DeepwaterCursedTreasureMirageVillageShippingSanctumArchnemesisExpeditionDetonatorUltimatumAltarRitualRuneHeistSumgglersCacheHarvestPortalAfflictionInitiatorBlightCoreLegionInitiatorBetrayalSymbolCatarinaDelveMineralVeinIncursionCraftingBenchBestiaryRareMonsterAbyssBreachEssenceStrongboxShrine
Le Dieu trompeur
Humanoïde
IconEnemyResistanceFireStrong IconEnemyResistanceColdStrong IconEnemyResistanceLightningStrong IconEnemyResistanceChaos
monster dropped item rarity +% [15000]
monster slain experience +% [100]
La Vitesse d'action ne peut être modifiée en deça de 50% de sa valeur de base
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
dropped items have zana influence [1]
monster dropped item quantity +% final for influenced monster [-50]
no drop conversion to gold [1]
no drop culling from rarity [1]
Vous ne pouvez pas être Repoussé(e)
The Deceitful God
Spectre
AreaThéâtre des Mensonges
TagsLanceur de sorts, extra_large_height, fire_affinity, ghost_armour, humanoid, is_unarmed, large_model, lightning_affinity, medium_movement, melee, not_dex, physical_affinity, ranged, standalone_map_boss
Vie
1120%
Energy Shield From Life
66%
Armure
+66%
Ailment Threshold
320%
Résistance
IconEnemyResistanceFireStrong50% IconEnemyResistanceColdStrong50% IconEnemyResistanceLightningStrong50% IconEnemyResistanceChaos30%
Damage
200%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 10
Attack Time
1.995 Second
Damage Spread
±20%
Expérience
200%
Model Size
100%
Type
FragmentOfBenevolence
Metadata
FragmentOfBenevolence
Niveau
80
Vie
15,748,486
Armure
121,912
Score d'Évasion
7,124
Bouclier d'énergie
94,522
Damage
1,727
Dégâts des sorts
2,577
Précision
924
Attack Time
1.33665
Expérience
139,832
Minion Life
3,079,003
Minion Energy Shield
18,480
Minion Damage
1,441
Ailment Threshold
2,159,792
Chill
6,829
Shock
6,829
Brittle
38,637
Scorch
6,829
Sap
18,868
Phys Convert Ele
300%
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 2742—4113
Chances de coup critique: 5%
Attack Time: 1.995 sec.
Frappez vos ennemis d'un coup puissant.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack
AvariusSuperProjectileBenevolence
Attack, RangedAttack, Projectile, ProjectileSpeed, ProjectilesNotFromUser
Base Damage: 2742—4113
Chances de coup critique: 5%
Attack Time: 1.995 sec.
Temps de recharge: 20 sec.
Inflige 1378 à 2067 Dégâts physiques
80% des Dégâts physiques sont Convertis en Dégâts de feu
Les Projectiles Transpercent toutes les cibles
action attack or cast time uses animation length [1]
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-70]
spell maximum action distance +% [1000]
thrown shield num additional projectiles [4]
FragmentOfBenevolenceGreaterDelayedBlast
Spell, Damage, Area, AreaSpell
Chances de coup critique: 5%
Temps d'incantation: 1.5 sec.
Temps de recharge: 10 sec.
Inflige 3786 à 5679 Dégâts physiques
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [75]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
spell maximum action distance +% [100]
voll slam damage +% final at centre [25]
FragmentOfBenevolenceDelayedBlast
Spell, Damage, Area, AreaSpell, Triggerable
Chances de coup critique: 5%
Temps d'incantation: 1.5 sec.
Inflige 3725 à 5588 Dégâts physiques
active skill area of effect radius +% final [110]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
spell maximum action distance +% [100]
voll slam damage +% final at centre [25]
FragmentOfBenevolenceLesserDelayedBlast
Spell, Damage, Area, AreaSpell, Triggerable
Chances de coup critique: 5%
Temps d'incantation: 1.5 sec.
Inflige 3664 à 5496 Dégâts physiques
active skill area of effect radius +% final [150]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
spell maximum action distance +% [100]
voll slam damage +% final at centre [25]
TCFragmentOfBenevolenceDivineCharge
Attack, Melee, MeleeSingleTarget, Movement, Travel
Charge à table
Base Damage: 2742—4113
Chances de coup critique: 5%
Dégâts d'Attaque: 37.5%
Attack Time: 1.995 sec.
