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# 幻化守衛 **幻化守衛**是[[法術]],激活地面上的武器或裝備以創造一個[[友方]][[召喚物]]. ## 技能功能與互動 對地面上已鑑定的物品使用此技能會創造一個**幻化守衛**,其攻擊與移動類似於[殭屍](Raise_Zombie)。你登出與登入後守衛仍會存在你身邊。如果你卸除技能寶石,守衛會消失直到你再次裝備技能寶石,使用技能時會出現相同的守衛(保留所有裝備)。這在交換不同幻化守衛寶石時也適用。將技能寶石插入武器或副手後切換武器以召回守衛。(默認快捷鍵): X)。 你一次只能有一個幻化守衛。它能裝備[[頭部]]、[[胸甲]]、[[gloves]]、[[鞋子]]、[[盾]]、和近戰[[武器]]。遠程武器無法被幻化,類似於[[幻化武器]]。物品可以是任何稀有度,但必須是已鑑定並在地面上使用。會消耗被幻化的物品並且無法復原。已裝備技能寶石的物品不能被幻化,因此幻化守衛不能使用[[觸發]]技能。 Items that have [[modifiers]] like <span class="explicitMod">+x to Maximum life</span> or <span class="explicitMod">+x% increased Attack Speed</span>, and even corrupted implicits, apply to the Guardian the same way they apply to player characters; so animating <span class="magic">magic</span> or <span class="rare">rare</span> equipment can potentially give you a very powerful minion. <span class="item_unique">Unique</span> items can also be used, giving guardians powerful abilities not found elsewhere in the game. Be careful when using valuable items—anything you give to your guardian is gone forever. The Guardian uses weapons and shields in the same way as player characters, and can [[dual wield]] if two one-handed weapons are animated. If you animate an item type that the Guardian is already using (such as a helmet), the new item will overwrite the old one. Equipping an armour piece restores 25% of its life; equipping one-handed weapons or shields will alternate between left and right hand. You cannot equip two shields. The Guardian does not share your max amount of [[curse]]s you can apply to enemies, and therefore functions as a player with the default curse limit when applying curses (through corrupted gloves, for example). **Items**: The Guardian's items are tied to the character that summoned it, rather than the gem itself. Equipping a level 1 version of the gem will disable any items the Guardian cannot equip, which will be present again once a high enough level gem is equipped. **Items deleted on Death**: When a Guardian dies, all its equipment is deleted and cannot be recovered. This makes very risky to use powerful or valuable items on an Animated Guardian. It is possible to prevent a body armour worn by a Guardian from being deleted upon Guardian death by crafting the <span class="enchantMod">Equipped Animated Guardian drops item on death</span> mod onto it. Note once more that equipment will not be lost upon **de-spawning**, only **death**. **Necromantic Aegis**: While using [[Necromantic Aegis]] your Guardian benefits from its own shield as well as the one you have equipped, allowing it to gain the benefit of two shields at once. Some unique shields can be quite powerful when doubled up this way. If your Guardian is equipped with a two-handed weapon, it will not benefit from your shield. **Player versus Player**: Animated Guardians killed in PvP areas will not lose their items. This does not apply to [[Hall of Grandmasters]], even though the map says "PvP damage scaling in effect". In fact, not only is it possible to lose the Guardian's items here, but death is very likely because of the way PvP damage scaling works. Minor enemies can instantly kill a Guardian with 50000+ life in this map, so it is highly recommended to despawn your Guardian before attempting. **Item-Granted Skills**: Animated guardians cannot use skills granted by items. Equipping items like [[Death's Oath]], [[The Rippling Thoughts]], or [[Bubonic Trail]] will not allow the Guardian to use their associated triggered skills. [[Fire Burst]] granted by [[Essence of Hysteria]], even though having no "trigger" or "granted" in its modifier discription, won't work either. The Guardian is not your party member, and will not be able to use abilities like the one found on [[Ambu's Charge]]. Effects that apply to nearby [[allies]] or enemies, like Leer Cast, Victario's Flight, or Dying Breath, will apply as normal. **Abyssal Sockets**: Animate guardians <u>cannot</u> benefit from abyss jewel modifiers. Equipping items like [[Tombfist]] or [[Bubonic Trail]] with abyss jewel(s) socketed will not grant their modifiers to animate guardian. ### Notable items Life regeneration and percentage increases to life are especially potent on an Animate Guardian because of its huge innate life pool. The stats displayed in the skills tooltip only accounts for modifiers the skill has, like from the passive tree, jewels, player-equipped items and support gems. It cannot account for further modifiers from things like being affected by an aura, shields through Necromantic Aegis or modifiers from items the AG has equipped. These will not factor into the skills tooltip but are active nonetheless. **Helmet:** - [[Ylfeban's Trickery]] - Chance to curse enemies on hit. The triggered skill to create [[shocked ground]] won't trigger. - [[Leer Cast]] - Aura that grants increased damage. - [[Mask of the Stitched Demon]] - Massive life regeneration if the AG gets lots of energy shield from other sources like [[Grave Intentions]] and Gravicius's signature craft for body armour. - [[Mask of the Tribunal]] - Various bonuses depending on the attributes provided to the Animate Guardian from other equipped items or [[The Baron]]. - [[Crown of the Tyrant]] - Huge amount of life for your AG, reduce all elemental resistances of nearby enemies and increase global Fire/Cold/Lightning/Chaos damage to nearby allies. An influenced helmet with <span class="explicitMod">Nearby Enemies take 9% increased <Physical/Elemental> Damage </span>or <span class="explicitMod">Nearby Enemies have -9% to <Fire/Cold/Lightning> Resistance</span>. Note that these mods also reduce the defenses of the AG. **Body Armour:** - [[Gruthkul's Pelt]] - Life, life regeneration and cold resistance. - [[Blunderbore]] - Two Shrines effects on animate Guardian. Free knockback aoe & dmg. - [[Belly of the Beast]] - Massive percentage increase to life and resistances. - [[Zahndethus' Cassock]] - Creates [[Consecrated Ground]] when the AG blocks and chaos resistance. - [[Ambu's Charge]] - Life regeneration if the Animate Guardian has been hit recently, life and resistances. The AG has no party members, so it will not share Endurance Charges. - [[Garb of the Ephemeral]] - Cannot be slowed and nearby enemies cannot crit. **Gloves:** - [[Southbound]] - Percentage increase to life and cold resistance. Note that the AG can no longer kill non-frozen enemies with hits. - [[Meginord's Vise]] - Life regeneration if the strength requirement is met through other equipped items or the player using [[The Baron]]. - Hunter-influenced gloves with <span class="explicitMod">% chance to Intimidate Enemies for 4 seconds on Hit</span> or <span class="explicitMod">% chance to Unnerve Enemies for 4 seconds on Hit</span> **Boots:** - [[Victario's Flight]] - Aura that grants increased Movement Speed. - [[Atziri's Step]] - Life and Chance to Dodge Spell Hits. - [[Kaom's Roots]] - Life. - [[Bubonic Trail]] - Generally more life then [[Kaom's Roots]], 1-2 abyssal socket version does not matter as mentioned above. Animated Guardian does not trigger [[Death Walk]]. **Weapons and/or Shields:** - [[Singularity]] - Hinders nearby enemies. - [[Dying Breath]] - Aura that grants increased damage and makes curses more effective against affected enemies. - [[Victario's Charity]] - Chance to grant [[Frenzy Charge]]s on hit and [[Power Charge]]s on kill. (The replica version of this shield give Frenzy charge on kill, and Endurance charge on hit) - [[The Oak]] - Massive life regeneration. - [[The Anticipation]] - [[Intimidate]] enemies on block. - [[Kingmaker]] - Hugely beneficial aura that grants increased item [[rarity]], [[Culling Strike]], [[Critical Strike]] Multiplier and [[Fortify]] (note: with a very short range of 30 units). - [[Sign of the Sin Eater]] - Takes Elemental [[Ailment]]s instead of you and other Minions. In order to survive being shocked or ignited, the Animate Guardian should be sufficiently tanky. - [[Oro's Sacrifice]] - In combination with [[Chains of Command]] - An Influenced weapon with a chance to Intimidate, Unnerver, or inflict [[Exposure]] on hit. Also remember that your Animate Guardian can benefit from Enchantments on Boots and Corruptions.
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