MirageVillageShippingSanctumArchnemesisExpeditionDetonatorUltimatumAltarRitualRuneHeistSumgglersCacheHarvestPortalAfflictionInitiatorBlightCoreLegionInitiatorBetrayalSymbolCatarinaDelveMineralVeinIncursionCraftingBenchBestiaryRareMonsterAbyssBreachEssenceStrongboxShrine
Lauréat de Malachai
Humanoïde
IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning
30% d'Augmentation de la Vitesse de déplacement
Déclenche les Sorts Enchâssés lorsque vous dépensez au moins 100 de Mana en Coût fixe pour utiliser ou déclencher une Aptitude, avec un Temps de recharge de 0.1 seconde
drop additional rare items [3]
Malachai's Laureate
Spectre
TagsLanceur de sorts, cold_affinity, fire_affinity, ghost_armour, ghost_blood, has_dagger, has_dual_wield_melee, has_one_handed_melee, human, humanoid, medium_height, medium_movement, melee, not_dex, physical_affinity, ranged, slashing_weapon
Vie
128%
Energy Shield From Life
50%
Armure
+50%
Ailment Threshold
128%
Résistance
IconEnemyResistanceFire37% IconEnemyResistanceCold37% IconEnemyResistanceLightning37% IconEnemyResistanceChaos0%
Damage
143%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 8
Attack Time
1.245 Second
Damage Spread
±20%
Expérience
220%
Model Size
100%
Type
TemplarProphecy
Metadata
GemlingThaumaturge
Niveau
68
Vie
8,235
Armure
43,185
Score d'Évasion
4,739
Bouclier d'énergie
3,921
Damage
534
Dégâts des sorts
534
Précision
580
Attack Time
1.245
Expérience
22,561
Minion Life
1,786
Minion Energy Shield
851
Minion Damage
427
Ailment Threshold
8,235
Chill
26
Shock
26
Brittle
147
Scorch
26
Sap
72
Phys Convert Ele
240%
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 427641
Chances de coup critique: 5%
Attack Time: 1.245 sec.
Frappez vos ennemis d'un coup puissant.
skill can fire arrows [1]
skill can fire wand projectiles [1]
iconbasicattack
ProphecyFlameDash
Spell, Movement, Damage, DamageOverTime, Duration, Totemable, Triggerable, Fire, Trappable, Mineable, Travel, Blink, Cooldown
Irruption enflammée
Chances de coup critique: 5%
Temps d'incantation: 0.75 sec.
Temps de recharge: 5 sec.
Une téléportation vers un emplacement qui endommage les ennemis et laisse une traînée de sol brûlant. Irruption enflammée et les autres Aptitudes de Transfert ont un temps de recharge en commun.
La Durée de base est de 4 secondes
Inflige 436.8 à 655.3 Dégâts de feu
base fire damage to deal per minute [39316]
is area damage [1]
FlameDash
ProphecyFireballBurst
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
Boule de feu
Temps d'incantation: 0.85 sec.
Libère une boule de feu vers une cible qui explose à l'impact, endommageant les ennemis à proximité.
Inflige 516.9 à 775.4 Dégâts de feu
100% d'Augmentation de la Vitesse d'incantation
Le Rayon de base est de 0.9 mètres
base is projectile [1]
skill repeat count [3]
iconfireball
ProphecyMultiFireball
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
Boule de feu
Temps d'incantation: 0.85 sec.
Libère une boule de feu vers une cible qui explose à l'impact, endommageant les ennemis à proximité.
Inflige 355 à 532.4 Dégâts de feu
Tire 4 Projectiles supplémentaires
20% d'Augmentation de la Vitesse d'incantation
Le Rayon de base est de 0.9 mètres
base is projectile [1]
iconfireball
ProphecyTriggeredIceSpearNova
Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, CanRapidFire
Lance de glace
Chances de coup critique: 7%
Efficacité des Dégâts supplémentaires: 80%
Temps d'incantation: 0.85 sec.
Une rafale rapide d'éclats de glace. Après avoir parcouru une courte distance, ces projectiles se transforment ; ils deviennent plus rapides et transpercent les ennemis.
