ฮัค
มนุษย์
การปะทะของคุณ ไม่สามารถหลบหลีกได้
ฟื้นฟูพลังชีวิต 2% ต่อวินาที
Huck
SpectreN
Tagsนักเวท, fire_affinity, has_two_hand_sword, has_two_handed_melee, human, humanoid, medium_movement, melee, metal_armour, no_pantheon_mod, physical_affinity, red_blood, slashing_weapon
พลังชีวิต
400%
Energy Shield From Life
33%
ค่าเกราะ
+33%
การหลบหลีก
+33%
Ailment Threshold
400%
ค่าต้านทาน
40 40 40 25
Damage
240%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
4 ~ 15
Attack Time
1.755 Second
Damage Spread
±20%
ค่าประสบการณ์
200%
Model Size
100%
Type
HeistAlliedNPCHuck
Metadata
HeistSoldier1
เลเวล
68
พลังชีวิต
17,241
ค่าเกราะ
38,291
อัตราการหลบหลีก
6,303
โล่พลังงาน
8,088
Damage
897
ความเสียหายเวท
897
ความแม่นยำ
580
Attack Time
1.755
ค่าประสบการณ์
20,510
Minion Life
3,740
Minion Energy Shield
1,754
Minion Damage
716
Ailment Threshold
25,733
Chill
81
Shock
81
Brittle
460
Scorch
81
Sap
225
HeistHuckMelee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีธรรมดา (Default Attack)
Base Damage: 717–1076
โอกาสคริติคอล: 5%
Attack Time: 1.755 วินาที
โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
สร้างความเสียหาย เพิ่มขึ้น อีก 389.9%
skill can fire arrows [1]
skill can fire wand projectiles [1]
HeistLockPick
[UNUSED] You son of a ****
I'm in
skill cannot be knocked back [1]
skill cannot be stunned [1]
HeistLockPickGround
[UNUSED] You son of a ****
I'm in
skill cannot be knocked back [1]
skill cannot be stunned [1]
EAAHeistTibbsSmash
Attack
Base Damage: 717–1076
โอกาสคริติคอล: 5%
Attack Time: 1.755 วินาที
cast time overrides attack duration [1]
HeistDoorSmash
Attack, Melee, Area, Movement, Travel
Base Damage: 717–1076
โอกาสคริติคอล: 10%
Attack Time: 1.755 วินาที
ความเร็วในการเคลื่อนที่ของคุณ กลายเป็น 220% ของค่าพื้นฐาน
attack is melee override [1]
ignores proximity shield [1]
is area damage [1]
HeistLockPickSlideDoorArt3
[UNUSED] You son of a ****
I'm in
skill cannot be knocked back [1]
skill cannot be stunned [1]
GAHeistTibbsSlamObjectives
Triggerable, Attack
Base Damage: 717–1076
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 140%
Attack Time: 1.755 วินาที
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 40%
สร้างสถานะ สตัน ต่อศัตรู
ระยะการฟาดประชิด +0.7 เมตร
cast time overrides attack duration [1]
is area damage [1]
GAHeistTibbsChargeStun
Triggerable, Attack
Base Damage: 717–1076
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 140%
Attack Time: 1.755 วินาที
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 40%
เพิ่มระยะเวลาของสถานะ สตัน ต่อศัตรู 200%
สร้างสถานะ สตัน ต่อศัตรู
ระยะการฟาดประชิด +0.7 เมตร
cast time overrides attack duration [1]
is area damage [1]
GAHeistVinderiTriggeredExplosion
Triggerable, Attack
Base Damage: 717–1076
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 25%
Attack Time: 1.755 วินาที
สร้างความเสียหาย โจมตี ลดลง อีก 75%
สร้างความเสียหาย เพิ่มขึ้น อีก 310.9%
แปลงความเสียหาย กายภาพ 100% เป็น ไฟ
disable visual hit effect [1]
is area damage [1]
HeistSetupBarrelArt2
[UNUSED] You son of a ****
I'm in
skill cannot be knocked back [1]
skill cannot be stunned [1]
EGHeistDemolitionistBarrelDetonate
Triggerable, Spell
เวลาร่าย: 2 วินาที
skill cannot be knocked back [1]
skill cannot be stunned [1]
GSHeistVinderiBarrelExplode
Spell, Triggerable
โอกาสคริติคอล: 5%
เวลาร่าย: 1 วินาที
สร้างความเสียหาย ไฟ 4714 ถึง 7070
is area damage [1]
GSHeistVinderiBarrelExplodeChest
Spell, Triggerable
โอกาสคริติคอล: 5%
เวลาร่าย: 1 วินาที
สร้างความเสียหาย ไฟ 2946 ถึง 4419
is area damage [1]
HeistHuckGrantBuff
คูลดาวน์: 30 วินาที
ระยะเวลาพื้นฐาน 100 วินาที
MMSHeistEngineerBridgeMortar
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
เวลาร่าย: 2 วินาที
คูลดาวน์: 4 วินาที
สกิลระเบิดปูพรมของมอนสเตอร์ทั่วไป ทำงานเหมือนกับ โพรเจกไทล์ของมอนสเตอร์ แต่มีผลในการกระทบด้วย
base is projectile [1]
HeistEngineerBlowtorch
[UNUSED] You son of a ****
I'm in
skill cannot be knocked back [1]
skill cannot be stunned [1]
HeistEngineerDrillArt4
[UNUSED] You son of a ****
I'm in
skill cannot be knocked back [1]
skill cannot be stunned [1]
HeistEngineerLaserArt5
[UNUSED] You son of a ****
I'm in
skill cannot be knocked back [1]
skill cannot be stunned [1]

