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<img align="center" valign="center" src="https://i.imgur.com/7MlZp8m.png" style="float: right" > # 感電 **感電**是一種與[[閃電傷害]]有關的元素[[異常狀態]],根據擊中的閃電傷害總量,增加至多50%所有來源的承受傷害,持續 2 秒。 ## 機制 一個傷害[[hit]]時,若有感電機率是可以造成感電的,[[Critical strike]]總是會造成感電,不論感電機率為何,感電機率的[[詞綴]],可以透過[寶石](Gem)、[裝備](Equipment)和天賦樹取得, 預設情況下,只有[[lightning damage]]可以造成感電,某些技能效果和詞綴,如[[Shocked Ground]]和[[Summon Skitterbots]],可以在不造成傷害的情況下達成感電。 感電的基礎持續時間為 2 秒,其效果取決於造成的[[閃電傷害]]總量和敵人的異常門檻,感電效果最高為 50%, 最低 5 %,低於 5 %的效果不觸發。 感電效果的計算公式如下:  D是造成的閃電傷害,T是敵人的異常門檻,而M是攻擊方增加感電效果的總和(通常為 0%)。 In the great majority of cases, a monster's ailment threshold is equal to its maximum life. It primarily differs for especially high-life monsters (such as [[The Shaper]]), where the threshold is reduced to allow ailments to be applied with hits that wouldn't ordinarily reach the required life thresholds. Playtesting estimates the ailment threshold on Sirus, the Awakener of Worlds to be 25million damage, or approximately 35% of boss life. ### 感電效果 |導致感電效果 | Percentage of enemy's ailment threshold dealt as lightning damage| |- |-| | 5% |0.32% | |10% |1.79% |15% |4.93% |20% |10.12% |25% |17.68% |30% |27.89% |35% |41.00% |40% |57.24% |45% |76.84% |50% |100.00% |閃電擊中傷害 |Approximate % Shock on Sirus*,Assuming Default Ailment Effect | |- |-| |10 000 |0.0 |20 000 |0.0 |50 000 |0.0 |79 057 |5.0 |100 000 |5.5 |200 000 |7.2 |500 000 |10.5 |1 000 000 |13.8 |2 000 000 |18.2 |5 000 000 |26.3 |10 000 000 |34.7 |20 000 000 |45.7 |25 000 000 |50.0 *Note that in-game values are rounded, usually in the enemy's favor ### In-depth mechanics Some modifiers such as Shocking [[Conflux]] or the modifiers found on [[The Three Dragons]] and [[Voltaxic Rift]] can change which damage types are able to inflict shock. If the player is able to shock with multiple different damage types, the shock's effect is determined by the total damage dealt by all applicable damage types. Some modifiers, such as the one found on [[Voltaxic Rift]], can raise the maximum effect of shock beyond 50%. Modifiers to shock effect, such as <span class="explicitMod">X% increased Effect of Shock</span>, apply to the effect of the shock before the minimum or maximum effect is enforced. This means that increases to the effect of shock effectively reduce the amount of damage needed to apply both a minimum and a maximum shock. For example, a total of <span class="explicitMod">100% increased Effect of Shock</span> would reduce required the amount of damage dealt to apply a minumum effect shock to 0.06% of the enemy's ailment threshold, and reduce the required damage dealt for a maximum shock to 17.68%. Unless otherwise specified, all sources of shock that apply without dealing damage have a base effect of 15% increased damage taken and scale with any modifiers to shock effectiveness. Some examples of shocks that apply without dealing damage are [[Shocked Ground]], [[Summon Skitterbots]], and [[Vessel of Vinktar]]. The shock ailment is applied **after** the hit (not before), because the magnitude of the shock is based on damage dealt.
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