Tire 8 Projectiles supplémentaires
Tire des Projectiles en cercle
La seconde forme a 600% d'Augmentation des Chances de Coup critique
active skill chill duration +% final [70]
base is projectile [1]
skill repeat count [1]
spell maximum base cold damage [902.6]
spell minimum base cold damage [601.8]
support cast on mana spent [1]
IceSpear
ProphecyFirestormTriggered
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell
Tempête de feu
Chances de coup critique: 5%
Efficacité des Dégâts supplémentaires: 30%
Temps d'incantation: 0.9 sec.
Des globes de feu s'abattent sur la zone ciblée. Ils explosent en touchant le sol, infligeant des dégâts aux ennemis à proximité.
La Durée de base est de 3 secondes
Inflige 540 à 810 Dégâts de feu
25% de chances d'Embraser les Ennemis
Un impact toutes les 0.1 secondes
Le Rayon de base est de 1 mètre
base fire damage to deal per minute [22500]
firestorm base area of effect +% [56]
firestorm drop burning ground duration ms [3000]
is area damage [1]
spell maximum action distance +% [50]
support cast on mana spent [1]
FirestormV2
ProphecyEnduringCry
Buff, Area, Duration, Warcry, Cooldown
Cri d'endurance
Temps de recharge: 8 sec.
Un cri de guerre qui provoque les ennemis à proximité, les poussant à attaquer l'utilisateur, et qui octroie un effet bénéfique à l'utilisateur et aux alliés à proximité. L'utilisateur et les alliés à proximité gagnent également des charges d'endurance.
La Durée de base est de 1 seconde
10% de Vie Régénérée par seconde
Octroie 2 Charges d'endurance supplémentaires
WarCryEnduring

Object Type

version 2
extends "Metadata/Monsters/Monster"

Stats
{
	set_mana_regeneration_rate_per_minute_% = 1000
	set_base_maximum_mana = 200
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/ProphecyBoss/GemlingThaumaturge"] = {
    fireResist = 37,
    coldResist = 37,
    lightningResist = 37,
    chaosResist = 0,
    name = "Malachai's Laureate",
    life = 1.28,
    energyShield = 0.5,
    damage = 1.43,
    damageSpread = 0.2,
    attackTime = 1.245,
    attackRange = 8,
    accuracy = 1,
    weaponType1 = "Dagger",
    weaponType2 = "Dagger",
    skillList = {
        "ProphecyFireballBurst",
        "ProphecyMultiFireball",
        "ProphecyEnduringCry",
        "Melee",
        "ProphecyTriggeredIceSpearNova",
        "ProphecyFirestormTriggered",
        "ProphecyFlameDash",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["ProphecyFireballBurst"] = {
    name = "Fireball",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.85,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "base_cast_speed_+%",
        "skill_repeat_count",
        "active_skill_base_area_of_effect_radius",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 100, 3, 9, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ProphecyMultiFireball"] = {
    name = "Fireball",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.85,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "base_cast_speed_+%",
        "number_of_additional_projectiles",
        "active_skill_base_area_of_effect_radius",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 0, 4, 9, levelRequirement = 3, statInterpolation = {3, 3, 1},  cost = { }, },
        [2] = {0.80000001192093, 1.2000000476837, 1, 4, 9, levelRequirement = 5, statInterpolation = {3, 3, 1},  cost = { }, },
        [3] = {0.80000001192093, 1.2000000476837, 2, 4, 9, levelRequirement = 8, statInterpolation = {3, 3, 1},  cost = { }, },
        [4] = {0.80000001192093, 1.2000000476837, 3, 4, 9, levelRequirement = 12, statInterpolation = {3, 3, 1},  cost = { }, },
        [5] = {0.80000001192093, 1.2000000476837, 4, 4, 9, levelRequirement = 15, statInterpolation = {3, 3, 1},  cost = { }, },
        [6] = {0.80000001192093, 1.2000000476837, 5, 4, 9, levelRequirement = 19, statInterpolation = {3, 3, 1},  cost = { }, },
        [7] = {0.80000001192093, 1.2000000476837, 6, 4, 9, levelRequirement = 20, statInterpolation = {3, 3, 1},  cost = { }, },
