El dios deshonesto
HumanoideÁrea: Teatro de mentiras
monster dropped item rarity +% [15000]
monster slain experience +% [100]
La velocidad de acción no se puede modificar por debajo del 50% de su valor base
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
dropped items have zana influence [1]
monster dropped item quantity +% final for influenced monster [-50]
no drop conversion to gold [1]
no drop culling from rarity [1]
monster slain experience +% [100]
La velocidad de acción no se puede modificar por debajo del 50% de su valor base
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
dropped items have zana influence [1]
monster dropped item quantity +% final for influenced monster [-50]
no drop conversion to gold [1]
no drop culling from rarity [1]
No puede ser empujado
The Deceitful God
| Spectre | |
|---|---|
| Area | Teatro de mentiras |
| Tags | Lanzador de hechizos, extra_large_height, fire_affinity, ghost_armour, humanoid, is_unarmed, large_model, lightning_affinity, medium_movement, melee, not_dex, physical_affinity, ranged, standalone_map_boss |
Vida
1120%
Energy Shield From Life
66%
Armadura
+66%
Ailment Threshold
320%
Resistencia
Damage
200%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 10
Attack Time
1.995 Second
Damage Spread
±20%
Experiencia
200%
Model Size
100%
Type
FragmentOfBenevolence
Metadata
FragmentOfBenevolence
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
80
Vida
15,748,486
Armadura
121,912
Evasión
7,124
Escudo de energía
94,522
Damage
1,727
Daño de hechizos
2,577
Precisión
924
Attack Time
1.33665
Experiencia
139,832
Minion Life
3,079,003
Minion Energy Shield
18,480
Minion Damage
1,441
Ailment Threshold
2,159,792
Chill
6,829
Shock
6,829
Brittle
38,637
Scorch
6,829
Sap
18,868
Phys Convert Ele
300%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 2742—4113
Probabilidad de golpe crítico: 5%
Attack Time: 1.995 seg
Derriba a tus enemigos con un golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
AvariusSuperProjectileBenevolence
Attack, RangedAttack, Projectile, ProjectileSpeed, ProjectilesNotFromUser
Base Damage: 2742—4113
Probabilidad de golpe crítico: 5%
Attack Time: 1.995 seg
Tiempo de recarga: 20 seg
Inflige de 1378 a 2067 de daño físico
El 80% del daño físico se convierte en daño de fuego
Los proyectiles perforan a todos los objetivos
action attack or cast time uses animation length [1]
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-70]
spell maximum action distance +% [1000]
thrown shield num additional projectiles [4]
FragmentOfBenevolenceGreaterDelayedBlast
Spell, Damage, Area, AreaSpell
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1.5 seg
Tiempo de recarga: 10 seg
Inflige de 3786 a 5679 de daño físico
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [75]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
spell maximum action distance +% [100]
voll slam damage +% final at centre [25]
FragmentOfBenevolenceDelayedBlast
Spell, Damage, Area, AreaSpell, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1.5 seg
Inflige de 3725 a 5588 de daño físico
active skill area of effect radius +% final [110]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
spell maximum action distance +% [100]
voll slam damage +% final at centre [25]
FragmentOfBenevolenceLesserDelayedBlast
Spell, Damage, Area, AreaSpell, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1.5 seg
Inflige de 3664 a 5496 de daño físico
active skill area of effect radius +% final [150]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
spell maximum action distance +% [100]
voll slam damage +% final at centre [25]
TCFragmentOfBenevolenceDivineCharge
Attack, Melee, MeleeSingleTarget, Movement, Travel
Table Charge
Base Damage: 2742—4113
Probabilidad de golpe crítico: 5%
Daño de ataque: 37.5%
Attack Time: 1.995 seg
Tiempo de recarga: 20 seg
Carga hacia un enemigo y lo aporrea con el escudo del personaje para golpearlo. Esto lo empuja y aturde. También empuja a un lado a los enemigos que están en su camino. El daño y el aturdimiento son proporcionales a la distancia recorrida.
