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Gazuul, Engendro de sequía
Mapa de Mar seco
Gazuul, Droughtspawn

Gazuul, Engendro de sequía

SpectreN
AreaMapa de Mar seco
Modmonster slain experience +% [100]
monster dropped item quantity +% [1500]
monster dropped item rarity +% [2000]
unique boss curse effect on self +% final [-33]
cannot be stunned while stunned [1]
cannot be stunned for ms after stun finished [2000]
cannot be taunted when taunted ms [0]
Tagsred_blood, beast, demon, not_dex, not_int
Damage140%
Vida400%
Ailment Threshold400%
Daño de golpe crítico5%
TypeSpikerBull
Attack Distance6 ~ 15
Attack Time1.395 Second
Damage Spread20%
Armadura+60%
Precisión+100%

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley

SpikerBullCharge
iconshieldcharge
Carga con escudo
Carga hacia un enemigo y lo aporrea con el escudo para golpearlo. Esto lo empuja y aturde. Los enemigos en su camino son empujados a un costado. El daño y el aturdimiento son proporcionales a la distancia recorrida. No puede ser asistido por Golpe Múltiple.
Velocidad de Movimiento aumentada un 87%
shield charge stun duration +% maximum [50]
shield charge damage +% maximum [50]
shield charge extra distance [100]
Distancia de Empuje aumentada un 500%
base knockback speed +% [300]
active skill damage +% final [-50]

ignores_proximity_shield global_cannot_crit global_knockback is_area_damage Attack Melee MeleeSingleTarget MovementSkill TravelSkill
Tiempo de recarga: 8 Second

SpikerBullChargePast
iconshieldcharge
Carga con escudo
Carga hacia un enemigo y lo aporrea con el escudo para golpearlo. Esto lo empuja y aturde. Los enemigos en su camino son empujados a un costado. El daño y el aturdimiento son proporcionales a la distancia recorrida. No puede ser asistido por Golpe Múltiple.
Velocidad de Movimiento aumentada un 87%
shield charge stun duration +% maximum [50]
shield charge damage +% maximum [50]
shield charge extra distance [100]
Distancia de Empuje aumentada un 500%
base knockback speed +% [300]
active skill damage +% final [-50]

ignores_proximity_shield global_cannot_crit global_knockback is_area_damage shield_charge_continue_past_target Attack Melee MeleeSingleTarget MovementSkill TravelSkill
Tiempo de recarga: 8 Second

GASpikerBullSlam
active skill damage +% final [25]
main hand base maximum attack distance [23]

is_area_damage Triggerable Attack
Tiempo de recarga: 6 Second

SpikerBullFireball
Habilidad de mortero de monstruo genérico. Igual que Proyectil de Monstruo pero tiene un efecto de impacto.
Inflige 2950 a 4425 de Daño de Fuego
spell maximum action distance +% [-40]
active skill ignite damage +% final [100]

is_area_damage use_scaled_contact_offset projectile_uses_contact_position always_ignite Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
Tiempo de lanzamiento: 1.5 Second
Tiempo de recarga: 3 Second

GASpikerBullTrample
active skill damage +% final [-40]
is_area_damage Triggerable Attack

MPWSpikerBullTriggeredSpikes
monster projectile variation [137]
Las Habilidades disparan 22 Proyectiles adicionales
active skill damage +% final [-20]
active skill bleeding damage +% final [100]

base_is_projectile use_scaled_contact_offset projectile_uses_contact_position projectiles_nova global_bleed_on_hit Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley Hit Triggerable

SpikerBullLeapSlam
is_area_damage cast_time_overrides_attack_duration Spell MovementSkillTiempo de lanzamiento: 1.53 Second
Tiempo de recarga: 5 Second

GASpikerBullLeapSlamImpact
is_area_damage Triggerable Attack
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
84Gazuul, Engendro de sequía575051861.61.39530475260248548040404025

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley

SpikerBullCharge
iconshieldcharge
Carga con escudo
Carga hacia un enemigo y lo aporrea con el escudo para golpearlo. Esto lo empuja y aturde. Los enemigos en su camino son empujados a un costado. El daño y el aturdimiento son proporcionales a la distancia recorrida. No puede ser asistido por Golpe Múltiple.
Velocidad de Movimiento aumentada un 87%
shield charge stun duration +% maximum [50]
shield charge damage +% maximum [50]
shield charge extra distance [100]
Distancia de Empuje aumentada un 500%
base knockback speed +% [300]
active skill damage +% final [-50]

ignores_proximity_shield global_cannot_crit global_knockback is_area_damage Attack Melee MeleeSingleTarget MovementSkill TravelSkill
Tiempo de recarga: 8 Second

SpikerBullChargePast
iconshieldcharge
Carga con escudo
Carga hacia un enemigo y lo aporrea con el escudo para golpearlo. Esto lo empuja y aturde. Los enemigos en su camino son empujados a un costado. El daño y el aturdimiento son proporcionales a la distancia recorrida. No puede ser asistido por Golpe Múltiple.
Velocidad de Movimiento aumentada un 87%
shield charge stun duration +% maximum [50]
shield charge damage +% maximum [50]
shield charge extra distance [100]
Distancia de Empuje aumentada un 500%
base knockback speed +% [300]
active skill damage +% final [-50]

ignores_proximity_shield global_cannot_crit global_knockback is_area_damage shield_charge_continue_past_target Attack Melee MeleeSingleTarget MovementSkill TravelSkill
Tiempo de recarga: 8 Second

