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Gazuul, l'Engeance de la sécheresse
Démon
IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
monster dropped item rarity +% [15000]
monster slain experience +% [100]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Gazuul, Droughtspawn
Spectre
AreaMer asséchée, Carte
Tagsbeast, Lanceur de sorts, demon, fire_affinity, hard_armour, is_unarmed, large_height, large_model, medium_movement, melee, non_unique_map_boss, not_dex, not_int, physical_affinity, ranged, red_blood, rodent_beast, slashing_weapon
Vie
400%
Armure
+50%
Ailment Threshold
400%
Résistance
IconEnemyResistanceFire40% IconEnemyResistanceCold40% IconEnemyResistanceLightning40% IconEnemyResistanceChaos25%
Damage
140%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 15
Attack Time
1.395 Second
Damage Spread
±20%
Expérience
200%
Model Size
125%
Type
SpikerBull
Metadata
SpikerBullBoss
Niveau
75
Vie
2,033,081
Armure
74,798
Score d'Évasion
6,029
Damage
904
Dégâts des sorts
1,349
Précision
762
Attack Time
0.93465
Expérience
129,844
Minion Life
414,976
Minion Damage
740
Ailment Threshold
1,057,202
Chill
3,343
Shock
3,343
Brittle
18,912
Scorch
3,343
Sap
9,236
Phys Convert Ele
275%
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 14352152
Chances de coup critique: 5%
Attack Time: 1.395 sec.
Frappez vos ennemis d'un coup puissant.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack
SpikerBullCharge
Attack, Melee, MeleeSingleTarget, Movement, Travel
Charge au bouclier
Base Damage: 14352152
Chances de coup critique: 5%
Attack Time: 1.395 sec.
Temps de recharge: 8 sec.
Une charge qui percute un ennemi avec le bouclier du personnage. L'ennemi est également repoussé et étourdi. Les ennemis sur votre chemin sont projetés sur le côté. Les dégâts et l'étourdissement sont proportionnels à la distance parcourue.
50% de Perte de Dégâts
500% d'Augmentation de la Distance de Repoussement
50% d'Augmentation de la Durée de l'Étourdissement sur les Ennemis à distance de charge maximale
50% Davantage de Dégâts au Toucher à distance de charge maximale
87% d'Augmentation de la Vitesse de déplacement
base knockback speed +% [300]
global cannot crit [1]
global knockback [1]
ignores proximity shield [1]
is area damage [1]
shield charge extra distance [100]
iconshieldcharge
SpikerBullChargePast
Attack, Melee, MeleeSingleTarget, Movement, Travel
Charge au bouclier
Base Damage: 14352152
Chances de coup critique: 5%
Attack Time: 1.395 sec.
Temps de recharge: 8 sec.
Une charge qui percute un ennemi avec le bouclier du personnage. L'ennemi est également repoussé et étourdi. Les ennemis sur votre chemin sont projetés sur le côté. Les dégâts et l'étourdissement sont proportionnels à la distance parcourue.
50% de Perte de Dégâts
500% d'Augmentation de la Distance de Repoussement
50% d'Augmentation de la Durée de l'Étourdissement sur les Ennemis à distance de charge maximale
50% Davantage de Dégâts au Toucher à distance de charge maximale
87% d'Augmentation de la Vitesse de déplacement
base knockback speed +% [300]
global cannot crit [1]
global knockback [1]
ignores proximity shield [1]
is area damage [1]
shield charge continue past target [1]
shield charge extra distance [100]
iconshieldcharge
GASpikerBullSlam
Triggerable, Attack
Base Damage: 14352152
Chances de coup critique: 5%
Attack Time: 1.395 sec.
Temps de recharge: 6 sec.
25% Davantage de Dégâts
is area damage [1]
main hand base maximum attack distance [23]
SpikerBullFireball
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Chances de coup critique: 5%
Temps d'incantation: 1.5 sec.
Temps de recharge: 3 sec.
