ハック
人型
プレイヤーのヒットは回避されることがない
毎秒ライフの2%を自動回復する
毎秒ライフの2%を自動回復する
Huck
Spectre | N |
---|---|
Tags | キャスター, fire_affinity, has_two_hand_sword, has_two_handed_melee, human, humanoid, medium_movement, melee, metal_armour, no_pantheon_mod, physical_affinity, red_blood, slashing_weapon |
ライフ
400%
Energy Shield From Life
33%
アーマー
+33%
回避力
+33%
Ailment Threshold
400%
耐性
40 40 40 25
Damage
240%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
4 ~ 15
Attack Time
1.755 Second
Damage Spread
±20%
経験値
200%
Model Size
100%
Type
HeistAlliedNPCHuck
Metadata
HeistSoldier1
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
68
ライフ
25,733
アーマー
38,291
回避力
6,303
エナジーシールド
2,022
Damage
897
スペルダメージ
897
命中
290
Attack Time
1.755
経験値
20,510
Ailment Threshold
25,733
Chill
81
Shock
81
Brittle
460
Scorch
81
Sap
225
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
HeistHuckMelee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 717–1076
クリティカル率: 5%
Attack Time: 1.755 秒
強力な一撃で敵を打ち倒す。
ダメージが389.9%上昇する
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
HeistLockPick
[UNUSED] You son of a ****
未使用スキル: 中にいます
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
HeistLockPickGround
[UNUSED] You son of a ****
未使用スキル: 中にいます
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
EAAHeistTibbsSmash
Attack
Base Damage: 717–1076
クリティカル率: 5%
Attack Time: 1.755 秒
cast time overrides attack duration [1]
HeistDoorSmash
Attack, Melee, Area, Movement, Travel
Base Damage: 717–1076
クリティカル率: 10%
Attack Time: 1.755 秒
移動スピードが基礎値の220%になる
attack is melee override [1]
ignores proximity shield [1]
is area damage [1]
attack is melee override [1]
ignores proximity shield [1]
is area damage [1]
HeistLockPickSlideDoorArt3
[UNUSED] You son of a ****
未使用スキル: 中にいます
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
GAHeistTibbsSlamObjectives
Triggerable, Attack
Base Damage: 717–1076
クリティカル率: 5%
アタックダメージ: 140%
Attack Time: 1.755 秒
アタックダメージが40%上昇する
敵をスタンさせる
近接ストライク距離 +0.7m
cast time overrides attack duration [1]
is area damage [1]
敵をスタンさせる
近接ストライク距離 +0.7m
cast time overrides attack duration [1]
is area damage [1]
GAHeistTibbsChargeStun
Triggerable, Attack
Base Damage: 717–1076
クリティカル率: 5%
アタックダメージ: 140%
Attack Time: 1.755 秒
アタックダメージが40%上昇する
敵に対するスタン持続時間が200%増加する
敵をスタンさせる
近接ストライク距離 +0.7m
cast time overrides attack duration [1]
is area damage [1]
敵に対するスタン持続時間が200%増加する
敵をスタンさせる
近接ストライク距離 +0.7m
cast time overrides attack duration [1]
is area damage [1]
GAHeistVinderiTriggeredExplosion
Triggerable, Attack
Base Damage: 717–1076
クリティカル率: 5%
Attack Time: 1.755 秒
ダメージが310.9%上昇する
物理ダメージの100%を火ダメージに変換する
disable visual hit effect [1]
is area damage [1]
物理ダメージの100%を火ダメージに変換する
disable visual hit effect [1]
is area damage [1]
HeistSetupBarrelArt2
[UNUSED] You son of a ****
未使用スキル: 中にいます
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
EGHeistDemolitionistBarrelDetonate
Triggerable, Spell
キャストタイム: 2 秒
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
GSHeistVinderiBarrelExplode
Spell, Triggerable
クリティカル率: 5%
キャストタイム: 1 秒
4714から7070の火ダメージを与える
is area damage [1]
is area damage [1]
GSHeistVinderiBarrelExplodeChest
Spell, Triggerable
クリティカル率: 5%
キャストタイム: 1 秒
2946から4419の火ダメージを与える
is area damage [1]
is area damage [1]
HeistHuckGrantBuff
クールダウン時間: 30 秒
基礎持続時間は100秒
MMSHeistEngineerBridgeMortar
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
キャストタイム: 2 秒
クールダウン時間: 4 秒
一般的なモンスターの炸裂スキル。モンスターが放つ投射物に似ているが、衝撃効果を持つ。
base is projectile [1]
HeistEngineerBlowtorch
[UNUSED] You son of a ****
未使用スキル: 中にいます
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
HeistEngineerDrillArt4
[UNUSED] You son of a ****
未使用スキル: 中にいます
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
HeistEngineerLaserArt5
[UNUSED] You son of a ****
未使用スキル: 中にいます
