Liane Garde-bosquet
Fabrication
Les Monstres n'octroient pas de charges de Flacon lorsqu'ils sont Tués
Vous ne pouvez pas être Repoussé(e)
Vous ne pouvez pas être Repoussé(e)
Groveguard Vine
Spectre | N |
---|---|
Tags | animal_claw_weapon, construct, immobile, insect_blood, is_unarmed, physical_affinity, wood_armour |
Vie
800%
Ailment Threshold
800%
Résistance
40 40 40 25
Damage
100%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 35
Attack Time
3.57 Second
Damage Spread
±20%
Expérience
100%
Model Size
100%
Type
HarvestOshabiBattleVine
Metadata
OshabiBattleVineBasic
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
51,467
Armure
28,790
Évasion
4,739
Bouclier d'énergie
0
Damage
374
Dégâts des sorts
374
Précision
290
Attack Time
3.57
Expérience
10,255
Ailment Threshold
51,467
Chill
163
Shock
163
Brittle
921
Scorch
163
Sap
450
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
HarvestBattleVineCleave1
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 299–448
Chances de coup critique: 5%
Dégâts d'Attaque: 60%
Attack Time: 3.57 sec.
Frappez vos ennemis d'un coup puissant.
40% de Perte de Dégâts d'Attaque
15% de chances d'infliger le Saignement
Mutile au Toucher
15% de chances d'infliger le Saignement
Mutile au Toucher
HarvestBattleVineCleave2
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 299–448
Chances de coup critique: 5%
Dégâts d'Attaque: 60%
Attack Time: 3.57 sec.
Frappez vos ennemis d'un coup puissant.
40% de Perte de Dégâts d'Attaque
15% de chances d'infliger le Saignement
Mutile au Toucher
15% de chances d'infliger le Saignement
Mutile au Toucher
HarvestBattleVinePierce
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 299–448
Chances de coup critique: 5%
Dégâts d'Attaque: 60%
Attack Time: 3.57 sec.
Frappez vos ennemis d'un coup puissant.
Repousse les Ennemis au Toucher
40% de Perte de Dégâts d'Attaque
15% de chances d'infliger le Saignement
Mutile au Toucher
base knockback speed +% [100]
determine knockback direction from melee pattern [1]
main hand base maximum attack distance [10]
40% de Perte de Dégâts d'Attaque
15% de chances d'infliger le Saignement
Mutile au Toucher
base knockback speed +% [100]
determine knockback direction from melee pattern [1]
main hand base maximum attack distance [10]
HarvestBattleVineSlam
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 299–448
Chances de coup critique: 5%
Dégâts d'Attaque: 60%
Attack Time: 3.57 sec.
Frappez vos ennemis d'un coup puissant.
Repousse les Ennemis au Toucher
40% de Perte de Dégâts d'Attaque
15% de chances d'infliger le Saignement
Mutile au Toucher
base knockback speed +% [100]
determine knockback direction from melee pattern [1]
main hand base maximum attack distance [10]
40% de Perte de Dégâts d'Attaque
15% de chances d'infliger le Saignement
Mutile au Toucher
base knockback speed +% [100]
determine knockback direction from melee pattern [1]
main hand base maximum attack distance [10]
HarvestBattleVineSweep
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 299–448
Chances de coup critique: 5%
Dégâts d'Attaque: 60%
Attack Time: 3.57 sec.
Frappez vos ennemis d'un coup puissant.
Repousse les Ennemis au Toucher
40% de Perte de Dégâts d'Attaque
15% de chances d'infliger le Saignement
Mutile au Toucher
base knockback speed +% [100]
determine knockback direction from melee pattern [1]
40% de Perte de Dégâts d'Attaque
15% de chances d'infliger le Saignement
Mutile au Toucher
base knockback speed +% [100]
determine knockback direction from melee pattern [1]
HarvestBattleVineEASSubmerge
Spell
Temps d'incantation: 0.83 sec.
HarvestBattleVineFastEmerge
Spell
Temps d'incantation: 1 sec.
Object Type
version 2 extends "Metadata/Monsters/Monster" Pathfinding { immobile = true } Actor { slow_animations_go_to_idle = false basic_action = "Emerge" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" // hmmm? Render { selection_size_override = "100, 100, 250" } Animated { on_end_death_01 = "DisableRendering();" on_end_death_02 = "DisableRendering();" } Actor { on_start_EmptyActionSpell5 = "PlayEffect( Metadata/Effects/Spells/monsters_effects/LeagueHarvest/harvest_boss/final/on_act/summon_battleroot.ao, default, 1.0, 1.0 );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueHarvest/Oshabi/OshabiBattleVineBasic"] = { name = "Groveguard Vine", life = 8, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1, damageSpread = 0.2, attackTime = 3.57, attackRange = 35, accuracy = 1, skillList = { "HarvestBattleVineFastEmerge", "HarvestBattleVineCleave1", "HarvestBattleVineCleave2", "HarvestBattleVinePierce", "HarvestBattleVineSlam", "HarvestBattleVineSweep", "HarvestBattleVineEASSubmerge", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["HarvestBattleVineFastEmerge"] = { name = "HarvestBattleVineFastEmerge", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HarvestBattleVineCleave1"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "bleed_on_hit_with_attacks_%", "global_maim_on_hit", }, levels = { [1] = {15, baseMultiplier = 0.6, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HarvestBattleVineCleave2"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "bleed_on_hit_with_attacks_%", "global_maim_on_hit", }, levels = { [1] = {15, baseMultiplier = 0.6, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HarvestBattleVinePierce"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "main_hand_base_maximum_attack_distance", "base_knockback_speed_+%", "bleed_on_hit_with_attacks_%", "global_knockback", "determine_knockback_direction_from_melee_pattern", "global_maim_on_hit", }, levels = { [1] = {10, 100, 15, baseMultiplier = 0.6, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HarvestBattleVineSlam"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "main_hand_base_maximum_attack_distance", "base_knockback_speed_+%", "bleed_on_hit_with_attacks_%", "global_knockback", "determine_knockback_direction_from_melee_pattern", "global_maim_on_hit", }, levels = { [1] = {10, 100, 15, baseMultiplier = 0.6, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HarvestBattleVineSweep"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_knockback_speed_+%", "bleed_on_hit_with_attacks_%", "global_knockback", "determine_knockback_direction_from_melee_pattern", "global_maim_on_hit", }, levels = { [1] = {100, 15, baseMultiplier = 0.6, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HarvestBattleVineEASSubmerge"] = { name = "HarvestBattleVineEASSubmerge", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.83, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
Les Monstres n'octroient pas de charges de Flacon lorsqu'ils sont Tués
Id | MonsterNoFlaskCharges |
---|---|
Family | MonsterSlainNoFlaskCharges |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | flask |
Vous ne pouvez pas être Repoussé(e)
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.