GASpikerBullSlam
active skill damage +% final [25]
main hand base maximum attack distance [23]

is_area_damage Triggerable Attack
Tiempo de recarga: 6 Second

SpikerBullFireball
Habilidad de mortero de monstruo genérico. Igual que Proyectil de Monstruo pero tiene un efecto de impacto.
Inflige 2638 a 3958 de Daño de Fuego
spell maximum action distance +% [-40]
active skill ignite damage +% final [100]

is_area_damage use_scaled_contact_offset projectile_uses_contact_position always_ignite Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
Tiempo de lanzamiento: 1.5 Second
Tiempo de recarga: 3 Second

GASpikerBullTrample
active skill damage +% final [-40]
is_area_damage Triggerable Attack

MPWSpikerBullTriggeredSpikes
monster projectile variation [137]
Las Habilidades disparan 22 Proyectiles adicionales
active skill damage +% final [-20]
active skill bleeding damage +% final [100]

base_is_projectile use_scaled_contact_offset projectile_uses_contact_position projectiles_nova global_bleed_on_hit Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley Hit Triggerable

SpikerBullLeapSlam
is_area_damage cast_time_overrides_attack_duration Spell MovementSkillTiempo de lanzamiento: 1.53 Second
Tiempo de recarga: 5 Second

GASpikerBullLeapSlamImpact
is_area_damage Triggerable Attack
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
82Gazuul, Engendro de sequía515041660.71.39525336230807945040404025

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley

SpikerBullCharge
iconshieldcharge
Carga con escudo
Carga hacia un enemigo y lo aporrea con el escudo para golpearlo. Esto lo empuja y aturde. Los enemigos en su camino son empujados a un costado. El daño y el aturdimiento son proporcionales a la distancia recorrida. No puede ser asistido por Golpe Múltiple.
Velocidad de Movimiento aumentada un 87%
shield charge stun duration +% maximum [50]
shield charge damage +% maximum [50]
shield charge extra distance [100]
Distancia de Empuje aumentada un 500%
base knockback speed +% [300]
active skill damage +% final [-50]

ignores_proximity_shield global_cannot_crit global_knockback is_area_damage Attack Melee MeleeSingleTarget MovementSkill TravelSkill
Tiempo de recarga: 8 Second

SpikerBullChargePast
iconshieldcharge
Carga con escudo
Carga hacia un enemigo y lo aporrea con el escudo para golpearlo. Esto lo empuja y aturde. Los enemigos en su camino son empujados a un costado. El daño y el aturdimiento son proporcionales a la distancia recorrida. No puede ser asistido por Golpe Múltiple.
Velocidad de Movimiento aumentada un 87%
shield charge stun duration +% maximum [50]
shield charge damage +% maximum [50]
shield charge extra distance [100]
Distancia de Empuje aumentada un 500%
base knockback speed +% [300]
active skill damage +% final [-50]

ignores_proximity_shield global_cannot_crit global_knockback is_area_damage shield_charge_continue_past_target Attack Melee MeleeSingleTarget MovementSkill TravelSkill
Tiempo de recarga: 8 Second

GASpikerBullSlam
active skill damage +% final [25]
main hand base maximum attack distance [23]

is_area_damage Triggerable Attack
Tiempo de recarga: 6 Second

SpikerBullFireball
Habilidad de mortero de monstruo genérico. Igual que Proyectil de Monstruo pero tiene un efecto de impacto.
Inflige 2108 a 3162 de Daño de Fuego
spell maximum action distance +% [-40]
active skill ignite damage +% final [100]

is_area_damage use_scaled_contact_offset projectile_uses_contact_position always_ignite Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
Tiempo de lanzamiento: 1.5 Second
Tiempo de recarga: 3 Second

GASpikerBullTrample
active skill damage +% final [-40]
is_area_damage Triggerable Attack

MPWSpikerBullTriggeredSpikes
monster projectile variation [137]
Las Habilidades disparan 22 Proyectiles adicionales
active skill damage +% final [-20]
active skill bleeding damage +% final [100]

base_is_projectile use_scaled_contact_offset projectile_uses_contact_position projectiles_nova global_bleed_on_hit Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley Hit Triggerable

SpikerBullLeapSlam
is_area_damage cast_time_overrides_attack_duration Spell MovementSkillTiempo de lanzamiento: 1.53 Second
Tiempo de recarga: 5 Second

GASpikerBullLeapSlamImpact
is_area_damage Triggerable Attack
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
78Gazuul, Engendro de sequía398541318.51.39517072181256852040404025

