El príncipe roto
Demonio
Área: Mapa de Pirámide vaal
Velocidad de movimiento reducida un 25%
Los monstruos otorgan la experiencia aumentada un 100%
La rareza de los objetos arrojados está aumentada un 15000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
stance movement speed +% final [112]
Velocidad de movimiento aumentada un 50%
Los monstruos otorgan la experiencia aumentada un 100%
La rareza de los objetos arrojados está aumentada un 15000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
stance movement speed +% final [112]
Velocidad de movimiento aumentada un 50%
The Broken Prince
Spectre | N |
---|---|
Area | Mapa de Pirámide vaal |
Tags | cleaving_weapon, demon, flesh_armour, has_one_hand_sword, has_one_handed_melee, medium_height, non_unique_map_boss, physical_affinity, red_blood, very_slow_movement |
Vida
270%
Ailment Threshold
270%
Resistencia
40 40 40 25
Damage
230%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±20%
Experiencia
200%
Model Size
100%
Type
DemonModularMapBoss
Metadata
DemonModularMapBoss1
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
71
Vida
558,123
Armadura
36,473
Evasión
5,260
Escudo de energía
0
Damage
1,172
Daño de hechizos
1,749
Precisión
326
Attack Time
1.005
Experiencia
120,439
Ailment Threshold
318,130
Chill
1,006
Shock
1,006
Brittle
5,691
Scorch
1,006
Sap
2,779
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MonsterSmokeMine
Spell, Area, Duration, Movement, RemoteMined, AreaSpell, Travel, HasReservation, Blink, Cooldown
Mina de humo
Tiempo de lanzamiento: 0.5 seg
Tiempo de recarga: 3 seg
Lanza una mina que te transportará a ella cuando sea detonada. Cubre tanto tu huida como tu llegada con una nube de humo que ciega a los enemigos, y te otorga una bonificación temporal de velocidad de movimiento. Comparte su tiempo de recarga con otras habilidades de Traslación.
La duración base es de 3 segundos
La bonificación otorga velocidad de movimiento aumentada un 20%
active skill area of effect radius +% final [-45]
La bonificación otorga velocidad de movimiento aumentada un 20%
active skill area of effect radius +% final [-45]
MonsterReaveDemonBoss
Attack, Area, Multistrikeable, Melee
Desgarro
Base Damage: 1860–2791
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
Ataca un área pequeña delante de ti. Cada desgarro que golpee a un enemigo otorga fases, que comenzarás a perder después de un corto período de tiempo sin golpear nada. Solo funciona con dagas, garras y espadas a una mano.
Las habilidades asistidas infligen un 25% menos de daño de ataques
Este ataque se repite 2 veces adicionales
Daño físico aumentado un 12%
120% más Velocidad de Ataque Cuerpo a Cuerpo
30% más Área de Efecto por cada fase
active skill area of effect radius +% final [59]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]
Este ataque se repite 2 veces adicionales
Daño físico aumentado un 12%
120% más Velocidad de Ataque Cuerpo a Cuerpo
30% más Área de Efecto por cada fase
active skill area of effect radius +% final [59]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]
Object Type
version 2 extends "Metadata/Monsters/Demonmodular/Demon" Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Demonmodular/Demon" Render { has_light = false } Transitionable { create_untransitioned = "PlayAnimation( emerge ); PauseAnimation(); DisableRendering(); RemoveCollidability();" create_transitioned = "EnableTargetable(); EnableRendering();" on_transition = "EnableTargetable(); EnableRendering(); MakeCollidable();" } Targetable { targetable = false }
-- src\Data\Spectres.lua minions["Metadata/Monsters/DemonModular/DemonModularMapBoss1"] = { name = "The Broken Prince", life = 2.7, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2.3, damageSpread = 0.2, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { "MonsterReaveDemonBoss", "MonsterSmokeMine", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MonsterReaveDemonBoss"] = { name = "Reave", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Attacks an area in front of you. Each Reave that hits an enemy grants stages, which you will begin to lose after a short period without hitting anything. Only works with Daggers, Claws, and One-Handed Swords.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "reave_area_of_effect_+%_final_per_stage", "physical_damage_+%", "base_melee_attack_repeat_count", "support_multiple_attacks_melee_attack_speed_+%_final", "support_multiple_attack_damage_+%_final", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {30, 12, 2, 120, -25, -30, 59, levelRequirement = 4, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterSmokeMine"] = { name = "Smoke Mine", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Throws a mine that will teleport you to it when detonated. It covers both your escape and arrival with a cloud of smoke that blinds enemies, and gives you a temporary buff to movement speed. Shares a cooldown with other Blink skills.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Movement] = true, [SkillType.RemoteMined] = true, [SkillType.AreaSpell] = true, [SkillType.Travel] = true, [SkillType.HasReservation] = true, [SkillType.Blink] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "buff_skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "base_movement_velocity_+%", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {3000, 20, -45, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
Velocidad de movimiento reducida un 25%
Id | MonsterImplicitAuraSlow1 |
---|---|
Family | MonsterAura |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 4 (Effective: 3) |
Stats | |
Craft Tags | speed |
Aura de lentitud
Radio: 40
Los enemigos están ralentizados
La bonificación otorga velocidad de movimiento reducida un 25%
Slow Aura
Los monstruos otorgan la experiencia aumentada un 100%
La rareza de los objetos arrojados está aumentada un 15000%
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Id | Nothing |
---|---|
Family | Nothing |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
stance movement speed +% final [112]
Id | StanceBanditRun |
---|---|
Family | Stance |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
Velocidad de movimiento aumentada un 50%
Id | MonsterImplicitFastRun1 |
---|---|
Family | MovementVelocity |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
El príncipe roto
Demonio
Velocidad de movimiento reducida un 25%
Los monstruos otorgan la experiencia aumentada un 100%
La rareza de los objetos arrojados está aumentada un 15000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
stance movement speed +% final [112]
Velocidad de movimiento aumentada un 50%
Los monstruos otorgan la experiencia aumentada un 100%
La rareza de los objetos arrojados está aumentada un 15000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
stance movement speed +% final [112]
Velocidad de movimiento aumentada un 50%
The Broken Prince
Spectre | N |
---|---|
Tags | cleaving_weapon, demon, flesh_armour, has_one_hand_sword, has_one_handed_melee, medium_height, physical_affinity, red_blood, standalone_map_boss, very_slow_movement |
Vida
270%
Ailment Threshold
270%
Resistencia
40 40 40 25
Damage
230%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±20%
Experiencia
200%
Model Size
100%
Type
DemonModularMapBoss
Metadata
DemonModularMapBoss1Standalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
376,235
Armadura
28,790
Evasión
4,739
Escudo de energía
0
Damage
979
Daño de hechizos
1,461
Precisión
290
Attack Time
1.005
Experiencia
112,805
Ailment Threshold
237,028
Chill
749
Shock
749
Brittle
4,240
Scorch
749
Sap
2,071
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MonsterSmokeMine
Spell, Area, Duration, Movement, RemoteMined, AreaSpell, Travel, HasReservation, Blink, Cooldown
Mina de humo
Tiempo de lanzamiento: 0.5 seg
Tiempo de recarga: 3 seg
Lanza una mina que te transportará a ella cuando sea detonada. Cubre tanto tu huida como tu llegada con una nube de humo que ciega a los enemigos, y te otorga una bonificación temporal de velocidad de movimiento. Comparte su tiempo de recarga con otras habilidades de Traslación.
La duración base es de 3 segundos
La bonificación otorga velocidad de movimiento aumentada un 20%
active skill area of effect radius +% final [-45]
La bonificación otorga velocidad de movimiento aumentada un 20%
active skill area of effect radius +% final [-45]
MonsterReaveDemonBoss
Attack, Area, Multistrikeable, Melee
Desgarro
Base Damage: 1554–2331
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
Ataca un área pequeña delante de ti. Cada desgarro que golpee a un enemigo otorga fases, que comenzarás a perder después de un corto período de tiempo sin golpear nada. Solo funciona con dagas, garras y espadas a una mano.