Compétence de mortier de monstre générique. Idem au Projectile de monstre, mais a un effet d'impact.
Inflige 1779 à 2668 Dégâts de feu
100% Davantage de Dégâts avec l'Embrasement
always ignite [1]
base is projectile [1]
is area damage [1]
projectile uses contact position [1]
spell maximum action distance +% [-40]
use scaled contact offset [1]
GASpikerBullTrample
Triggerable, Attack
Base Damage: 14352152
Chances de coup critique: 5%
Attack Time: 1.395 sec.
40% de Perte de Dégâts
active skill area of effect radius +% final [30]
is area damage [1]
MPWSpikerBullTriggeredSpikes
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 14352152
Chances de coup critique: 5%
Attack Time: 1.395 sec.
20% de Perte de Dégâts
Tire 22 Projectiles supplémentaires
Tire des Projectiles en cercle
100% Davantage de Dégâts avec le Saignement
Inflige le Saignement
base is projectile [1]
monster projectile variation [137]
projectile uses contact position [1]
use scaled contact offset [1]
SpikerBullLeapSlam
Spell, Movement
Temps d'incantation: 1.53 sec.
Temps de recharge: 5 sec.
cast time overrides attack duration [1]
is area damage [1]
GASpikerBullLeapSlamImpact
Triggerable, Attack
Base Damage: 14352152
Chances de coup critique: 5%
Attack Time: 1.395 sec.
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Spiker/SpikerBull/SpikerBullBoss"] = {
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    name = "Gazuul, Droughtspawn",
    life = 4,
    damage = 1.4,
    damageSpread = 0.2,
    attackTime = 1.395,
    attackRange = 15,
    accuracy = 1,
    skillList = {
        "SpikerBullCharge",
        "SpikerBullChargePast",
        "MeleeAtAnimationSpeedUnique",
        "SpikerBullLeapSlam",
        "GASpikerBullSlam",
        "GASpikerBullTrample",
        "GASpikerBullLeapSlamImpact",
        "SpikerBullFireball",
        "MPWSpikerBullTriggeredSpikes",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["SpikerBullCharge"] = {
    name = "Shield Charge",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Movement] = true,
        [SkillType.Travel] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_movement_velocity_+%",
        "shield_charge_stun_duration_+%_maximum",
        "shield_charge_damage_+%_maximum",
        "shield_charge_extra_distance",
        "knockback_distance_+%",
        "base_knockback_speed_+%",
        "active_skill_damage_+%_final",
        "ignores_proximity_shield",
        "global_cannot_crit",
        "global_knockback",
        "is_area_damage",
    },
    levels = {
        [1] = {87, 50, 50, 100, 500, 300, -50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SpikerBullChargePast"] = {
    name = "Shield Charge",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Movement] = true,
        [SkillType.Travel] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_movement_velocity_+%",
        "shield_charge_stun_duration_+%_maximum",
        "shield_charge_damage_+%_maximum",
        "shield_charge_extra_distance",
        "knockback_distance_+%",
        "base_knockback_speed_+%",
        "active_skill_damage_+%_final",
        "ignores_proximity_shield",
        "global_cannot_crit",
        "global_knockback",
        "is_area_damage",
        "shield_charge_continue_past_target",
    },
    levels = {
        [1] = {87, 50, 50, 100, 500, 300, -50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SpikerBullLeapSlam"] = {
    name = "SpikerBullLeapSlam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.53,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GASpikerBullSlam"] = {
    name = "GASpikerBullSlam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "main_hand_base_maximum_attack_distance",
        "is_area_damage",
    },
    levels = {
        [1] = {25, 23, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GASpikerBullTrample"] = {
    name = "GASpikerBullTrample",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {-40, 30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GASpikerBullLeapSlamImpact"] = {
    name = "GASpikerBullLeapSlamImpact",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SpikerBullFireball"] = {
    name = "SpikerBullFireball",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "spell_maximum_action_distance_+%",