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley

SpikerBullCharge
iconshieldcharge
Carga con escudo
Carga hacia un enemigo y lo aporrea con el escudo para golpearlo. Esto lo empuja y aturde. Los enemigos en su camino son empujados a un costado. El daño y el aturdimiento son proporcionales a la distancia recorrida. No puede ser asistido por Golpe Múltiple.
Velocidad de Movimiento aumentada un 87%
shield charge stun duration +% maximum [50]
shield charge damage +% maximum [50]
shield charge extra distance [100]
Distancia de Empuje aumentada un 500%
base knockback speed +% [300]
active skill damage +% final [-50]

ignores_proximity_shield global_cannot_crit global_knockback is_area_damage Attack Melee MeleeSingleTarget MovementSkill TravelSkill
Tiempo de recarga: 8 Second

SpikerBullChargePast
iconshieldcharge
Carga con escudo
Carga hacia un enemigo y lo aporrea con el escudo para golpearlo. Esto lo empuja y aturde. Los enemigos en su camino son empujados a un costado. El daño y el aturdimiento son proporcionales a la distancia recorrida. No puede ser asistido por Golpe Múltiple.
Velocidad de Movimiento aumentada un 87%
shield charge stun duration +% maximum [50]
shield charge damage +% maximum [50]
shield charge extra distance [100]
Distancia de Empuje aumentada un 500%
base knockback speed +% [300]
active skill damage +% final [-50]

ignores_proximity_shield global_cannot_crit global_knockback is_area_damage shield_charge_continue_past_target Attack Melee MeleeSingleTarget MovementSkill TravelSkill
Tiempo de recarga: 8 Second

GASpikerBullSlam
active skill damage +% final [25]
main hand base maximum attack distance [23]

is_area_damage Triggerable Attack
Tiempo de recarga: 6 Second

SpikerBullFireball
Habilidad de mortero de monstruo genérico. Igual que Proyectil de Monstruo pero tiene un efecto de impacto.
Inflige 1779 a 2668 de Daño de Fuego
spell maximum action distance +% [-40]
active skill ignite damage +% final [100]

is_area_damage use_scaled_contact_offset projectile_uses_contact_position always_ignite Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
Tiempo de lanzamiento: 1.5 Second
Tiempo de recarga: 3 Second

GASpikerBullTrample
active skill damage +% final [-40]
is_area_damage Triggerable Attack

MPWSpikerBullTriggeredSpikes
monster projectile variation [137]
Las Habilidades disparan 22 Proyectiles adicionales
active skill damage +% final [-20]
active skill bleeding damage +% final [100]

base_is_projectile use_scaled_contact_offset projectile_uses_contact_position projectiles_nova global_bleed_on_hit Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley Hit Triggerable

SpikerBullLeapSlam
is_area_damage cast_time_overrides_attack_duration Spell MovementSkillTiempo de lanzamiento: 1.53 Second
Tiempo de recarga: 5 Second

GASpikerBullLeapSlamImpact
is_area_damage Triggerable Attack
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
75Gazuul, Engendro de sequía337591106.61.39513150150986123040404025
Melee90OnlyLastTarget TargetNear
Melee30OnlyLastTarget
Melee 3
ShieldCharge SpikerBullCharge500TargetNotInRange=40 CanWalkThere TerrainWalkableXUnitsInFront=40 OnLessThanPercentLife=90
ShieldCharge SpikerBullChargePast500TargetInRange=40 CanWalkThere TerrainWalkableXUnitsInFront=40 OnLessThanPercentLife=90
GeometryAttack GASpikerBullSlam100ForceTargetEnemy
MonsterMortar 70ForceTargetEnemy OnLessThanPercentLife=75
DashToTarget100TargetNotInRange=40 CanWalkThere OnLessThanPercentLife=85

Object Type

version 2
extends "Metadata/Monsters/Monster"

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Animated
{
	on_event_addglowepk = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/SpikerBull/mortar_buildup.epk );"
	on_event_removeglowepk = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/SpikerBull/mortar_buildup.epk );"
	on_event_addfadeepk = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/SpikerBull/mortar_fade.epk );"
	on_event_removefadeepk = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/SpikerBull/mortar_fade.epk );"
	on_event_growspikes = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/SpikerBull/charge.epk );"
	on_event_firespikes = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/SpikerBull/charge.epk );"
}

Life
{
	on_death = 
	"
		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/SpikerBull/mortar_buildup.epk );
		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/SpikerBull/mortar_fade.epk );
		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/SpikerBull/charge.epk );
	"
}

Actor
{
	on_destroy_MonsterMortar = 
	"
		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/SpikerBull/mortar_buildup.epk );
		AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/SpikerBull/mortar_fade.epk );
		Delay (0.44, { RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/SpikerBull/mortar_fade.epk ); } );
	"