Object Type

version 2
extends "Metadata/Monsters/LeagueHeist/NPCAllies/NPCAlliesBase"

Actor
{
	basic_action = "FleeFaceTarget"
	slow_animations_go_to_idle = false
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueHeist/NPCAllies/NPCAlliesBase"

Actor
{
	on_start_HeistLockPick = "HideWeapons();"
	on_end_or_destroy_HeistLockPick = "ShowWeapons();"
	on_start_FleeFaceTarget = "HideWeapons();"
	on_destroy_FleeFaceTarget = "ShowWeapons();"
	on_start_ExecuteGEAL = "HideWeapons();"
	on_end_or_destroy_ExecuteGEAL = "ShowWeapons();"

	on_destroy_HeistLockPick = "DetachAllOfType( Metadata/NPC/League/Heist/Isla/attachments/SafecrackerTorchStdHeld.ao );"
	on_destroy_HeistLockPick = "DetachAllOfType( Metadata/Items/Heist/HeistDrillDrops/SafecrackerDrillStdHeld.ao );"
}

Animated
{
	on_blowtorch_open_01 = "AddAttached( Metadata/NPC/League/Heist/Isla/attachments/SafecrackerTorchStdHeld.ao, aux_R_Weapon_attachment );"
	on_end_blowtorch_open_01 = "DetachAllOfType( Metadata/NPC/League/Heist/Isla/attachments/SafecrackerTorchStdHeld.ao );"
	on_drill_start_01 = 
	"
		AddAttached( Metadata/Items/Heist/HeistDrillDrops/SafecrackerDrillStdHeld.ao, aux_R_Weapon_attachment );
		PlayAnimationAttached( Metadata/Items/Heist/HeistDrillDrops/SafecrackerDrillStdHeld.ao, drill_01 );
	"
	on_end_drill_end_01 = "DetachAllOfType( Metadata/Items/Heist/HeistDrillDrops/SafecrackerDrillStdHeld.ao );"
	on_lazer_start_01 = "AddAttached( Metadata/NPC/League/Heist/Isla/attachments/SafecrackerTorchStdHeld.ao, aux_R_Weapon_attachment );"
	on_end_lazer_end_01 = "DetachAllOfType( Metadata/NPC/League/Heist/Isla/attachments/SafecrackerTorchStdHeld.ao );"
	on_event_contact_for_place_cover_01 = "PlayAttachedEffect( Metadata/Effects/Spells/mines_detonation/mine_trigger.ao, aux_R_Weapon_attachment );"
}

