Totem à shrapnel
Humanoïde
monster no drops or experience [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Shrapnel Totem
Spectre | N |
---|---|
Tags | fire_affinity, human, humanoid, immobile, is_unarmed, not_dex, not_int, puncturing_weapon, wood_armour |
Vie
600%
Armure
+50%
Ailment Threshold
600%
Résistance
50 50 50 30
Damage
100%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 30
Attack Time
1.995 Second
Damage Spread
±20%
Expérience
100%
Model Size
100%
Type
HeistBossTwinsTotems
Metadata
VicTotem
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
38,600
Armure
43,185
Évasion
4,739
Bouclier d'énergie
0
Damage
374
Dégâts des sorts
374
Précision
290
Attack Time
1.995
Expérience
10,255
Ailment Threshold
38,600
Chill
122
Shock
122
Brittle
691
Scorch
122
Sap
337
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
HeistTwinsTotemProjectileFire
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 299–448
Chances de coup critique: 5%
Attack Time: 1.995 sec.
50% des Dégâts physiques sont Convertis en Dégâts de feu
base is projectile [1]
cast time overrides attack duration [1]
monster projectile variation [135]
projectile uses contact position [1]
use scaled contact offset [1]
base is projectile [1]
cast time overrides attack duration [1]
monster projectile variation [135]
projectile uses contact position [1]
use scaled contact offset [1]
HeistTwinsTotemConeFire
Triggerable, Attack
Base Damage: 299–448
Chances de coup critique: 5%
Attack Time: 1.995 sec.
50% des Dégâts physiques sont Convertis en Dégâts de feu
is area damage [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Totems/MonsterTotem"
Object Type Codes
version 2 extends "Metadata/Monsters/Totems/MonsterTotem" Life { on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/twins/ballistas/ballista_override_fire.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueHeist/Boss/VicTotem"] = { name = "Shrapnel Totem", life = 6, fireResist = 50, coldResist = 50, lightningResist = 50, chaosResist = 30, damage = 1, damageSpread = 0.2, attackTime = 1.995, attackRange = 30, accuracy = 1, skillList = { "HeistTwinsTotemProjectileFire", "HeistTwinsTotemConeFire", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["HeistTwinsTotemProjectileFire"] = { name = "HeistTwinsTotemProjectileFire", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_fire", "monster_projectile_variation", "base_is_projectile", "use_scaled_contact_offset", "projectile_uses_contact_position", "cast_time_overrides_attack_duration", }, levels = { [1] = {50, 135, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HeistTwinsTotemConeFire"] = { name = "HeistTwinsTotemConeFire", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", }, levels = { [1] = {50, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Id | CannotBeAugmented |
---|---|
Family | Nothing |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Totem à shrapnel
Humanoïde
monster no drops or experience [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Shrapnel Totem
Spectre | N |
---|---|
Tags | cold_affinity, human, humanoid, immobile, is_unarmed, not_dex, not_int, puncturing_weapon, wood_armour |
Vie
600%
Armure
+50%
Ailment Threshold
600%
Résistance
50 50 50 30
Damage
100%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 30
Attack Time
1.995 Second
Damage Spread
±20%
Expérience
100%
Model Size
100%
Type
HeistBossTwinsTotems
Metadata
VinnyTotem
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
38,600
Armure
43,185
Évasion
4,739
Bouclier d'énergie
0
Damage
374
Dégâts des sorts
374
Précision
290
Attack Time
1.995
Expérience
10,255
Ailment Threshold
38,600
Chill
122
Shock
122
Brittle
691
Scorch
122
Sap
337
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
HeistTwinsTotemProjectileIce
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 299–448
Chances de coup critique: 5%
Attack Time: 1.995 sec.
50% des Dégâts physiques sont Convertis en Dégâts de froid
base is projectile [1]
cast time overrides attack duration [1]
monster projectile variation [136]
projectile uses contact position [1]
use scaled contact offset [1]
base is projectile [1]
cast time overrides attack duration [1]
monster projectile variation [136]
projectile uses contact position [1]
use scaled contact offset [1]
HeistTwinsTotemConeIce
Triggerable, Attack
Base Damage: 299–448
Chances de coup critique: 5%
Attack Time: 1.995 sec.
50% des Dégâts physiques sont Convertis en Dégâts de froid
is area damage [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Totems/MonsterTotem"
Object Type Codes
version 2 extends "Metadata/Monsters/Totems/MonsterTotem" Life { on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/twins/ballistas/ballista_override_cold.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueHeist/Boss/VinnyTotem"] = { name = "Shrapnel Totem", life = 6, fireResist = 50, coldResist = 50, lightningResist = 50, chaosResist = 30, damage = 1, damageSpread = 0.2, attackTime = 1.995, attackRange = 30, accuracy = 1, skillList = { "HeistTwinsTotemProjectileIce", "HeistTwinsTotemConeIce", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["HeistTwinsTotemProjectileIce"] = { name = "HeistTwinsTotemProjectileIce", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_cold", "monster_projectile_variation", "base_is_projectile", "use_scaled_contact_offset", "projectile_uses_contact_position", "cast_time_overrides_attack_duration", }, levels = { [1] = {50, 136, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HeistTwinsTotemConeIce"] = { name = "HeistTwinsTotemConeIce", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_cold", "is_area_damage", }, levels = { [1] = {50, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Id | CannotBeAugmented |
---|---|
Family | Nothing |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.