Kodaka
Fabrication
+5 au nombre maximum de Totems Invoqués
totem art variation [1]
damage vs tiki totems +% [300]
100% d'Augmentation de l'Expérience octroyée par les Monstres
15000% d'Augmentation de la Rareté des Objets cédés
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
857% d'Augmentation de la Vie des Totems
SpectreN
TagsLanceur de sorts, cold_affinity, construct, immobile, is_unarmed, large_height, large_model, mud_blood, not_dex, ranged, standalone_map_boss, stone_armour
Packs
  • Kodoka, Kodaka, Totem
  • Vie
    400%
    Energy Shield From Life
    50%
    Armure
    +50%
    Ailment Threshold
    400%
    Résistance
    40 40 40 25
    Damage
    200%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1.5 Second
    Damage Spread
    ±0%
    Expérience
    200%
    Model Size
    180%
    Type
    TotemMapBossColdNecropolis
    Metadata
    TotemMapBossColdNecropolis
    Niveau
    68
    Vie
    557,385
    Armure
    43,185
    Évasion
    4,739
    Bouclier d'énergie
    3,064
    Damage
    851
    Dégâts des sorts
    1,270
    Précision
    290
    Attack Time
    1.005
    Expérience
    112,805
    Ailment Threshold
    351,153
    Chill
    1,110
    Shock
    1,110
    Brittle
    6,282
    Scorch
    1,110
    Sap
    3,068
    TotemMapBossFrostBoltTotems
    Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Totemable, Mineable, Multicastable, Cold, Triggerable, CanRapidFire
    Globe de givre
    Chances de coup critique: 5%
    Temps d'incantation: 0.75 sec.
    Temps de recharge: 2.5 sec.
    Un projectile sphérique infligeant des dégâts de froid qui se déplace lentement tout en transperçant les ennemis.
    Inflige 714.1 à 1071 Dégâts de froid
    Les Projectiles Transpercent toutes les cibles
    Les Totems durent 8 secondes
    33% de Perte de Vitesse d'incantation
    Invoque un Totem qui utilise cette Aptitude
    40% d'Augmentation de la Vitesse des Projectiles
    base active skill totem level [67]
    base is projectile [1]
    base totem range [80]
    TotemMapBossFrostBolt
    Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Totemable, Mineable, Multicastable, Cold, Triggerable, CanRapidFire
    Globe de givre
    Chances de coup critique: 5%
    Temps d'incantation: 0.75 sec.
    Un projectile sphérique infligeant des dégâts de froid qui se déplace lentement tout en transperçant les ennemis.
    Inflige 1323 à 1984 Dégâts de froid
    Les Aptitudes se répètent 2 fois de plus
    Les Projectiles Transpercent toutes les cibles
    33% de Perte de Vitesse d'incantation
    75% d'Augmentation de la Vitesse d'incantation
    40% d'Augmentation de la Vitesse des Projectiles
    base is projectile [1]
    TotemMapBossWaterCascade
    Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Physical, CanRapidFire, AreaSpell
    Déferlement de glace
    Chances de coup critique: 5%
    Temps d'incantation: 2 sec.
    Temps de recharge: 10 sec.
    Crée une succession d'éruptions de glace qui jaillissent du sol, créant ainsi une ligne de zones d'effet qui infligent des Dégâts.
    Inflige 1051 à 1577 Dégâts de froid
    Génère +10 Éruptions
    active skill area of effect radius +% final [-18]
    is area damage [1]
    SummonInvisibleVortex
    Spell, Multicastable, Triggerable
    Temps d'incantation: 1 sec.
    Temps de recharge: 5 sec.
    alternate minion [197]
    number of monsters to summon [1]
    summoned monsters are minions [1]
    summoned monsters no drops or experience [1]
    TotemBossTeamAAtollIceNovaChilledGround
    Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, CanRapidFire, AreaSpell, Nova
    Nova de glace
    Chances de coup critique: 5%
    Temps d'incantation: 3.5 sec.
    Temps de recharge: 15 sec.
    Un cercle frigorifiant de glace s'étend autour du lanceur.