Temps de recharge: 20 sec.
Une charge qui percute un ennemi avec le bouclier du personnage. L'ennemi est également repoussé et étourdi. Les ennemis sur votre chemin sont projetés sur le côté. Les dégâts et l'étourdissement sont proportionnels à la distance parcourue.
Repousse les Ennemis au Toucher
100% d'Augmentation de la Distance de Repoussement
action attack or cast time uses animation length [1]
base knockback speed +% [100]
ignores proximity shield [1]
is area damage [1]
iconshieldcharge
FragmentOfBenevolencePietyCorruptedBallLightning
Spell, Triggerable
Chances de coup critique: 5%
Temps d'incantation: 1 sec.
Inflige 552.9 à 829.3 Dégâts physiques
Vous ne pouvez pas Étourdir les Ennemis au Toucher
La Durée de base est de 12.5 secondes
60% des Dégâts physiques sont Convertis en Dégâts de foudre
50% de Perte de Zone d'effet
base is projectile [1]
is area damage [1]
FragmentOfBenevolenceOffsetProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable
Chances de coup critique: 5%
Temps d'incantation: 1.2 sec.
Inflige 31.05 à 46.58 Dégâts de feu
Tire 1 Projectiles supplémentaires
action attack or cast time uses animation length [1]
base deal no damage [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
distribute projectiles over contact points [1]
monster projectile variation [264]
projectile speed variation +% [30]
projectile spread radius [10]
projectile uses contact position [1]
use scaled contact offset [1]
FragmentOfBenevolenceOffsetProjectileForward
Attack, RangedAttack, Projectile, ProjectileSpeed, ProjectilesNotFromUser
Base Damage: 2742—4113
Chances de coup critique: 5%
Attack Time: 1.995 sec.
Inflige 31.05 à 46.58 Dégâts de feu
Tire 1 Projectiles supplémentaires
action attack or cast time uses animation length [1]
base deal no damage [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
distribute projectiles over contact points [1]
monster projectile variation [264]
projectile speed variation +% [30]
projectile spread radius [10]
projectile uses contact position [1]
use scaled contact offset [1]
FragmentOfBenevolenceOffsetProjectileRight
Attack, RangedAttack, Projectile, ProjectileSpeed, ProjectilesNotFromUser
Base Damage: 2742—4113
Chances de coup critique: 5%
Attack Time: 1.995 sec.
Inflige 31.05 à 46.58 Dégâts de feu
Tire 1 Projectiles supplémentaires
action attack or cast time uses animation length [1]
base deal no damage [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
distribute projectiles over contact points [1]
monster projectile variation [264]
projectile speed variation +% [30]
projectile spread radius [10]
projectile uses contact position [1]
use scaled contact offset [1]
FragmentOfBenevolenceDivineCall
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, AreaSpell
Chances de coup critique: 5%
Temps d'incantation: 1.2 sec.
Temps de recharge: 10 sec.
Inflige 1360 à 2040 Dégâts physiques
80% des Dégâts physiques sont Convertis en Dégâts de feu
La Durée de base est de 2 secondes
Un impact toutes les 0.1 secondes
Le Rayon de base est de 0.8 mètres
action attack or cast time uses animation length [1]
firestorm avoid unwalkable terrain [1]
firestorm base area of effect +% [20]
is area damage [1]
FragmentOfBenevolenceDivineBeam
Spell, Area, Fire, Channel, AreaSpell
Temps d'incantation: 1 sec.
Temps de recharge: 15 sec.
10% d'Augmentation des Dégâts de feu subis
Inflige 4947.7 Dégâts de feu de base par seconde
La Durée de base est de 5 secondes
La Durée secondaire de base est de 0.75 secondes
150% d'Augmentation de la longueur du Rayon
fire beam prioritise players for targeting [1]
monster penalty against minions damage +% final vs player minions [-70]
GSFragmentOfBenevolenceKillZone
Spell, Triggerable
Chances de coup critique: 5%
Temps d'incantation: 1 sec.
Inflige 1964 à 2946 Dégâts physiques
80% des Dégâts physiques sont Convertis en Dégâts de feu
action attack or cast time uses animation length [1]
is area damage [1]
FragmentOfIgnoranceProjImpact
Spell, Triggerable
Chances de coup critique: 5%
Temps d'incantation: 1 sec.
Inflige 457.6 à 686.3 Dégâts physiques
base is projectile [1]
is area damage [1]

Object Type

 
-- src\Data\Spectres.lua
minions["Metadata/Monsters/AtlasMemory/FragmentOfBenevolence"] = {
    fireResist = 50,
    coldResist = 50,
    lightningResist = 50,
    chaosResist = 30,
    name = "The Deceitful God",
    life = 11.2,
    energyShield = 0.66,
    damage = 2,
    damageSpread = 0.2,
    attackTime = 1.995,
    attackRange = 10,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeedUnique",
        "AvariusSuperProjectileBenevolence",
        "GSFragmentOfBenevolenceKillZone",
        "FragmentOfBenevolenceLesserDelayedBlast",
        "FragmentOfBenevolenceDelayedBlast",
        "TCFragmentOfBenevolenceDivineCharge",
        "FragmentOfBenevolencePietyCorruptedBallLightning",
        "FragmentOfBenevolenceOffsetProjectile",
        "FragmentOfBenevolenceOffsetProjectileForward",
        "FragmentOfBenevolenceOffsetProjectileRight",
        "FragmentOfBenevolenceDivineCall",
        "FragmentOfBenevolenceGreaterDelayedBlast",
        "FragmentOfIgnoranceProjImpact",
        "FragmentOfBenevolenceDivineBeam",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AvariusSuperProjectileBenevolence"] = {
    name = "AvariusSuperProjectileBenevolence",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectileSpeed] = true,
        [SkillType.ProjectilesNotFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 5,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "thrown_shield_num_additional_projectiles",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "spell_maximum_action_distance_+%",
        "base_physical_damage_%_to_convert_to_fire",
        "base_is_projectile",
        "always_pierce",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 4, -70, 1000, 80, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSFragmentOfBenevolenceKillZone"] = {
    name = "GSFragmentOfBenevolenceKillZone",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "base_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 80, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["FragmentOfBenevolenceLesserDelayedBlast"] = {
    name = "FragmentOfBenevolenceLesserDelayedBlast",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "spell_maximum_action_distance_+%",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "active_skill_area_of_effect_radius_+%_final",
        "voll_slam_damage_+%_final_at_centre",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 100, -50, 150, 25, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["FragmentOfBenevolenceDelayedBlast"] = {
    name = "FragmentOfBenevolenceDelayedBlast",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "spell_maximum_action_distance_+%",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "active_skill_area_of_effect_radius_+%_final",
        "voll_slam_damage_+%_final_at_centre",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 100, -50, 110, 25, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TCFragmentOfBenevolenceDivineCharge"] = {
    name = "Table Charge",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Movement] = true,
        [SkillType.Travel] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.3,
    baseFlags = {
        attack = true,
        melee = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "knockback_distance_+%",
        "base_knockback_speed_+%",
        "ignores_proximity_shield",
        "is_area_damage",
        "global_knockback",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {100, 100, critChance = 5, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["FragmentOfBenevolencePietyCorruptedBallLightning"] = {
    name = "FragmentOfBenevolencePietyCorruptedBallLightning",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "base_skill_effect_duration",
        "active_skill_area_of_effect_+%_final",
        "base_physical_damage_%_to_convert_to_lightning",
        "is_area_damage",
        "base_is_projectile",
        "cannot_stun",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 12500, -50, 60, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["FragmentOfBenevolenceOffsetProjectile"] = {
    name = "FragmentOfBenevolenceOffsetProjectile",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.2,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "projectile_speed_variation_+%",
        "projectile_spread_radius",
        "monster_projectile_variation",
        "number_of_additional_projectiles",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "action_attack_or_cast_time_uses_animation_length",
        "check_for_targets_between_initiator_and_projectile_source",
        "base_deal_no_damage",
        "distribute_projectiles_over_contact_points",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 30, 10, 264, 1, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["FragmentOfBenevolenceOffsetProjectileForward"] = {
    name = "FragmentOfBenevolenceOffsetProjectileForward",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectileSpeed] = true,
        [SkillType.ProjectilesNotFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.2,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "projectile_speed_variation_+%",
        "projectile_spread_radius",
        "monster_projectile_variation",
        "number_of_additional_projectiles",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "action_attack_or_cast_time_uses_animation_length",
        "check_for_targets_between_initiator_and_projectile_source",
        "base_deal_no_damage",
        "distribute_projectiles_over_contact_points",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 30, 10, 264, 1, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["FragmentOfBenevolenceOffsetProjectileRight"] = {
    name = "FragmentOfBenevolenceOffsetProjectileRight",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectileSpeed] = true,
        [SkillType.ProjectilesNotFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.2,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "projectile_speed_variation_+%",
        "projectile_spread_radius",
        "monster_projectile_variation",
        "number_of_additional_projectiles",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "action_attack_or_cast_time_uses_animation_length",
        "check_for_targets_between_initiator_and_projectile_source",
        "base_deal_no_damage",
        "distribute_projectiles_over_contact_points",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 30, 10, 264, 1, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["FragmentOfBenevolenceDivineCall"] = {
    name = "FragmentOfBenevolenceDivineCall",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.2,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "base_skill_effect_duration",
        "fire_storm_fireball_delay_ms",
        "firestorm_base_area_of_effect_+%",
        "active_skill_base_area_of_effect_radius",
        "base_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
        "firestorm_avoid_unwalkable_terrain",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 2000, 100, 20, 8, 80, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["FragmentOfBenevolenceGreaterDelayedBlast"] = {
    name = "FragmentOfBenevolenceGreaterDelayedBlast",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "spell_maximum_action_distance_+%",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "active_skill_area_of_effect_radius_+%_final",
        "voll_slam_damage_+%_final_at_centre",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 100, -50, 75, 25, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["FragmentOfIgnoranceProjImpact"] = {
    name = "FragmentOfIgnoranceProjImpact",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "is_area_damage",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["FragmentOfBenevolenceDivineBeam"] = {
    name = "FragmentOfBenevolenceDivineBeam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Fire] = true,
        [SkillType.Channel] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_fire_damage_to_deal_per_minute",
        "fire_damage_taken_+%",
        "base_skill_effect_duration",
        "base_secondary_skill_effect_duration",
        "fire_beam_length_+%",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "fire_beam_prioritise_players_for_targeting",
    },
    levels = {
        [1] = {1.75, 10, 5000, 750, 150, -70, levelRequirement = 0, statInterpolation = {3},  cost = { }, },
    },
}
monster dropped item rarity +% [15000]
monster slain experience +% [100]
FamilyMonsterMapBoss
Domainsmonstre (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • monster slain experience +% 100 — 100 Global
  • monster dropped item rarity +% 15000 — 15000 Global
  • La Vitesse d'action ne peut être modifiée en deça de 50% de sa valeur de base
    FamilyCannotBeSlowedBelowValue
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value -50 — -50 Global
  • Craft TagsVitesse
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be stunned while stunned 1 — 1 Global — Valeur fixe
  • cannot be stunned for ms after stun finished 4000 — 4000 Global
  • dropped items have zana influence [1]
    monster dropped item quantity +% final for influenced monster [-50]
    no drop conversion to gold [1]
    no drop culling from rarity [1]
    FamilyMonsterDroppedItemsInfluence
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • no drop conversion to gold 1 — 1 Global
  • no drop culling from rarity 1 — 1 Global
  • dropped items have zana influence 1 — 1 Global
  • monster dropped item quantity +% final for influenced monster -50 — -50 Global
  • Vous ne pouvez pas être Repoussé(e)
    FamilyImmuneToKnockback
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be knocked back 1 — 1 Global — Valeur fixe
  • Le Dieu trompeur
    Humanoïde
    IconEnemyResistanceFireStrong IconEnemyResistanceColdStrong IconEnemyResistanceLightningStrong IconEnemyResistanceChaos
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    La Vitesse d'action ne peut être modifiée en deça de 50% de sa valeur de base
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    dropped items have zana influence [1]
    monster dropped item quantity +% final for influenced monster [-50]
    no drop conversion to gold [1]
    no drop culling from rarity [1]
    Vous ne pouvez pas être Repoussé(e)
    The Deceitful God
    Spectre
    TagsLanceur de sorts, extra_large_height, fire_affinity, ghost_armour, humanoid, is_unarmed, large_model, lightning_affinity, medium_movement, melee, not_dex, physical_affinity, ranged, standalone_map_boss
    Vie
    1120%
    Energy Shield From Life
    66%
    Armure
    +66%
    Ailment Threshold
    320%
    Résistance
    IconEnemyResistanceFireStrong50% IconEnemyResistanceColdStrong50% IconEnemyResistanceLightningStrong50% IconEnemyResistanceChaos30%
    Damage
    200%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 10
    Attack Time
    1.995 Second
    Damage Spread
    ±20%
    Expérience
    200%
    Model Size
    100%
    Type
    FragmentOfBenevolence
    Metadata
    FragmentOfBenevolenceSTANDALONE_
    Niveau
    68
    Vie
    1,560,679
    Armure
    47,791
    Score d'Évasion
    4,739
    Bouclier d'énergie
    45,291
    Damage
    851
    Dégâts des sorts
    1,270
    Précision
    580
    Attack Time
    1.33665
    Expérience
    112,805
    Minion Life
    338,525
    Minion Energy Shield
    9,824
    Minion Damage
    680
    Ailment Threshold
    280,922
    Chill
    888
    Shock
    888
    Brittle
    5,025
    Scorch
    888
    Sap
    2,454
    Phys Convert Ele
    240%
    MeleeAtAnimationSpeedUnique
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 1351—2027
    Chances de coup critique: 5%
    Attack Time: 1.995 sec.
    Frappez vos ennemis d'un coup puissant.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    AvariusSuperProjectileBenevolence
    Attack, RangedAttack, Projectile, ProjectileSpeed, ProjectilesNotFromUser
    Base Damage: 1351—2027
    Chances de coup critique: 5%
    Attack Time: 1.995 sec.
    Temps de recharge: 20 sec.
    Inflige 664.6 à 996.9 Dégâts physiques
    80% des Dégâts physiques sont Convertis en Dégâts de feu
    Les Projectiles Transpercent toutes les cibles
    action attack or cast time uses animation length [1]
    base is projectile [1]
    monster penalty against minions damage +% final vs player minions [-70]
    spell maximum action distance +% [1000]
    thrown shield num additional projectiles [4]
    FragmentOfBenevolenceGreaterDelayedBlast
    Spell, Damage, Area, AreaSpell
    Chances de coup critique: 5%
    Temps d'incantation: 1.5 sec.
    Temps de recharge: 10 sec.
    Inflige 1827 à 2740 Dégâts physiques
    action attack or cast time uses animation length [1]
    active skill area of effect radius +% final [75]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-50]
    spell maximum action distance +% [100]
    voll slam damage +% final at centre [25]
    FragmentOfBenevolenceDelayedBlast
    Spell, Damage, Area, AreaSpell, Triggerable
    Chances de coup critique: 5%
    Temps d'incantation: 1.5 sec.
    Inflige 1797 à 2696 Dégâts physiques
    active skill area of effect radius +% final [110]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-50]
    spell maximum action distance +% [100]
    voll slam damage +% final at centre [25]
    FragmentOfBenevolenceLesserDelayedBlast
    Spell, Damage, Area, AreaSpell, Triggerable
    Chances de coup critique: 5%
    Temps d'incantation: 1.5 sec.
    Inflige 1768 à 2651 Dégâts physiques
    active skill area of effect radius +% final [150]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-50]
    spell maximum action distance +% [100]
    voll slam damage +% final at centre [25]
    TCFragmentOfBenevolenceDivineCharge
    Attack, Melee, MeleeSingleTarget, Movement, Travel
    Charge à table
    Base Damage: 1351—2027
    Chances de coup critique: 5%
    Dégâts d'Attaque: 37.5%
    Attack Time: 1.995 sec.
    Temps de recharge: 20 sec.
    Une charge qui percute un ennemi avec le bouclier du personnage. L'ennemi est également repoussé et étourdi. Les ennemis sur votre chemin sont projetés sur le côté. Les dégâts et l'étourdissement sont proportionnels à la distance parcourue.
    Repousse les Ennemis au Toucher
    100% d'Augmentation de la Distance de Repoussement
    action attack or cast time uses animation length [1]
    base knockback speed +% [100]
    ignores proximity shield [1]
    is area damage [1]
    iconshieldcharge
    FragmentOfBenevolencePietyCorruptedBallLightning
    Spell, Triggerable
    Chances de coup critique: 5%
    Temps d'incantation: 1 sec.
