Klapperer
Untot
Gebiet: Das untere Gefängnis
Verursacht 25% des physischen Schadens als extra Kälteschaden
20% Chance, Angriffsschaden zu blocken
Ihr erleidet 10% des Schadens von geblockten Treffern
20% Chance, Angriffsschaden zu blocken
Ihr erleidet 10% des Schadens von geblockten Treffern
Chatters
Spectre | N |
---|---|
Area | Das untere Gefängnis |
Tags | bludgeoning_weapon, bone_armour, bones, cold_affinity, has_one_hand_mace, has_one_handed_melee, medium_height, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
Leben
200%
Rüstung
+50%
Ailment Threshold
200%
Widerstand
0 85 0 0
Damage
200%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 10
Attack Time
1.605 Second
Damage Spread
±20%
Erfahrung
100%
Model Size
140%
Type
SkeletonBoss
Metadata
SkeletonBossPrisonMelee
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
8
Leben
124
Rüstung
126
Ausweichen
211
Energieschild
0
Damage
20
Zauberschaden
20
Genauigkeit
20
Attack Time
1.605
Erfahrung
113
Ailment Threshold
124
Chill
0
Shock
0
Brittle
2
Scorch
0
Sap
1
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 16–24
Kritische Trefferchance: 5%
Attack Time: 1.605 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
ChattersIceCrash
Attack, Area, Melee, Cold, Multistrikeable, Slam, Totemable
Eishieb
Base Damage: 16–24
Kritische Trefferchance: 5%
Angriffsschaden: 150%
Attack Time: 1.605 Sek.
Abklingzeit: 2.5 Sek.
Der Charakter schlägt auf den Boden, wodurch er Gegnern im Wirkungsbereich in drei größer werdenden Phasen Schaden zufügt. In der zweiten und dritten Phase erleiden Gegner etwas weniger Schaden und sie können nur von einer Phase getroffen werden. Erfordert ein Schwert, eine Axt, einen Streitkolben, ein Zepter, einen Stab oder kann unbewaffnet verwendet werden.
Verursacht 50% mehr Angriffsschaden
100% des physischen Schadens werden in Kälteschaden umgewandelt
25% Chance, Gegner einzufrieren
Sekundäre Phase verursacht 15% weniger Schaden
Tertiäre Phase verursacht 30% weniger Schaden
Basisradius beträgt 1.1 Meter
Sekundärer Basisradius beträgt 2.1 Meter
Tertiärer Basisradius beträgt 3.1 Meter
active skill area of effect radius +% final [-20]
is area damage [1]
100% des physischen Schadens werden in Kälteschaden umgewandelt
25% Chance, Gegner einzufrieren
Sekundäre Phase verursacht 15% weniger Schaden
Tertiäre Phase verursacht 30% weniger Schaden
Basisradius beträgt 1.1 Meter
Sekundärer Basisradius beträgt 2.1 Meter
Tertiärer Basisradius beträgt 3.1 Meter
active skill area of effect radius +% final [-20]
is area damage [1]
ChattersThrowShieldProjectile
Attack, RangedAttack, Projectile, ProjectilesFromUser, SingleMainProjectile, Physical, Triggerable
Base Damage: 16–24
Kritische Trefferchance: 5%
Attack Time: 1.605 Sek.
Abklingzeit: 4 Sek.
Projektile durchbohren alle Ziele
base is projectile [1]
projectile uses contact position [1]
thrown shield num additional projectiles [5]
use scaled contact offset [1]
base is projectile [1]
projectile uses contact position [1]
thrown shield num additional projectiles [5]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "One_Hand_Mace" basic_action = "Emerge" basic_action = "Revive" slow_animations_go_to_idle = false }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.35 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Skeletons/SkeletonBossPrisonMelee"] = { name = "Chatters", life = 2, fireResist = 0, coldResist = 85, lightningResist = 0, chaosResist = 0, damage = 2, damageSpread = 0.2, attackTime = 1.605, attackRange = 10, accuracy = 1, weaponType1 = "One Hand Mace", weaponType2 = "Shield", skillList = { "MeleeAtAnimationSpeedUnique", "ChattersIceCrash", "ChattersThrowShieldProjectile", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ChattersIceCrash"] = { name = "Ice Crash", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Slam the ground, damaging enemies in an area around the impact in three stages of increasing size. Enemies take slightly less damage on the second and third stage, and can only be hit by one stage. Works with Swords, Maces, Sceptres, Axes, Staves and Unarmed.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Cold] = true, [SkillType.Multistrikeable] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.43, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_cold", "ice_crash_second_hit_damage_+%_final", "ice_crash_third_hit_damage_+%_final", "base_chance_to_freeze_%", "active_skill_area_of_effect_radius_+%_final", "active_skill_base_area_of_effect_radius", "active_skill_base_secondary_area_of_effect_radius", "active_skill_base_tertiary_area_of_effect_radius", "is_area_damage", }, levels = { [1] = {100, -15, -30, 25, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ChattersThrowShieldProjectile"] = { name = "ChattersThrowShieldProjectile", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.SingleMainProjectile] = true, [SkillType.Physical] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "thrown_shield_num_additional_projectiles", "base_is_projectile", "always_pierce", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Verursacht 25% des physischen Schadens als extra Kälteschaden
Id | MonsterAuraAddedColdDamage |
---|---|
Family | MonsterAura |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental cold |