Empuja a los enemigos con cada golpe
Distancia de empuje aumentada un 100%
action attack or cast time uses animation length [1]
base knockback speed +% [100]
ignores proximity shield [1]
is area damage [1]
FragmentOfBenevolencePietyCorruptedBallLightning
Spell, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
Inflige de 552.9 a 829.3 de daño físico
Tus golpes no pueden aturdir a los enemigos
La duración base es de 12.5 segundos
El 60% del daño físico se convierte en daño de rayo
50% menos Área de Efecto
base is projectile [1]
is area damage [1]
FragmentOfBenevolenceOffsetProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1.2 seg
Inflige de 31.05 a 46.58 de daño de fuego
Dispara 1 proyectiles adicionales
action attack or cast time uses animation length [1]
base deal no damage [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
distribute projectiles over contact points [1]
monster projectile variation [264]
projectile speed variation +% [30]
projectile spread radius [10]
projectile uses contact position [1]
use scaled contact offset [1]
FragmentOfBenevolenceOffsetProjectileForward
Attack, RangedAttack, Projectile, ProjectileSpeed, ProjectilesNotFromUser
Base Damage: 2742—4113
Probabilidad de golpe crítico: 5%
Attack Time: 1.995 seg
Inflige de 31.05 a 46.58 de daño de fuego
Dispara 1 proyectiles adicionales
action attack or cast time uses animation length [1]
base deal no damage [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
distribute projectiles over contact points [1]
monster projectile variation [264]
projectile speed variation +% [30]
projectile spread radius [10]
projectile uses contact position [1]
use scaled contact offset [1]
FragmentOfBenevolenceOffsetProjectileRight
Attack, RangedAttack, Projectile, ProjectileSpeed, ProjectilesNotFromUser
Base Damage: 2742—4113
Probabilidad de golpe crítico: 5%
Attack Time: 1.995 seg
Inflige de 31.05 a 46.58 de daño de fuego
Dispara 1 proyectiles adicionales
action attack or cast time uses animation length [1]
base deal no damage [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
distribute projectiles over contact points [1]
monster projectile variation [264]
projectile speed variation +% [30]
projectile spread radius [10]
projectile uses contact position [1]
use scaled contact offset [1]
FragmentOfBenevolenceDivineCall
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, AreaSpell
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1.2 seg
Tiempo de recarga: 10 seg
Inflige de 1360 a 2040 de daño físico
El 80% del daño físico se convierte en daño de fuego
La duración base es de 2 segundos
Un impacto cada 0.1 segundos
El radio base es de 0.8 metros
action attack or cast time uses animation length [1]
firestorm avoid unwalkable terrain [1]
firestorm base area of effect +% [20]
is area damage [1]
FragmentOfBenevolenceDivineBeam
Spell, Area, Fire, Channel, AreaSpell
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 15 seg
Daño de fuego recibido aumentado un 10%
Inflige 4947.7 de daño de fuego base por segundo
La duración base es de 5 segundos
La duración secundaria base es de 0.75 segundos
Longitud del haz aumentada un 150%
fire beam prioritise players for targeting [1]
monster penalty against minions damage +% final vs player minions [-70]
GSFragmentOfBenevolenceKillZone
Spell, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
Inflige de 1964 a 2946 de daño físico
El 80% del daño físico se convierte en daño de fuego
action attack or cast time uses animation length [1]
is area damage [1]
FragmentOfIgnoranceProjImpact
Spell, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
Inflige de 457.6 a 686.3 de daño físico
base is projectile [1]
is area damage [1]
Object Type
-- src\Data\Spectres.lua
minions["Metadata/Monsters/AtlasMemory/FragmentOfBenevolence"] = {
fireResist = 50,
coldResist = 50,
lightningResist = 50,
chaosResist = 30,
name = "The Deceitful God",
life = 11.2,
energyShield = 0.66,
damage = 2,
damageSpread = 0.2,
attackTime = 1.995,
attackRange = 10,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeedUnique",
"AvariusSuperProjectileBenevolence",
"GSFragmentOfBenevolenceKillZone",
"FragmentOfBenevolenceLesserDelayedBlast",
"FragmentOfBenevolenceDelayedBlast",
"TCFragmentOfBenevolenceDivineCharge",
"FragmentOfBenevolencePietyCorruptedBallLightning",
"FragmentOfBenevolenceOffsetProjectile",
"FragmentOfBenevolenceOffsetProjectileForward",
"FragmentOfBenevolenceOffsetProjectileRight",
"FragmentOfBenevolenceDivineCall",
"FragmentOfBenevolenceGreaterDelayedBlast",
"FragmentOfIgnoranceProjImpact",
"FragmentOfBenevolenceDivineBeam",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["AvariusSuperProjectileBenevolence"] = {
name = "AvariusSuperProjectileBenevolence",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectileSpeed] = true,
[SkillType.ProjectilesNotFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 5,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"thrown_shield_num_additional_projectiles",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"spell_maximum_action_distance_+%",
"base_physical_damage_%_to_convert_to_fire",
"base_is_projectile",