    Inflige 282.4 à 423.7 Dégâts physiques
    Vous ne pouvez pas Étourdir les Ennemis au Toucher
    La Durée de base est de 12.5 secondes
    60% des Dégâts physiques sont Convertis en Dégâts de foudre
    50% de Perte de Zone d'effet
    base is projectile [1]
    is area damage [1]
    FragmentOfBenevolenceOffsetProjectile
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Chances de coup critique: 5%
    Temps d'incantation: 1.2 sec.
    Inflige 26.9 à 40.35 Dégâts de feu
    Tire 1 Projectiles supplémentaires
    action attack or cast time uses animation length [1]
    base deal no damage [1]
    base is projectile [1]
    check for targets between initiator and projectile source [1]
    distribute projectiles over contact points [1]
    monster projectile variation [264]
    projectile speed variation +% [30]
    projectile spread radius [10]
    projectile uses contact position [1]
    use scaled contact offset [1]
    FragmentOfBenevolenceOffsetProjectileForward
    Attack, RangedAttack, Projectile, ProjectileSpeed, ProjectilesNotFromUser
    Base Damage: 1351—2027
    Chances de coup critique: 5%
    Attack Time: 1.995 sec.
    Inflige 26.9 à 40.35 Dégâts de feu
    Tire 1 Projectiles supplémentaires
    action attack or cast time uses animation length [1]
    base deal no damage [1]
    base is projectile [1]
    check for targets between initiator and projectile source [1]
    distribute projectiles over contact points [1]
    monster projectile variation [264]
    projectile speed variation +% [30]
    projectile spread radius [10]
    projectile uses contact position [1]
    use scaled contact offset [1]
    FragmentOfBenevolenceOffsetProjectileRight
    Attack, RangedAttack, Projectile, ProjectileSpeed, ProjectilesNotFromUser
    Base Damage: 1351—2027
    Chances de coup critique: 5%
    Attack Time: 1.995 sec.
    Inflige 26.9 à 40.35 Dégâts de feu
    Tire 1 Projectiles supplémentaires
    action attack or cast time uses animation length [1]
    base deal no damage [1]
    base is projectile [1]
    check for targets between initiator and projectile source [1]
    distribute projectiles over contact points [1]
    monster projectile variation [264]
    projectile speed variation +% [30]
    projectile spread radius [10]
    projectile uses contact position [1]
    use scaled contact offset [1]
    FragmentOfBenevolenceDivineCall
    Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, AreaSpell
    Chances de coup critique: 5%
    Temps d'incantation: 1.2 sec.
    Temps de recharge: 10 sec.
    Inflige 675 à 1012 Dégâts physiques
    80% des Dégâts physiques sont Convertis en Dégâts de feu
    La Durée de base est de 2 secondes
    Un impact toutes les 0.1 secondes
    Le Rayon de base est de 0.8 mètres
    action attack or cast time uses animation length [1]
    firestorm avoid unwalkable terrain [1]
    firestorm base area of effect +% [20]
    is area damage [1]
    FragmentOfBenevolenceDivineBeam
    Spell, Area, Fire, Channel, AreaSpell
    Temps d'incantation: 1 sec.
    Temps de recharge: 15 sec.
    10% d'Augmentation des Dégâts de feu subis
    Inflige 2386.9 Dégâts de feu de base par seconde
    La Durée de base est de 5 secondes
    La Durée secondaire de base est de 0.75 secondes
    150% d'Augmentation de la longueur du Rayon
    fire beam prioritise players for targeting [1]
    monster penalty against minions damage +% final vs player minions [-70]
    GSFragmentOfBenevolenceKillZone
    Spell, Triggerable
    Chances de coup critique: 5%
    Temps d'incantation: 1 sec.
    Inflige 947.4 à 1421 Dégâts physiques
    80% des Dégâts physiques sont Convertis en Dégâts de feu
    action attack or cast time uses animation length [1]
    is area damage [1]
    FragmentOfIgnoranceProjImpact
    Spell, Triggerable
    Chances de coup critique: 5%
    Temps d'incantation: 1 sec.