Kälteschaden-Aura
Radius: 50
Verbündete verursachen zusätzlichen Kälteschaden
Verursacht 25% des physischen Schadens als extra Kälteschaden
Cold Damage Aura
20% Chance, Angriffsschaden zu blocken
Ihr erleidet 10% des Schadens von geblockten Treffern
Id | MonsterAttackBlock40Bypass10_ |
---|---|
Family | MonsterBlockAndBypass |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
Klapperer
Untot
Verursacht 25% des physischen Schadens als extra Kälteschaden
20% Chance, Angriffsschaden zu blocken
Ihr erleidet 10% des Schadens von geblockten Treffern
20% Chance, Angriffsschaden zu blocken
Ihr erleidet 10% des Schadens von geblockten Treffern
Chatters
Spectre | N |
---|---|
Tags | bludgeoning_weapon, bone_armour, bones, cold_affinity, has_one_hand_mace, has_one_handed_melee, medium_height, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
Leben
153%
Rüstung
+50%
Ailment Threshold
153%
Widerstand
0 85 0 0
Damage
170%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 10
Attack Time
1.605 Second
Damage Spread
±20%
Erfahrung
170%
Model Size
140%
Type
SkeletonBossEndlessLedge
Metadata
SkeletonBossPrisonMeleeEndlessLedge
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
9,843
Rüstung
43,185
Ausweichen
4,739
Energieschild
0
Damage
635
Zauberschaden
635
Genauigkeit
290
Attack Time
1.605
Erfahrung
17,434
Ailment Threshold
9,843
Chill
31
Shock
31
Brittle
176
Scorch
31
Sap
86
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 508–762
Kritische Trefferchance: 5%
Attack Time: 1.605 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
ChattersIceCrash
Attack, Area, Melee, Cold, Multistrikeable, Slam, Totemable
Eishieb
Base Damage: 508–762
Kritische Trefferchance: 5%
Angriffsschaden: 150%
Attack Time: 1.605 Sek.
Abklingzeit: 2.5 Sek.
Der Charakter schlägt auf den Boden, wodurch er Gegnern im Wirkungsbereich in drei größer werdenden Phasen Schaden zufügt. In der zweiten und dritten Phase erleiden Gegner etwas weniger Schaden und sie können nur von einer Phase getroffen werden. Erfordert ein Schwert, eine Axt, einen Streitkolben, ein Zepter, einen Stab oder kann unbewaffnet verwendet werden.
Verursacht 50% mehr Angriffsschaden
100% des physischen Schadens werden in Kälteschaden umgewandelt
25% Chance, Gegner einzufrieren
Sekundäre Phase verursacht 15% weniger Schaden
Tertiäre Phase verursacht 30% weniger Schaden
Basisradius beträgt 1.1 Meter
Sekundärer Basisradius beträgt 2.1 Meter
Tertiärer Basisradius beträgt 3.1 Meter
active skill area of effect radius +% final [-20]
is area damage [1]
100% des physischen Schadens werden in Kälteschaden umgewandelt
25% Chance, Gegner einzufrieren
Sekundäre Phase verursacht 15% weniger Schaden
Tertiäre Phase verursacht 30% weniger Schaden
Basisradius beträgt 1.1 Meter
Sekundärer Basisradius beträgt 2.1 Meter
Tertiärer Basisradius beträgt 3.1 Meter
active skill area of effect radius +% final [-20]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/MonsterIgnoreMeleePatternRange" Actor { main_hand_unarmed_type = "One_Hand_Mace" basic_action = "Emerge" basic_action = "Revive" }
Object Type Codes
version 2 extends "Metadata/Monsters/MonsterIgnoreMeleePatternRange" Render { //turn_duration = 0.35 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Skeletons/SkeletonBossPrisonMeleeEndlessLedge"] = { name = "Chatters", life = 1.53, fireResist = 0, coldResist = 85, lightningResist = 0, chaosResist = 0, damage = 1.7, damageSpread = 0.2, attackTime = 1.605, attackRange = 10, accuracy = 1, weaponType1 = "One Hand Mace", weaponType2 = "Shield", skillList = { "MeleeAtAnimationSpeedUnique", "ChattersIceCrash", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ChattersIceCrash"] = { name = "Ice Crash", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Slam the ground, damaging enemies in an area around the impact in three stages of increasing size. Enemies take slightly less damage on the second and third stage, and can only be hit by one stage. Works with Swords, Maces, Sceptres, Axes, Staves and Unarmed.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Cold] = true, [SkillType.Multistrikeable] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.43, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_cold", "ice_crash_second_hit_damage_+%_final", "ice_crash_third_hit_damage_+%_final", "base_chance_to_freeze_%", "active_skill_area_of_effect_radius_+%_final", "active_skill_base_area_of_effect_radius", "active_skill_base_secondary_area_of_effect_radius", "active_skill_base_tertiary_area_of_effect_radius", "is_area_damage", }, levels = { [1] = {100, -15, -30, 25, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Verursacht 25% des physischen Schadens als extra Kälteschaden
Id | MonsterAuraAddedColdDamage |
---|---|
Family | MonsterAura |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental cold |
Kälteschaden-Aura
Radius: 50
Verbündete verursachen zusätzlichen Kälteschaden
Verursacht 25% des physischen Schadens als extra Kälteschaden
Cold Damage Aura
20% Chance, Angriffsschaden zu blocken
Ihr erleidet 10% des Schadens von geblockten Treffern
Id | MonsterAttackBlock40Bypass10_ |
---|---|
Family | MonsterBlockAndBypass |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |