Célula de Tormenta
Constructo
Stormcell
SpectreN
TagsLanzador de hechizos, construct, immobile, is_unarmed, large_model, lightning_affinity, mud_blood, no_pantheon_mod, not_dex, not_int, small_height, stone_armour
Vida
200%
Armadura
+100%
Ailment Threshold
200%
Resistencia
0 0 0 0
Damage
100%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±0%
Experiencia
100%
Model Size
100%
Type
MonsterTotem
Metadata
LaboratoryScientistPulseTotem
Nivel
68
Vida
12,867
Armadura
57,580
Evasión
4,739
Escudo de energía
0
Damage
374
Daño de hechizos
374
Precisión
290
Attack Time
1.5
Experiencia
10,255
Ailment Threshold
12,867
Chill
41
Shock
41
Brittle
230
Scorch
41
Sap
112
ScientistTotemPulse
Spell, Triggerable
Tiempo de lanzamiento: 0.6 seg
Inflige de 775.8 a 1164 de daño de rayo
active skill area of effect radius +% final [-40]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Totems/TotemBase"

Transitionable
{
}

Animated
{
   animated_object = "Metadata/Monsters/LeagueBetrayal/BetrayalScientistPulseTotem.ao"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Totems/TotemBase"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueBetrayal/LaboratoryScientistPulseTotem"] = {
    name = "Stormcell",
    life = 2,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "ScientistTotemPulse",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["ScientistTotemPulse"] = {
    name = "ScientistTotemPulse",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.6,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, -40, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
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