    Inflige 240.6 à 360.8 Dégâts physiques
    base is projectile [1]
    is area damage [1]

    Object Type

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/AtlasMemory/FragmentOfBenevolenceSTANDALONE_"] = {
        fireResist = 50,
        coldResist = 50,
        lightningResist = 50,
        chaosResist = 30,
        name = "The Deceitful God",
        life = 11.2,
        energyShield = 0.66,
        damage = 2,
        damageSpread = 0.2,
        attackTime = 1.995,
        attackRange = 10,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedUnique",
            "AvariusSuperProjectileBenevolence",
            "GSFragmentOfBenevolenceKillZone",
            "FragmentOfBenevolenceLesserDelayedBlast",
            "FragmentOfBenevolenceDelayedBlast",
            "TCFragmentOfBenevolenceDivineCharge",
            "FragmentOfBenevolencePietyCorruptedBallLightning",
            "FragmentOfBenevolenceOffsetProjectile",
            "FragmentOfBenevolenceOffsetProjectileForward",
            "FragmentOfBenevolenceOffsetProjectileRight",
            "FragmentOfBenevolenceDivineCall",
            "FragmentOfBenevolenceGreaterDelayedBlast",
            "FragmentOfIgnoranceProjImpact",
            "FragmentOfBenevolenceDivineBeam",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedUnique"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AvariusSuperProjectileBenevolence"] = {
        name = "AvariusSuperProjectileBenevolence",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectileSpeed] = true,
            [SkillType.ProjectilesNotFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 5,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "thrown_shield_num_additional_projectiles",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "spell_maximum_action_distance_+%",
            "base_physical_damage_%_to_convert_to_fire",
            "base_is_projectile",
            "always_pierce",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 4, -70, 1000, 80, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSFragmentOfBenevolenceKillZone"] = {
        name = "GSFragmentOfBenevolenceKillZone",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "base_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 80, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["FragmentOfBenevolenceLesserDelayedBlast"] = {
        name = "FragmentOfBenevolenceLesserDelayedBlast",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "spell_maximum_action_distance_+%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_area_of_effect_radius_+%_final",
            "voll_slam_damage_+%_final_at_centre",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 100, -50, 150, 25, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["FragmentOfBenevolenceDelayedBlast"] = {
        name = "FragmentOfBenevolenceDelayedBlast",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "spell_maximum_action_distance_+%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_area_of_effect_radius_+%_final",
            "voll_slam_damage_+%_final_at_centre",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 100, -50, 110, 25, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TCFragmentOfBenevolenceDivineCharge"] = {
        name = "Table Charge",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.3,
        baseFlags = {
            attack = true,
            melee = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "knockback_distance_+%",
            "base_knockback_speed_+%",
            "ignores_proximity_shield",
            "is_area_damage",
            "global_knockback",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {100, 100, critChance = 5, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["FragmentOfBenevolencePietyCorruptedBallLightning"] = {
        name = "FragmentOfBenevolencePietyCorruptedBallLightning",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "base_skill_effect_duration",
            "active_skill_area_of_effect_+%_final",
            "base_physical_damage_%_to_convert_to_lightning",
            "is_area_damage",
            "base_is_projectile",
            "cannot_stun",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 12500, -50, 60, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["FragmentOfBenevolenceOffsetProjectile"] = {
        name = "FragmentOfBenevolenceOffsetProjectile",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.2,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "projectile_speed_variation_+%",
            "projectile_spread_radius",
            "monster_projectile_variation",
            "number_of_additional_projectiles",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "action_attack_or_cast_time_uses_animation_length",
            "check_for_targets_between_initiator_and_projectile_source",
            "base_deal_no_damage",
            "distribute_projectiles_over_contact_points",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 30, 10, 264, 1, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["FragmentOfBenevolenceOffsetProjectileForward"] = {
        name = "FragmentOfBenevolenceOffsetProjectileForward",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectileSpeed] = true,
            [SkillType.ProjectilesNotFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.2,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "projectile_speed_variation_+%",
            "projectile_spread_radius",
            "monster_projectile_variation",
            "number_of_additional_projectiles",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "action_attack_or_cast_time_uses_animation_length",
            "check_for_targets_between_initiator_and_projectile_source",