"always_pierce",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 4, -70, 1000, 80, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSFragmentOfBenevolenceKillZone"] = {
name = "GSFragmentOfBenevolenceKillZone",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"base_physical_damage_%_to_convert_to_fire",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 80, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["FragmentOfBenevolenceLesserDelayedBlast"] = {
name = "FragmentOfBenevolenceLesserDelayedBlast",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.AreaSpell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.5,
baseFlags = {
area = true,
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"spell_maximum_action_distance_+%",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"active_skill_area_of_effect_radius_+%_final",
"voll_slam_damage_+%_final_at_centre",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 100, -50, 150, 25, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["FragmentOfBenevolenceDelayedBlast"] = {
name = "FragmentOfBenevolenceDelayedBlast",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.AreaSpell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.5,
baseFlags = {
area = true,
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"spell_maximum_action_distance_+%",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"active_skill_area_of_effect_radius_+%_final",
"voll_slam_damage_+%_final_at_centre",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 100, -50, 110, 25, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["TCFragmentOfBenevolenceDivineCharge"] = {
name = "Table Charge",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Melee] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Movement] = true,
[SkillType.Travel] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.3,
baseFlags = {
attack = true,
melee = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"knockback_distance_+%",
"base_knockback_speed_+%",
"ignores_proximity_shield",
"is_area_damage",
"global_knockback",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {100, 100, critChance = 5, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["FragmentOfBenevolencePietyCorruptedBallLightning"] = {
name = "FragmentOfBenevolencePietyCorruptedBallLightning",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
area = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"base_skill_effect_duration",
"active_skill_area_of_effect_+%_final",
"base_physical_damage_%_to_convert_to_lightning",
"is_area_damage",
"base_is_projectile",
"cannot_stun",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 12500, -50, 60, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["FragmentOfBenevolenceOffsetProjectile"] = {
name = "FragmentOfBenevolenceOffsetProjectile",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.2,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"projectile_speed_variation_+%",
"projectile_spread_radius",
"monster_projectile_variation",
"number_of_additional_projectiles",
"base_is_projectile",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
"action_attack_or_cast_time_uses_animation_length",
"check_for_targets_between_initiator_and_projectile_source",
"base_deal_no_damage",
"distribute_projectiles_over_contact_points",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 30, 10, 264, 1, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["FragmentOfBenevolenceOffsetProjectileForward"] = {
name = "FragmentOfBenevolenceOffsetProjectileForward",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectileSpeed] = true,
[SkillType.ProjectilesNotFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.2,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"projectile_speed_variation_+%",
"projectile_spread_radius",
"monster_projectile_variation",
"number_of_additional_projectiles",
"base_is_projectile",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
"action_attack_or_cast_time_uses_animation_length",
"check_for_targets_between_initiator_and_projectile_source",
"base_deal_no_damage",
"distribute_projectiles_over_contact_points",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 30, 10, 264, 1, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["FragmentOfBenevolenceOffsetProjectileRight"] = {
name = "FragmentOfBenevolenceOffsetProjectileRight",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectileSpeed] = true,
[SkillType.ProjectilesNotFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.2,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"projectile_speed_variation_+%",
"projectile_spread_radius",
"monster_projectile_variation",
"number_of_additional_projectiles",
"base_is_projectile",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
"action_attack_or_cast_time_uses_animation_length",
"check_for_targets_between_initiator_and_projectile_source",
"base_deal_no_damage",
"distribute_projectiles_over_contact_points",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 30, 10, 264, 1, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["FragmentOfBenevolenceDivineCall"] = {