    Inflige 3275 à 5117 Dégâts de froid
    La Durée de base est de 4 secondes
    Le Rayon de base est de 2.6 mètres
    Peut s'étendre depuis 1 Projectile de Globe de givre
    active skill area of effect radius +% final [62]
    cast when triggered by other skill % [100]
    ice nova places ground ice [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-25]

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueNecropolis/TotemMapBossColdNecropolis"] = {
        name = "Kodaka",
        life = 4,
        energyShield = 0.5,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 2,
        damageSpread = 0,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "TotemBossTeamAAtollIceNovaChilledGround",
            "TotemMapBossWaterCascade",
            "SummonInvisibleVortex",
            "TotemMapBossFrostBolt",
            "TotemMapBossFrostBoltTotems",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TotemBossTeamAAtollIceNovaChilledGround"] = {
        name = "Ice Nova",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "A circle of ice expands from the caster.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cold] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Nova] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.5,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "active_skill_base_area_of_effect_radius",
            "base_skill_effect_duration",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "cast_when_triggered_by_other_skill_%",
            "ice_nova_number_of_frost_bolts_to_cast_on",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "ice_nova_places_ground_ice",
        },
        levels = {
            [1] = {0.80000001192093, 1.25, 26, 4000, -25, 100, 1, 62, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.80000001192093, 1.25, 26, 4000, -25, 100, 1, 62, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3},  cost = { }, },
            [3] = {0.80000001192093, 1.25, 26, 4000, -25, 100, 1, 62, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TotemMapBossWaterCascade"] = {
        name = "Glacial Cascade",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cold] = true,
            [SkillType.Physical] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "upheaval_number_of_spikes",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 10, -18, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SummonInvisibleVortex"] = {
        name = "SummonInvisibleVortex",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summoned_monsters_no_drops_or_experience",
            "summoned_monsters_are_minions",
        },
        levels = {
            [1] = {1, 197, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TotemMapBossFrostBolt"] = {
        name = "Frostbolt",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires a slow-moving projectile that pierces through enemies, dealing cold damage.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Cold] = true,
            [SkillType.Triggerable] = true,
            [SkillType.CanRapidFire] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.75,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "skill_repeat_count",
            "base_projectile_speed_+%",
            "active_skill_cast_speed_+%_final",
            "base_cast_speed_+%",
            "base_is_projectile",
            "always_pierce",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1, 30, -33, 75, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 1, 40, -33, 75, critChance = 5, levelRequirement = 36, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 2, 40, -33, 75, critChance = 5, levelRequirement = 65, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [4] = {0.80000001192093, 1.2000000476837, 2, 50, -33, 75, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [5] = {0.80000001192093, 1.2000000476837, 2, 0, -33, 75, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TotemMapBossFrostBoltTotems"] = {
        name = "Frostbolt",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires a slow-moving projectile that pierces through enemies, dealing cold damage.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Cold] = true,
            [SkillType.Triggerable] = true,
            [SkillType.CanRapidFire] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.75,
        baseFlags = {
            spell = true,
            projectile = true,
            totem = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "base_projectile_speed_+%",
            "base_active_skill_totem_level",
            "active_skill_cast_speed_+%_final",
            "base_totem_duration",
            "base_totem_range",
            "base_is_projectile",
            "always_pierce",
            "is_totem",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 30, 4, -33, 8000, 80, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 30, 8, -33, 8000, 80, critChance = 5, levelRequirement = 5, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 30, 11, -33, 8000, 80, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [4] = {0.80000001192093, 1.2000000476837, 30, 15, -33, 8000, 80, critChance = 5, levelRequirement = 10, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [5] = {0.80000001192093, 1.2000000476837, 30, 20, -33, 8000, 80, critChance = 5, levelRequirement = 12, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [6] = {0.80000001192093, 1.2000000476837, 30, 28, -33, 8000, 80, critChance = 5, levelRequirement = 14, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [7] = {0.80000001192093, 1.2000000476837, 30, 29, -33, 8000, 80, critChance = 5, levelRequirement = 17, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [8] = {0.80000001192093, 1.2000000476837, 30, 31, -33, 8000, 80, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [9] = {0.80000001192093, 1.2000000476837, 30, 32, -33, 8000, 80, critChance = 5, levelRequirement = 25, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [10] = {0.80000001192093, 1.2000000476837, 30, 34, -33, 8000, 80, critChance = 5, levelRequirement = 28, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [11] = {0.80000001192093, 1.2000000476837, 30, 37, -33, 8000, 80, critChance = 5, levelRequirement = 31, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [12] = {0.80000001192093, 1.2000000476837, 40, 40, -33, 8000, 80, critChance = 5, levelRequirement = 36, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [13] = {0.80000001192093, 1.2000000476837, 40, 42, -33, 8000, 80, critChance = 5, levelRequirement = 41, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [14] = {0.80000001192093, 1.2000000476837, 40, 44, -33, 8000, 80, critChance = 5, levelRequirement = 46, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [15] = {0.80000001192093, 1.2000000476837, 40, 50, -33, 8000, 80, critChance = 5, levelRequirement = 51, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [16] = {0.80000001192093, 1.2000000476837, 40, 51, -33, 8000, 80, critChance = 5, levelRequirement = 52, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [17] = {0.80000001192093, 1.2000000476837, 40, 52, -33, 8000, 80, critChance = 5, levelRequirement = 57, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [18] = {0.80000001192093, 1.2000000476837, 40, 63, -33, 8000, 80, critChance = 5, levelRequirement = 65, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [19] = {0.80000001192093, 1.2000000476837, 40, 65, -33, 8000, 80, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [20] = {0.80000001192093, 1.2000000476837, 40, 66, -33, 8000, 80, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [21] = {0.80000001192093, 1.2000000476837, 40, 67, -33, 8000, 80, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [22] = {0.80000001192093, 1.2000000476837, 50, 68, -33, 8000, 80, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [23] = {0.80000001192093, 1.2000000476837, 50, 69, -33, 8000, 80, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [24] = {0.80000001192093, 1.2000000476837, 50, 70, -33, 8000, 80, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [25] = {0.80000001192093, 1.2000000476837, 50, 71, -33, 8000, 80, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [26] = {0.80000001192093, 1.2000000476837, 50, 72, -33, 8000, 80, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [27] = {0.80000001192093, 1.2000000476837, 50, 73, -33, 8000, 80, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [28] = {0.80000001192093, 1.2000000476837, 50, 74, -33, 8000, 80, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [29] = {0.80000001192093, 1.2000000476837, 50, 75, -33, 8000, 80, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [30] = {0.80000001192093, 1.2000000476837, 50, 76, -33, 8000, 80, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [31] = {0.80000001192093, 1.2000000476837, 50, 77, -33, 8000, 80, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [32] = {0.80000001192093, 1.2000000476837, 50, 78, -33, 8000, 80, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [33] = {0.80000001192093, 1.2000000476837, 50, 79, -33, 8000, 80, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [34] = {0.80000001192093, 1.2000000476837, 0, 80, -33, 8000, 80, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [35] = {0.80000001192093, 1.2000000476837, 0, 81, -33, 8000, 80, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        },
    }
    
    +5 au nombre maximum de Totems Invoqués
    IdMonsterAdditionalTotems
    FamilyAdditionalTotems
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • number of additional totems allowed Min: 5 Max: 5 Global
  • totem art variation [1]
    IdMonsterTotemVariationTiki
    FamilyTotemVariation
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • totem art variation Min: 1 Max: 1 Global
  • damage vs tiki totems +% [300]
    IdIncreasedDamageVersusTikiTotems
    FamilyIncreasedDamageVersusTikiTotems
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • damage vs tiki totems +% Min: 300 Max: 300 Global
  • Craft Tagsdamage
    100% d'Augmentation de l'Expérience octroyée par les Monstres
    15000% d'Augmentation de la Rareté des Objets cédés
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • IdNothing
    FamilyNothing
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    857% d'Augmentation de la Vie des Totems
    IdMonsterTotemLifeMapBoss
    FamilyIncreasedTotemLife
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • totem life +% Min: 857 Max: 857 Global
  • Craft Tagsresource life
    Edit

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