Escolhido de Malachai
Humanóide
Velocidade de Movimento aumentada em 30%
Ativa Magias Encaixadas quando você Gastar ao menos 100 de Mana em um
Custo Direto para Usar ou Ativar uma Habilidade, com 0.1 segundo de Recarga
drop additional rare items [3]
Malachai's Laureate
SpectreN
TagsConjurador, cold_affinity, fire_affinity, ghost_armour, ghost_blood, has_dagger, has_dual_wield_melee, has_one_handed_melee, human, humanoid, medium_height, medium_movement, melee, not_dex, physical_affinity, ranged, slashing_weapon
Vida
128%
Energy Shield From Life
50%
Armadura
+50%
Ailment Threshold
128%
Resistência
37 37 37 0
Damage
143%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 8
Attack Time
1.245 Second
Damage Spread
±20%
Experiência
220%
Model Size
100%
Type
TemplarProphecy
Metadata
GemlingThaumaturge
Nível
68
Vida
8,235
Armadura
43,185
Evasão
4,739
Escudo de Energia
3,064
Damage
534
Dano Mágico
534
Precisão
290
Attack Time
1.245
Experiência
22,561
Ailment Threshold
8,235
Chill
26
Shock
26
Brittle
147
Scorch
26
Sap
72
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 427–641
Chance de Crítico: 5%
Attack Time: 1.245 seg
Abate seus inimigos com um golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
ProphecyFlameDash
Spell, Movement, Damage, DamageOverTime, Duration, Totemable, Triggerable, Fire, Trappable, Mineable, Travel, Blink, Cooldown
Avanço Ardente
Chance de Crítico: 5%
Tempo de Conjuração: 0.75 seg
Recarga: 5 seg
Teleporta para um local, causando dano em inimigos e deixando um rastro de solo ardente. Compartilha recarga com outras Habilidades de Teleporte.
Causa 655.3 de Dano de Fogo Base por segundo
Duração base é de 4 segundos
Causa 436.8 a 655.3 de Dano de Fogo
is area damage [1]
ProphecyFireballBurst
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
Bola de Fogo
Tempo de Conjuração: 0.85 seg
Libera uma bola de fogo explosiva na direção do alvo, causando dano aos inimigos próximos.
Habilidades se Repetem 3 Vezes mais
Causa 516.9 a 775.4 de Dano de Fogo
Velocidade de Conjuração aumentada em 100%
Raio Base igual a 0.9 metros
base is projectile [1]
ProphecyMultiFireball
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
Bola de Fogo
Tempo de Conjuração: 0.85 seg
Libera uma bola de fogo explosiva na direção do alvo, causando dano aos inimigos próximos.
Causa 355 a 532.4 de Dano de Fogo
Dispara 4 Projéteis adicionais
Velocidade de Conjuração aumentada em 20%
Raio Base igual a 0.9 metros
base is projectile [1]
ProphecyTriggeredIceSpearNova
Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, CanRapidFire
Lança Gélida
Chance de Crítico: 7%
Eficácia do Dano Adicionado: 80%
Tempo de Conjuração: 0.85 seg
Lança fragmentos de gelo rapidamente e sucessivamente. Após viajar uma curta distância ela se modifica para uma segunda forma, que se move muiot mais rápido e atravessa os inimigos.
Causa 601.8 a 902.6 de Dano de Gelo
Habilidades se Repetem uma Vez mais
Dispara 8 Projéteis adicionais
Dispara Projéteis em um círculo
Segunda forma possui um aumento de 600% de Chance de Crítico
active skill chill duration +% final [70]
base is projectile [1]
support cast on mana spent [1]
ProphecyFirestormTriggered
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell
Tormenta Flamejante
Chance de Crítico: 5%
Eficácia do Dano Adicionado: 30%
Tempo de Conjuração: 0.9 seg
Disparos flamejantes chovem sobre a área do alvo. Elas explodem ao cair, causando dano aos inimigos próximos.