Preload
{
	preload_animated_object = "Metadata/Terrain/Leagues/Heist/ControlBlocks/Tiles/Doors/NPCExplosiveDoor/scorched_grd_decal.ao"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueHeist/NPCAllies/HeistSoldier1"] = {
    name = "Huck",
    life = 4,
    energyShield = 0.33,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 2.4,
    damageSpread = 0.2,
    attackTime = 1.755,
    attackRange = 15,
    accuracy = 1,
    weaponType1 = "Two Hand Sword",
    skillList = {
        "HeistHuckMelee",
        "MMSHeistEngineerBridgeMortar",
        "GSHeistVinderiBarrelExplode",
        "GSHeistVinderiBarrelExplodeChest",
        "GAHeistVinderiTriggeredExplosion",
        "GAHeistTibbsSlamObjectives",
        "GAHeistTibbsChargeStun",
        "EAAHeistTibbsSmash",
        "HeistHuckGrantBuff",
        "EGHeistDemolitionistBarrelDetonate",
        "HeistLockPick",
        "HeistLockPickGround",
        "HeistEngineerBlowtorch",
        "HeistEngineerDrillArt4",
        "HeistEngineerLaserArt5",
        "HeistLockPickSlideDoorArt3",
        "HeistSetupBarrelArt2",
        "HeistDoorSmash",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistHuckMelee"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {-50, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {600, levelRequirement = 100, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MMSHeistEngineerBridgeMortar"] = {
    name = "MMSHeistEngineerBridgeMortar",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_is_projectile",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSHeistVinderiBarrelExplode"] = {
    name = "GSHeistVinderiBarrelExplode",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        [2] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 10, statInterpolation = {3, 3},  cost = { }, },
        [3] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 40, statInterpolation = {3, 3},  cost = { }, },
        [4] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        [5] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 83, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSHeistVinderiBarrelExplodeChest"] = {
    name = "GSHeistVinderiBarrelExplodeChest",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAHeistVinderiTriggeredExplosion"] = {
    name = "GAHeistVinderiTriggeredExplosion",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
    },
    levels = {
        [1] = {-85, 100, baseMultiplier = 0.25, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {500, 100, baseMultiplier = 0.25, levelRequirement = 100, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAHeistTibbsSlamObjectives"] = {
    name = "GAHeistTibbsSlamObjectives",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
        "is_area_damage",
        "cast_time_overrides_attack_duration",
        "always_stun",
    },
    levels = {
        [1] = {7, baseMultiplier = 1.4, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAHeistTibbsChargeStun"] = {
    name = "GAHeistTibbsChargeStun",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
        "base_stun_duration_+%",
        "is_area_damage",
        "cast_time_overrides_attack_duration",
        "always_stun",
    },
    levels = {
        [1] = {7, 200, baseMultiplier = 1.4, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAHeistTibbsSmash"] = {
    name = "EAAHeistTibbsSmash",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.17,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistHuckGrantBuff"] = {
    name = "HeistHuckGrantBuff",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.57,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {100000, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EGHeistDemolitionistBarrelDetonate"] = {
    name = "EGHeistDemolitionistBarrelDetonate",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistLockPick"] = {
    name = "[UNUSED] You son of a ****",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "[UNUSED  I'm in",
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistLockPickGround"] = {
    name = "[UNUSED] You son of a ****",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "[UNUSED  I'm in",
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistEngineerBlowtorch"] = {
    name = "[UNUSED] You son of a ****",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "[UNUSED  I'm in",
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistEngineerDrillArt4"] = {
    name = "[UNUSED] You son of a ****",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "[UNUSED  I'm in",
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistEngineerLaserArt5"] = {
    name = "[UNUSED] You son of a ****",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "[UNUSED  I'm in",
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistLockPickSlideDoorArt3"] = {
    name = "[UNUSED] You son of a ****",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "[UNUSED  I'm in",
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistSetupBarrelArt2"] = {
    name = "[UNUSED] You son of a ****",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "[UNUSED  I'm in",
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistDoorSmash"] = {
    name = "HeistDoorSmash",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.Area] = true,
        [SkillType.Movement] = true,
        [SkillType.Travel] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "movement_speed_is_%_of_base",
        "ignores_proximity_shield",
        "is_area_damage",
        "attack_is_melee_override",
    },
    levels = {
        [1] = {220, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
การปะทะของคุณ ไม่สามารถหลบหลีกได้
FamilyAlwaysHits
DomainsMonster (3)
GenerationTypeยูนิค (3)
Req. level1
Stats
  • global always hit Min: 1 Max: 1 Global
  • Craft Tagsโจมตี
    ฟื้นฟูพลังชีวิต 2% ต่อวินาที
    FamilyLifeRegenerationRatePercentage
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • life regeneration rate per minute % Min: 120 Max: 120 Global
  • Craft Tagsresource พลังชีวิต
    keyval
    Stats.item_drop_slots1
    Stats.energy_shield_recharge_rate_per_minute_%2000
    Stats.mana_regeneration_rate_per_minute_%100
    Stats.base_maximum_mana200
    Stats.maximum_physical_damage_reduction_%75
    Stats.max_viper_strike_orbs4
    Stats.base_maximum_all_resistances_%75
    Stats.max_fuse_arrow_orbs5
    Stats.max_fire_beam_stacks8
    Stats.max_charged_attack_stacks10
    Stats.base_critical_strike_multiplier130
    Stats.critical_ailment_dot_multiplier_+30
    Stats.max_endurance_charges3
    Stats.max_frenzy_charges3
    Stats.max_power_charges3
    Stats.base_attack_speed_+%_per_frenzy_charge4
    Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.base_cast_speed_+%_per_frenzy_charge4
    Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion5
    Stats.object_inherent_damage_+%_final_per_frenzy_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion11
    Stats.resist_all_elements_%_per_endurance_charge4
    Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion11
    Stats.critical_strike_chance_+%_per_power_charge50
    Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion150
    Stats.maximum_block_%75
    Stats.base_maximum_spell_block_%75
    Stats.base_number_of_totems_allowed1
    Stats.base_number_of_traps_allowed3
    Stats.base_number_of_remote_mines_allowed5
    Stats.movement_velocity_cap128
    Stats.maximum_life_leech_rate_%_per_minute1200
    Stats.maximum_mana_leech_rate_%_per_minute1200
    Stats.maximum_energy_shield_leech_rate_%_per_minute600
    Stats.monster_ignite_damage_+%_final-72
    Stats.monster_bleeding_damage_+%_final-86
    Stats.monster_poison_damage_+%_final-50
    Stats.bleeding_moving_damage_%_of_base_override500
    Stats.max_azurite_debuff_stacks10
    Stats.impaled_debuff_base_duration_ms8000
    Stats.impaled_debuff_number_of_reflected_hits5
    Stats.ignore_skill_weapon_restrictions1
    Stats.base_total_number_of_sigils_allowed3
    Stats.maximum_life_leech_amount_per_leech_%_max_life10
    Stats.maximum_mana_leech_amount_per_leech_%_max_mana10
    Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield10
    Stats.object_inherent_melee_hit_stun_duration_+%_final20
    Stats.scale_melee_range_to_actor_scale1
    Stats.use_melee_pattern_range1
    Stats.actor_scale_+%_limit100
    Stats.damage_taken_when_hit_+%_final_per_fortification-1
    Stats.base_max_fortification20
    Stats.soul_eater_maximum_stacks45
    Stats.immune_to_auras_from_other_entities1
    Stats.cannot_die1
    Stats.monster_no_additional_player_scaling1
    Stats.suppress_phasing_visual1
    Stats.phase_through_objects1
    ObjectMagicProperties.stat_description_listMetadata/StatDescriptions/monster_stat_descriptions.txt
    Positioned.blockingtrue
    Positioned.team0, 1
    Positioned.serialise_collidabletrue
    BaseEvents.server_onlytrue
    Actor.basic_actionMove, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup, MoveForced, MoveSpecial, FleeFaceTarget
    Actor.slow_animations_go_to_idletrue, false
    Monster.preload_skills_when_addedtrue
    MinimapIcon.iconNPC
    StateMachine.define_state =
    StateMachine.", , ,
    StateMachine.minion1;
    StateMachine.lock_pick_progress;
    StateMachine.damage_penalty;
    StateMachine.heist_npc1;
    StateMachine.define_shared_state =
    StateMachine.current_job_index-1;
    StateMachine.current_job_level-1;
    StateMachine.heist_alert;
    StateMachine.point_light1;
    StateMachine.abandoned0;
    ฮัค
    มนุษย์
    การปะทะของคุณ ไม่สามารถหลบหลีกได้
    master damage +% final vs unique monsters [-90]
    ฟื้นฟูพลังชีวิต 2% ต่อวินาที
    Huck
    SpectreN
    Tagsนักเวท, fire_affinity, has_two_hand_sword, has_two_handed_melee, human, humanoid, medium_movement, melee, metal_armour, no_pantheon_mod, physical_affinity, red_blood, slashing_weapon
    พลังชีวิต
    400%
    Energy Shield From Life
    33%
    ค่าเกราะ
    +33%
    การหลบหลีก
    +33%
    Ailment Threshold
    400%
    ค่าต้านทาน
    40 40 40 25
    Damage
    240%
    ความแม่นยำ
    100%
    โอกาสคริติคอล
    +5%
    ตัวคูณคริติคอล
    +130%
    Attack Distance
    4 ~ 15
    Attack Time
    1.755 Second
    Damage Spread
    ±20%
    ค่าประสบการณ์
    200%
    Model Size
    100%
    Type
    HeistAlliedNPCHuck
    Metadata
    HeistSoldier1Wild
    เลเวล
    68
    พลังชีวิต
    17,241
    ค่าเกราะ
    38,291
    อัตราการหลบหลีก
    6,303
    โล่พลังงาน
    8,088
    Damage
    897
    ความเสียหายเวท
    897
    ความแม่นยำ
    580
    Attack Time
    1.755
    ค่าประสบการณ์
    20,510
    Minion Life
    3,740
    Minion Energy Shield
    1,754
    Minion Damage
    716
    Ailment Threshold
    25,733
    Chill
    81
    Shock
    81
    Brittle
    460
    Scorch
    81
    Sap
    225
    HeistHuckMelee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    โจมตีธรรมดา (Default Attack)
    Base Damage: 717–1076
    โอกาสคริติคอล: 5%
    Attack Time: 1.755 วินาที
    โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
    สร้างความเสียหาย เพิ่มขึ้น อีก 389.9%
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    HeistDoorSmash
    Attack, Melee, Area, Movement, Travel
    Base Damage: 717–1076
    โอกาสคริติคอล: 10%
    Attack Time: 1.755 วินาที
    ความเร็วในการเคลื่อนที่ของคุณ กลายเป็น 220% ของค่าพื้นฐาน
    attack is melee override [1]
    ignores proximity shield [1]
    is area damage [1]
    GAHeistTibbsChargeStun
    Triggerable, Attack
    Base Damage: 717–1076
    โอกาสคริติคอล: 5%
    ความเสียหายโจมตี: 140%
    Attack Time: 1.755 วินาที
    สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 40%
    เพิ่มระยะเวลาของสถานะ สตัน ต่อศัตรู 200%
    สร้างสถานะ สตัน ต่อศัตรู
    ระยะการฟาดประชิด +0.7 เมตร
    cast time overrides attack duration [1]
    is area damage [1]
    HeistHuckGrantBuff
    คูลดาวน์: 30 วินาที
    ระยะเวลาพื้นฐาน 100 วินาที

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	slow_animations_go_to_idle = false
    }
    
    Stats
    {
    	set_cannot_die = 1
    	set_monster_no_additional_player_scaling = 1
    }
    
    Monster
    {
    	preload_skills_when_added = true
    }
    
    NPC {}
    
    MinimapIcon
    {
    	icon = "NPC"
    }
    
    Functions {}
    
    StateMachine
    {
    	define_shared_state = "point_light = 1;"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
    	hide_mini_life_bar = true
    	has_light = false
    }
    
    Targetable
    {
    	attackable = false
    	targetable = true
    	force_targetable = true
    }
    
    Functions
    {
    	CreateLightOn =
    	"
    		AddAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/npc_lights/rig.ao, Head_Light );
    		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/npc_lights/rig.ao, idle_on_at_50 );
    	"
    
    	TurnLightOn =
    	"
    		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/npc_lights/rig.ao, turn_100_to_50 );
    		QueueAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/npc_lights/rig.ao, idle_on_at_50 );
    	"
    
    	CreateLightOff =
    	"
    		AddAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/npc_lights/rig.ao, Head_Light );
    		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/npc_lights/rig.ao, idle_off );
    	"
    
    	TurnLightOff =
    	"
    		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/npc_lights/rig.ao, turn_off_at_50 );
    		QueueAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/npc_lights/rig.ao, idle_off );
    	"
    
    	IncreaseLightBrightness =
    	"
    		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/npc_lights/rig.ao, turn_50_to_100 );
    		QueueAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/npc_lights/rig.ao, idle_on_at_100 );
    	"
    }
    
    StateMachine
    {
    	create_state_point_light_1 = "Call( CreateLightOn );"
    	on_state_point_light_0 = "Call( TurnLightOff );"
    	create_state_point_light_0 = "Call( CreateLightOff );"
    	on_state_point_light_1 = "Call( TurnLightOn );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueHeist/NPCAllies/HeistSoldier1Wild"] = {
        name = "Huck",
        life = 4,
        energyShield = 0.33,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 2.4,
        damageSpread = 0.2,
        attackTime = 1.755,
        attackRange = 15,
        accuracy = 1,
        weaponType1 = "Two Hand Sword",
        skillList = {
            "HeistHuckMelee",
            "GAHeistTibbsChargeStun",
            "HeistHuckGrantBuff",
            "HeistDoorSmash",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeistHuckMelee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {-50, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {600, levelRequirement = 100, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAHeistTibbsChargeStun"] = {
        name = "GAHeistTibbsChargeStun",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
            "base_stun_duration_+%",
            "is_area_damage",
            "cast_time_overrides_attack_duration",
            "always_stun",
        },
        levels = {
            [1] = {7, 200, baseMultiplier = 1.4, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeistHuckGrantBuff"] = {
        name = "HeistHuckGrantBuff",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.57,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {100000, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeistDoorSmash"] = {
        name = "HeistDoorSmash",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.Area] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "movement_speed_is_%_of_base",
            "ignores_proximity_shield",
            "is_area_damage",
            "attack_is_melee_override",
        },
        levels = {
            [1] = {220, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    การปะทะของคุณ ไม่สามารถหลบหลีกได้
    FamilyAlwaysHits
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • global always hit Min: 1 Max: 1 Global
  • Craft Tagsโจมตี
    master damage +% final vs unique monsters [-90]
    FamilyMasterDamageFinalVsUniqueMonsters
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • master damage +% final vs unique monsters Min: -90 Max: -90 Global
  • Craft Tagsความเสียหาย
    ฟื้นฟูพลังชีวิต 2% ต่อวินาที
    FamilyLifeRegenerationRatePercentage
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • life regeneration rate per minute % Min: 120 Max: 120 Global
  • Craft Tagsresource พลังชีวิต
    keyval
    Stats.item_drop_slots1
    Stats.energy_shield_recharge_rate_per_minute_%2000
    Stats.mana_regeneration_rate_per_minute_%100
    Stats.base_maximum_mana200
    Stats.maximum_physical_damage_reduction_%75
    Stats.max_viper_strike_orbs4
    Stats.base_maximum_all_resistances_%75
    Stats.max_fuse_arrow_orbs5
    Stats.max_fire_beam_stacks8
    Stats.max_charged_attack_stacks10
    Stats.base_critical_strike_multiplier130
    Stats.critical_ailment_dot_multiplier_+30
    Stats.max_endurance_charges3
    Stats.max_frenzy_charges3
    Stats.max_power_charges3
    Stats.base_attack_speed_+%_per_frenzy_charge4
    Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.base_cast_speed_+%_per_frenzy_charge4
    Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion5
    Stats.object_inherent_damage_+%_final_per_frenzy_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion11
    Stats.resist_all_elements_%_per_endurance_charge4
    Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion11
    Stats.critical_strike_chance_+%_per_power_charge50
    Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion150
    Stats.maximum_block_%75
    Stats.base_maximum_spell_block_%75
    Stats.base_number_of_totems_allowed1
    Stats.base_number_of_traps_allowed3
    Stats.base_number_of_remote_mines_allowed5
    Stats.movement_velocity_cap128
    Stats.maximum_life_leech_rate_%_per_minute1200
    Stats.maximum_mana_leech_rate_%_per_minute1200
    Stats.maximum_energy_shield_leech_rate_%_per_minute600
    Stats.monster_ignite_damage_+%_final-72
    Stats.monster_bleeding_damage_+%_final-86
    Stats.monster_poison_damage_+%_final-50
    Stats.bleeding_moving_damage_%_of_base_override500
    Stats.max_azurite_debuff_stacks10
    Stats.impaled_debuff_base_duration_ms8000
    Stats.impaled_debuff_number_of_reflected_hits5
    Stats.ignore_skill_weapon_restrictions1
    Stats.base_total_number_of_sigils_allowed3
    Stats.maximum_life_leech_amount_per_leech_%_max_life10
    Stats.maximum_mana_leech_amount_per_leech_%_max_mana10
    Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield10
    Stats.object_inherent_melee_hit_stun_duration_+%_final20
    Stats.scale_melee_range_to_actor_scale1
    Stats.use_melee_pattern_range1
    Stats.actor_scale_+%_limit100
    Stats.damage_taken_when_hit_+%_final_per_fortification-1
    Stats.base_max_fortification20
    Stats.soul_eater_maximum_stacks45
    Stats.cannot_die1
    Stats.monster_no_additional_player_scaling1
    ObjectMagicProperties.stat_description_listMetadata/StatDescriptions/monster_stat_descriptions.txt
    Positioned.blockingtrue
    Positioned.team0
    Positioned.serialise_collidabletrue
    BaseEvents.server_onlytrue
    Actor.basic_actionMove, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup
    Actor.slow_animations_go_to_idletrue, false
    Monster.preload_skills_when_addedtrue
    MinimapIcon.iconNPC
    StateMachine.define_shared_statepoint_light = 1;
    Edit

    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.