects/Spells/monsters_effects/League_Bestiary/ghostly_fire_epk/fadein.epk); AddEffectPack(Metadata/Effects/Spells/monsters_effects/League_Bestiary/ghostly_fire_epk/fadeout.epk);"
}

Render
{
	hide_mini_life_bar = true
}

Preload
{
	preload_misc_animated = "BestiaryHellionFireStormCallImpact"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueBestiary/HellionBestiaryClone"] = {
    name = "Farric Ember Hellion",
    life = 4.5,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 1.5,
    damageSpread = 0.2,
    attackTime = 1.455,
    attackRange = 12,
    accuracy = 1,
    skillList = {
        "BestiaryFireModSpiral",
        "BestiaryFireModNova",
        "BestiaryFireModNova2",
        "BestiaryModAbberathsFury",
        "EmptyActionSpellBestiaryModTaunt",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["BestiaryFireModSpiral"] = {
    name = "BestiaryFireModSpiral",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "monster_projectile_variation",
        "base_number_of_projectiles_in_spiral_nova",
        "projectile_spiral_nova_time_ms",
        "projectile_spiral_nova_angle",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 50, 16, 4000, 2160, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BestiaryFireModNova"] = {
    name = "Fireball",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.85,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "number_of_additional_projectiles",
        "base_projectile_speed_+%",
        "active_skill_base_area_of_effect_radius",
        "base_is_projectile",
        "projectiles_nova",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 4, -80, 9, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BestiaryFireModNova2"] = {
    name = "Fireball",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.85,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "number_of_additional_projectiles",
        "base_projectile_speed_+%",
        "active_skill_base_area_of_effect_radius",
        "base_is_projectile",
        "projectiles_nova",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 5, -80, 9, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BestiaryModAbberathsFury"] = {
    name = "BestiaryModAbberathsFury",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Fire] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "base_skill_effect_duration",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "cannot_stun",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 6500, -70, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionSpellBestiaryModTaunt"] = {
    name = "EmptyActionSpellBestiaryModTaunt",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
IdNothing
FamilyNothing
Domainsmonstruo (3)
GenerationTypeúnico (3)
Req. level1
35% más Velocidad de Ataque
Velocidad de movimiento aumentada un 35%
Ganas el 125% del daño físico como daño de fuego extra
Daño recibido reducido un 80%
La velocidad de acción no se puede modificar por debajo de su valor base
IdAbberathsFuryEnrageStance
FamilyNothing
Domainsmonstruo (3)
GenerationTypeúnico (3)
Req. level1
Stats
  • base damage taken +% Min: -80 Max: -80 Global
  • base movement velocity +% Min: 35 Max: 35 Global
  • physical damage % to add as fire Min: 125 Max: 125 Global
  • active skill attack speed +% final Min: 35 Max: 35 Global
  • action speed cannot be reduced below base Min: 1 Max: 1 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental fire attack speed
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