チャターズ
不死者
エリア: 牢獄 -下層-
物理ダメージの25%を追加冷気ダメージとして獲得する
アタックブロック率が20%
ブロックしたヒットからダメージの10%を受ける
Chatters
SpectreN
Area牢獄 -下層-
Tagsbludgeoning_weapon, bone_armour, bones, cold_affinity, has_one_hand_mace, has_one_handed_melee, medium_height, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement
ライフ
200%
防具
+15%
Ailment Threshold
200%
耐性
0 85 0 0
Damage
200%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 10
Attack Time
1.605 Second
Damage Spread
±20%
経験値
100%
Model Size
140%
Type
SkeletonBoss
Metadata
SkeletonBossPrisonMelee
レベル
8
ライフ
124
防具
97
回避力
211
エナジーシールド
0
Damage
20
スペルダメージ
20
命中
20
Attack Time
1.605
経験値
113
Ailment Threshold
124
Chill
0
Shock
0
Brittle
2
Scorch
0
Sap
1
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 16–24
クリティカル率: 5%
Attack Time: 1.605 秒
強力な一撃で敵を打ち倒す。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
ChattersIceCrash
Attack, Area, Melee, Cold, Multistrikeable, Slam, Totemable
アイスクラッシュ
Base Damage: 16–24
クリティカル率: 5%
アタックダメージ: 150%
Attack Time: 1.605 秒
クールダウン時間: 2.5 秒
地面を叩きつけ、その範囲内の敵に範囲の大きくなる3ステージにわたる衝撃でダメージを与える。2ステージ目と3ステージ目のダメージはダメージ量が少し低下し、1ステージのみヒットする。使用するには剣、メイス、セプター、斧またはスタッフを装備するか素手状態である必要がある。
アタックダメージが50%上昇する
物理ダメージの100%を冷気ダメージに変換する
25%の確率で敵を凍結させる
第二ステージの与えるダメージが15%低下する
第三ステージの与えるダメージが30%低下する
基礎半径は1.1m
基礎二次半径は2.1m
基礎三次半径は3.1m
active skill area of effect radius +% final [-20]
is area damage [1]
ChattersThrowShieldProjectile
Attack, RangedAttack, Projectile, ProjectilesFromUser, SingleMainProjectile, Physical, Triggerable
Base Damage: 16–24
クリティカル率: 5%
Attack Time: 1.605 秒
クールダウン時間: 4 秒
投射物は全ての対象を貫通する
base is projectile [1]
projectile uses contact position [1]
thrown shield num additional projectiles [5]
use scaled contact offset [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	main_hand_unarmed_type = "One_Hand_Mace"
	basic_action = "Emerge"
	basic_action = "Revive"