        "active_skill_ignite_damage_+%_final",
        "is_area_damage",
        "use_scaled_contact_offset",
        "projectile_uses_contact_position",
        "always_ignite",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, -40, 100, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPWSpikerBullTriggeredSpikes"] = {
    name = "MPWSpikerBullTriggeredSpikes",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "number_of_additional_projectiles",
        "active_skill_damage_+%_final",
        "active_skill_bleeding_damage_+%_final",
        "base_is_projectile",
        "use_scaled_contact_offset",
        "projectile_uses_contact_position",
        "projectiles_nova",
        "global_bleed_on_hit",
    },
    levels = {
        [1] = {137, 22, -20, 100, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
monster dropped item rarity +% [15000]
monster slain experience +% [100]
FamilyMonsterMapBoss
Domainsmonstre (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • monster slain experience +% 100 100 Global
  • monster dropped item rarity +% 15000 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be stunned while stunned 1 1 Global — Valeur fixe
  • cannot be stunned for ms after stun finished 2000 2000 Global
  • Gazuul, l'Engeance de la sécheresse
    Démon
    IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Gazuul, Droughtspawn
    Spectre
    Tagsbeast, Lanceur de sorts, demon, fire_affinity, hard_armour, is_unarmed, large_height, large_model, medium_movement, melee, not_dex, not_int, physical_affinity, ranged, red_blood, rodent_beast, slashing_weapon, standalone_map_boss
    Vie
    400%
    Armure
    +50%
    Ailment Threshold
    400%
    Résistance
    IconEnemyResistanceFire40% IconEnemyResistanceCold40% IconEnemyResistanceLightning40% IconEnemyResistanceChaos25%
    Damage
    140%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 15
    Attack Time
    1.395 Second
    Damage Spread
    ±20%
    Expérience
    200%
    Model Size
    125%
    Type
    SpikerBull
    Metadata
    SpikerBullBossStandalone
    Niveau
    68
    Vie
    557,385
    Armure
    43,185
    Score d'Évasion
    4,739
    Damage
    596
    Dégâts des sorts
    889
    Précision
    580
    Attack Time
    0.93465
    Expérience
    112,805
    Minion Life
    120,902
    Minion Damage
    476
    Ailment Threshold
    351,153
    Chill
    1,110
    Shock
    1,110
    Brittle
    6,282
    Scorch
    1,110
    Sap
    3,068
    Phys Convert Ele
    240%
    MeleeAtAnimationSpeedUnique
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 9461419
    Chances de coup critique: 5%
    Attack Time: 1.395 sec.
    Frappez vos ennemis d'un coup puissant.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    SpikerBullCharge
    Attack, Melee, MeleeSingleTarget, Movement, Travel
    Charge au bouclier
    Base Damage: 9461419
    Chances de coup critique: 5%
    Attack Time: 1.395 sec.
    Temps de recharge: 8 sec.
    Une charge qui percute un ennemi avec le bouclier du personnage. L'ennemi est également repoussé et étourdi. Les ennemis sur votre chemin sont projetés sur le côté. Les dégâts et l'étourdissement sont proportionnels à la distance parcourue.
    50% de Perte de Dégâts
    500% d'Augmentation de la Distance de Repoussement
    50% d'Augmentation de la Durée de l'Étourdissement sur les Ennemis à distance de charge maximale
    50% Davantage de Dégâts au Toucher à distance de charge maximale
    87% d'Augmentation de la Vitesse de déplacement
    base knockback speed +% [300]
    global cannot crit [1]
    global knockback [1]
    ignores proximity shield [1]
    is area damage [1]
    shield charge extra distance [100]
    iconshieldcharge
    SpikerBullChargePast
    Attack, Melee, MeleeSingleTarget, Movement, Travel
    Charge au bouclier
    Base Damage: 9461419
    Chances de coup critique: 5%
    Attack Time: 1.395 sec.
    Temps de recharge: 8 sec.
    Une charge qui percute un ennemi avec le bouclier du personnage. L'ennemi est également repoussé et étourdi. Les ennemis sur votre chemin sont projetés sur le côté. Les dégâts et l'étourdissement sont proportionnels à la distance parcourue.
