Tótem de metralla
Humanoide
monster no drops or experience [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Shrapnel Totem
Spectre | N |
---|---|
Tags | fire_affinity, human, humanoid, immobile, is_unarmed, not_dex, not_int, puncturing_weapon, wood_armour |
Vida
600%
Armadura
+50%
Ailment Threshold
600%
Resistencia
50 50 50 30
Damage
100%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 30
Attack Time
1.995 Second
Damage Spread
±20%
Experiencia
100%
Model Size
100%
Type
HeistBossTwinsTotems
Metadata
VicTotem
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
38,600
Armadura
43,185
Evasión
4,739
Escudo de energía
0
Damage
374
Daño de hechizos
374
Precisión
290
Attack Time
1.995
Experiencia
10,255
Ailment Threshold
38,600
Chill
122
Shock
122
Brittle
691
Scorch
122
Sap
337
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
HeistTwinsTotemProjectileFire
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 299–448
Probabilidad de golpe crítico: 5%
Attack Time: 1.995 seg
El 50% del daño físico se convierte en daño de fuego
base is projectile [1]
cast time overrides attack duration [1]
monster projectile variation [135]
projectile uses contact position [1]
use scaled contact offset [1]
base is projectile [1]
cast time overrides attack duration [1]
monster projectile variation [135]
projectile uses contact position [1]
use scaled contact offset [1]
HeistTwinsTotemConeFire
Triggerable, Attack
Base Damage: 299–448
Probabilidad de golpe crítico: 5%
Attack Time: 1.995 seg
El 50% del daño físico se convierte en daño de fuego
is area damage [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Totems/MonsterTotem"
Object Type Codes
version 2 extends "Metadata/Monsters/Totems/MonsterTotem" Life { on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/twins/ballistas/ballista_override_fire.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueHeist/Boss/VicTotem"] = { name = "Shrapnel Totem", life = 6, fireResist = 50, coldResist = 50, lightningResist = 50, chaosResist = 30, damage = 1, damageSpread = 0.2, attackTime = 1.995, attackRange = 30, accuracy = 1, skillList = { "HeistTwinsTotemProjectileFire", "HeistTwinsTotemConeFire", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["HeistTwinsTotemProjectileFire"] = { name = "HeistTwinsTotemProjectileFire", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_fire", "monster_projectile_variation", "base_is_projectile", "use_scaled_contact_offset", "projectile_uses_contact_position", "cast_time_overrides_attack_duration", }, levels = { [1] = {50, 135, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HeistTwinsTotemConeFire"] = { name = "HeistTwinsTotemConeFire", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", }, levels = { [1] = {50, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Id | CannotBeAugmented |
---|---|
Family | Nothing |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Tótem de metralla
Humanoide
monster no drops or experience [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Shrapnel Totem
Spectre | N |
---|---|
Tags | cold_affinity, human, humanoid, immobile, is_unarmed, not_dex, not_int, puncturing_weapon, wood_armour |
Vida
600%
Armadura
+50%
Ailment Threshold
600%
Resistencia
50 50 50 30
Damage
100%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 30
Attack Time
1.995 Second
Damage Spread
±20%
Experiencia
100%
Model Size
100%
Type
HeistBossTwinsTotems
Metadata
VinnyTotem
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
38,600
Armadura
43,185
Evasión
4,739
Escudo de energía
0
Damage
374
Daño de hechizos
374
Precisión
290
Attack Time
1.995
Experiencia
10,255
Ailment Threshold
38,600
Chill
122
Shock
122
Brittle
691
Scorch
122
Sap
337
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
HeistTwinsTotemProjectileIce
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 299–448
Probabilidad de golpe crítico: 5%
Attack Time: 1.995 seg
El 50% del daño físico se convierte en daño de hielo
base is projectile [1]
cast time overrides attack duration [1]
monster projectile variation [136]
projectile uses contact position [1]
use scaled contact offset [1]
base is projectile [1]
cast time overrides attack duration [1]
monster projectile variation [136]
projectile uses contact position [1]
use scaled contact offset [1]
HeistTwinsTotemConeIce
Triggerable, Attack
Base Damage: 299–448
Probabilidad de golpe crítico: 5%
Attack Time: 1.995 seg
El 50% del daño físico se convierte en daño de hielo
is area damage [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Totems/MonsterTotem"
Object Type Codes
version 2 extends "Metadata/Monsters/Totems/MonsterTotem" Life { on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/twins/ballistas/ballista_override_cold.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueHeist/Boss/VinnyTotem"] = { name = "Shrapnel Totem", life = 6, fireResist = 50, coldResist = 50, lightningResist = 50, chaosResist = 30, damage = 1, damageSpread = 0.2, attackTime = 1.995, attackRange = 30, accuracy = 1, skillList = { "HeistTwinsTotemProjectileIce", "HeistTwinsTotemConeIce", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["HeistTwinsTotemProjectileIce"] = { name = "HeistTwinsTotemProjectileIce", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_cold", "monster_projectile_variation", "base_is_projectile", "use_scaled_contact_offset", "projectile_uses_contact_position", "cast_time_overrides_attack_duration", }, levels = { [1] = {50, 136, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HeistTwinsTotemConeIce"] = { name = "HeistTwinsTotemConeIce", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_cold", "is_area_damage", }, levels = { [1] = {50, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Id | CannotBeAugmented |
---|---|
Family | Nothing |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.