        [8] = {0.80000001192093, 1.2000000476837, 7, 4, 9, levelRequirement = 21, statInterpolation = {3, 3, 1},  cost = { }, },
        [9] = {0.80000001192093, 1.2000000476837, 8, 4, 9, levelRequirement = 26, statInterpolation = {3, 3, 1},  cost = { }, },
        [10] = {0.80000001192093, 1.2000000476837, 9, 4, 9, levelRequirement = 30, statInterpolation = {3, 3, 1},  cost = { }, },
        [11] = {0.80000001192093, 1.2000000476837, 10, 4, 9, levelRequirement = 34, statInterpolation = {3, 3, 1},  cost = { }, },
        [12] = {0.80000001192093, 1.2000000476837, 11, 4, 9, levelRequirement = 38, statInterpolation = {3, 3, 1},  cost = { }, },
        [13] = {0.80000001192093, 1.2000000476837, 12, 4, 9, levelRequirement = 43, statInterpolation = {3, 3, 1},  cost = { }, },
        [14] = {0.80000001192093, 1.2000000476837, 13, 4, 9, levelRequirement = 45, statInterpolation = {3, 3, 1},  cost = { }, },
        [15] = {0.80000001192093, 1.2000000476837, 14, 4, 9, levelRequirement = 53, statInterpolation = {3, 3, 1},  cost = { }, },
        [16] = {0.80000001192093, 1.2000000476837, 15, 4, 9, levelRequirement = 58, statInterpolation = {3, 3, 1},  cost = { }, },
        [17] = {0.80000001192093, 1.2000000476837, 16, 4, 9, levelRequirement = 62, statInterpolation = {3, 3, 1},  cost = { }, },
        [18] = {0.80000001192093, 1.2000000476837, 17, 4, 9, levelRequirement = 63, statInterpolation = {3, 3, 1},  cost = { }, },
        [19] = {0.80000001192093, 1.2000000476837, 18, 4, 9, levelRequirement = 66, statInterpolation = {3, 3, 1},  cost = { }, },
        [20] = {0.80000001192093, 1.2000000476837, 19, 4, 9, levelRequirement = 67, statInterpolation = {3, 3, 1},  cost = { }, },
        [21] = {0.80000001192093, 1.2000000476837, 20, 4, 9, levelRequirement = 68, statInterpolation = {3, 3, 1},  cost = { }, },
        [22] = {0.80000001192093, 1.2000000476837, 21, 4, 9, levelRequirement = 69, statInterpolation = {3, 3, 1},  cost = { }, },
        [23] = {0.80000001192093, 1.2000000476837, 22, 4, 9, levelRequirement = 70, statInterpolation = {3, 3, 1},  cost = { }, },
        [24] = {0.80000001192093, 1.2000000476837, 23, 4, 9, levelRequirement = 71, statInterpolation = {3, 3, 1},  cost = { }, },
        [25] = {0.80000001192093, 1.2000000476837, 24, 4, 9, levelRequirement = 72, statInterpolation = {3, 3, 1},  cost = { }, },
        [26] = {0.80000001192093, 1.2000000476837, 25, 4, 9, levelRequirement = 73, statInterpolation = {3, 3, 1},  cost = { }, },
        [27] = {0.80000001192093, 1.2000000476837, 26, 4, 9, levelRequirement = 74, statInterpolation = {3, 3, 1},  cost = { }, },
        [28] = {0.80000001192093, 1.2000000476837, 27, 4, 9, levelRequirement = 75, statInterpolation = {3, 3, 1},  cost = { }, },
        [29] = {0.80000001192093, 1.2000000476837, 28, 4, 9, levelRequirement = 76, statInterpolation = {3, 3, 1},  cost = { }, },
        [30] = {0.80000001192093, 1.2000000476837, 29, 4, 9, levelRequirement = 77, statInterpolation = {3, 3, 1},  cost = { }, },
        [31] = {0.80000001192093, 1.2000000476837, 30, 4, 9, levelRequirement = 78, statInterpolation = {3, 3, 1},  cost = { }, },
        [32] = {0.80000001192093, 1.2000000476837, 31, 4, 9, levelRequirement = 79, statInterpolation = {3, 3, 1},  cost = { }, },
        [33] = {0.80000001192093, 1.2000000476837, 32, 4, 9, levelRequirement = 80, statInterpolation = {3, 3, 1},  cost = { }, },
        [34] = {0.80000001192093, 1.2000000476837, 33, 4, 9, levelRequirement = 81, statInterpolation = {3, 3, 1},  cost = { }, },
        [35] = {0.80000001192093, 1.2000000476837, 34, 4, 9, levelRequirement = 82, statInterpolation = {3, 3, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ProphecyEnduringCry"] = {
    name = "Enduring Cry",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Performs a warcry, taunting all nearby enemies to attack the user and granting a buff to the user and nearby allies. The user and allied players also gain endurance charges.",
    skillTypes = {