    50% de Perte de Dégâts
    500% d'Augmentation de la Distance de Repoussement
    50% d'Augmentation de la Durée de l'Étourdissement sur les Ennemis à distance de charge maximale
    50% Davantage de Dégâts au Toucher à distance de charge maximale
    87% d'Augmentation de la Vitesse de déplacement
    base knockback speed +% [300]
    global cannot crit [1]
    global knockback [1]
    ignores proximity shield [1]
    is area damage [1]
    shield charge continue past target [1]
    shield charge extra distance [100]
    iconshieldcharge
    GASpikerBullSlam
    Triggerable, Attack
    Base Damage: 9461419
    Chances de coup critique: 5%
    Attack Time: 1.395 sec.
    Temps de recharge: 6 sec.
    25% Davantage de Dégâts
    is area damage [1]
    main hand base maximum attack distance [23]
    SpikerBullFireball
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Chances de coup critique: 5%
    Temps d'incantation: 1.5 sec.
    Temps de recharge: 3 sec.
    Compétence de mortier de monstre générique. Idem au Projectile de monstre, mais a un effet d'impact.
    Inflige 1191 à 1787 Dégâts de feu
    100% Davantage de Dégâts avec l'Embrasement
    always ignite [1]
    base is projectile [1]
    is area damage [1]
    projectile uses contact position [1]
    spell maximum action distance +% [-40]
    use scaled contact offset [1]
    GASpikerBullTrample
    Triggerable, Attack
    Base Damage: 9461419
    Chances de coup critique: 5%
    Attack Time: 1.395 sec.
    40% de Perte de Dégâts
    active skill area of effect radius +% final [30]
    is area damage [1]
    MPWSpikerBullTriggeredSpikes
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 9461419
    Chances de coup critique: 5%
    Attack Time: 1.395 sec.
    20% de Perte de Dégâts
    Tire 22 Projectiles supplémentaires
    Tire des Projectiles en cercle
    100% Davantage de Dégâts avec le Saignement
    Inflige le Saignement
    base is projectile [1]
    monster projectile variation [137]
    projectile uses contact position [1]
    use scaled contact offset [1]
    SpikerBullLeapSlam
    Spell, Movement
    Temps d'incantation: 1.53 sec.
    Temps de recharge: 5 sec.
    cast time overrides attack duration [1]
    is area damage [1]
    GASpikerBullLeapSlamImpact
    Triggerable, Attack
    Base Damage: 9461419
    Chances de coup critique: 5%
    Attack Time: 1.395 sec.
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMapBoss"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Spiker/SpikerBull/SpikerBullBossStandalone"] = {
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        name = "Gazuul, Droughtspawn",
        life = 4,
        damage = 1.4,
        damageSpread = 0.2,
        attackTime = 1.395,
        attackRange = 15,
        accuracy = 1,
        skillList = {
            "SpikerBullCharge",
            "SpikerBullChargePast",
            "MeleeAtAnimationSpeedUnique",
            "SpikerBullLeapSlam",
            "GASpikerBullSlam",
            "GASpikerBullTrample",
            "GASpikerBullLeapSlamImpact",
            "SpikerBullFireball",
            "MPWSpikerBullTriggeredSpikes",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SpikerBullCharge"] = {
        name = "Shield Charge",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_movement_velocity_+%",
            "shield_charge_stun_duration_+%_maximum",
            "shield_charge_damage_+%_maximum",
            "shield_charge_extra_distance",
            "knockback_distance_+%",
            "base_knockback_speed_+%",
            "active_skill_damage_+%_final",
            "ignores_proximity_shield",
            "global_cannot_crit",
            "global_knockback",
            "is_area_damage",
        },
        levels = {
            [1] = {87, 50, 50, 100, 500, 300, -50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SpikerBullChargePast"] = {
        name = "Shield Charge",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_movement_velocity_+%",
            "shield_charge_stun_duration_+%_maximum",
            "shield_charge_damage_+%_maximum",
            "shield_charge_extra_distance",
            "knockback_distance_+%",
            "base_knockback_speed_+%",
            "active_skill_damage_+%_final",
            "ignores_proximity_shield",
            "global_cannot_crit",
            "global_knockback",
            "is_area_damage",
            "shield_charge_continue_past_target",
        },