Causa 375 de Dano de Fogo Base por segundo
Solo Ardente dura 3 segundos
Duração base é de 3 segundos
Causa 540 a 810 de Dano de Fogo
25% de chance de Incendiar inimigos
Um impacto a cada 0.1 segundos
Raio Base igual a 1 metro
firestorm base area of effect +% [56]
is area damage [1]
spell maximum action distance +% [50]
support cast on mana spent [1]
ProphecyEnduringCry
Buff, Area, Duration, Warcry, Cooldown
Clamor Fortalecedor
Recarga: 8 seg
Executa um clamor, provocando todos os inimigos ao redor à atacar o usuário e concedendo cargas de tolerância. Dá um breve aumento de regeneração de vida, assim como um buff que concede resistências e redução de dano físico baseado nas suas cargas de tolerância.
Duração base é de 1 segundos
Regenera 10% da Vida por segundo
Concede 2 Cargas de Tolerância adicionais

Object Type

version 2
extends "Metadata/Monsters/Monster"

Stats
{
	set_mana_regeneration_rate_per_minute_% = 1000
	set_base_maximum_mana = 200
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
Render
{
     //turn_duration = 0.35
}

BaseEvents
{
	on_construction_complete = "AddEffectPack( Metadata/Effects/StatusAilments/monsters/prophecy_unique.epk ); "
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/ProphecyBoss/GemlingThaumaturge"] = {
    name = "Malachai's Laureate",
    life = 1.28,
    energyShield = 0.5,
    fireResist = 37,
    coldResist = 37,
    lightningResist = 37,
    chaosResist = 0,
    damage = 1.43,
    damageSpread = 0.2,
    attackTime = 1.245,
    attackRange = 8,
    accuracy = 1,
    weaponType1 = "Dagger",
    weaponType2 = "Dagger",
    skillList = {
        "ProphecyFireballBurst",
        "ProphecyMultiFireball",
        "ProphecyEnduringCry",
        "Melee",
        "ProphecyTriggeredIceSpearNova",
        "ProphecyFirestormTriggered",
        "ProphecyFlameDash",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["ProphecyFireballBurst"] = {
    name = "Fireball",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.85,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "base_cast_speed_+%",
        "skill_repeat_count",
        "active_skill_base_area_of_effect_radius",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 100, 3, 9, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ProphecyMultiFireball"] = {
    name = "Fireball",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.85,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "base_cast_speed_+%",
        "number_of_additional_projectiles",
        "active_skill_base_area_of_effect_radius",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 0, 4, 9, levelRequirement = 3, statInterpolation = {3, 3, 1},  cost = { }, },
        [2] = {0.80000001192093, 1.2000000476837, 1, 4, 9, levelRequirement = 5, statInterpolation = {3, 3, 1},  cost = { }, },
        [3] = {0.80000001192093, 1.2000000476837, 2, 4, 9, levelRequirement = 8, statInterpolation = {3, 3, 1},  cost = { }, },
        [4] = {0.80000001192093, 1.2000000476837, 3, 4, 9, levelRequirement = 12, statInterpolation = {3, 3, 1},  cost = { }, },
        [5] = {0.80000001192093, 1.2000000476837, 4, 4, 9, levelRequirement = 15, statInterpolation = {3, 3, 1},  cost = { }, },
        [6] = {0.80000001192093, 1.2000000476837, 5, 4, 9, levelRequirement = 19, statInterpolation = {3, 3, 1},  cost = { }, },
        [7] = {0.80000001192093, 1.2000000476837, 6, 4, 9, levelRequirement = 20, statInterpolation = {3, 3, 1},  cost = { }, },
        [8] = {0.80000001192093, 1.2000000476837, 7, 4, 9, levelRequirement = 21, statInterpolation = {3, 3, 1},  cost = { }, },
        [9] = {0.80000001192093, 1.2000000476837, 8, 4, 9, levelRequirement = 26, statInterpolation = {3, 3, 1},  cost = { }, },
        [10] = {0.80000001192093, 1.2000000476837, 9, 4, 9, levelRequirement = 30, statInterpolation = {3, 3, 1},  cost = { }, },
        [11] = {0.80000001192093, 1.2000000476837, 10, 4, 9, levelRequirement = 34, statInterpolation = {3, 3, 1},  cost = { }, },
