Cellule de tempête
Fabrication
Stormcell
SpectreN
TagsLanceur de sorts, construct, immobile, is_unarmed, large_model, lightning_affinity, mud_blood, no_pantheon_mod, not_dex, not_int, small_height, stone_armour
Vie
200%
Armure
+100%
Ailment Threshold
200%
Résistance
0 0 0 0
Damage
100%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±0%
Expérience
100%
Model Size
100%
Type
MonsterTotem
Metadata
LaboratoryScientistPulseTotem
Niveau
68
Vie
12,867
Armure
57,580
Évasion
4,739
Bouclier d'énergie
0
Damage
374
Dégâts des sorts
374
Précision
290
Attack Time
1.5
Expérience
10,255
Ailment Threshold
12,867
Chill
41
Shock
41
Brittle
230
Scorch
41
Sap
112
ScientistTotemPulse
Spell, Triggerable
Temps d'incantation: 0.6 sec.
Inflige 775.8 à 1164 Dégâts de foudre
active skill area of effect radius +% final [-40]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Totems/TotemBase"

Transitionable
{
}

Animated
{
   animated_object = "Metadata/Monsters/LeagueBetrayal/BetrayalScientistPulseTotem.ao"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Totems/TotemBase"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueBetrayal/LaboratoryScientistPulseTotem"] = {
    name = "Stormcell",
    life = 2,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "ScientistTotemPulse",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["ScientistTotemPulse"] = {
    name = "ScientistTotemPulse",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.6,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, -40, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
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