哈克
人形
你的击中无法被闪避
每秒再生 2% 生命
Huck
幽魂N
标签施法, fire_affinity, has_two_hand_sword, has_two_handed_melee, human, humanoid, medium_movement, melee, metal_armour, no_pantheon_mod, physical_affinity, red_blood, slashing_weapon
生命
400%
生命转为护盾
33%
护甲
+33%
闪避值
+33%
异常状态临界值
400%
抗性
40 40 40 25
伤害
240%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
4 ~ 15
攻击间隔
1.755 秒
伤害分布
±20%
经验值
200%
Model Size
100%
类型
HeistAlliedNPCHuck
Metadata
HeistSoldier1
等级
68
生命
17,241
护甲
38,291
闪避值
6,303
能量护盾
8,088
伤害
897
法术伤害
897
命中
580
攻击间隔
1.755
经验值
20,510
召唤物生命
3,740
Minion Energy Shield
1,754
召唤物伤害
716
异常状态临界值
25,733
冰缓
81
Shock
81
Brittle
460
Scorch
81
Sap
225
HeistHuckMelee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 717–1076
暴击几率: 5%
攻击间隔: 1.755 秒
对你的敌人无情痛击。
伤害总增 389.9%
skill can fire arrows [1]
skill can fire wand projectiles [1]
HeistLockPick
[UNUSED] You son of a ****
[UNUSED I'm in
skill cannot be knocked back [1]
skill cannot be stunned [1]
HeistLockPickGround
[UNUSED] You son of a ****
[UNUSED I'm in
skill cannot be knocked back [1]
skill cannot be stunned [1]
EAAHeistTibbsSmash
攻击
基本伤害: 717–1076
暴击几率: 5%
攻击间隔: 1.755 秒
cast time overrides attack duration [1]
HeistDoorSmash
攻击, 近战, 范围, 位移, 快行
基本伤害: 717–1076
暴击几率: 10%
攻击间隔: 1.755 秒
你的移动速度变为基础值的 220%
attack is melee override [1]
ignores proximity shield [1]
is area damage [1]
HeistLockPickSlideDoorArt3
[UNUSED] You son of a ****
[UNUSED I'm in
skill cannot be knocked back [1]
skill cannot be stunned [1]
GAHeistTibbsSlamObjectives
可触发, 攻击
基本伤害: 717–1076
暴击几率: 5%
攻击伤害: 140%
攻击间隔: 1.755 秒
攻击伤害总增 40%
必定击晕敌人
近战打击范围 +0.7
cast time overrides attack duration [1]
is area damage [1]
GAHeistTibbsChargeStun
可触发, 攻击
基本伤害: 717–1076
暴击几率: 5%
攻击伤害: 140%
攻击间隔: 1.755 秒
攻击伤害总增 40%
敌人被晕眩时间延长 200%
必定击晕敌人
近战打击范围 +0.7
cast time overrides attack duration [1]
is area damage [1]
GAHeistVinderiTriggeredExplosion
可触发, 攻击
基本伤害: 717–1076
暴击几率: 5%
攻击伤害: 25%
攻击间隔: 1.755 秒
攻击伤害总降 75%
伤害总增 310.9%
将物理伤害的 100% 转化为火焰伤害
disable visual hit effect [1]
is area damage [1]
HeistSetupBarrelArt2
[UNUSED] You son of a ****
[UNUSED I'm in
skill cannot be knocked back [1]
skill cannot be stunned [1]
EGHeistDemolitionistBarrelDetonate
可触发, 法术
施放间隔: 2 秒
skill cannot be knocked back [1]
skill cannot be stunned [1]
GSHeistVinderiBarrelExplode
法术, 可触发
暴击几率: 5%
施放间隔: 1 秒
造成 4714 - 7070 火焰伤害
is area damage [1]
GSHeistVinderiBarrelExplodeChest
法术, 可触发
暴击几率: 5%
施放间隔: 1 秒
造成 2946 - 4419 火焰伤害
is area damage [1]
HeistHuckGrantBuff
冷却时间: 30 秒
基础持续时间为 100
MMSHeistEngineerBridgeMortar
投射物, 玩家投射物, 法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 范围法术
施放间隔: 2 秒
冷却时间: 4 秒
通用的怪物炮击技能. 与怪物投射物相似, 但带有冲击效果.
base is projectile [1]
HeistEngineerBlowtorch
[UNUSED] You son of a ****
[UNUSED I'm in
skill cannot be knocked back [1]
skill cannot be stunned [1]
HeistEngineerDrillArt4
[UNUSED] You son of a ****
[UNUSED I'm in
skill cannot be knocked back [1]
skill cannot be stunned [1]
HeistEngineerLaserArt5
[UNUSED] You son of a ****
[UNUSED I'm in
skill cannot be knocked back [1]
skill cannot be stunned [1]

Object Type

version 2
extends "Metadata/Monsters/LeagueHeist/NPCAllies/NPCAlliesBase"

Actor
{
	basic_action = "FleeFaceTarget"
	slow_animations_go_to_idle = false
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueHeist/NPCAllies/NPCAlliesBase"

Actor
{
	on_start_HeistLockPick = "HideWeapons();"
	on_end_or_destroy_HeistLockPick = "ShowWeapons();"
	on_start_FleeFaceTarget = "HideWeapons();"
	on_destroy_FleeFaceTarget = "ShowWeapons();"
	on_start_ExecuteGEAL = "HideWeapons();"
	on_end_or_destroy_ExecuteGEAL = "ShowWeapons();"

	on_destroy_HeistLockPick = "DetachAllOfType( Metadata/NPC/League/Heist/Isla/attachments/SafecrackerTorchStdHeld.ao );"
	on_destroy_HeistLockPick = "DetachAllOfType( Metadata/Items/Heist/HeistDrillDrops/SafecrackerDrillStdHeld.ao );"
}

Animated
{
	on_blowtorch_open_01 = "AddAttached( Metadata/NPC/League/Heist/Isla/attachments/SafecrackerTorchStdHeld.ao, aux_R_Weapon_attachment );"
	on_end_blowtorch_open_01 = "DetachAllOfType( Metadata/NPC/League/Heist/Isla/attachments/SafecrackerTorchStdHeld.ao );"
	on_drill_start_01 = 
	"
		AddAttached( Metadata/Items/Heist/HeistDrillDrops/SafecrackerDrillStdHeld.ao, aux_R_Weapon_attachment );
		PlayAnimationAttached( Metadata/Items/Heist/HeistDrillDrops/SafecrackerDrillStdHeld.ao, drill_01 );
	"
	on_end_drill_end_01 = "DetachAllOfType( Metadata/Items/Heist/HeistDrillDrops/SafecrackerDrillStdHeld.ao );"
	on_lazer_start_01 = "AddAttached( Metadata/NPC/League/Heist/Isla/attachments/SafecrackerTorchStdHeld.ao, aux_R_Weapon_attachment );"
	on_end_lazer_end_01 = "DetachAllOfType( Metadata/NPC/League/Heist/Isla/attachments/SafecrackerTorchStdHeld.ao );"
	on_event_contact_for_place_cover_01 = "PlayAttachedEffect( Metadata/Effects/Spells/mines_detonation/mine_trigger.ao, aux_R_Weapon_attachment );"
}