        [12] = {0.80000001192093, 1.2000000476837, 11, 4, 9, levelRequirement = 38, statInterpolation = {3, 3, 1},  cost = { }, },
        [13] = {0.80000001192093, 1.2000000476837, 12, 4, 9, levelRequirement = 43, statInterpolation = {3, 3, 1},  cost = { }, },
        [14] = {0.80000001192093, 1.2000000476837, 13, 4, 9, levelRequirement = 45, statInterpolation = {3, 3, 1},  cost = { }, },
        [15] = {0.80000001192093, 1.2000000476837, 14, 4, 9, levelRequirement = 53, statInterpolation = {3, 3, 1},  cost = { }, },
        [16] = {0.80000001192093, 1.2000000476837, 15, 4, 9, levelRequirement = 58, statInterpolation = {3, 3, 1},  cost = { }, },
        [17] = {0.80000001192093, 1.2000000476837, 16, 4, 9, levelRequirement = 62, statInterpolation = {3, 3, 1},  cost = { }, },
        [18] = {0.80000001192093, 1.2000000476837, 17, 4, 9, levelRequirement = 63, statInterpolation = {3, 3, 1},  cost = { }, },
        [19] = {0.80000001192093, 1.2000000476837, 18, 4, 9, levelRequirement = 66, statInterpolation = {3, 3, 1},  cost = { }, },
        [20] = {0.80000001192093, 1.2000000476837, 19, 4, 9, levelRequirement = 67, statInterpolation = {3, 3, 1},  cost = { }, },
        [21] = {0.80000001192093, 1.2000000476837, 20, 4, 9, levelRequirement = 68, statInterpolation = {3, 3, 1},  cost = { }, },
        [22] = {0.80000001192093, 1.2000000476837, 21, 4, 9, levelRequirement = 69, statInterpolation = {3, 3, 1},  cost = { }, },
        [23] = {0.80000001192093, 1.2000000476837, 22, 4, 9, levelRequirement = 70, statInterpolation = {3, 3, 1},  cost = { }, },
        [24] = {0.80000001192093, 1.2000000476837, 23, 4, 9, levelRequirement = 71, statInterpolation = {3, 3, 1},  cost = { }, },
        [25] = {0.80000001192093, 1.2000000476837, 24, 4, 9, levelRequirement = 72, statInterpolation = {3, 3, 1},  cost = { }, },
        [26] = {0.80000001192093, 1.2000000476837, 25, 4, 9, levelRequirement = 73, statInterpolation = {3, 3, 1},  cost = { }, },
        [27] = {0.80000001192093, 1.2000000476837, 26, 4, 9, levelRequirement = 74, statInterpolation = {3, 3, 1},  cost = { }, },
        [28] = {0.80000001192093, 1.2000000476837, 27, 4, 9, levelRequirement = 75, statInterpolation = {3, 3, 1},  cost = { }, },
        [29] = {0.80000001192093, 1.2000000476837, 28, 4, 9, levelRequirement = 76, statInterpolation = {3, 3, 1},  cost = { }, },
        [30] = {0.80000001192093, 1.2000000476837, 29, 4, 9, levelRequirement = 77, statInterpolation = {3, 3, 1},  cost = { }, },
        [31] = {0.80000001192093, 1.2000000476837, 30, 4, 9, levelRequirement = 78, statInterpolation = {3, 3, 1},  cost = { }, },
        [32] = {0.80000001192093, 1.2000000476837, 31, 4, 9, levelRequirement = 79, statInterpolation = {3, 3, 1},  cost = { }, },
        [33] = {0.80000001192093, 1.2000000476837, 32, 4, 9, levelRequirement = 80, statInterpolation = {3, 3, 1},  cost = { }, },
        [34] = {0.80000001192093, 1.2000000476837, 33, 4, 9, levelRequirement = 81, statInterpolation = {3, 3, 1},  cost = { }, },
        [35] = {0.80000001192093, 1.2000000476837, 34, 4, 9, levelRequirement = 82, statInterpolation = {3, 3, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ProphecyEnduringCry"] = {
    name = "Enduring Cry",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Performs a warcry, taunting all nearby enemies to attack the user and granting endurance charges. Gives a brief burst of life regeneration, as well as a buff which grants resistances and physical damage reduction based on your endurance charges.",
    skillTypes = {
        [SkillType.Buff] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Warcry] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "buff_skill_stat_descriptions",
    castTime = 0.8,
    baseFlags = {
        area = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "enduring_cry_grants_x_additional_endurance_charges",
        "base_skill_effect_duration",