        levels = {
            [1] = {87, 50, 50, 100, 500, 300, -50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedUnique"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SpikerBullLeapSlam"] = {
        name = "SpikerBullLeapSlam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.53,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GASpikerBullSlam"] = {
        name = "GASpikerBullSlam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "main_hand_base_maximum_attack_distance",
            "is_area_damage",
        },
        levels = {
            [1] = {25, 23, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GASpikerBullTrample"] = {
        name = "GASpikerBullTrample",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {-40, 30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GASpikerBullLeapSlamImpact"] = {
        name = "GASpikerBullLeapSlamImpact",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SpikerBullFireball"] = {
        name = "SpikerBullFireball",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "spell_maximum_action_distance_+%",
            "active_skill_ignite_damage_+%_final",
            "is_area_damage",
            "use_scaled_contact_offset",
            "projectile_uses_contact_position",
            "always_ignite",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -40, 100, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWSpikerBullTriggeredSpikes"] = {
        name = "MPWSpikerBullTriggeredSpikes",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "number_of_additional_projectiles",
            "active_skill_damage_+%_final",
            "active_skill_bleeding_damage_+%_final",
            "base_is_projectile",
            "use_scaled_contact_offset",
            "projectile_uses_contact_position",
            "projectiles_nova",
            "global_bleed_on_hit",
        },
        levels = {
            [1] = {137, 22, -20, 100, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    FamilyMonsterMapBoss
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster slain experience +% 100 100 Global
  • monster dropped item rarity +% 15000 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be stunned while stunned 1 1 Global — Valeur fixe
  • cannot be stunned for ms after stun finished 2000 2000 Global
  • Gazuul, l'Engeance de la sécheresse
    Démon
    IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Gazuul, Droughtspawn
    Spectre
    Tagsbeast, demon, elder_map_boss, hard_armour, is_unarmed, large_model, medium_movement, non_attacking, not_dex, not_int, red_blood, rodent_beast, slashing_weapon
    Vie
    400%
    Armure
    +50%
    Ailment Threshold
    400%
    Résistance
    IconEnemyResistanceFire40% IconEnemyResistanceCold40% IconEnemyResistanceLightning40% IconEnemyResistanceChaos25%
    Damage
    140%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 15
    Attack Time
    1.395 Second
    Damage Spread
    ±20%
    Expérience
    200%
    Model Size
    125%
    Type
    SpikerBull
    Metadata
    SpikerBullBossElder

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	corpse_usable = false
    }
    
    Stats
    {
    	base_cannot_be_damaged = 1
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    	is_hidden_monster = 1
    	immune_to_curses = 1
    	immune_to_auras_from_other_entities = 1
    	set_immune_vaal_lighting_warp = 1
    }
    
    Transitionable
    {
    	
    }
    
    Preload
    {
    	preload_object = "Metadata/Monsters/ElderBosses/ElderAbsorb"
    	preload_object = "Metadata/MiscellaneousObjects/ElderPortal"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Spiker/SpikerBull/SpikerBullBossElder"] = {
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        name = "Gazuul, Droughtspawn",
        life = 4,
        damage = 1.4,
        damageSpread = 0.2,
        attackTime = 1.395,
        attackRange = 15,
        accuracy = 1,
        skillList = {
        },
        modList = {
        },
    }
    
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    FamilyMonsterMapBoss
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster slain experience +% 100 100 Global
  • monster dropped item rarity +% 15000 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be stunned while stunned 1 1 Global — Valeur fixe
  • cannot be stunned for ms after stun finished 2000 2000 Global
  • Edit

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