        [SkillType.Buff] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Warcry] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "buff_skill_stat_descriptions",
    castTime = 0.8,
    baseFlags = {
        area = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "enduring_cry_grants_x_additional_endurance_charges",
        "base_skill_effect_duration",
        "life_regeneration_rate_per_minute_%",
    },
    levels = {
        [1] = {2, 1000, 600, levelRequirement = 3, statInterpolation = {},  cost = { }, },
        [2] = {2, 1000, 600, levelRequirement = 5, statInterpolation = {},  cost = { }, },
        [3] = {2, 1000, 600, levelRequirement = 8, statInterpolation = {},  cost = { }, },
        [4] = {2, 1000, 600, levelRequirement = 12, statInterpolation = {},  cost = { }, },
        [5] = {2, 1000, 600, levelRequirement = 15, statInterpolation = {},  cost = { }, },
        [6] = {2, 1000, 600, levelRequirement = 19, statInterpolation = {},  cost = { }, },
        [7] = {2, 1000, 600, levelRequirement = 20, statInterpolation = {},  cost = { }, },
        [8] = {2, 1000, 600, levelRequirement = 21, statInterpolation = {},  cost = { }, },
        [9] = {2, 1000, 600, levelRequirement = 26, statInterpolation = {},  cost = { }, },
        [10] = {2, 1000, 600, levelRequirement = 30, statInterpolation = {},  cost = { }, },
        [11] = {2, 1000, 600, levelRequirement = 34, statInterpolation = {},  cost = { }, },
        [12] = {2, 1000, 600, levelRequirement = 38, statInterpolation = {},  cost = { }, },
        [13] = {2, 1000, 600, levelRequirement = 43, statInterpolation = {},  cost = { }, },
        [14] = {2, 1000, 600, levelRequirement = 45, statInterpolation = {},  cost = { }, },
        [15] = {2, 1000, 600, levelRequirement = 53, statInterpolation = {},  cost = { }, },
        [16] = {2, 1000, 600, levelRequirement = 58, statInterpolation = {},  cost = { }, },
        [17] = {2, 1000, 600, levelRequirement = 62, statInterpolation = {},  cost = { }, },
        [18] = {2, 1000, 600, levelRequirement = 63, statInterpolation = {},  cost = { }, },
        [19] = {2, 1000, 600, levelRequirement = 66, statInterpolation = {},  cost = { }, },
        [20] = {2, 1000, 600, levelRequirement = 67, statInterpolation = {},  cost = { }, },
        [21] = {2, 1000, 600, levelRequirement = 68, statInterpolation = {},  cost = { }, },
        [22] = {2, 1000, 600, levelRequirement = 69, statInterpolation = {},  cost = { }, },
        [23] = {2, 1000, 600, levelRequirement = 70, statInterpolation = {},  cost = { }, },
        [24] = {2, 1000, 600, levelRequirement = 71, statInterpolation = {},  cost = { }, },
        [25] = {2, 1000, 600, levelRequirement = 72, statInterpolation = {},  cost = { }, },
        [26] = {2, 1000, 600, levelRequirement = 73, statInterpolation = {},  cost = { }, },
        [27] = {2, 1000, 600, levelRequirement = 74, statInterpolation = {},  cost = { }, },
        [28] = {2, 1000, 600, levelRequirement = 75, statInterpolation = {},  cost = { }, },
        [29] = {2, 1000, 600, levelRequirement = 76, statInterpolation = {},  cost = { }, },
        [30] = {2, 1000, 600, levelRequirement = 77, statInterpolation = {},  cost = { }, },
        [31] = {2, 1000, 600, levelRequirement = 78, statInterpolation = {},  cost = { }, },
        [32] = {2, 1000, 600, levelRequirement = 79, statInterpolation = {},  cost = { }, },
        [33] = {2, 1000, 600, levelRequirement = 80, statInterpolation = {},  cost = { }, },
        [34] = {2, 1000, 600, levelRequirement = 81, statInterpolation = {},  cost = { }, },
        [35] = {2, 1000, 600, levelRequirement = 82, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ProphecyTriggeredIceSpearNova"] = {
    name = "Ice Spear",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Launches shards of ice in rapid succession. After travelling a short distance they change to a second form, which moves much faster and pierces through enemies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Cold] = true,
        [SkillType.CanRapidFire] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.85,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "active_skill_chill_duration_+%_final",
        "ice_spear_second_form_critical_strike_chance_+%",
        "number_of_additional_projectiles",
        "skill_repeat_count",
        "base_is_projectile",
        "projectiles_nova",
        "support_cast_on_mana_spent",
    },
    levels = {
        [1] = {0.87999999523163, 1.3500000238419, 36, 600, 8, 1, critChance = 7, levelRequirement = 4, statInterpolation = {3, 3, 1},  cost = { }, },
        [2] = {0.87999999523163, 1.3500000238419, 38, 600, 8, 1, critChance = 7, levelRequirement = 8, statInterpolation = {3, 3, 1},  cost = { }, },
        [3] = {0.87999999523163, 1.3500000238419, 40, 600, 8, 1, critChance = 7, levelRequirement = 12, statInterpolation = {3, 3, 1},  cost = { }, },
        [4] = {0.86000001430511, 1.2799999713898, 42, 600, 8, 1, critChance = 7, levelRequirement = 15, statInterpolation = {3, 3, 1},  cost = { }, },
        [5] = {0.8299999833107, 1.25, 44, 600, 8, 1, critChance = 7, levelRequirement = 19, statInterpolation = {3, 3, 1},  cost = { }, },
        [6] = {0.80000001192093, 1.2000000476837, 46, 600, 8, 1, critChance = 7, levelRequirement = 23, statInterpolation = {3, 3, 1},  cost = { }, },
        [7] = {0.80000001192093, 1.2000000476837, 48, 600, 8, 1, critChance = 7, levelRequirement = 27, statInterpolation = {3, 3, 1},  cost = { }, },
        [8] = {0.80000001192093, 1.2000000476837, 50, 600, 8, 1, critChance = 7, levelRequirement = 31, statInterpolation = {3, 3, 1},  cost = { }, },
        [9] = {0.80000001192093, 1.2000000476837, 52, 600, 8, 1, critChance = 7, levelRequirement = 35, statInterpolation = {3, 3, 1},  cost = { }, },
        [10] = {0.80000001192093, 1.2000000476837, 54, 600, 8, 1, critChance = 7, levelRequirement = 38, statInterpolation = {3, 3, 1},  cost = { }, },
        [11] = {0.80000001192093, 1.2000000476837, 56, 600, 8, 1, critChance = 7, levelRequirement = 41, statInterpolation = {3, 3, 1},  cost = { }, },
        [12] = {0.80000001192093, 1.2000000476837, 58, 600, 8, 1, critChance = 7, levelRequirement = 44, statInterpolation = {3, 3, 1},  cost = { }, },
        [13] = {0.80000001192093, 1.2000000476837, 60, 600, 8, 1, critChance = 7, levelRequirement = 48, statInterpolation = {3, 3, 1},  cost = { }, },
        [14] = {0.80000001192093, 1.2000000476837, 62, 600, 8, 1, critChance = 7, levelRequirement = 52, statInterpolation = {3, 3, 1},  cost = { }, },
        [15] = {0.80000001192093, 1.2000000476837, 64, 600, 8, 1, critChance = 7, levelRequirement = 56, statInterpolation = {3, 3, 1},  cost = { }, },
        [16] = {0.80000001192093, 1.2000000476837, 66, 600, 8, 1, critChance = 7, levelRequirement = 60, statInterpolation = {3, 3, 1},  cost = { }, },
        [17] = {0.80000001192093, 1.2000000476837, 68, 600, 8, 1, critChance = 7, levelRequirement = 64, statInterpolation = {3, 3, 1},  cost = { }, },
        [18] = {0.80000001192093, 1.2000000476837, 70, 600, 8, 1, critChance = 7, levelRequirement = 68, statInterpolation = {3, 3, 1},  cost = { }, },
        [19] = {0.80000001192093, 1.2000000476837, 72, 600, 8, 1, critChance = 7, levelRequirement = 69, statInterpolation = {3, 3, 1},  cost = { }, },
        [20] = {0.80000001192093, 1.2000000476837, 74, 600, 8, 1, critChance = 7, levelRequirement = 70, statInterpolation = {3, 3, 1},  cost = { }, },
        [21] = {0.80000001192093, 1.2000000476837, 76, 600, 8, 1, critChance = 7, levelRequirement = 71, statInterpolation = {3, 3, 1},  cost = { }, },
        [22] = {0.80000001192093, 1.2000000476837, 78, 600, 8, 1, critChance = 7, levelRequirement = 72, statInterpolation = {3, 3, 1},  cost = { }, },
        [23] = {0.80000001192093, 1.2000000476837, 80, 600, 8, 1, critChance = 7, levelRequirement = 73, statInterpolation = {3, 3, 1},  cost = { }, },
        [24] = {0.80000001192093, 1.2000000476837, 82, 600, 8, 1, critChance = 7, levelRequirement = 74, statInterpolation = {3, 3, 1},  cost = { }, },