	slow_animations_go_to_idle = false
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Render
{
     //turn_duration = 0.35
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Skeletons/SkeletonBossPrisonMelee"] = {
    name = "Chatters",
    life = 2,
    fireResist = 0,
    coldResist = 85,
    lightningResist = 0,
    chaosResist = 0,
    damage = 2,
    damageSpread = 0.2,
    attackTime = 1.605,
    attackRange = 10,
    accuracy = 1,
    weaponType1 = "One Hand Mace",
    weaponType2 = "Shield",
    skillList = {
        "MeleeAtAnimationSpeedUnique",
        "ChattersIceCrash",
        "ChattersThrowShieldProjectile",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ChattersIceCrash"] = {
    name = "Ice Crash",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Slam the ground, damaging enemies in an area around the impact in three stages of increasing size. Enemies take slightly less damage on the second and third stage, and can only be hit by one stage. Works with Swords, Maces, Sceptres, Axes, Staves and Unarmed.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.Cold] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Slam] = true,
        [SkillType.Totemable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.43,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_cold",
        "ice_crash_second_hit_damage_+%_final",
        "ice_crash_third_hit_damage_+%_final",
        "base_chance_to_freeze_%",
        "active_skill_area_of_effect_radius_+%_final",
        "active_skill_base_area_of_effect_radius",
        "active_skill_base_secondary_area_of_effect_radius",
        "active_skill_base_tertiary_area_of_effect_radius",
        "is_area_damage",
    },
    levels = {
        [1] = {100, -15, -30, 25, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ChattersThrowShieldProjectile"] = {
    name = "ChattersThrowShieldProjectile",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.SingleMainProjectile] = true,
        [SkillType.Physical] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "thrown_shield_num_additional_projectiles",
        "base_is_projectile",
        "always_pierce",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
物理ダメージの25%を追加冷気ダメージとして獲得する
IdMonsterAuraAddedColdDamage
FamilyMonsterAura
Domainsモンスター (3)
GenerationTypeユニーク (3)
Req. level1
Stats
  • physical damage % to add as cold Min: 25 Max: 25 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental cold
    冷気ダメージオーラ
    半径: 50
    味方は追加の冷気ダメージを与える
    物理ダメージの25%を追加冷気ダメージとして獲得する
    Cold Damage Aura
    アタックブロック率が20%
    ブロックしたヒットからダメージの10%を受ける
    IdMonsterAttackBlock40Bypass10_
    FamilyMonsterBlockAndBypass
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster base block % Min: 20 Max: 20 Global
  • base block % damage taken Min: 10 Max: 10 Global
  • Craft Tagsblock
    チャターズ
    不死者
    物理ダメージの25%を追加冷気ダメージとして獲得する
    アタックブロック率が20%
    ブロックしたヒットからダメージの10%を受ける
    Chatters
    SpectreN
    Tagsbludgeoning_weapon, bone_armour, bones, cold_affinity, has_one_hand_mace, has_one_handed_melee, medium_height, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement
    ライフ
    153%
    防具
    +15%
    Ailment Threshold
    153%
    耐性
    0 85 0 0
    Damage
    170%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    6 ~ 10
    Attack Time
    1.605 Second
    Damage Spread
    ±20%
    経験値
    170%
    Model Size
    140%
    Type
    SkeletonBossEndlessLedge
    Metadata
    SkeletonBossPrisonMeleeEndlessLedge
    レベル
    68
    ライフ
    9,843
    防具
    33,109
    回避力
    4,739
    エナジーシールド
    0
    Damage
    635
    スペルダメージ
    635
    命中
    290
    Attack Time
    1.605
    経験値
    17,434
    Ailment Threshold
    9,843
    Chill
    31
    Shock
    31
    Brittle
    176
    Scorch
    31
    Sap
    86
    MeleeAtAnimationSpeedUnique
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    通常攻撃
    Base Damage: 508–762
    クリティカル率: 5%
    Attack Time: 1.605 秒
    強力な一撃で敵を打ち倒す。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    ChattersIceCrash
    Attack, Area, Melee, Cold, Multistrikeable, Slam, Totemable
    アイスクラッシュ
    Base Damage: 508–762
    クリティカル率: 5%
    アタックダメージ: 150%
    Attack Time: 1.605 秒
    クールダウン時間: 2.5 秒
    地面を叩きつけ、その範囲内の敵に範囲の大きくなる3ステージにわたる衝撃でダメージを与える。2ステージ目と3ステージ目のダメージはダメージ量が少し低下し、1ステージのみヒットする。使用するには剣、メイス、セプター、斧またはスタッフを装備するか素手状態である必要がある。
    アタックダメージが50%上昇する
    物理ダメージの100%を冷気ダメージに変換する
    25%の確率で敵を凍結させる
    第二ステージの与えるダメージが15%低下する
    第三ステージの与えるダメージが30%低下する
    基礎半径は1.1m
    基礎二次半径は2.1m
    基礎三次半径は3.1m
    active skill area of effect radius +% final [-20]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/MonsterIgnoreMeleePatternRange"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Mace"
    	basic_action = "Emerge"
    	basic_action = "Revive"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/MonsterIgnoreMeleePatternRange"
    
    Render
    {
         //turn_duration = 0.35
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skeletons/SkeletonBossPrisonMeleeEndlessLedge"] = {
        name = "Chatters",
        life = 1.53,
        fireResist = 0,
        coldResist = 85,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.7,
        damageSpread = 0.2,
        attackTime = 1.605,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "One Hand Mace",
        weaponType2 = "Shield",
        skillList = {
            "MeleeAtAnimationSpeedUnique",
            "ChattersIceCrash",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedUnique"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ChattersIceCrash"] = {
        name = "Ice Crash",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Slam the ground, damaging enemies in an area around the impact in three stages of increasing size. Enemies take slightly less damage on the second and third stage, and can only be hit by one stage. Works with Swords, Maces, Sceptres, Axes, Staves and Unarmed.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Cold] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.43,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_cold",
            "ice_crash_second_hit_damage_+%_final",
            "ice_crash_third_hit_damage_+%_final",
            "base_chance_to_freeze_%",
            "active_skill_area_of_effect_radius_+%_final",
            "active_skill_base_area_of_effect_radius",
            "active_skill_base_secondary_area_of_effect_radius",
            "active_skill_base_tertiary_area_of_effect_radius",
            "is_area_damage",
        },
        levels = {
            [1] = {100, -15, -30, 25, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    物理ダメージの25%を追加冷気ダメージとして獲得する
    IdMonsterAuraAddedColdDamage
    FamilyMonsterAura
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • physical damage % to add as cold Min: 25 Max: 25 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental cold
    冷気ダメージオーラ
    半径: 50
    味方は追加の冷気ダメージを与える
    物理ダメージの25%を追加冷気ダメージとして獲得する
    Cold Damage Aura
    アタックブロック率が20%
    ブロックしたヒットからダメージの10%を受ける
    IdMonsterAttackBlock40Bypass10_
    FamilyMonsterBlockAndBypass
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster base block % Min: 20 Max: 20 Global
  • base block % damage taken Min: 10 Max: 10 Global
  • Craft Tagsblock
    Edit

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