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueHeist/NPCAllies/NPCAlliesBase" Actor { basic_action = "FleeFaceTarget" slow_animations_go_to_idle = false }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueHeist/NPCAllies/NPCAlliesBase" Actor { on_start_HeistLockPick = "HideWeapons();" on_end_or_destroy_HeistLockPick = "ShowWeapons();" on_start_FleeFaceTarget = "HideWeapons();" on_destroy_FleeFaceTarget = "ShowWeapons();" on_start_ExecuteGEAL = "HideWeapons();" on_end_or_destroy_ExecuteGEAL = "ShowWeapons();" on_destroy_HeistLockPick = "DetachAllOfType( Metadata/NPC/League/Heist/Isla/attachments/SafecrackerTorchStdHeld.ao );" on_destroy_HeistLockPick = "DetachAllOfType( Metadata/Items/Heist/HeistDrillDrops/SafecrackerDrillStdHeld.ao );" } Animated { on_blowtorch_open_01 = "AddAttached( Metadata/NPC/League/Heist/Isla/attachments/SafecrackerTorchStdHeld.ao, aux_R_Weapon_attachment );" on_end_blowtorch_open_01 = "DetachAllOfType( Metadata/NPC/League/Heist/Isla/attachments/SafecrackerTorchStdHeld.ao );" on_drill_start_01 = " AddAttached( Metadata/Items/Heist/HeistDrillDrops/SafecrackerDrillStdHeld.ao, aux_R_Weapon_attachment ); PlayAnimationAttached( Metadata/Items/Heist/HeistDrillDrops/SafecrackerDrillStdHeld.ao, drill_01 ); " on_end_drill_end_01 = "DetachAllOfType( Metadata/Items/Heist/HeistDrillDrops/SafecrackerDrillStdHeld.ao );" on_lazer_start_01 = "AddAttached( Metadata/NPC/League/Heist/Isla/attachments/SafecrackerTorchStdHeld.ao, aux_R_Weapon_attachment );" on_end_lazer_end_01 = "DetachAllOfType( Metadata/NPC/League/Heist/Isla/attachments/SafecrackerTorchStdHeld.ao );" on_event_contact_for_place_cover_01 = "PlayAttachedEffect( Metadata/Effects/Spells/mines_detonation/mine_trigger.ao, aux_R_Weapon_attachment );" } Preload { preload_animated_object = "Metadata/Terrain/Leagues/Heist/ControlBlocks/Tiles/Doors/NPCExplosiveDoor/scorched_grd_decal.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueHeist/NPCAllies/HeistSoldier1"] = { name = "Huck", life = 4, energyShield = 0.33, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2.4, damageSpread = 0.2, attackTime = 1.755, attackRange = 15, accuracy = 1, weaponType1 = "Two Hand Sword", skillList = { "HeistHuckMelee", "MMSHeistEngineerBridgeMortar", "GSHeistVinderiBarrelExplode", "GSHeistVinderiBarrelExplodeChest", "GAHeistVinderiTriggeredExplosion", "GAHeistTibbsSlamObjectives", "GAHeistTibbsChargeStun", "EAAHeistTibbsSmash", "HeistHuckGrantBuff", "EGHeistDemolitionistBarrelDetonate", "HeistLockPick", "HeistLockPickGround", "HeistEngineerBlowtorch", "HeistEngineerDrillArt4", "HeistEngineerLaserArt5", "HeistLockPickSlideDoorArt3", "HeistSetupBarrelArt2", "HeistDoorSmash", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["HeistHuckMelee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {-50, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {600, levelRequirement = 100, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MMSHeistEngineerBridgeMortar"] = { name = "MMSHeistEngineerBridgeMortar", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_is_projectile", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSHeistVinderiBarrelExplode"] = { name = "GSHeistVinderiBarrelExplode", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 10, statInterpolation = {3, 3}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 40, statInterpolation = {3, 3}, cost = { }, }, [4] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, }, [5] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 83, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSHeistVinderiBarrelExplodeChest"] = { name = "GSHeistVinderiBarrelExplodeChest", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAHeistVinderiTriggeredExplosion"] = { name = "GAHeistVinderiTriggeredExplosion", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", }, levels = { [1] = {-85, 100, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {500, 100, levelRequirement = 100, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAHeistTibbsSlamObjectives"] = { name = "GAHeistTibbsSlamObjectives", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "is_area_damage", "cast_time_overrides_attack_duration", "always_stun", }, levels = { [1] = {7, baseMultiplier = 1.4, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAHeistTibbsChargeStun"] = { name = "GAHeistTibbsChargeStun", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "base_stun_duration_+%", "is_area_damage", "cast_time_overrides_attack_duration", "always_stun", }, levels = { [1] = {7, 200, baseMultiplier = 