Preload
{
	preload_animated_object = "Metadata/Terrain/Leagues/Heist/ControlBlocks/Tiles/Doors/NPCExplosiveDoor/scorched_grd_decal.ao"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueHeist/NPCAllies/HeistSoldier1"] = {
    name = "Huck",
    life = 4,
    energyShield = 0.33,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 2.4,
    damageSpread = 0.2,
    attackTime = 1.755,
    attackRange = 15,
    accuracy = 1,
    weaponType1 = "Two Hand Sword",
    skillList = {
        "HeistHuckMelee",
        "MMSHeistEngineerBridgeMortar",
        "GSHeistVinderiBarrelExplode",
        "GSHeistVinderiBarrelExplodeChest",
        "GAHeistVinderiTriggeredExplosion",
        "GAHeistTibbsSlamObjectives",
        "GAHeistTibbsChargeStun",
        "EAAHeistTibbsSmash",
        "HeistHuckGrantBuff",
        "EGHeistDemolitionistBarrelDetonate",
        "HeistLockPick",
        "HeistLockPickGround",
        "HeistEngineerBlowtorch",
        "HeistEngineerDrillArt4",
        "HeistEngineerLaserArt5",
        "HeistLockPickSlideDoorArt3",
        "HeistSetupBarrelArt2",
        "HeistDoorSmash",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistHuckMelee"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {-50, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {600, levelRequirement = 100, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MMSHeistEngineerBridgeMortar"] = {
    name = "MMSHeistEngineerBridgeMortar",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_is_projectile",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSHeistVinderiBarrelExplode"] = {
    name = "GSHeistVinderiBarrelExplode",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        [2] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 10, statInterpolation = {3, 3},  cost = { }, },
        [3] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 40, statInterpolation = {3, 3},  cost = { }, },
        [4] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        [5] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 83, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSHeistVinderiBarrelExplodeChest"] = {
    name = "GSHeistVinderiBarrelExplodeChest",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAHeistVinderiTriggeredExplosion"] = {
    name = "GAHeistVinderiTriggeredExplosion",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
    },
    levels = {
        [1] = {-85, 100, baseMultiplier = 0.25, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {500, 100, baseMultiplier = 0.25, levelRequirement = 100, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAHeistTibbsSlamObjectives"] = {
    name = "GAHeistTibbsSlamObjectives",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
        "is_area_damage",
        "cast_time_overrides_attack_duration",
        "always_stun",
    },
    levels = {
        [1] = {7, baseMultiplier = 1.4, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAHeistTibbsChargeStun"] = {
    name = "GAHeistTibbsChargeStun",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
        "base_stun_duration_+%",
        "is_area_damage",
        "cast_time_overrides_attack_duration",
        "always_stun",
    },
    levels = {
        [1] = {7, 200, baseMultiplier = 1.4, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAHeistTibbsSmash"] = {
    name = "EAAHeistTibbsSmash",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.17,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistHuckGrantBuff"] = {
    name = "HeistHuckGrantBuff",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.57,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {100000, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EGHeistDemolitionistBarrelDetonate"] = {
    name = "EGHeistDemolitionistBarrelDetonate",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistLockPick"] = {
    name = "[UNUSED] You son of a ****",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "[UNUSED  I'm in",
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistLockPickGround"] = {
    name = "[UNUSED] You son of a ****",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "[UNUSED  I'm in",
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistEngineerBlowtorch"] = {
    name = "[UNUSED] You son of a ****",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "[UNUSED  I'm in",
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistEngineerDrillArt4"] = {
    name = "[UNUSED] You son of a ****",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "[UNUSED  I'm in",
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistEngineerLaserArt5"] = {
    name = "[UNUSED] You son of a ****",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "[UNUSED  I'm in",
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistLockPickSlideDoorArt3"] = {
    name = "[UNUSED] You son of a ****",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "[UNUSED  I'm in",
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistSetupBarrelArt2"] = {
    name = "[UNUSED] You son of a ****",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "[UNUSED  I'm in",
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistDoorSmash"] = {
    name = "HeistDoorSmash",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.Area] = true,
        [SkillType.Movement] = true,
        [SkillType.Travel] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "movement_speed_is_%_of_base",
        "ignores_proximity_shield",
        "is_area_damage",
        "attack_is_melee_override",
    },
    levels = {