	on_destroy_ShieldCharge = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/SpikerBull/charge.epk );"
}
Resiste FuegoResiste HieloResiste RayoResiste Caos
1515157
30303020
40404025
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Spiker/SpikerBull/SpikerBullBoss"] = {
    name = "Gazuul, Droughtspawn",
    life = 4,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 1.4,
    damageSpread = 0.2,
    attackTime = 1.395,
    attackRange = 15,
    accuracy = 1,
    skillList = {
        "SpikerBullCharge",
        "SpikerBullChargePast",
        "Melee",
        "SpikerBullLeapSlam",
        "GASpikerBullSlam",
        "GASpikerBullTrample",
        "GASpikerBullLeapSlamImpact",
        "SpikerBullFireball",
        "MPWSpikerBullTriggeredSpikes",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["SpikerBullCharge"] = {
    name = "Shield Charge",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.MovementSkill] = true,
        [SkillType.TravelSkill] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_movement_velocity_+%",
        "shield_charge_stun_duration_+%_maximum",
        "shield_charge_damage_+%_maximum",
        "shield_charge_extra_distance",
        "knockback_distance_+%",
        "base_knockback_speed_+%",
        "active_skill_damage_+%_final",
        "ignores_proximity_shield",
        "global_cannot_crit",
        "global_knockback",
        "is_area_damage",
    },
    levels = {
        [1] = {87, 50, 50, 100, 500, 300, -50, levelRequirement = 1, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SpikerBullChargePast"] = {
    name = "Shield Charge",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.MovementSkill] = true,
        [SkillType.TravelSkill] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_movement_velocity_+%",
        "shield_charge_stun_duration_+%_maximum",
        "shield_charge_damage_+%_maximum",
        "shield_charge_extra_distance",
        "knockback_distance_+%",
        "base_knockback_speed_+%",
        "active_skill_damage_+%_final",
        "ignores_proximity_shield",
        "global_cannot_crit",
        "global_knockback",
        "is_area_damage",
        "shield_charge_continue_past_target",
    },
    levels = {
        [1] = {87, 50, 50, 100, 500, 300, -50, levelRequirement = 1, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SpikerBullLeapSlam"] = {
    name = "SpikerBullLeapSlam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.MovementSkill] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1.53,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GASpikerBullSlam"] = {
    name = "GASpikerBullSlam",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "main_hand_base_maximum_attack_distance",
        "is_area_damage",
    },
    levels = {
        [1] = {25, 23, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GASpikerBullTrample"] = {
    name = "GASpikerBullTrample",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {-40, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GASpikerBullLeapSlamImpact"] = {
    name = "GASpikerBullLeapSlamImpact",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SpikerBullFireball"] = {
    name = "SpikerBullFireball",
    hidden = true,
    color = 4,
    baseEffectiveness = 2.6111,
    incrementalEffectiveness = 0.046,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "spell_maximum_action_distance_+%",
        "active_skill_ignite_damage_+%_final",
        "is_area_damage",
        "use_scaled_contact_offset",
        "projectile_uses_contact_position",
        "always_ignite",
    },
    levels = {
        [1] = {0.8, 1.2, -40, 100, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPWSpikerBullTriggeredSpikes"] = {
    name = "MPWSpikerBullTriggeredSpikes",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Hit] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "number_of_additional_projectiles",
        "active_skill_damage_+%_final",
        "active_skill_bleeding_damage_+%_final",
        "base_is_projectile",
        "use_scaled_contact_offset",
        "projectile_uses_contact_position",
        "projectiles_nova",
        "global_bleed_on_hit",
    },
    levels = {
        [1] = {137, 22, -20, 100, levelRequirement = 0, statInterpolation = {1, 1, 1, 1},  cost = { }, },
    },
}
SpectreN
Area
Modmonster slain experience +% [100]
monster dropped item quantity +% [1500]
monster dropped item rarity +% [2000]
unique boss curse effect on self +% final [-33]
cannot be stunned while stunned [1]
cannot be stunned for ms after stun finished [2000]
cannot be taunted when taunted ms [0]
Tagsred_blood, beast, demon, not_dex, not_int
Damage140%
Vida400%
Ailment Threshold400%
Daño de golpe crítico5%
TypeSpikerBull
Attack Distance6 ~ 15
Attack Time1.395 Second
Damage Spread20%
Armadura+60%
Precisión+100%

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley

SpikerBullCharge
iconshieldcharge
Carga con escudo
Carga hacia un enemigo y lo aporrea con el escudo para golpearlo. Esto lo empuja y aturde. Los enemigos en su camino son empujados a un costado. El daño y el aturdimiento son proporcionales a la distancia recorrida. No puede ser asistido por Golpe Múltiple.
Velocidad de Movimiento aumentada un 87%
shield charge stun duration +% maximum [50]
shield charge damage +% maximum [50]
shield charge extra distance [100]
Distancia de Empuje aumentada un 500%
base knockback speed +% [300]
active skill damage +% final [-50]

ignores_proximity_shield global_cannot_crit global_knockback is_area_damage Attack Melee MeleeSingleTarget MovementSkill TravelSkill
Tiempo de recarga: 8 Second

SpikerBullChargePast
iconshieldcharge
Carga con escudo
Carga hacia un enemigo y lo aporrea con el escudo para golpearlo. Esto lo empuja y aturde. Los enemigos en su camino son empujados a un costado. El daño y el aturdimiento son proporcionales a la distancia recorrida. No puede ser asistido por Golpe Múltiple.
Velocidad de Movimiento aumentada un 87%
shield charge stun duration +% maximum [50]
shield charge damage +% maximum [50]
shield charge extra distance [100]
Distancia de Empuje aumentada un 500%
base knockback speed +% [300]
active skill damage +% final [-50]

ignores_proximity_shield global_cannot_crit global_knockback is_area_damage shield_charge_continue_past_target Attack Melee MeleeSingleTarget MovementSkill TravelSkill
Tiempo de recarga: 8 Second

GASpikerBullSlam
active skill damage +% final [25]
main hand base maximum attack distance [23]

is_area_damage Triggerable Attack
Tiempo de recarga: 6 Second

SpikerBullFireball
Habilidad de mortero de monstruo genérico. Igual que Proyectil de Monstruo pero tiene un efecto de impacto.
Inflige 2950 a 4425 de Daño de Fuego
spell maximum action distance +% [-40]
active skill ignite damage +% final [100]

is_area_damage use_scaled_contact_offset projectile_uses_contact_position always_ignite Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
Tiempo de lanzamiento: 1.5 Second
Tiempo de recarga: 3 Second

GASpikerBullTrample
active skill damage +% final [-40]
is_area_damage Triggerable Attack

MPWSpikerBullTriggeredSpikes
monster projectile variation [137]
Las Habilidades disparan 22 Proyectiles adicionales
active skill damage +% final [-20]
active skill bleeding damage +% final [100]

base_is_projectile use_scaled_contact_offset projectile_uses_contact_position projectiles_nova global_bleed_on_hit Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley Hit Triggerable

SpikerBullLeapSlam
is_area_damage cast_time_overrides_attack_duration Spell MovementSkillTiempo de lanzamiento: 1.53 Second
Tiempo de recarga: 5 Second

GASpikerBullLeapSlamImpact
is_area_damage Triggerable Attack
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
84Gazuul, Engendro de sequía575051861.61.39530475260248548040404025

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley

SpikerBullCharge
iconshieldcharge
Carga con escudo
Carga hacia un enemigo y lo aporrea con el escudo para golpearlo. Esto lo empuja y aturde. Los enemigos en su camino son empujados a un costado. El daño y el aturdimiento son proporcionales a la distancia recorrida. No puede ser asistido por Golpe Múltiple.
Velocidad de Movimiento aumentada un 87%
shield charge stun duration +% maximum [50]
shield charge damage +% maximum [50]
shield charge extra distance [100]
Distancia de Empuje aumentada un 500%
base knockback speed +% [300]
active skill damage +% final [-50]

ignores_proximity_shield global_cannot_crit global_knockback is_area_damage Attack Melee MeleeSingleTarget MovementSkill TravelSkill
Tiempo de recarga: 8 Second

SpikerBullChargePast
iconshieldcharge
Carga con escudo
Carga hacia un enemigo y lo aporrea con el escudo para golpearlo. Esto lo empuja y aturde. Los enemigos en su camino son empujados a un costado. El daño y el aturdimiento son proporcionales a la distancia recorrida. No puede ser asistido por Golpe Múltiple.
Velocidad de Movimiento aumentada un 87%
shield charge stun duration +% maximum [50]
shield charge damage +% maximum [50]
shield charge extra distance [100]
Distancia de Empuje aumentada un 500%
base knockback speed +% [300]
active skill damage +% final [-50]

ignores_proximity_shield global_cannot_crit global_knockback is_area_damage shield_charge_continue_past_target Attack Melee MeleeSingleTarget MovementSkill TravelSkill
Tiempo de recarga: 8 Second

GASpikerBullSlam
active skill damage +% final [25]
main hand base maximum attack distance [23]

is_area_damage Triggerable Attack
Tiempo de recarga: 6 Second

SpikerBullFireball
Habilidad de mortero de monstruo genérico. Igual que Proyectil de Monstruo pero tiene un efecto de impacto.
Inflige 2638 a 3958 de Daño de Fuego
spell maximum action distance +% [-40]
active skill ignite damage +% final [100]

is_area_damage use_scaled_contact_offset projectile_uses_contact_position always_ignite Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
Tiempo de lanzamiento: 1.5 Second
Tiempo de recarga: 3 Second

GASpikerBullTrample
active skill damage +% final [-40]
is_area_damage Triggerable Attack

MPWSpikerBullTriggeredSpikes
monster projectile variation [137]
Las Habilidades disparan 22 Proyectiles adicionales
active skill damage +% final [-20]
active skill bleeding damage +% final [100]

base_is_projectile use_scaled_contact_offset projectile_uses_contact_position projectiles_nova global_bleed_on_hit Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley Hit Triggerable

SpikerBullLeapSlam
is_area_damage cast_time_overrides_attack_duration Spell MovementSkillTiempo de lanzamiento: 1.53 Second
Tiempo de recarga: 5 Second

GASpikerBullLeapSlamImpact
is_area_damage Triggerable Attack
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
82Gazuul, Engendro de sequía515041660.71.39525336230807945040404025

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley

SpikerBullCharge
iconshieldcharge
Carga con escudo
Carga hacia un enemigo y lo aporrea con el escudo para golpearlo. Esto lo empuja y aturde. Los enemigos en su camino son empujados a un costado. El daño y el aturdimiento son proporcionales a la distancia recorrida. No puede ser asistido por Golpe Múltiple.
Velocidad de Movimiento aumentada un 87%
shield charge stun duration +% maximum [50]
shield charge damage +% maximum [50]
shield charge extra distance [100]
Distancia de Empuje aumentada un 500%
base knockback speed +% [300]
active skill damage +% final [-50]

ignores_proximity_shield global_cannot_crit global_knockback is_area_damage Attack Melee MeleeSingleTarget MovementSkill TravelSkill
Tiempo de recarga: 8 Second

SpikerBullChargePast
iconshieldcharge
Carga con escudo
Carga hacia un enemigo y lo aporrea con el escudo para golpearlo. Esto lo empuja y aturde. Los enemigos en su camino son empujados a un costado. El daño y el aturdimiento son proporcionales a la distancia recorrida. No puede ser asistido por Golpe Múltiple.
Velocidad de Movimiento aumentada un 87%
shield charge stun duration +% maximum [50]
shield charge damage +% maximum [50]
shield charge extra distance [100]
Distancia de Empuje aumentada un 500%
base knockback speed +% [300]
active skill damage +% final [-50]

ignores_proximity_shield global_cannot_crit global_knockback is_area_damage shield_charge_continue_past_target Attack Melee MeleeSingleTarget MovementSkill TravelSkill
Tiempo de recarga: 8 Second

GASpikerBullSlam
active skill damage +% final [25]
main hand base maximum attack distance [23]

is_area_damage Triggerable Attack
Tiempo de recarga: 6 Second

SpikerBullFireball
Habilidad de mortero de monstruo genérico. Igual que Proyectil de Monstruo pero tiene un efecto de impacto.
Inflige 2108 a 3162 de Daño de Fuego
spell maximum action distance +% [-40]
active skill ignite damage +% final [100]

is_area_damage use_scaled_contact_offset projectile_uses_contact_position always_ignite Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
Tiempo de lanzamiento: 1.5 Second
Tiempo de recarga: 3 Second

GASpikerBullTrample
active skill damage +% final [-40]
is_area_damage Triggerable Attack

MPWSpikerBullTriggeredSpikes
monster projectile variation [137]
Las Habilidades disparan 22 Proyectiles adicionales
active skill damage +% final [-20]
active skill bleeding damage +% final [100]

base_is_projectile use_scaled_contact_offset projectile_uses_contact_position projectiles_nova global_bleed_on_hit Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley Hit Triggerable

SpikerBullLeapSlam
is_area_damage cast_time_overrides_attack_duration Spell MovementSkillTiempo de lanzamiento: 1.53 Second
Tiempo de recarga: 5 Second

GASpikerBullLeapSlamImpact
is_area_damage Triggerable Attack
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
78Gazuul, Engendro de sequía398541318.51.39517072181256852040404025

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley

SpikerBullCharge
iconshieldcharge
Carga con escudo
Carga hacia un enemigo y lo aporrea con el escudo para golpearlo. Esto lo empuja y aturde. Los enemigos en su camino son empujados a un costado. El daño y el aturdimiento son proporcionales a la distancia recorrida. No puede ser asistido por Golpe Múltiple.
Velocidad de Movimiento aumentada un 87%
shield charge stun duration +% maximum [50]
shield charge damage +% maximum [50]
shield charge extra distance [100]
Distancia de Empuje aumentada un 500%
base knockback speed +% [300]
active skill damage +% final [-50]

ignores_proximity_shield global_cannot_crit global_knockback is_area_damage Attack Melee MeleeSingleTarget MovementSkill TravelSkill
Tiempo de recarga: 8 Second

SpikerBullChargePast
iconshieldcharge
Carga con escudo
Carga hacia un enemigo y lo aporrea con el escudo para golpearlo. Esto lo empuja y aturde. Los enemigos en su camino son empujados a un costado. El daño y el aturdimiento son proporcionales a la distancia recorrida. No puede ser asistido por Golpe Múltiple.
Velocidad de Movimiento aumentada un 87%
shield charge stun duration +% maximum [50]
shield charge damage +% maximum [50]
shield charge extra distance [100]
Distancia de Empuje aumentada un 500%
base knockback speed +% [300]
active skill damage +% final [-50]

ignores_proximity_shield global_cannot_crit global_knockback is_area_damage shield_charge_continue_past_target Attack Melee MeleeSingleTarget MovementSkill TravelSkill
Tiempo de recarga: 8 Second

GASpikerBullSlam
active skill damage +% final [25]
main hand base maximum attack distance [23]

is_area_damage Triggerable Attack
Tiempo de recarga: 6 Second

SpikerBullFireball
Habilidad de mortero de monstruo genérico. Igual que Proyectil de Monstruo pero tiene un efecto de impacto.
Inflige 1588 a 2381 de Daño de Fuego
spell maximum action distance +% [-40]
active skill ignite damage +% final [100]

is_area_damage use_scaled_contact_offset projectile_uses_contact_position always_ignite Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
Tiempo de lanzamiento: 1.5 Second
Tiempo de recarga: 3 Second

