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# 武器 A weapon is an item whose primary purpose is to deal damage. Base weapons each have innate properties such as damage, critical strike chance, speed, and requirements. Sometimes they come with special modifiers such as a wand's increased spell damage. Magic, Rare, and Unique weapons come with modifiers from the Prefix and Suffix. Mods can give bonuses to the weapon or to the exile wielding it. Weapons are split into eight different categories. ## 切換武器 - 角色可以在武器交換時使用不同的武器。 - 可以透過熱鍵更改武器。 ## 攻擊和法術 武器傷害僅適用於攻擊;增加 % 法術傷害會影響法術,但不會增加武器傷害。 ## 武器傷害詞綴 ### 物理傷害 - Modifiers like % Increased Physical Damage and Adds X To Physical Damage are applied directly to the weapon. They are not global modifiers. - The minimum and maximum damage are added to the base weapon damage first. Then all the increased damage modifiers on the weapon apply. - Modifiers that increase physical damage and add to physical damage that are not on the weapon are calculated differently. ### 元素和混沌傷害 - Elemental and Chaos damage are flat added weapon damage. ### 其他傷害詞綴 - %Increased Minion Damage For more info See Minions. ## 攻擊速度詞綴 %Increased attack speed is added to the base attacks per second of the weapon. Attack speed modifiers that are not on the weapon are calculated differently.
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