        [1] = {220, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
你的击中无法被闪避
FamilyAlwaysHits
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
Stats
  • global always hit Min: 1 Max: 1 全域
  • Craft Tags攻击
    每秒再生 2% 生命
    FamilyLifeRegenerationRatePercentage
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • life regeneration rate per minute % Min: 120 Max: 120 全域
  • Craft Tagsresource 生命
    keyval
    Stats.item_drop_slots1
    Stats.energy_shield_recharge_rate_per_minute_%2000
    Stats.mana_regeneration_rate_per_minute_%100
    Stats.base_maximum_mana200
    Stats.maximum_physical_damage_reduction_%75
    Stats.max_viper_strike_orbs4
    Stats.base_maximum_all_resistances_%75
    Stats.max_fuse_arrow_orbs5
    Stats.max_fire_beam_stacks8
    Stats.max_charged_attack_stacks10
    Stats.base_critical_strike_multiplier130
    Stats.critical_ailment_dot_multiplier_+30
    Stats.max_endurance_charges3
    Stats.max_frenzy_charges3
    Stats.max_power_charges3
    Stats.base_attack_speed_+%_per_frenzy_charge4
    Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.base_cast_speed_+%_per_frenzy_charge4
    Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion5
    Stats.object_inherent_damage_+%_final_per_frenzy_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion11
    Stats.resist_all_elements_%_per_endurance_charge4
    Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion11
    Stats.critical_strike_chance_+%_per_power_charge50
    Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion150
    Stats.maximum_block_%75
    Stats.base_maximum_spell_block_%75
    Stats.base_number_of_totems_allowed1
    Stats.base_number_of_traps_allowed3
    Stats.base_number_of_remote_mines_allowed5
    Stats.movement_velocity_cap128
    Stats.maximum_life_leech_rate_%_per_minute1200
    Stats.maximum_mana_leech_rate_%_per_minute1200
    Stats.maximum_energy_shield_leech_rate_%_per_minute600
    Stats.monster_ignite_damage_+%_final-72
    Stats.monster_bleeding_damage_+%_final-86
    Stats.monster_poison_damage_+%_final-50
    Stats.bleeding_moving_damage_%_of_base_override500
    Stats.max_azurite_debuff_stacks10
    Stats.impaled_debuff_base_duration_ms8000
    Stats.impaled_debuff_number_of_reflected_hits5
    Stats.ignore_skill_weapon_restrictions1
    Stats.base_total_number_of_sigils_allowed3
    Stats.maximum_life_leech_amount_per_leech_%_max_life10
    Stats.maximum_mana_leech_amount_per_leech_%_max_mana10
    Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield10
    Stats.object_inherent_melee_hit_stun_duration_+%_final20
    Stats.scale_melee_range_to_actor_scale1
    Stats.use_melee_pattern_range1
    Stats.actor_scale_+%_limit100
    Stats.damage_taken_when_hit_+%_final_per_fortification-1
    Stats.base_max_fortification20
    Stats.soul_eater_maximum_stacks45
    Stats.immune_to_auras_from_other_entities1
    Stats.cannot_die1
    Stats.monster_no_additional_player_scaling1
    Stats.suppress_phasing_visual1
    Stats.phase_through_objects1
    ObjectMagicProperties.stat_description_listMetadata/StatDescriptions/monster_stat_descriptions.txt
    Positioned.blockingtrue
    Positioned.team0, 1
    Positioned.serialise_collidabletrue
    BaseEvents.server_onlytrue
    Actor.basic_actionMove, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup, MoveForced, MoveSpecial, FleeFaceTarget
    Actor.slow_animations_go_to_idletrue, false
    Monster.preload_skills_when_addedtrue
    MinimapIcon.iconNPC
    StateMachine.define_state =
    StateMachine.", , ,
    StateMachine.minion1;
    StateMachine.lock_pick_progress;
    StateMachine.damage_penalty;
    StateMachine.heist_npc1;
    StateMachine.define_shared_state =
    StateMachine.current_job_index-1;
    StateMachine.current_job_level-1;
    StateMachine.heist_alert;
    StateMachine.point_light1;
    StateMachine.abandoned0;
    哈克
    人形
    你的击中无法被闪避
    master damage +% final vs unique monsters [-90]
    每秒再生 2% 生命
    Huck
    幽魂N
    标签施法, fire_affinity, has_two_hand_sword, has_two_handed_melee, human, humanoid, medium_movement, melee, metal_armour, no_pantheon_mod, physical_affinity, red_blood, slashing_weapon
    生命
    400%
    生命转为护盾
    33%
    护甲
    +33%
    闪避值
    +33%
    异常状态临界值
    400%
    抗性
    40 40 40 25
    伤害
    240%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    4 ~ 15
    攻击间隔
    1.755 秒
    伤害分布
    ±20%
    经验值
    200%
    Model Size
    100%
    类型
    HeistAlliedNPCHuck
    Metadata
    HeistSoldier1Wild
    等级
    68
    生命
    17,241
    护甲
    38,291
    闪避值
    6,303
    能量护盾
    8,088
    伤害
    897
    法术伤害
    897
    命中
    580
    攻击间隔
    1.755
    经验值
    20,510
    召唤物生命
    3,740
    Minion Energy Shield
    1,754
    召唤物伤害
    716
    异常状态临界值
    25,733
    冰缓
    81
    Shock
    81
    Brittle
    460
    Scorch
    81
    Sap
    225
    HeistHuckMelee
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 717–1076
    暴击几率: 5%
    攻击间隔: 1.755 秒
    对你的敌人无情痛击。
    伤害总增 389.9%
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    HeistDoorSmash
    攻击, 近战, 范围, 位移, 快行
    基本伤害: 717–1076
    暴击几率: 10%
    攻击间隔: 1.755 秒
    你的移动速度变为基础值的 220%
    attack is melee override [1]
    ignores proximity shield [1]
    is area damage [1]
    GAHeistTibbsChargeStun
    可触发, 攻击
    基本伤害: 717–1076
    暴击几率: 5%
    攻击伤害: 140%
    攻击间隔: 1.755 秒
    攻击伤害总增 40%
    敌人被晕眩时间延长 200%
    必定击晕敌人
    近战打击范围 +0.7
    cast time overrides attack duration [1]
    is area damage [1]
    HeistHuckGrantBuff
    冷却时间: 30 秒
    基础持续时间为 100

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	slow_animations_go_to_idle = false
    }
    
    Stats
    {
    	set_cannot_die = 1
    	set_monster_no_additional_player_scaling = 1
    }
    
    Monster
    {
    	preload_skills_when_added = true
    }
    
    NPC {}
    
    MinimapIcon
    {
    	icon = "NPC"
    }
    
    Functions {}
    
    StateMachine
    {
    	define_shared_state = "point_light = 1;"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
    	hide_mini_life_bar = true
    	has_light = false
    }
    
    Targetable
    {
    	attackable = false
    	targetable = true
    	force_targetable = true
    }
    
    Functions
    {
    	CreateLightOn =
    	"
    		AddAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/npc_lights/rig.ao, Head_Light );
    		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/npc_lights/rig.ao, idle_on_at_50 );
    	"
    
    	TurnLightOn =
    	"
    		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/npc_lights/rig.ao, turn_100_to_50 );
    		QueueAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/npc_lights/rig.ao, idle_on_at_50 );
    	"
    
    	CreateLightOff =
    	"
    		AddAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/npc_lights/rig.ao, Head_Light );
    		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/npc_lights/rig.ao, idle_off );
    	"
    
    	TurnLightOff =
    	"
    		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/npc_lights/rig.ao, turn_off_at_50 );
    		QueueAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/npc_lights/rig.ao, idle_off );
    	"
    
    	IncreaseLightBrightness =
    	"
    		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/npc_lights/rig.ao, turn_50_to_100 );
    		QueueAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/npc_lights/rig.ao, idle_on_at_100 );
    	"
    }
    
    StateMachine
    {
    	create_state_point_light_1 = "Call( CreateLightOn );"
    	on_state_point_light_0 = "Call( TurnLightOff );"
    	create_state_point_light_0 = "Call( CreateLightOff );"
    	on_state_point_light_1 = "Call( TurnLightOn );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueHeist/NPCAllies/HeistSoldier1Wild"] = {
        name = "Huck",
        life = 4,
        energyShield = 0.33,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 2.4,
        damageSpread = 0.2,
        attackTime = 1.755,
        attackRange = 15,
        accuracy = 1,
        weaponType1 = "Two Hand Sword",
        skillList = {
            "HeistHuckMelee",
            "GAHeistTibbsChargeStun",
            "HeistHuckGrantBuff",
            "HeistDoorSmash",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeistHuckMelee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {-50, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {600, levelRequirement = 100, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAHeistTibbsChargeStun"] = {
        name = "GAHeistTibbsChargeStun",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
            "base_stun_duration_+%",
            "is_area_damage",
            "cast_time_overrides_attack_duration",
            "always_stun",
        },
        levels = {
            [1] = {7, 200, baseMultiplier = 1.4, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeistHuckGrantBuff"] = {
        name = "HeistHuckGrantBuff",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.57,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {100000, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeistDoorSmash"] = {
        name = "HeistDoorSmash",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.Area] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "movement_speed_is_%_of_base",
            "ignores_proximity_shield",
            "is_area_damage",
            "attack_is_melee_override",
        },
        levels = {
            [1] = {220, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    你的击中无法被闪避
    FamilyAlwaysHits
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • global always hit Min: 1 Max: 1 全域
  • Craft Tags攻击
    master damage +% final vs unique monsters [-90]
    FamilyMasterDamageFinalVsUniqueMonsters
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • master damage +% final vs unique monsters Min: -90 Max: -90 全域
  • Craft Tags伤害
    每秒再生 2% 生命
    FamilyLifeRegenerationRatePercentage
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • life regeneration rate per minute % Min: 120 Max: 120 全域
  • Craft Tagsresource 生命
    keyval
    Stats.item_drop_slots1
    Stats.energy_shield_recharge_rate_per_minute_%2000
    Stats.mana_regeneration_rate_per_minute_%100
    Stats.base_maximum_mana200
    Stats.maximum_physical_damage_reduction_%75
    Stats.max_viper_strike_orbs4
    Stats.base_maximum_all_resistances_%75
    Stats.max_fuse_arrow_orbs5
    Stats.max_fire_beam_stacks8
    Stats.max_charged_attack_stacks10
    Stats.base_critical_strike_multiplier130
    Stats.critical_ailment_dot_multiplier_+30
    Stats.max_endurance_charges3
    Stats.max_frenzy_charges3
    Stats.max_power_charges3
    Stats.base_attack_speed_+%_per_frenzy_charge4
    Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.base_cast_speed_+%_per_frenzy_charge4
    Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion5
    Stats.object_inherent_damage_+%_final_per_frenzy_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion11
    Stats.resist_all_elements_%_per_endurance_charge4
    Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion11
    Stats.critical_strike_chance_+%_per_power_charge50
    Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion150
    Stats.maximum_block_%75
    Stats.base_maximum_spell_block_%75
    Stats.base_number_of_totems_allowed1
    Stats.base_number_of_traps_allowed3
    Stats.base_number_of_remote_mines_allowed5
    Stats.movement_velocity_cap128
    Stats.maximum_life_leech_rate_%_per_minute1200
    Stats.maximum_mana_leech_rate_%_per_minute1200
    Stats.maximum_energy_shield_leech_rate_%_per_minute600
    Stats.monster_ignite_damage_+%_final-72
    Stats.monster_bleeding_damage_+%_final-86
    Stats.monster_poison_damage_+%_final-50
    Stats.bleeding_moving_damage_%_of_base_override500
    Stats.max_azurite_debuff_stacks10
    Stats.impaled_debuff_base_duration_ms8000
    Stats.impaled_debuff_number_of_reflected_hits5
    Stats.ignore_skill_weapon_restrictions1
    Stats.base_total_number_of_sigils_allowed3
    Stats.maximum_life_leech_amount_per_leech_%_max_life10
    Stats.maximum_mana_leech_amount_per_leech_%_max_mana10
    Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield10
    Stats.object_inherent_melee_hit_stun_duration_+%_final20
    Stats.scale_melee_range_to_actor_scale1
    Stats.use_melee_pattern_range1
    Stats.actor_scale_+%_limit100
    Stats.damage_taken_when_hit_+%_final_per_fortification-1
    Stats.base_max_fortification20
    Stats.soul_eater_maximum_stacks45
    Stats.cannot_die1
    Stats.monster_no_additional_player_scaling1
    ObjectMagicProperties.stat_description_listMetadata/StatDescriptions/monster_stat_descriptions.txt
    Positioned.blockingtrue
    Positioned.team0
    Positioned.serialise_collidabletrue
    BaseEvents.server_onlytrue
    Actor.basic_actionMove, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup
    Actor.slow_animations_go_to_idletrue, false
    Monster.preload_skills_when_addedtrue
    MinimapIcon.iconNPC
    StateMachine.define_shared_statepoint_light = 1;
    Edit

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