1.4, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAAHeistTibbsSmash"] = { name = "EAAHeistTibbsSmash", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.17, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "cast_time_overrides_attack_duration", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HeistHuckGrantBuff"] = { name = "HeistHuckGrantBuff", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.57, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", }, levels = { [1] = {100000, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EGHeistDemolitionistBarrelDetonate"] = { name = "EGHeistDemolitionistBarrelDetonate", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HeistLockPick"] = { name = "[UNUSED] You son of a ****", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "[UNUSED I'm in", skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HeistLockPickGround"] = { name = "[UNUSED] You son of a ****", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "[UNUSED I'm in", skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HeistEngineerBlowtorch"] = { name = "[UNUSED] You son of a ****", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "[UNUSED I'm in", skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HeistEngineerDrillArt4"] = { name = "[UNUSED] You son of a ****", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "[UNUSED I'm in", skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HeistEngineerLaserArt5"] = { name = "[UNUSED] You son of a ****", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "[UNUSED I'm in", skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HeistLockPickSlideDoorArt3"] = { name = "[UNUSED] You son of a ****", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "[UNUSED I'm in", skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HeistSetupBarrelArt2"] = { name = "[UNUSED] You son of a ****", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "[UNUSED I'm in", skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HeistDoorSmash"] = { name = "HeistDoorSmash", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.Area] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "movement_speed_is_%_of_base", "ignores_proximity_shield", "is_area_damage", "attack_is_melee_override", }, levels = { [1] = {220, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
プレイヤーのヒットは回避されることがない
Id | MonsterAlwaysHits |
---|---|
Family | AlwaysHits |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats | |
Craft Tags | attack |
毎秒ライフの2%を自動回復する
Id | HeistNPCLifeRegen |
---|---|
Family | LifeRegenerationRatePercentage |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life |
ハック
人型
プレイヤーのヒットは回避されることがない
master damage +% final vs unique monsters [-90]
毎秒ライフの2%を自動回復する
master damage +% final vs unique monsters [-90]
毎秒ライフの2%を自動回復する
Huck
Spectre | N |
---|---|
Tags | キャスター, fire_affinity, has_two_hand_sword, has_two_handed_melee, human, humanoid, medium_movement, melee, metal_armour, no_pantheon_mod, physical_affinity, red_blood, slashing_weapon |
ライフ
400%
Energy Shield From Life
33%
アーマー
+33%
回避力
+33%
Ailment Threshold
400%
耐性
40 40 40 25
Damage
240%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
4 ~ 15
Attack Time
1.755 Second
Damage Spread
±20%
経験値
200%
Model Size
100%
Type
HeistAlliedNPCHuck
Metadata
HeistSoldier1Wild
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
68
ライフ
25,733
アーマー
38,291
回避力
6,303
エナジーシールド
2,022
Damage
897
スペルダメージ
897
命中
290
Attack Time
1.755
経験値
20,510
Ailment Threshold
25,733
Chill
81
Shock
81
Brittle
460
Scorch
81
Sap
225
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
HeistHuckMelee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 717–1076
クリティカル率: 5%
Attack Time: 1.755 秒
強力な一撃で敵を打ち倒す。
ダメージが389.9%上昇する
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
HeistDoorSmash
Attack, Melee, Area, Movement, Travel
Base Damage: 717–1076
クリティカル率: 10%
Attack Time: 1.755 秒
移動スピードが基礎値の220%になる
attack is melee override [1]
ignores proximity shield [1]
is area damage [1]
attack is melee override [1]
ignores proximity shield [1]
is area damage [1]
GAHeistTibbsChargeStun
Triggerable, Attack
Base Damage: 717–1076
クリティカル率: 5%