        "life_regeneration_rate_per_minute_%",
    },
    levels = {
        [1] = {2, 1000, 600, levelRequirement = 3, statInterpolation = {},  cost = { }, },
        [2] = {2, 1000, 600, levelRequirement = 5, statInterpolation = {},  cost = { }, },
        [3] = {2, 1000, 600, levelRequirement = 8, statInterpolation = {},  cost = { }, },
        [4] = {2, 1000, 600, levelRequirement = 12, statInterpolation = {},  cost = { }, },
        [5] = {2, 1000, 600, levelRequirement = 15, statInterpolation = {},  cost = { }, },
        [6] = {2, 1000, 600, levelRequirement = 19, statInterpolation = {},  cost = { }, },
        [7] = {2, 1000, 600, levelRequirement = 20, statInterpolation = {},  cost = { }, },
        [8] = {2, 1000, 600, levelRequirement = 21, statInterpolation = {},  cost = { }, },
        [9] = {2, 1000, 600, levelRequirement = 26, statInterpolation = {},  cost = { }, },
        [10] = {2, 1000, 600, levelRequirement = 30, statInterpolation = {},  cost = { }, },
        [11] = {2, 1000, 600, levelRequirement = 34, statInterpolation = {},  cost = { }, },
        [12] = {2, 1000, 600, levelRequirement = 38, statInterpolation = {},  cost = { }, },
        [13] = {2, 1000, 600, levelRequirement = 43, statInterpolation = {},  cost = { }, },
        [14] = {2, 1000, 600, levelRequirement = 45, statInterpolation = {},  cost = { }, },
        [15] = {2, 1000, 600, levelRequirement = 53, statInterpolation = {},  cost = { }, },
        [16] = {2, 1000, 600, levelRequirement = 58, statInterpolation = {},  cost = { }, },
        [17] = {2, 1000, 600, levelRequirement = 62, statInterpolation = {},  cost = { }, },
        [18] = {2, 1000, 600, levelRequirement = 63, statInterpolation = {},  cost = { }, },
        [19] = {2, 1000, 600, levelRequirement = 66, statInterpolation = {},  cost = { }, },
        [20] = {2, 1000, 600, levelRequirement = 67, statInterpolation = {},  cost = { }, },
        [21] = {2, 1000, 600, levelRequirement = 68, statInterpolation = {},  cost = { }, },
        [22] = {2, 1000, 600, levelRequirement = 69, statInterpolation = {},  cost = { }, },
        [23] = {2, 1000, 600, levelRequirement = 70, statInterpolation = {},  cost = { }, },
        [24] = {2, 1000, 600, levelRequirement = 71, statInterpolation = {},  cost = { }, },
        [25] = {2, 1000, 600, levelRequirement = 72, statInterpolation = {},  cost = { }, },
        [26] = {2, 1000, 600, levelRequirement = 73, statInterpolation = {},  cost = { }, },
        [27] = {2, 1000, 600, levelRequirement = 74, statInterpolation = {},  cost = { }, },
        [28] = {2, 1000, 600, levelRequirement = 75, statInterpolation = {},  cost = { }, },
        [29] = {2, 1000, 600, levelRequirement = 76, statInterpolation = {},  cost = { }, },
        [30] = {2, 1000, 600, levelRequirement = 77, statInterpolation = {},  cost = { }, },
        [31] = {2, 1000, 600, levelRequirement = 78, statInterpolation = {},  cost = { }, },
        [32] = {2, 1000, 600, levelRequirement = 79, statInterpolation = {},  cost = { }, },
        [33] = {2, 1000, 600, levelRequirement = 80, statInterpolation = {},  cost = { }, },
        [34] = {2, 1000, 600, levelRequirement = 81, statInterpolation = {},  cost = { }, },
        [35] = {2, 1000, 600, levelRequirement = 82, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ProphecyTriggeredIceSpearNova"] = {
    name = "Ice Spear",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Launches shards of ice in rapid succession. After travelling a short distance they change to a second form, which moves much faster and pierces through enemies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Cold] = true,
        [SkillType.CanRapidFire] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.85,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "active_skill_chill_duration_+%_final",
        "ice_spear_second_form_critical_strike_chance_+%",
        "number_of_additional_projectiles",