GASpikerBullTrample
active skill damage +% final [-40]
is_area_damage Triggerable Attack

MPWSpikerBullTriggeredSpikes
monster projectile variation [137]
Las Habilidades disparan 22 Proyectiles adicionales
active skill damage +% final [-20]
active skill bleeding damage +% final [100]

base_is_projectile use_scaled_contact_offset projectile_uses_contact_position projectiles_nova global_bleed_on_hit Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley Hit Triggerable

SpikerBullLeapSlam
is_area_damage cast_time_overrides_attack_duration Spell MovementSkillTiempo de lanzamiento: 1.53 Second
Tiempo de recarga: 5 Second

GASpikerBullLeapSlamImpact
is_area_damage Triggerable Attack
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
73Gazuul, Engendro de sequía29609983.51.39510863133575676040404025

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley

SpikerBullCharge
iconshieldcharge
Carga con escudo
Carga hacia un enemigo y lo aporrea con el escudo para golpearlo. Esto lo empuja y aturde. Los enemigos en su camino son empujados a un costado. El daño y el aturdimiento son proporcionales a la distancia recorrida. No puede ser asistido por Golpe Múltiple.
Velocidad de Movimiento aumentada un 87%
shield charge stun duration +% maximum [50]
shield charge damage +% maximum [50]
shield charge extra distance [100]
Distancia de Empuje aumentada un 500%
base knockback speed +% [300]
active skill damage +% final [-50]

ignores_proximity_shield global_cannot_crit global_knockback is_area_damage Attack Melee MeleeSingleTarget MovementSkill TravelSkill
Tiempo de recarga: 8 Second

SpikerBullChargePast
iconshieldcharge
Carga con escudo
Carga hacia un enemigo y lo aporrea con el escudo para golpearlo. Esto lo empuja y aturde. Los enemigos en su camino son empujados a un costado. El daño y el aturdimiento son proporcionales a la distancia recorrida. No puede ser asistido por Golpe Múltiple.
Velocidad de Movimiento aumentada un 87%
shield charge stun duration +% maximum [50]
shield charge damage +% maximum [50]
shield charge extra distance [100]
Distancia de Empuje aumentada un 500%
base knockback speed +% [300]
active skill damage +% final [-50]

ignores_proximity_shield global_cannot_crit global_knockback is_area_damage shield_charge_continue_past_target Attack Melee MeleeSingleTarget MovementSkill TravelSkill
Tiempo de recarga: 8 Second

GASpikerBullSlam
active skill damage +% final [25]
main hand base maximum attack distance [23]

is_area_damage Triggerable Attack
Tiempo de recarga: 6 Second

SpikerBullFireball
Habilidad de mortero de monstruo genérico. Igual que Proyectil de Monstruo pero tiene un efecto de impacto.
Inflige 1191 a 1787 de Daño de Fuego
spell maximum action distance +% [-40]
active skill ignite damage +% final [100]

is_area_damage use_scaled_contact_offset projectile_uses_contact_position always_ignite Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
Tiempo de lanzamiento: 1.5 Second
Tiempo de recarga: 3 Second

GASpikerBullTrample
active skill damage +% final [-40]
is_area_damage Triggerable Attack

MPWSpikerBullTriggeredSpikes
monster projectile variation [137]
Las Habilidades disparan 22 Proyectiles adicionales
active skill damage +% final [-20]
active skill bleeding damage +% final [100]

base_is_projectile use_scaled_contact_offset projectile_uses_contact_position projectiles_nova global_bleed_on_hit Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley Hit Triggerable

SpikerBullLeapSlam
is_area_damage cast_time_overrides_attack_duration Spell MovementSkillTiempo de lanzamiento: 1.53 Second
Tiempo de recarga: 5 Second

GASpikerBullLeapSlamImpact
is_area_damage Triggerable Attack
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
68Gazuul, Engendro de sequía21536729.51.395688898034681040404025
Melee90OnlyLastTarget TargetNear
Melee30OnlyLastTarget
Melee 3
ShieldCharge SpikerBullCharge500TargetNotInRange=40 CanWalkThere TerrainWalkableXUnitsInFront=40 OnLessThanPercentLife=90
ShieldCharge SpikerBullChargePast500TargetInRange=40 CanWalkThere TerrainWalkableXUnitsInFront=40 OnLessThanPercentLife=90
GeometryAttack GASpikerBullSlam100ForceTargetEnemy
MonsterMortar 70ForceTargetEnemy OnLessThanPercentLife=75
DashToTarget100TargetNotInRange=40 CanWalkThere OnLessThanPercentLife=85

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/StandaloneMapBoss"

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/StandaloneMapBoss"

Animated
{
	on_event_addglowepk = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/SpikerBull/mortar_buildup.epk );"
	on_event_removeglowepk = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/SpikerBull/mortar_buildup.epk );"
	on_event_addfadeepk = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/SpikerBull/mortar_fade.epk );"
	on_event_removefadeepk = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/SpikerBull/mortar_fade.epk );"
	on_event_growspikes = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/SpikerBull/charge.epk );"
	on_event_firespikes = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/SpikerBull/charge.epk );"
}

