Schrapnell-Totem
Humanoid
monster no drops or experience [1]
Shrapnel Totem
SpectreN
Tagsfire_affinity, human, humanoid, immobile, is_unarmed, not_dex, not_int, puncturing_weapon, wood_armour
Leben
600%
Rüstung
+50%
Ailment Threshold
600%
Widerstand
50 50 50 30
Damage
100%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 30
Attack Time
1.995 Second
Damage Spread
±20%
Erfahrung
100%
Model Size
100%
Type
HeistBossTwinsTotems
Metadata
VicTotem
Stufe
68
Leben
38,600
Rüstung
43,185
Ausweichen
4,739
Energieschild
0
Damage
374
Zauberschaden
374
Genauigkeit
290
Attack Time
1.995
Erfahrung
10,255
Ailment Threshold
38,600
Chill
122
Shock
122
Brittle
691
Scorch
122
Sap
337
HeistTwinsTotemProjectileFire
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 299–448
Kritische Trefferchance: 5%
Attack Time: 1.995 Sek.
50% des physischen Schadens werden in Feuerschaden umgewandelt
base is projectile [1]
cast time overrides attack duration [1]
monster projectile variation [135]
projectile uses contact position [1]
use scaled contact offset [1]
HeistTwinsTotemConeFire
Triggerable, Attack
Base Damage: 299–448
Kritische Trefferchance: 5%
Attack Time: 1.995 Sek.
50% des physischen Schadens werden in Feuerschaden umgewandelt
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Totems/MonsterTotem"

Object Type Codes

version 2
extends "Metadata/Monsters/Totems/MonsterTotem"

Life
{
	on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/twins/ballistas/ballista_override_fire.epk );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueHeist/Boss/VicTotem"] = {
    name = "Shrapnel Totem",
    life = 6,
    fireResist = 50,
    coldResist = 50,
    lightningResist = 50,
    chaosResist = 30,
    damage = 1,
    damageSpread = 0.2,
    attackTime = 1.995,
    attackRange = 30,
    accuracy = 1,
    skillList = {
        "HeistTwinsTotemProjectileFire",
        "HeistTwinsTotemConeFire",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistTwinsTotemProjectileFire"] = {
    name = "HeistTwinsTotemProjectileFire",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_fire",
        "monster_projectile_variation",
        "base_is_projectile",
        "use_scaled_contact_offset",
        "projectile_uses_contact_position",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {50, 135, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistTwinsTotemConeFire"] = {
    name = "HeistTwinsTotemConeFire",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
    },
    levels = {
        [1] = {50, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
monster no drops or experience [1]
IdMonsterNoDropsOrExperience
FamilyMonsterNoDropsOrExperience
DomainsMonster (3)
GenerationTypeeinzigartig (3)
Req. level1
Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • Schrapnell-Totem
    Humanoid
    monster no drops or experience [1]
    Shrapnel Totem
    SpectreN
    Tagscold_affinity, human, humanoid, immobile, is_unarmed, not_dex, not_int, puncturing_weapon, wood_armour
    Leben
    600%
    Rüstung
    +50%
    Ailment Threshold
    600%
    Widerstand
    50 50 50 30
    Damage
    100%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritischen Treffer
    +130%
    Attack Distance
    6 ~ 30
    Attack Time
    1.995 Second
    Damage Spread
    ±20%
    Erfahrung
    100%
    Model Size
    100%
    Type
    HeistBossTwinsTotems
    Metadata
    VinnyTotem
    Stufe
    68
    Leben
    38,600
    Rüstung
    43,185
    Ausweichen
    4,739
    Energieschild
    0
    Damage
    374
    Zauberschaden
    374
    Genauigkeit
    290
    Attack Time
    1.995
    Erfahrung
    10,255
    Ailment Threshold
    38,600
    Chill
    122
    Shock
    122
    Brittle
    691
    Scorch
    122
    Sap
    337
    HeistTwinsTotemProjectileIce
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 299–448
    Kritische Trefferchance: 5%
    Attack Time: 1.995 Sek.
    50% des physischen Schadens werden in Kälteschaden umgewandelt
    base is projectile [1]
    cast time overrides attack duration [1]
    monster projectile variation [136]
    projectile uses contact position [1]
    use scaled contact offset [1]
    HeistTwinsTotemConeIce
    Triggerable, Attack
    Base Damage: 299–448
    Kritische Trefferchance: 5%
    Attack Time: 1.995 Sek.
    50% des physischen Schadens werden in Kälteschaden umgewandelt
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Totems/MonsterTotem"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Totems/MonsterTotem"
    
    Life
    {
    	on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/twins/ballistas/ballista_override_cold.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueHeist/Boss/VinnyTotem"] = {
        name = "Shrapnel Totem",
        life = 6,
        fireResist = 50,
        coldResist = 50,
        lightningResist = 50,
        chaosResist = 30,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.995,
        attackRange = 30,
        accuracy = 1,
        skillList = {
            "HeistTwinsTotemProjectileIce",
            "HeistTwinsTotemConeIce",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeistTwinsTotemProjectileIce"] = {
        name = "HeistTwinsTotemProjectileIce",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_cold",
            "monster_projectile_variation",
            "base_is_projectile",
            "use_scaled_contact_offset",
            "projectile_uses_contact_position",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {50, 136, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeistTwinsTotemConeIce"] = {
        name = "HeistTwinsTotemConeIce",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_cold",
            "is_area_damage",
        },
        levels = {
            [1] = {50, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • Edit

    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.