Las habilidades asistidas infligen un 25% menos de daño de ataques
Este ataque se repite 2 veces adicionales
Daño físico aumentado un 12%
120% más Velocidad de Ataque Cuerpo a Cuerpo
30% más Área de Efecto por cada fase
active skill area of effect radius +% final [59]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]
Este ataque se repite 2 veces adicionales
Daño físico aumentado un 12%
120% más Velocidad de Ataque Cuerpo a Cuerpo
30% más Área de Efecto por cada fase
active skill area of effect radius +% final [59]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]
Object Type
version 2 extends "Metadata/Monsters/Demonmodular/Demon" extends "Metadata/Monsters/StandaloneMapBoss"
Object Type Codes
version 2 extends "Metadata/Monsters/Demonmodular/Demon" extends "Metadata/Monsters/StandaloneMapBoss"
-- src\Data\Spectres.lua minions["Metadata/Monsters/DemonModular/DemonModularMapBoss1Standalone"] = { name = "The Broken Prince", life = 2.7, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2.3, damageSpread = 0.2, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { "MonsterReaveDemonBoss", "MonsterSmokeMine", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MonsterReaveDemonBoss"] = { name = "Reave", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Attacks an area in front of you. Each Reave that hits an enemy grants stages, which you will begin to lose after a short period without hitting anything. Only works with Daggers, Claws, and One-Handed Swords.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "reave_area_of_effect_+%_final_per_stage", "physical_damage_+%", "base_melee_attack_repeat_count", "support_multiple_attacks_melee_attack_speed_+%_final", "support_multiple_attack_damage_+%_final", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {30, 12, 2, 120, -25, -30, 59, levelRequirement = 4, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterSmokeMine"] = { name = "Smoke Mine", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Throws a mine that will teleport you to it when detonated. It covers both your escape and arrival with a cloud of smoke that blinds enemies, and gives you a temporary buff to movement speed. Shares a cooldown with other Blink skills.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Movement] = true, [SkillType.RemoteMined] = true, [SkillType.AreaSpell] = true, [SkillType.Travel] = true, [SkillType.HasReservation] = true, [SkillType.Blink] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "buff_skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "base_movement_velocity_+%", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {3000, 20, -45, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
Velocidad de movimiento reducida un 25%
Id | MonsterImplicitAuraSlow1 |
---|---|
Family | MonsterAura |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 4 (Effective: 3) |
Stats | |
Craft Tags | speed |
Aura de lentitud
Radio: 40
Los enemigos están ralentizados
La bonificación otorga velocidad de movimiento reducida un 25%
Slow Aura
Los monstruos otorgan la experiencia aumentada un 100%
La rareza de los objetos arrojados está aumentada un 15000%
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Id | Nothing |
---|---|
Family | Nothing |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
stance movement speed +% final [112]
Id | StanceBanditRun |
---|---|
Family | Stance |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
Velocidad de movimiento aumentada un 50%
Id | MonsterImplicitFastRun1 |
---|---|
Family | MovementVelocity |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
El príncipe roto
Demonio
Velocidad de movimiento reducida un 25%
Los monstruos otorgan la experiencia aumentada un 100%
La rareza de los objetos arrojados está aumentada un 15000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
stance movement speed +% final [112]
Velocidad de movimiento aumentada un 50%
Los monstruos otorgan la experiencia aumentada un 100%
La rareza de los objetos arrojados está aumentada un 15000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
stance movement speed +% final [112]
Velocidad de movimiento aumentada un 50%
The Broken Prince
Spectre | N |
---|---|
Tags | cleaving_weapon, demon, elder_map_boss, flesh_armour, is_unarmed, medium_height, non_attacking, red_blood, very_slow_movement |
Vida
270%
Ailment Threshold
270%
Resistencia
40 40 40 25
Damage
230%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±20%
Experiencia
200%
Model Size
100%
Type
DemonModularMapBoss
Metadata
DemonModularMapBoss1Elder
Object Type
version 2 extends "Metadata/Monsters/Monster" Life { corpse_usable = false } Stats { base_cannot_be_damaged = 1 base_cannot_be_stunned = 1 cannot_be_knocked_back = 1 is_hidden_monster = 1 immune_to_curses = 1 immune_to_auras_from_other_entities = 1 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" BaseEvents { on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target_instant.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/DemonModular/DemonModularMapBoss1Elder"] = { name = "The Broken Prince", life = 2.7, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2.3, damageSpread = 0.2, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { }, modList = { }, }
Velocidad de movimiento reducida un 25%
Id | MonsterImplicitAuraSlow1 |
---|---|
Family | MonsterAura |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 4 (Effective: 3) |
Stats | |
Craft Tags | speed |
Aura de lentitud
Radio: 40
Los enemigos están ralentizados
La bonificación otorga velocidad de movimiento reducida un 25%
Slow Aura
Los monstruos otorgan la experiencia aumentada un 100%
La rareza de los objetos arrojados está aumentada un 15000%
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Id | Nothing |
---|---|
Family | Nothing |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
stance movement speed +% final [112]
Id | StanceBanditRun |
---|---|
Family | Stance |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
Velocidad de movimiento aumentada un 50%
Id | MonsterImplicitFastRun1 |
---|---|
Family | MovementVelocity |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.