name = "FragmentOfBenevolenceDivineCall",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Duration] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Fire] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.2,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"base_skill_effect_duration",
"fire_storm_fireball_delay_ms",
"firestorm_base_area_of_effect_+%",
"active_skill_base_area_of_effect_radius",
"base_physical_damage_%_to_convert_to_fire",
"is_area_damage",
"firestorm_avoid_unwalkable_terrain",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 2000, 100, 20, 8, 80, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["FragmentOfBenevolenceGreaterDelayedBlast"] = {
name = "FragmentOfBenevolenceGreaterDelayedBlast",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.5,
baseFlags = {
area = true,
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"spell_maximum_action_distance_+%",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"active_skill_area_of_effect_radius_+%_final",
"voll_slam_damage_+%_final_at_centre",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 100, -50, 75, 25, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["FragmentOfIgnoranceProjImpact"] = {
name = "FragmentOfIgnoranceProjImpact",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
area = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"is_area_damage",
"base_is_projectile",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["FragmentOfBenevolenceDivineBeam"] = {
name = "FragmentOfBenevolenceDivineBeam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Fire] = true,
[SkillType.Channel] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_fire_damage_to_deal_per_minute",
"fire_damage_taken_+%",
"base_skill_effect_duration",
"base_secondary_skill_effect_duration",
"fire_beam_length_+%",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"fire_beam_prioritise_players_for_targeting",
},
levels = {
[1] = {1.75, 10, 5000, 750, 150, -70, levelRequirement = 0, statInterpolation = {3}, cost = { }, },
},
}
monster dropped item rarity +% [15000]
monster slain experience +% [100]
| Family | MonsterMapBoss |
|---|---|
| Domains | monstruo (3) |
| GenerationType | único (3) |
| Req. level | 1 |
| Stats |
La velocidad de acción no se puede modificar por debajo del 50% de su valor base
| Family | CannotBeSlowedBelowValue |
|---|---|
| Domains | monstruo (3) |
| GenerationType | único (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | Velocidad |
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | monstruo (3) |
| GenerationType | único (3) |
| Req. level | 1 |
| Stats |
dropped items have zana influence [1]
monster dropped item quantity +% final for influenced monster [-50]
no drop conversion to gold [1]
no drop culling from rarity [1]
| Family | MonsterDroppedItemsInfluence |
|---|---|
| Domains | monstruo (3) |
| GenerationType | único (3) |
| Req. level | 1 |
| Stats |
No puede ser empujado
| Family | ImmuneToKnockback |
|---|---|
| Domains | monstruo (3) |
| GenerationType | único (3) |
| Req. level | 1 |
| Stats |
El dios deshonesto
Humanoidemonster dropped item rarity +% [15000]
monster slain experience +% [100]
La velocidad de acción no se puede modificar por debajo del 50% de su valor base
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
dropped items have zana influence [1]
monster dropped item quantity +% final for influenced monster [-50]
no drop conversion to gold [1]
no drop culling from rarity [1]
monster slain experience +% [100]
La velocidad de acción no se puede modificar por debajo del 50% de su valor base
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
dropped items have zana influence [1]
monster dropped item quantity +% final for influenced monster [-50]
no drop conversion to gold [1]
no drop culling from rarity [1]
No puede ser empujado
The Deceitful God
| Spectre | |
|---|---|
| Tags | Lanzador de hechizos, extra_large_height, fire_affinity, ghost_armour, humanoid, is_unarmed, large_model, lightning_affinity, medium_movement, melee, not_dex, physical_affinity, ranged, standalone_map_boss |
Vida
1120%
Energy Shield From Life
66%
Armadura
+66%
Ailment Threshold
320%
Resistencia
Damage
200%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 10
Attack Time
1.995 Second
Damage Spread
±20%
Experiencia
200%
Model Size
100%
Type
FragmentOfBenevolence
Metadata
FragmentOfBenevolenceSTANDALONE_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
1,560,679
Armadura
47,791
Evasión
4,739
Escudo de energía
45,291
Damage
851
Daño de hechizos
1,270
Precisión
580
Attack Time
1.33665
Experiencia
112,805
Minion Life
338,525
Minion Energy Shield
9,824
Minion Damage
680
Ailment Threshold
280,922
Chill
888
Shock
888
Brittle
5,025
Scorch
888
Sap
2,454
Phys Convert Ele
240%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 1351—2027
Probabilidad de golpe crítico: 5%
Attack Time: 1.995 seg
Derriba a tus enemigos con un golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
AvariusSuperProjectileBenevolence
Attack, RangedAttack, Projectile, ProjectileSpeed, ProjectilesNotFromUser
Base Damage: 1351—2027
Probabilidad de golpe crítico: 5%