Actor
{
	on_destroy_MonsterMortar = 
	"
		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/SpikerBull/mortar_buildup.epk );
		AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/SpikerBull/mortar_fade.epk );
		Delay (0.44, { RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/SpikerBull/mortar_fade.epk ); } );
	"

	on_destroy_ShieldCharge = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/SpikerBull/charge.epk );"
}
Resiste FuegoResiste HieloResiste RayoResiste Caos
1515157
30303020
40404025
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Spiker/SpikerBull/SpikerBullBossStandalone"] = {
    name = "Gazuul, Droughtspawn",
    life = 4,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 1.4,
    damageSpread = 0.2,
    attackTime = 1.395,
    attackRange = 15,
    accuracy = 1,
    skillList = {
        "SpikerBullCharge",
        "SpikerBullChargePast",
        "Melee",
        "SpikerBullLeapSlam",
        "GASpikerBullSlam",
        "GASpikerBullTrample",
        "GASpikerBullLeapSlamImpact",
        "SpikerBullFireball",
        "MPWSpikerBullTriggeredSpikes",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["SpikerBullCharge"] = {
    name = "Shield Charge",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.MovementSkill] = true,
        [SkillType.TravelSkill] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_movement_velocity_+%",
        "shield_charge_stun_duration_+%_maximum",
        "shield_charge_damage_+%_maximum",
        "shield_charge_extra_distance",
        "knockback_distance_+%",
        "base_knockback_speed_+%",
        "active_skill_damage_+%_final",
        "ignores_proximity_shield",
        "global_cannot_crit",
        "global_knockback",
        "is_area_damage",
    },
    levels = {
        [1] = {87, 50, 50, 100, 500, 300, -50, levelRequirement = 1, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SpikerBullChargePast"] = {
    name = "Shield Charge",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.MovementSkill] = true,
        [SkillType.TravelSkill] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_movement_velocity_+%",
        "shield_charge_stun_duration_+%_maximum",
        "shield_charge_damage_+%_maximum",
        "shield_charge_extra_distance",
        "knockback_distance_+%",
        "base_knockback_speed_+%",
        "active_skill_damage_+%_final",
        "ignores_proximity_shield",
        "global_cannot_crit",
        "global_knockback",
        "is_area_damage",
        "shield_charge_continue_past_target",
    },
    levels = {
        [1] = {87, 50, 50, 100, 500, 300, -50, levelRequirement = 1, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SpikerBullLeapSlam"] = {
    name = "SpikerBullLeapSlam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.MovementSkill] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1.53,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GASpikerBullSlam"] = {
    name = "GASpikerBullSlam",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "main_hand_base_maximum_attack_distance",
        "is_area_damage",
    },
    levels = {
        [1] = {25, 23, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GASpikerBullTrample"] = {
    name = "GASpikerBullTrample",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {-40, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GASpikerBullLeapSlamImpact"] = {
    name = "GASpikerBullLeapSlamImpact",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SpikerBullFireball"] = {
    name = "SpikerBullFireball",
    hidden = true,
    color = 4,
    baseEffectiveness = 2.6111,
    incrementalEffectiveness = 0.046,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "spell_maximum_action_distance_+%",
        "active_skill_ignite_damage_+%_final",
        "is_area_damage",
        "use_scaled_contact_offset",
        "projectile_uses_contact_position",
        "always_ignite",
    },
    levels = {
        [1] = {0.8, 1.2, -40, 100, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPWSpikerBullTriggeredSpikes"] = {
    name = "MPWSpikerBullTriggeredSpikes",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Hit] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "number_of_additional_projectiles",
        "active_skill_damage_+%_final",
        "active_skill_bleeding_damage_+%_final",
        "base_is_projectile",
        "use_scaled_contact_offset",
        "projectile_uses_contact_position",
        "projectiles_nova",
        "global_bleed_on_hit",
    },
    levels = {
        [1] = {137, 22, -20, 100, levelRequirement = 0, statInterpolation = {1, 1, 1, 1},  cost = { }, },
    },
}
SpectreN
Area
Modmonster slain experience +% [100]
monster dropped item quantity +% [1500]
monster dropped item rarity +% [2000]
unique boss curse effect on self +% final [-33]
cannot be stunned while stunned [1]
cannot be stunned for ms after stun finished [2000]
cannot be taunted when taunted ms [0]
Tagsred_blood, beast, demon, not_dex, not_int
Damage140%
Vida400%
Ailment Threshold400%
Daño de golpe crítico5%
TypeSpikerBull
Attack Distance6 ~ 15
Attack Time1.395 Second
Damage Spread20%
Armadura+60%
Precisión+100%
Resiste FuegoResiste HieloResiste RayoResiste Caos
1515157
30303020
40404025
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Spiker/SpikerBull/SpikerBullBossElder"] = {
    name = "Gazuul, Droughtspawn",
    life = 4,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 1.4,
    damageSpread = 0.2,
    attackTime = 1.395,
    attackRange = 15,
    accuracy = 1,
    skillList = {
    },
    modList = {
    },
}