アタックダメージ: 140%
Attack Time: 1.755 秒
アタックダメージが40%上昇する
敵に対するスタン持続時間が200%増加する
敵をスタンさせる
近接ストライク距離 +0.7m
cast time overrides attack duration [1]
is area damage [1]
敵に対するスタン持続時間が200%増加する
敵をスタンさせる
近接ストライク距離 +0.7m
cast time overrides attack duration [1]
is area damage [1]
HeistHuckGrantBuff
クールダウン時間: 30 秒
基礎持続時間は100秒
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { slow_animations_go_to_idle = false } Stats { set_cannot_die = 1 set_monster_no_additional_player_scaling = 1 } Monster { preload_skills_when_added = true } NPC {} MinimapIcon { icon = "NPC" } Functions {} StateMachine { define_shared_state = "point_light = 1;" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { hide_mini_life_bar = true has_light = false } Targetable { attackable = false targetable = true force_targetable = true } Functions { CreateLightOn = " AddAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/npc_lights/rig.ao, Head_Light ); PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/npc_lights/rig.ao, idle_on_at_50 ); " TurnLightOn = " PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/npc_lights/rig.ao, turn_100_to_50 ); QueueAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/npc_lights/rig.ao, idle_on_at_50 ); " CreateLightOff = " AddAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/npc_lights/rig.ao, Head_Light ); PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/npc_lights/rig.ao, idle_off ); " TurnLightOff = " PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/npc_lights/rig.ao, turn_off_at_50 ); QueueAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/npc_lights/rig.ao, idle_off ); " IncreaseLightBrightness = " PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/npc_lights/rig.ao, turn_50_to_100 ); QueueAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/npc_lights/rig.ao, idle_on_at_100 ); " } StateMachine { create_state_point_light_1 = "Call( CreateLightOn );" on_state_point_light_0 = "Call( TurnLightOff );" create_state_point_light_0 = "Call( CreateLightOff );" on_state_point_light_1 = "Call( TurnLightOn );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueHeist/NPCAllies/HeistSoldier1Wild"] = { name = "Huck", life = 4, energyShield = 0.33, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2.4, damageSpread = 0.2, attackTime = 1.755, attackRange = 15, accuracy = 1, weaponType1 = "Two Hand Sword", skillList = { "HeistHuckMelee", "GAHeistTibbsChargeStun", "HeistHuckGrantBuff", "HeistDoorSmash", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["HeistHuckMelee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {-50, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {600, levelRequirement = 100, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAHeistTibbsChargeStun"] = { name = "GAHeistTibbsChargeStun", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "base_stun_duration_+%", "is_area_damage", "cast_time_overrides_attack_duration", "always_stun", }, levels = { [1] = {7, 200, baseMultiplier = 1.4, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HeistHuckGrantBuff"] = { name = "HeistHuckGrantBuff", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.57, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", }, levels = { [1] = {100000, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HeistDoorSmash"] = { name = "HeistDoorSmash", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.Area] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "movement_speed_is_%_of_base", "ignores_proximity_shield", "is_area_damage", "attack_is_melee_override", }, levels = { [1] = {220, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
プレイヤーのヒットは回避されることがない
Id | MonsterAlwaysHits |
---|---|
Family | AlwaysHits |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats | |
Craft Tags | attack |
master damage +% final vs unique monsters [-90]
Id | MasterDamageFinalVsUniqueMonsters |
---|---|
Family | MasterDamageFinalVsUniqueMonsters |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats | |
Craft Tags | damage |
毎秒ライフの2%を自動回復する
Id | HeistNPCLifeRegen |
---|---|
Family | LifeRegenerationRatePercentage |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.