Le Prince Brisé
Démon
25% de Réduction de la Vitesse de déplacement
100% d'Augmentation de l'Expérience octroyée par les Monstres
15000% d'Augmentation de la Rareté des Objets cédés
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
stance movement speed +% final [112]
50% d'Augmentation de la Vitesse de déplacement
The Broken Prince
SpectreN
AreaPyramide vaal, Carte
Tagscleaving_weapon, demon, flesh_armour, has_one_hand_sword, has_one_handed_melee, medium_height, non_unique_map_boss, physical_affinity, red_blood, very_slow_movement
Vie
270%
Ailment Threshold
270%
Résistance
40 40 40 25
Damage
230%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±20%
Expérience
200%
Model Size
100%
Type
DemonModularMapBoss
Metadata
DemonModularMapBoss1
Niveau
71
Vie
558,123
Armure
36,473
Évasion
5,260
Bouclier d'énergie
0
Damage
1,172
Dégâts des sorts
1,749
Précision
326
Attack Time
1.005
Expérience
120,439
Ailment Threshold
318,130
Chill
1,006
Shock
1,006
Brittle
5,691
Scorch
1,006
Sap
2,779
MonsterSmokeMine
Spell, Area, Duration, Movement, RemoteMined, AreaSpell, Travel, HasReservation, Blink, Cooldown
Mine fumigène
Temps d'incantation: 0.5 sec.
Temps de recharge: 3 sec.
Jette une mine qui vous téléporte jusqu'à elle lorsque vous l'activez. La mine recouvre votre point de départ et d'arrivée d'un nuage de fumée aveuglant les ennemis. Elle vous donne également un bonus temporaire de vitesse de déplacement. Mine fumigène et les autres Aptitudes de Transfert ont un temps de recharge en commun.
La Durée de base est de 3 secondes
L'Effet bénéfique octroie 20% d'Augmentation de Vitesse de déplacement
active skill area of effect radius +% final [-45]
MonsterReaveDemonBoss
Attack, Area, Multistrikeable, Melee
Ravage
Base Damage: 1860–2791
Chances de coup critique: 5%
Attack Time: 1.5 sec.
Une attaque qui cible une zone face à vous. Chaque Ravage qui touche un ennemi accroît la zone d'effet. Cette zone est perdue progressivement après une courte période sans toucher quoi que ce soit. Fonctionne uniquement avec les dagues, griffes ou épées à une main.
Les Aptitudes modifiées ont 25% de Perte de Dégâts d'Attaque
Cette Attaque se Répète 2 fois de plus
12% d'Augmentation des Dégâts physiques
120% Davantage de Vitesse d'attaque de mêlée
30% Davantage de Zone d'effet pour chaque Palier
active skill area of effect radius +% final [59]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]

Object Type

version 2
extends "Metadata/Monsters/Demonmodular/Demon"

Transitionable
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Demonmodular/Demon"

Render
{
	has_light = false
}

Transitionable
{
	create_untransitioned = "PlayAnimation( emerge ); PauseAnimation(); DisableRendering(); RemoveCollidability();"
	create_transitioned = "EnableTargetable(); EnableRendering();"
	on_transition = "EnableTargetable(); EnableRendering(); MakeCollidable();"
}

Targetable
{
	targetable = false
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/DemonModular/DemonModularMapBoss1"] = {
    name = "The Broken Prince",
    life = 2.7,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 2.3,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "MonsterReaveDemonBoss",
        "MonsterSmokeMine",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterReaveDemonBoss"] = {
    name = "Reave",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Attacks an area in front of you. Each Reave that hits an enemy grants stages, which you will begin to lose after a short period without hitting anything. Only works with Daggers, Claws, and One-Handed Swords.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "reave_area_of_effect_+%_final_per_stage",
        "physical_damage_+%",
        "base_melee_attack_repeat_count",
        "support_multiple_attacks_melee_attack_speed_+%_final",
        "support_multiple_attack_damage_+%_final",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {30, 12, 2, 120, -25, -30, 59, levelRequirement = 4, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterSmokeMine"] = {
    name = "Smoke Mine",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Throws a mine that will teleport you to it when detonated. It covers both your escape and arrival with a cloud of smoke that blinds enemies, and gives you a temporary buff to movement speed. Shares a cooldown with other Blink skills.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Movement] = true,
        [SkillType.RemoteMined] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Travel] = true,
        [SkillType.HasReservation] = true,
        [SkillType.Blink] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "buff_skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "base_movement_velocity_+%",
        "active_skill_area_of_effect_radius_+%_final",
    },
    levels = {
        [1] = {3000, 20, -45, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
25% de Réduction de la Vitesse de déplacement
IdMonsterImplicitAuraSlow1
FamilyMonsterAura
Domainsmonstre (3)
GenerationTypeUnique (3)
Req. level4 (Effective: 3)
Stats
  • base movement velocity +% Min: -25 Max: -25 Global
  • Craft Tagsspeed
    Aura de Ralentissement
    Rayon: 40
    Ralentit ses Ennemis
    L'Effet bénéfique octroie 25% de Réduction de Vitesse de déplacement
    Slow Aura
    100% d'Augmentation de l'Expérience octroyée par les Monstres
    15000% d'Augmentation de la Rareté des Objets cédés
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • IdNothing
    FamilyNothing
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    stance movement speed +% final [112]
    IdStanceBanditRun
    FamilyStance
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 112 Max: 112 Global
  • Craft Tagsspeed
    50% d'Augmentation de la Vitesse de déplacement
    IdMonsterImplicitFastRun1
    FamilyMovementVelocity
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • base movement velocity +% Min: 50 Max: 50 Global
  • Craft Tagsspeed
    Le Prince Brisé
    Démon
    25% de Réduction de la Vitesse de déplacement
    100% d'Augmentation de l'Expérience octroyée par les Monstres
    15000% d'Augmentation de la Rareté des Objets cédés
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    stance movement speed +% final [112]
    50% d'Augmentation de la Vitesse de déplacement
    The Broken Prince
    SpectreN
    Tagscleaving_weapon, demon, flesh_armour, has_one_hand_sword, has_one_handed_melee, medium_height, physical_affinity, red_blood, standalone_map_boss, very_slow_movement
    Vie
    270%
    Ailment Threshold
    270%
    Résistance
    40 40 40 25
    Damage
    230%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Expérience
    200%
    Model Size
    100%
    Type
    DemonModularMapBoss
    Metadata
    DemonModularMapBoss1Standalone
    Niveau
    68
    Vie
    376,235
    Armure
    28,790
    Évasion
    4,739
    Bouclier d'énergie
    0
    Damage
    979
    Dégâts des sorts
    1,461
    Précision
    290
    Attack Time
    1.005
    Expérience
    112,805
    Ailment Threshold
    237,028
    Chill
    749
    Shock
    749
    Brittle
    4,240
    Scorch
    749
    Sap
    2,071
    MonsterSmokeMine
    Spell, Area, Duration, Movement, RemoteMined, AreaSpell, Travel, HasReservation, Blink, Cooldown
    Mine fumigène
    Temps d'incantation: 0.5 sec.
    Temps de recharge: 3 sec.
    Jette une mine qui vous téléporte jusqu'à elle lorsque vous l'activez. La mine recouvre votre point de départ et d'arrivée d'un nuage de fumée aveuglant les ennemis. Elle vous donne également un bonus temporaire de vitesse de déplacement. Mine fumigène et les autres Aptitudes de Transfert ont un temps de recharge en commun.
    La Durée de base est de 3 secondes
    L'Effet bénéfique octroie 20% d'Augmentation de Vitesse de déplacement
    active skill area of effect radius +% final [-45]
    MonsterReaveDemonBoss
    Attack, Area, Multistrikeable, Melee
    Ravage
    Base Damage: 1554–2331
    Chances de coup critique: 5%
    Attack Time: 1.5 sec.
    Une attaque qui cible une zone face à vous. Chaque Ravage qui touche un ennemi accroît la zone d'effet. Cette zone est perdue progressivement après une courte période sans toucher quoi que ce soit. Fonctionne uniquement avec les dagues, griffes ou épées à une main.
    Les Aptitudes modifiées ont 25% de Perte de Dégâts d'Attaque
    Cette Attaque se Répète 2 fois de plus
    12% d'Augmentation des Dégâts physiques
    120% Davantage de Vitesse d'attaque de mêlée
    30% Davantage de Zone d'effet pour chaque Palier
    active skill area of effect radius +% final [59]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-30]

    Object Type

    version 2
    extends "Metadata/Monsters/Demonmodular/Demon"
    extends "Metadata/Monsters/StandaloneMapBoss"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Demonmodular/Demon"
    extends "Metadata/Monsters/StandaloneMapBoss"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/DemonModular/DemonModularMapBoss1Standalone"] = {
        name = "The Broken Prince",
        life = 2.7,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 2.3,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "MonsterReaveDemonBoss",
            "MonsterSmokeMine",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterReaveDemonBoss"] = {
        name = "Reave",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Attacks an area in front of you. Each Reave that hits an enemy grants stages, which you will begin to lose after a short period without hitting anything. Only works with Daggers, Claws, and One-Handed Swords.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "reave_area_of_effect_+%_final_per_stage",
            "physical_damage_+%",
            "base_melee_attack_repeat_count",
            "support_multiple_attacks_melee_attack_speed_+%_final",
            "support_multiple_attack_damage_+%_final",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {30, 12, 2, 120, -25, -30, 59, levelRequirement = 4, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterSmokeMine"] = {
        name = "Smoke Mine",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Throws a mine that will teleport you to it when detonated. It covers both your escape and arrival with a cloud of smoke that blinds enemies, and gives you a temporary buff to movement speed. Shares a cooldown with other Blink skills.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Movement] = true,
            [SkillType.RemoteMined] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Travel] = true,
            [SkillType.HasReservation] = true,
            [SkillType.Blink] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "buff_skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "base_movement_velocity_+%",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {3000, 20, -45, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    25% de Réduction de la Vitesse de déplacement
    IdMonsterImplicitAuraSlow1
    FamilyMonsterAura
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level4 (Effective: 3)
    Stats
  • base movement velocity +% Min: -25 Max: -25 Global
  • Craft Tagsspeed
    Aura de Ralentissement
    Rayon: 40
    Ralentit ses Ennemis
    L'Effet bénéfique octroie 25% de Réduction de Vitesse de déplacement
    Slow Aura
    100% d'Augmentation de l'Expérience octroyée par les Monstres
    15000% d'Augmentation de la Rareté des Objets cédés
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • IdNothing
    FamilyNothing
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    stance movement speed +% final [112]
    IdStanceBanditRun
    FamilyStance
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 112 Max: 112 Global
  • Craft Tagsspeed
    50% d'Augmentation de la Vitesse de déplacement
    IdMonsterImplicitFastRun1
    FamilyMovementVelocity
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • base movement velocity +% Min: 50 Max: 50 Global
  • Craft Tagsspeed
    Le Prince Brisé
    Démon
    25% de Réduction de la Vitesse de déplacement
    100% d'Augmentation de l'Expérience octroyée par les Monstres
    15000% d'Augmentation de la Rareté des Objets cédés
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    stance movement speed +% final [112]
    50% d'Augmentation de la Vitesse de déplacement
    The Broken Prince
    SpectreN
    Tagscleaving_weapon, demon, elder_map_boss, flesh_armour, is_unarmed, medium_height, non_attacking, red_blood, very_slow_movement
    Vie
    270%
    Ailment Threshold
    270%
    Résistance
    40 40 40 25
    Damage
    230%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Expérience
    200%
    Model Size
    100%
    Type
    DemonModularMapBoss
    Metadata
    DemonModularMapBoss1Elder

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	corpse_usable = false
    }
    
    Stats
    {
    	base_cannot_be_damaged = 1
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    	is_hidden_monster = 1
    	immune_to_curses = 1
    	immune_to_auras_from_other_entities = 1
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    BaseEvents
    {
    	on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target_instant.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/DemonModular/DemonModularMapBoss1Elder"] = {
        name = "The Broken Prince",
        life = 2.7,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 2.3,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
        },
        modList = {
        },
    }
    
    25% de Réduction de la Vitesse de déplacement
    IdMonsterImplicitAuraSlow1
    FamilyMonsterAura
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level4 (Effective: 3)
    Stats
  • base movement velocity +% Min: -25 Max: -25 Global
  • Craft Tagsspeed
    Aura de Ralentissement
    Rayon: 40
    Ralentit ses Ennemis
    L'Effet bénéfique octroie 25% de Réduction de Vitesse de déplacement
    Slow Aura
    100% d'Augmentation de l'Expérience octroyée par les Monstres
    15000% d'Augmentation de la Rareté des Objets cédés
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • IdNothing
    FamilyNothing
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    stance movement speed +% final [112]
    IdStanceBanditRun
    FamilyStance
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 112 Max: 112 Global
  • Craft Tagsspeed
    50% d'Augmentation de la Vitesse de déplacement
    IdMonsterImplicitFastRun1
    FamilyMovementVelocity
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • base movement velocity +% Min: 50 Max: 50 Global
  • Craft Tagsspeed
    Edit

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