        [25] = {0.80000001192093, 1.2000000476837, 84, 600, 8, 1, critChance = 7, levelRequirement = 75, statInterpolation = {3, 3, 1},  cost = { }, },
        [26] = {0.80000001192093, 1.2000000476837, 86, 600, 8, 1, critChance = 7, levelRequirement = 76, statInterpolation = {3, 3, 1},  cost = { }, },
        [27] = {0.80000001192093, 1.2000000476837, 88, 600, 8, 1, critChance = 7, levelRequirement = 77, statInterpolation = {3, 3, 1},  cost = { }, },
        [28] = {0.80000001192093, 1.2000000476837, 90, 600, 8, 1, critChance = 7, levelRequirement = 78, statInterpolation = {3, 3, 1},  cost = { }, },
        [29] = {0.80000001192093, 1.2000000476837, 92, 600, 8, 1, critChance = 7, levelRequirement = 79, statInterpolation = {3, 3, 1},  cost = { }, },
        [30] = {0.80000001192093, 1.2000000476837, 94, 600, 8, 1, critChance = 7, levelRequirement = 80, statInterpolation = {3, 3, 1},  cost = { }, },
        [31] = {0.80000001192093, 1.2000000476837, 96, 600, 8, 1, critChance = 7, levelRequirement = 81, statInterpolation = {3, 3, 1},  cost = { }, },
        [32] = {0.80000001192093, 1.2000000476837, 98, 600, 8, 1, critChance = 7, levelRequirement = 82, statInterpolation = {3, 3, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ProphecyFirestormTriggered"] = {
    name = "Firestorm",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.Cascadable] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.9,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "base_fire_damage_to_deal_per_minute",
        "base_skill_effect_duration",
        "fire_storm_fireball_delay_ms",
        "base_chance_to_ignite_%",
        "spell_maximum_action_distance_+%",
        "firestorm_base_area_of_effect_+%",
        "firestorm_drop_burning_ground_duration_ms",
        "active_skill_base_area_of_effect_radius",
        "is_area_damage",
        "support_cast_on_mana_spent",
    },
    levels = {
        [1] = {0.40000000596046, 0.60000002384186, 1, 3000, 100, 25, 50, 56, 3000, 10, levelRequirement = 2, statInterpolation = {3, 3, 3},  cost = { }, },
        [2] = {0.40000000596046, 0.60000002384186, 1, 3000, 100, 25, 50, 56, 3000, 10, critChance = 5, levelRequirement = 32, statInterpolation = {3, 3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ProphecyFlameDash"] = {
    name = "Flame Dash",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Teleport to a location, damaging enemies and leaving a trail of burning ground. Shares a cooldown with other Blink skills.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
        [SkillType.Damage] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.Duration] = true,
        [SkillType.Totemable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Travel] = true,
        [SkillType.Blink] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.75,
    baseFlags = {
        spell = true,
        duration = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "base_fire_damage_to_deal_per_minute",
        "base_skill_effect_duration",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 4.3200001716614, 4000, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3, 3},  cost = { }, },
    },
}
30% d'Augmentation de la Vitesse de déplacement
FamilyMovementVelocity
Domainsmonstre (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • base movement velocity +% 30 30 Global
  • Craft TagsVitesse
    Déclenche les Sorts Enchâssés lorsque vous dépensez au moins 100 de Mana en Coût fixe pour utiliser ou déclencher une Aptitude, avec un Temps de recharge de 0.1 seconde
    FamilyChanceToCastOnManaSpent
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cast socketed spells on X mana spent 100 100 Global
  • cast socketed spells on mana spent % chance 100 100 Global
  • Craft Tagsskill Lanceur de sorts Gemme
    drop additional rare items [3]
    FamilyMonsterDropAdditionalRareItems
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • drop additional rare items 3 3 Global
  • Edit

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