        "skill_repeat_count",
        "base_is_projectile",
        "projectiles_nova",
        "support_cast_on_mana_spent",
    },
    levels = {
        [1] = {0.87999999523163, 1.3500000238419, 36, 600, 8, 1, critChance = 7, levelRequirement = 4, statInterpolation = {3, 3, 1},  cost = { }, },
        [2] = {0.87999999523163, 1.3500000238419, 38, 600, 8, 1, critChance = 7, levelRequirement = 8, statInterpolation = {3, 3, 1},  cost = { }, },
        [3] = {0.87999999523163, 1.3500000238419, 40, 600, 8, 1, critChance = 7, levelRequirement = 12, statInterpolation = {3, 3, 1},  cost = { }, },
        [4] = {0.86000001430511, 1.2799999713898, 42, 600, 8, 1, critChance = 7, levelRequirement = 15, statInterpolation = {3, 3, 1},  cost = { }, },
        [5] = {0.8299999833107, 1.25, 44, 600, 8, 1, critChance = 7, levelRequirement = 19, statInterpolation = {3, 3, 1},  cost = { }, },
        [6] = {0.80000001192093, 1.2000000476837, 46, 600, 8, 1, critChance = 7, levelRequirement = 23, statInterpolation = {3, 3, 1},  cost = { }, },
        [7] = {0.80000001192093, 1.2000000476837, 48, 600, 8, 1, critChance = 7, levelRequirement = 27, statInterpolation = {3, 3, 1},  cost = { }, },
        [8] = {0.80000001192093, 1.2000000476837, 50, 600, 8, 1, critChance = 7, levelRequirement = 31, statInterpolation = {3, 3, 1},  cost = { }, },
        [9] = {0.80000001192093, 1.2000000476837, 52, 600, 8, 1, critChance = 7, levelRequirement = 35, statInterpolation = {3, 3, 1},  cost = { }, },
        [10] = {0.80000001192093, 1.2000000476837, 54, 600, 8, 1, critChance = 7, levelRequirement = 38, statInterpolation = {3, 3, 1},  cost = { }, },
        [11] = {0.80000001192093, 1.2000000476837, 56, 600, 8, 1, critChance = 7, levelRequirement = 41, statInterpolation = {3, 3, 1},  cost = { }, },
        [12] = {0.80000001192093, 1.2000000476837, 58, 600, 8, 1, critChance = 7, levelRequirement = 44, statInterpolation = {3, 3, 1},  cost = { }, },
        [13] = {0.80000001192093, 1.2000000476837, 60, 600, 8, 1, critChance = 7, levelRequirement = 48, statInterpolation = {3, 3, 1},  cost = { }, },
        [14] = {0.80000001192093, 1.2000000476837, 62, 600, 8, 1, critChance = 7, levelRequirement = 52, statInterpolation = {3, 3, 1},  cost = { }, },
        [15] = {0.80000001192093, 1.2000000476837, 64, 600, 8, 1, critChance = 7, levelRequirement = 56, statInterpolation = {3, 3, 1},  cost = { }, },
        [16] = {0.80000001192093, 1.2000000476837, 66, 600, 8, 1, critChance = 7, levelRequirement = 60, statInterpolation = {3, 3, 1},  cost = { }, },
        [17] = {0.80000001192093, 1.2000000476837, 68, 600, 8, 1, critChance = 7, levelRequirement = 64, statInterpolation = {3, 3, 1},  cost = { }, },
        [18] = {0.80000001192093, 1.2000000476837, 70, 600, 8, 1, critChance = 7, levelRequirement = 68, statInterpolation = {3, 3, 1},  cost = { }, },
        [19] = {0.80000001192093, 1.2000000476837, 72, 600, 8, 1, critChance = 7, levelRequirement = 69, statInterpolation = {3, 3, 1},  cost = { }, },
        [20] = {0.80000001192093, 1.2000000476837, 74, 600, 8, 1, critChance = 7, levelRequirement = 70, statInterpolation = {3, 3, 1},  cost = { }, },
        [21] = {0.80000001192093, 1.2000000476837, 76, 600, 8, 1, critChance = 7, levelRequirement = 71, statInterpolation = {3, 3, 1},  cost = { }, },
        [22] = {0.80000001192093, 1.2000000476837, 78, 600, 8, 1, critChance = 7, levelRequirement = 72, statInterpolation = {3, 3, 1},  cost = { }, },
        [23] = {0.80000001192093, 1.2000000476837, 80, 600, 8, 1, critChance = 7, levelRequirement = 73, statInterpolation = {3, 3, 1},  cost = { }, },
        [24] = {0.80000001192093, 1.2000000476837, 82, 600, 8, 1, critChance = 7, levelRequirement = 74, statInterpolation = {3, 3, 1},  cost = { }, },
        [25] = {0.80000001192093, 1.2000000476837, 84, 600, 8, 1, critChance = 7, levelRequirement = 75, statInterpolation = {3, 3, 1},  cost = { }, },