            "base_deal_no_damage",
            "distribute_projectiles_over_contact_points",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 30, 10, 264, 1, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["FragmentOfBenevolenceOffsetProjectileRight"] = {
        name = "FragmentOfBenevolenceOffsetProjectileRight",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectileSpeed] = true,
            [SkillType.ProjectilesNotFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.2,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "projectile_speed_variation_+%",
            "projectile_spread_radius",
            "monster_projectile_variation",
            "number_of_additional_projectiles",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "action_attack_or_cast_time_uses_animation_length",
            "check_for_targets_between_initiator_and_projectile_source",
            "base_deal_no_damage",
            "distribute_projectiles_over_contact_points",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 30, 10, 264, 1, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["FragmentOfBenevolenceDivineCall"] = {
        name = "FragmentOfBenevolenceDivineCall",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.2,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "base_skill_effect_duration",
            "fire_storm_fireball_delay_ms",
            "firestorm_base_area_of_effect_+%",
            "active_skill_base_area_of_effect_radius",
            "base_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
            "firestorm_avoid_unwalkable_terrain",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 2000, 100, 20, 8, 80, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["FragmentOfBenevolenceGreaterDelayedBlast"] = {
        name = "FragmentOfBenevolenceGreaterDelayedBlast",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "spell_maximum_action_distance_+%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_area_of_effect_radius_+%_final",
            "voll_slam_damage_+%_final_at_centre",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 100, -50, 75, 25, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["FragmentOfIgnoranceProjImpact"] = {
        name = "FragmentOfIgnoranceProjImpact",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "is_area_damage",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["FragmentOfBenevolenceDivineBeam"] = {
        name = "FragmentOfBenevolenceDivineBeam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Fire] = true,
            [SkillType.Channel] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "fire_damage_taken_+%",
            "base_skill_effect_duration",
            "base_secondary_skill_effect_duration",
            "fire_beam_length_+%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "fire_beam_prioritise_players_for_targeting",
        },
        levels = {
            [1] = {1.75, 10, 5000, 750, 150, -70, levelRequirement = 0, statInterpolation = {3},  cost = { }, },
        },
    }
    
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    FamilyMonsterMapBoss
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster slain experience +% 100 — 100 Global
  • monster dropped item rarity +% 15000 — 15000 Global
  • La Vitesse d'action ne peut être modifiée en deça de 50% de sa valeur de base
    FamilyCannotBeSlowedBelowValue
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value -50 — -50 Global
  • Craft TagsVitesse
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be stunned while stunned 1 — 1 Global — Valeur fixe
  • cannot be stunned for ms after stun finished 4000 — 4000 Global
  • dropped items have zana influence [1]
    monster dropped item quantity +% final for influenced monster [-50]
    no drop conversion to gold [1]
    no drop culling from rarity [1]
    FamilyMonsterDroppedItemsInfluence
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • no drop conversion to gold 1 — 1 Global
  • no drop culling from rarity 1 — 1 Global
  • dropped items have zana influence 1 — 1 Global
  • monster dropped item quantity +% final for influenced monster -50 — -50 Global
  • Vous ne pouvez pas être Repoussé(e)
    FamilyImmuneToKnockback
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be knocked back 1 — 1 Global — Valeur fixe
  • Le Dieu trompeur Text Audio /19
    Nom
    Vous reniez... un Dieu ?
    — FragmentOfBenevolence_Death
    Observez, la divinité !
    — FragmentOfBenevolence_Emerge_Random
    Observez, la divinité !
    — FragmentOfBenevolence_Emerge_2
    Contemplez, la pureté !
    — FragmentOfBenevolence_Emerge_3
    Croyez... en moi.
    — FragmentOfBenevolence_GiantBeam_Random
    Croyez... en moi.
    — FragmentOfBenevolence_GiantBeam_2
    Au-delà de ce que vous pouvez voir, il y a plus... Confiez-vous à la foi !
    — FragmentOfBenevolence_MegaSkill
    La croyance et la conviction libéreront votre esprit... Ouvrez votre cœur !
    — FragmentOfBenevolence_MegaSkill2
    Engloutir !
    — FragmentOfBenevolence_MeteorRain_Random
    Engloutir !
    — FragmentOfBenevolence_MeteorRain_2
    Engloutir !
    — FragmentOfBenevolence_MeteorRain_3
    Réprimande !
    — FragmentOfBenevolence_MeteorRain_4
    Réprimande !
    — FragmentOfBenevolence_MeteorRain_5
    Foi persistante !
    — FragmentOfBenevolence_OrbSkilll_Random
    Foi persistante !
    — FragmentOfBenevolence_OrbSkilll_2
    Dévoiler l'espoir !
    — FragmentOfBenevolence_OrbSkilll_3
    Dévoiler l'espoir !
    — FragmentOfBenevolence_OrbSkilll_4
    Repentez-vous !
    — FragmentOfBenevolence_Slam_Random
    Repentez-vous !
    — FragmentOfBenevolence_Slam_2
    Edit

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