Rhys d'Abram
Mort-vivant
display monster mod nemesis test [0]
Rhys of Abram
SpectreN
AreaLe Rivage du crépuscule
TagsLanceur de sorts, flesh_armour, humanoid, is_unarmed, medium_height, melee, physical_affinity, red_blood, undead, very_slow_movement, zombie
Vie
400%
Ailment Threshold
400%
Résistance
0 85 0 0
Damage
240%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 8
Attack Time
1.995 Second
Damage Spread
±20%
Expérience
200%
Model Size
120%
Type
OriathanCitizenBoss
Metadata
OriathanCitizenZombieMale4Boss
Niveau
45
Vie
5,500
Armure
4,350
Évasion
1,979
Bouclier d'énergie
0
Damage
268
Dégâts des sorts
268
Précision
114
Attack Time
1.995
Expérience
8,830
Ailment Threshold
5,500
Chill
17
Shock
17
Brittle
98
Scorch
17
Sap
48
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 214–321
Chances de coup critique: 5%
Attack Time: 1.995 sec.
Frappez vos ennemis d'un coup puissant.
skill can fire arrows [1]
skill can fire wand projectiles [1]
OriathCivilianSoulExplosionBoss
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Temps d'incantation: 0.1 sec.
Compétence de mortier de monstre générique. Idem au Projectile de monstre, mais a un effet d'impact.
Inflige 229.7 à 344.5 Dégâts physiques
Tire 5 Projectiles supplémentaires
100% de chances de déclencher ce Sort en Mourant
active skill area of effect radius +% final [-25]
base is projectile [1]
is area damage [1]
projectile spread radius [30]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	basic_action = "Revive"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Render
{
     //turn_duration = 0.5
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/OriathanCitizen/OriathanCitizenZombieMale4Boss"] = {
    name = "Rhys of Abram",
    life = 4,
    fireResist = 0,
    coldResist = 85,
    lightningResist = 0,
    chaosResist = 0,
    damage = 2.4,
    damageSpread = 0.2,
    attackTime = 1.995,
    attackRange = 8,
    accuracy = 1,
    skillList = {
        "Melee",
        "OriathCivilianSoulExplosionBoss",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["OriathCivilianSoulExplosionBoss"] = {
    name = "OriathCivilianSoulExplosionBoss",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.1,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "cast_on_death_%",
        "projectile_spread_radius",
        "number_of_additional_projectiles",
        "active_skill_area_of_effect_radius_+%_final",
        "base_is_projectile",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 100, 30, 5, -25, levelRequirement = 45, statInterpolation = {3, 3},  cost = { }, },
    },
}
display monster mod nemesis test [0]
IdOriathanCitizenZombieMale4BossDaemon
FamilyDaemon
Domainsmonstre (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • display monster mod nemesis test Min: 0 Max: 0 Global
  • Rhys d'Abram
    Mort-vivant
    display monster mod nemesis test [0]
    Rhys of Abram
    SpectreN
    TagsLanceur de sorts, flesh_armour, humanoid, is_unarmed, melee, physical_affinity, red_blood, undead, very_slow_movement, zombie
    Vie
    400%
    Ailment Threshold
    400%
    Résistance
    0 85 0 0
    Damage
    240%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1.995 Second
    Damage Spread
    ±20%
    Expérience
    200%
    Model Size
    120%
    Type
    OriathanCitizenBoss
    Metadata
    OriathanCitizenZombieMale4BossStandalone
    Niveau
    68
    Vie
    25,733
    Armure
    28,790
    Évasion
    4,739
    Bouclier d'énergie
    0
    Damage
    897
    Dégâts des sorts
    897
    Précision
    290
    Attack Time
    1.995
    Expérience
    20,510
    Ailment Threshold
    25,733
    Chill
    81
    Shock
    81
    Brittle
    460
    Scorch
    81
    Sap
    225
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 717–1076
    Chances de coup critique: 5%
    Attack Time: 1.995 sec.
    Frappez vos ennemis d'un coup puissant.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    OriathCivilianSoulExplosionBoss
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Temps d'incantation: 0.1 sec.
    Compétence de mortier de monstre générique. Idem au Projectile de monstre, mais a un effet d'impact.
    Inflige 705.5 à 1058 Dégâts physiques
    Tire 5 Projectiles supplémentaires
    100% de chances de déclencher ce Sort en Mourant
    active skill area of effect radius +% final [-25]
    base is projectile [1]
    is area damage [1]
    projectile spread radius [30]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMonster"
    
    Actor
    {
    	basic_action = "Revive"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMonster"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/OriathanCitizen/OriathanCitizenZombieMale4BossStandalone"] = {
        name = "Rhys of Abram",
        life = 4,
        fireResist = 0,
        coldResist = 85,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2.4,
        damageSpread = 0.2,
        attackTime = 1.995,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "Melee",
            "OriathCivilianSoulExplosionBoss",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["OriathCivilianSoulExplosionBoss"] = {
        name = "OriathCivilianSoulExplosionBoss",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "cast_on_death_%",
            "projectile_spread_radius",
            "number_of_additional_projectiles",
            "active_skill_area_of_effect_radius_+%_final",
            "base_is_projectile",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 100, 30, 5, -25, levelRequirement = 45, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    display monster mod nemesis test [0]
    IdOriathanCitizenZombieMale4BossDaemon
    FamilyDaemon
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • display monster mod nemesis test Min: 0 Max: 0 Global