Attack Time: 1.995 seg
Tiempo de recarga: 20 seg
Inflige de 664.6 a 996.9 de daño físico
El 80% del daño físico se convierte en daño de fuego
Los proyectiles perforan a todos los objetivos
action attack or cast time uses animation length [1]
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-70]
spell maximum action distance +% [1000]
thrown shield num additional projectiles [4]
FragmentOfBenevolenceGreaterDelayedBlast
Spell, Damage, Area, AreaSpell
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1.5 seg
Tiempo de recarga: 10 seg
Inflige de 1827 a 2740 de daño físico
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [75]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
spell maximum action distance +% [100]
voll slam damage +% final at centre [25]
FragmentOfBenevolenceDelayedBlast
Spell, Damage, Area, AreaSpell, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1.5 seg
Inflige de 1797 a 2696 de daño físico
active skill area of effect radius +% final [110]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
spell maximum action distance +% [100]
voll slam damage +% final at centre [25]
FragmentOfBenevolenceLesserDelayedBlast
Spell, Damage, Area, AreaSpell, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1.5 seg
Inflige de 1768 a 2651 de daño físico
active skill area of effect radius +% final [150]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
spell maximum action distance +% [100]
voll slam damage +% final at centre [25]
TCFragmentOfBenevolenceDivineCharge
Attack, Melee, MeleeSingleTarget, Movement, Travel
Table Charge
Base Damage: 1351—2027
Probabilidad de golpe crítico: 5%
Daño de ataque: 37.5%
Attack Time: 1.995 seg
Tiempo de recarga: 20 seg
Carga hacia un enemigo y lo aporrea con el escudo del personaje para golpearlo. Esto lo empuja y aturde. También empuja a un lado a los enemigos que están en su camino. El daño y el aturdimiento son proporcionales a la distancia recorrida.
Empuja a los enemigos con cada golpe
Distancia de empuje aumentada un 100%
action attack or cast time uses animation length [1]
base knockback speed +% [100]
ignores proximity shield [1]
is area damage [1]
FragmentOfBenevolencePietyCorruptedBallLightning
Spell, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
Inflige de 282.4 a 423.7 de daño físico
Tus golpes no pueden aturdir a los enemigos
La duración base es de 12.5 segundos
El 60% del daño físico se convierte en daño de rayo
50% menos Área de Efecto
base is projectile [1]
is area damage [1]
FragmentOfBenevolenceOffsetProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1.2 seg
Inflige de 26.9 a 40.35 de daño de fuego
Dispara 1 proyectiles adicionales
action attack or cast time uses animation length [1]
base deal no damage [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
distribute projectiles over contact points [1]
monster projectile variation [264]
projectile speed variation +% [30]
projectile spread radius [10]
projectile uses contact position [1]
use scaled contact offset [1]
FragmentOfBenevolenceOffsetProjectileForward
Attack, RangedAttack, Projectile, ProjectileSpeed, ProjectilesNotFromUser
Base Damage: 1351—2027
Probabilidad de golpe crítico: 5%
Attack Time: 1.995 seg
Inflige de 26.9 a 40.35 de daño de fuego
Dispara 1 proyectiles adicionales
action attack or cast time uses animation length [1]
base deal no damage [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
distribute projectiles over contact points [1]
monster projectile variation [264]
projectile speed variation +% [30]
projectile spread radius [10]
projectile uses contact position [1]
use scaled contact offset [1]
FragmentOfBenevolenceOffsetProjectileRight
Attack, RangedAttack, Projectile, ProjectileSpeed, ProjectilesNotFromUser
Base Damage: 1351—2027
Probabilidad de golpe crítico: 5%
Attack Time: 1.995 seg
Inflige de 26.9 a 40.35 de daño de fuego
Dispara 1 proyectiles adicionales
action attack or cast time uses animation length [1]
base deal no damage [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
distribute projectiles over contact points [1]
monster projectile variation [264]
projectile speed variation +% [30]
projectile spread radius [10]
projectile uses contact position [1]
use scaled contact offset [1]
FragmentOfBenevolenceDivineCall
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, AreaSpell
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1.2 seg
Tiempo de recarga: 10 seg
Inflige de 675 a 1012 de daño físico
El 80% del daño físico se convierte en daño de fuego
La duración base es de 2 segundos
Un impacto cada 0.1 segundos
El radio base es de 0.8 metros
action attack or cast time uses animation length [1]
firestorm avoid unwalkable terrain [1]
firestorm base area of effect +% [20]
is area damage [1]
FragmentOfBenevolenceDivineBeam
Spell, Area, Fire, Channel, AreaSpell
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 15 seg
Daño de fuego recibido aumentado un 10%
Inflige 2386.9 de daño de fuego base por segundo
La duración base es de 5 segundos
La duración secundaria base es de 0.75 segundos
Longitud del haz aumentada un 150%
fire beam prioritise players for targeting [1]
monster penalty against minions damage +% final vs player minions [-70]
GSFragmentOfBenevolenceKillZone
Spell, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
Inflige de 947.4 a 1421 de daño físico
El 80% del daño físico se convierte en daño de fuego
action attack or cast time uses animation length [1]
is area damage [1]
FragmentOfIgnoranceProjImpact
Spell, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
Inflige de 240.6 a 360.8 de daño físico
base is projectile [1]
is area damage [1]
Object Type
-- src\Data\Spectres.lua
minions["Metadata/Monsters/AtlasMemory/FragmentOfBenevolenceSTANDALONE_"] = {
fireResist = 50,
coldResist = 50,
lightningResist = 50,
chaosResist = 30,
name = "The Deceitful God",
life = 11.2,
energyShield = 0.66,
damage = 2,
damageSpread = 0.2,
attackTime = 1.995,
attackRange = 10,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeedUnique",
"AvariusSuperProjectileBenevolence",
"GSFragmentOfBenevolenceKillZone",
"FragmentOfBenevolenceLesserDelayedBlast",
"FragmentOfBenevolenceDelayedBlast",
"TCFragmentOfBenevolenceDivineCharge",
"FragmentOfBenevolencePietyCorruptedBallLightning",
"FragmentOfBenevolenceOffsetProjectile",
"FragmentOfBenevolenceOffsetProjectileForward",
"FragmentOfBenevolenceOffsetProjectileRight",
"FragmentOfBenevolenceDivineCall",
"FragmentOfBenevolenceGreaterDelayedBlast",
"FragmentOfIgnoranceProjImpact",
"FragmentOfBenevolenceDivineBeam",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["AvariusSuperProjectileBenevolence"] = {
name = "AvariusSuperProjectileBenevolence",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectileSpeed] = true,
[SkillType.ProjectilesNotFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 5,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"thrown_shield_num_additional_projectiles",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"spell_maximum_action_distance_+%",
"base_physical_damage_%_to_convert_to_fire",
"base_is_projectile",
"always_pierce",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 4, -70, 1000, 80, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSFragmentOfBenevolenceKillZone"] = {
name = "GSFragmentOfBenevolenceKillZone",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"base_physical_damage_%_to_convert_to_fire",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 80, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["FragmentOfBenevolenceLesserDelayedBlast"] = {
name = "FragmentOfBenevolenceLesserDelayedBlast",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.AreaSpell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.5,
baseFlags = {
area = true,
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"spell_maximum_action_distance_+%",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"active_skill_area_of_effect_radius_+%_final",
"voll_slam_damage_+%_final_at_centre",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 100, -50, 150, 25, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["FragmentOfBenevolenceDelayedBlast"] = {
name = "FragmentOfBenevolenceDelayedBlast",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.AreaSpell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.5,
baseFlags = {
area = true,
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"spell_maximum_action_distance_+%",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"active_skill_area_of_effect_radius_+%_final",
"voll_slam_damage_+%_final_at_centre",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 100, -50, 110, 25, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["TCFragmentOfBenevolenceDivineCharge"] = {
name = "Table Charge",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Melee] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Movement] = true,
[SkillType.Travel] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.3,
baseFlags = {
attack = true,
melee = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"knockback_distance_+%",
"base_knockback_speed_+%",
"ignores_proximity_shield",
"is_area_damage",
"global_knockback",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {100, 100, critChance = 5, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["FragmentOfBenevolencePietyCorruptedBallLightning"] = {
name = "FragmentOfBenevolencePietyCorruptedBallLightning",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
area = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"base_skill_effect_duration",
"active_skill_area_of_effect_+%_final",
"base_physical_damage_%_to_convert_to_lightning",
"is_area_damage",
"base_is_projectile",
"cannot_stun",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 12500, -50, 60, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["FragmentOfBenevolenceOffsetProjectile"] = {
name = "FragmentOfBenevolenceOffsetProjectile",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.2,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"projectile_speed_variation_+%",
"projectile_spread_radius",
"monster_projectile_variation",
"number_of_additional_projectiles",
"base_is_projectile",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
"action_attack_or_cast_time_uses_animation_length",
"check_for_targets_between_initiator_and_projectile_source",
"base_deal_no_damage",
"distribute_projectiles_over_contact_points",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 30, 10, 264, 1, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["FragmentOfBenevolenceOffsetProjectileForward"] = {
name = "FragmentOfBenevolenceOffsetProjectileForward",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectileSpeed] = true,
[SkillType.ProjectilesNotFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.2,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"projectile_speed_variation_+%",
"projectile_spread_radius",
"monster_projectile_variation",
"number_of_additional_projectiles",
"base_is_projectile",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
"action_attack_or_cast_time_uses_animation_length",
"check_for_targets_between_initiator_and_projectile_source",
"base_deal_no_damage",
"distribute_projectiles_over_contact_points",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 30, 10, 264, 1, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["FragmentOfBenevolenceOffsetProjectileRight"] = {
name = "FragmentOfBenevolenceOffsetProjectileRight",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectileSpeed] = true,
[SkillType.ProjectilesNotFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.2,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"projectile_speed_variation_+%",
"projectile_spread_radius",
"monster_projectile_variation",
"number_of_additional_projectiles",
"base_is_projectile",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
"action_attack_or_cast_time_uses_animation_length",
"check_for_targets_between_initiator_and_projectile_source",
"base_deal_no_damage",
"distribute_projectiles_over_contact_points",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 30, 10, 264, 1, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["FragmentOfBenevolenceDivineCall"] = {
name = "FragmentOfBenevolenceDivineCall",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Duration] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Fire] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.2,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"base_skill_effect_duration",
"fire_storm_fireball_delay_ms",
"firestorm_base_area_of_effect_+%",
"active_skill_base_area_of_effect_radius",
"base_physical_damage_%_to_convert_to_fire",
"is_area_damage",
"firestorm_avoid_unwalkable_terrain",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 2000, 100, 20, 8, 80, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["FragmentOfBenevolenceGreaterDelayedBlast"] = {
name = "FragmentOfBenevolenceGreaterDelayedBlast",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.5,
baseFlags = {
area = true,
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"spell_maximum_action_distance_+%",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"active_skill_area_of_effect_radius_+%_final",
"voll_slam_damage_+%_final_at_centre",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 100, -50, 75, 25, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["FragmentOfIgnoranceProjImpact"] = {
name = "FragmentOfIgnoranceProjImpact",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
area = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"is_area_damage",
"base_is_projectile",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["FragmentOfBenevolenceDivineBeam"] = {
name = "FragmentOfBenevolenceDivineBeam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Fire] = true,
[SkillType.Channel] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_fire_damage_to_deal_per_minute",
"fire_damage_taken_+%",
"base_skill_effect_duration",
"base_secondary_skill_effect_duration",
"fire_beam_length_+%",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"fire_beam_prioritise_players_for_targeting",
},
levels = {
[1] = {1.75, 10, 5000, 750, 150, -70, levelRequirement = 0, statInterpolation = {3}, cost = { }, },
},
}
monster dropped item rarity +% [15000]
monster slain experience +% [100]
| Family | MonsterMapBoss |
|---|---|
| Domains | monstruo (3) |
| GenerationType | único (3) |
| Req. level | 1 |
| Stats |
La velocidad de acción no se puede modificar por debajo del 50% de su valor base
| Family | CannotBeSlowedBelowValue |
|---|---|
| Domains | monstruo (3) |
| GenerationType | único (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | Velocidad |
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | monstruo (3) |
| GenerationType | único (3) |
| Req. level | 1 |
| Stats |
dropped items have zana influence [1]
monster dropped item quantity +% final for influenced monster [-50]
no drop conversion to gold [1]
no drop culling from rarity [1]
| Family | MonsterDroppedItemsInfluence |
|---|---|
| Domains | monstruo (3) |
| GenerationType | único (3) |
| Req. level | 1 |
| Stats |
No puede ser empujado
| Family | ImmuneToKnockback |
|---|---|
| Domains | monstruo (3) |
| GenerationType | único (3) |
| Req. level | 1 |
| Stats |
El dios deshonesto Text Audio /19
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.





