        [26] = {0.80000001192093, 1.2000000476837, 86, 600, 8, 1, critChance = 7, levelRequirement = 76, statInterpolation = {3, 3, 1},  cost = { }, },
        [27] = {0.80000001192093, 1.2000000476837, 88, 600, 8, 1, critChance = 7, levelRequirement = 77, statInterpolation = {3, 3, 1},  cost = { }, },
        [28] = {0.80000001192093, 1.2000000476837, 90, 600, 8, 1, critChance = 7, levelRequirement = 78, statInterpolation = {3, 3, 1},  cost = { }, },
        [29] = {0.80000001192093, 1.2000000476837, 92, 600, 8, 1, critChance = 7, levelRequirement = 79, statInterpolation = {3, 3, 1},  cost = { }, },
        [30] = {0.80000001192093, 1.2000000476837, 94, 600, 8, 1, critChance = 7, levelRequirement = 80, statInterpolation = {3, 3, 1},  cost = { }, },
        [31] = {0.80000001192093, 1.2000000476837, 96, 600, 8, 1, critChance = 7, levelRequirement = 81, statInterpolation = {3, 3, 1},  cost = { }, },
        [32] = {0.80000001192093, 1.2000000476837, 98, 600, 8, 1, critChance = 7, levelRequirement = 82, statInterpolation = {3, 3, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ProphecyFirestormTriggered"] = {
    name = "Firestorm",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.Cascadable] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.9,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "base_fire_damage_to_deal_per_minute",
        "base_skill_effect_duration",
        "fire_storm_fireball_delay_ms",
        "base_chance_to_ignite_%",
        "spell_maximum_action_distance_+%",
        "firestorm_base_area_of_effect_+%",
        "firestorm_drop_burning_ground_duration_ms",
        "active_skill_base_area_of_effect_radius",
        "is_area_damage",
        "support_cast_on_mana_spent",
    },
    levels = {
        [1] = {0.40000000596046, 0.60000002384186, 1, 3000, 100, 25, 50, 56, 3000, 10, levelRequirement = 2, statInterpolation = {3, 3, 3},  cost = { }, },
        [2] = {0.40000000596046, 0.60000002384186, 1, 3000, 100, 25, 50, 56, 3000, 10, critChance = 5, levelRequirement = 32, statInterpolation = {3, 3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ProphecyFlameDash"] = {
    name = "Flame Dash",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Teleport to a location, damaging enemies and leaving a trail of burning ground. Shares a cooldown with other Blink skills.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
        [SkillType.Damage] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.Duration] = true,
        [SkillType.Totemable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Travel] = true,
        [SkillType.Blink] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.75,
    baseFlags = {
        spell = true,
        duration = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "base_fire_damage_to_deal_per_minute",
        "base_skill_effect_duration",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 4.3200001716614, 4000, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3, 3},  cost = { }, },
    },
}
Velocidade de Movimento aumentada em 30%
IdMonsterImplicitFastRun5
FamilyMovementVelocity
Domainsmonstro (3)
GenerationTypeunico (3)
Req. level1
Stats
  • base movement velocity +% Min: 30 Max: 30 Global
  • Craft Tagsspeed
    Ativa Magias Encaixadas quando você Gastar ao menos 100 de Mana em um
    Custo Direto para Usar ou Ativar uma Habilidade, com 0.1 segundo de Recarga
    IdCastOnManaSpentProphecy
    FamilyChanceToCastOnManaSpent
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • cast socketed spells on X mana spent Min: 100 Max: 100 Global
  • cast socketed spells on mana spent % chance Min: 100 Max: 100 Global
  • Craft Tagsskill caster gem
    drop additional rare items [3]
    IdProphecyAdditionalRareItemsBoss
    FamilyMonsterDropAdditionalRareItems
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • drop additional rare items Min: 3 Max: 3 Global
  • Edit

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