Lancier à dos de rhex
Humanoïde
Rhexback Spearman
Spectre | Y |
---|---|
Area | Le Désert vastiri, L'Oasis, Le Laboratoire éternel, Le Lac de Kalandra |
Tags | fast_movement, has_one_handed_melee, has_thrusting_one_hand_sword, human, humanoid, large_model, light_armour, maraketh, medium_height, melee, not_int, physical_affinity, puncturing_weapon, red_blood |
Packs |
Vie
225%
Armure
+50%
Évasion
+50%
Ailment Threshold
225%
Résistance
20 20 20 0
Damage
113%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 12
Attack Time
2.25 Second
Damage Spread
±20%
Expérience
150%
Model Size
100%
Type
MarakethRiderSpear
Metadata
MarakethRiderSpear
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
14,475
Armure
43,185
Évasion
7,109
Bouclier d'énergie
0
Damage
422
Dégâts des sorts
422
Précision
290
Attack Time
2.25
Expérience
15,383
Ailment Threshold
14,475
Chill
46
Shock
46
Brittle
259
Scorch
46
Sap
126
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 338–507
Chances de coup critique: 5%
Attack Time: 2.25 sec.
Frappez vos ennemis d'un coup puissant.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/Monster"
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/MarakethRider/MarakethRiderSpear"] = { name = "Rhexback Spearman", life = 2.25, fireResist = 20, coldResist = 20, lightningResist = 20, chaosResist = 0, damage = 1.13, damageSpread = 0.2, attackTime = 2.25, attackRange = 12, accuracy = 1, weaponType1 = "Thrusting One Hand Sword", skillList = { "Melee", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }