Spectre | Y |
---|---|
Area | 聖域のマップ, 城塞のマップ, 要塞のマップ, 醜態のマップ, ジッグラトのマップ |
Tags | キャスター, demon, flesh_armour, has_one_hand_sword, has_one_handed_melee, humanoid, lightning_affinity, medium_height, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, undying |
Packs |
ライフ
98%
回避力
+30%
Ailment Threshold
98%
耐性
20 20 20 0
Damage
120%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 8
Attack Time
1.245 Second
Damage Spread
±20%
経験値
150%
Model Size
115%
Type
CityStalkerAtlasUber
Metadata
CityStalkeFemaleShavronneCasterAtlasUber
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
84
ライフ
34,589
アーマー
99,834
回避力
10,556
エナジーシールド
0
Damage
1,144
スペルダメージ
1,144
命中
538
Attack Time
1.245
経験値
19,875
Ailment Threshold
34,589
Chill
109
Shock
109
Brittle
619
Scorch
109
Sap
302
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 915–1373
クリティカル率: 5%
Attack Time: 1.245 秒
強力な一撃で敵を打ち倒す。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
BallLightningAltXAtlasUber
Spell, Damage, Projectile, ProjectilesFromUser, Area, Totemable, Trappable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, AreaSpell, ProjectileSpiral, ProjectilesNumberModifiersNotApplied
軌道のボールライトニング
クリティカル率: 5%
追加ダメージ効率: 50%
キャストタイム: 0.6 秒
螺旋状に移動する投射物を1個発射し、稲妻で範囲内の敵に繰り返しダメージを与える。
57.99から1102の雷ダメージを与える
投射物の数のモッドはこのスキルには適用されない
キャストスピードが50%減少する
基礎半径は2m
投射物のスピードが20%上昇する
active skill projectile speed +% variation final [30]
ball lightning projectile speed and hit frequency +% final [33]
base is projectile [1]
投射物の数のモッドはこのスキルには適用されない
キャストスピードが50%減少する
基礎半径は2m
投射物のスピードが20%上昇する
active skill projectile speed +% variation final [30]
ball lightning projectile speed and hit frequency +% final [33]
base is projectile [1]
Object Type
version 2 extends "Metadata/Monsters/CityStalkers/CityStalker"
Object Type Codes
version 2 extends "Metadata/Monsters/CityStalkers/CityStalker" Life { on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Archnemesis/EPKs/walk_light.epk );" on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Archnemesis/EPKs/walk_light.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Undying/CityStalkeFemaleShavronneCasterAtlasUber"] = { name = "Lightning Tamer", life = 0.98, fireResist = 20, coldResist = 20, lightningResist = 20, chaosResist = 0, damage = 1.2, damageSpread = 0.2, attackTime = 1.245, attackRange = 8, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "BallLightningAltXAtlasUber", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BallLightningAltXAtlasUber"] = { name = "Ball Lightning of Orbiting", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires a single projectile which moves in a spiral while damaging each enemy in an area around it repeatedly with bolts of lightning.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Area] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Lightning] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.ProjectileSpiral] = true, [SkillType.ProjectilesNumberModifiersNotApplied] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.6, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "ball_lightning_projectile_speed_and_hit_frequency_+%_final", "active_skill_base_area_of_effect_radius", "active_skill_projectile_speed_+%_final", "active_skill_projectile_speed_+%_variation_final", "base_cast_speed_+%", "base_is_projectile", "modifiers_to_projectile_count_do_not_apply", }, levels = { [1] = {0.10000000149012, 1.8999999761581, 33, 20, 20, 30, -50, critChance = 5, levelRequirement = 28, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.10000000149012, 1.8999999761581, 33, 20, 20, 30, -50, critChance = 5, levelRequirement = 31, statInterpolation = {3, 3}, cost = { }, }, [3] = {0.10000000149012, 1.8999999761581, 33, 20, 20, 30, -50, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3}, cost = { }, }, [4] = {0.10000000149012, 1.8999999761581, 33, 20, 20, 30, -50, critChance = 5, levelRequirement = 37, statInterpolation = {3, 3}, cost = { }, }, [5] = {0.10000000149012, 1.8999999761581, 33, 20, 20, 30, -50, critChance = 5, levelRequirement = 40, statInterpolation = {3, 3}, cost = { }, }, [6] = {0.10000000149012, 1.8999999761581, 33, 20, 20, 30, -50, critChance = 5, levelRequirement = 42, statInterpolation = {3, 3}, cost = { }, }, [7] = {0.10000000149012, 1.8999999761581, 33, 20, 20, 30, -50, critChance = 5, levelRequirement = 44, statInterpolation = {3, 3}, cost = { }, }, [8] = {0.10000000149012, 1.8999999761581, 33, 20, 20, 30, -50, critChance = 5, levelRequirement = 46, statInterpolation = {3, 3}, cost = { }, }, [9] = {0.10000000149012, 1.8999999761581, 33, 20, 20, 30, -50, critChance = 5, levelRequirement = 48, statInterpolation = {3, 3}, cost = { }, }, [10] = {0.10000000149012, 1.8999999761581, 33, 20, 20, 30, -50, critChance = 5, levelRequirement = 50, statInterpolation = {3, 3}, cost = { }, }, [11] = {0.10000000149012, 1.8999999761581, 33, 20, 20, 30, -50, critChance = 5, levelRequirement = 52, statInterpolation = {3, 3}, cost = { }, }, [12] = {0.10000000149012, 1.8999999761581, 33, 20, 20, 30, -50, critChance = 5, levelRequirement = 54, statInterpolation = {3, 3}, cost = { }, }, [13] = {0.10000000149012, 1.8999999761581, 33, 20, 20, 30, -50, critChance = 5, levelRequirement = 56, statInterpolation = {3, 3}, cost = { }, }, [14] = {0.10000000149012, 1.8999999761581, 33, 20, 20, 30, -50, critChance = 5, levelRequirement = 58, statInterpolation = {3, 3}, cost = { }, }, [15] = {0.10000000149012, 1.8999999761581, 33, 20, 20, 30, -50, critChance = 5, levelRequirement = 60, statInterpolation = {3, 3}, cost = { }, }, [16] = {0.10000000149012, 1.8999999761581, 33, 20, 20, 30, -50, critChance = 5, levelRequirement = 62, statInterpolation = {3, 3}, cost = { }, }, [17] = {0.10000000149012, 1.8999999761581, 33, 20, 20, 30, -50, critChance = 5, levelRequirement = 64, statInterpolation = {3, 3}, cost = { }, }, [18] = {0.10000000149012, 1.8999999761581, 33, 20, 20, 30, -50, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3}, cost = { }, }, [19] = {0.10000000149012, 1.8999999761581, 33, 20, 20, 30, -50, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, }, [20] = {0.10000000149012, 1.8999999761581, 33, 20, 20, 30, -50, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3}, cost = { }, }, [21] = {0.10000000149012, 1.8999999761581, 33, 20, 20, 30, -50, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3}, cost = { }, }, [22] = {0.10000000149012, 1.8999999761581, 33, 20, 20, 30, -50, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3}, cost = { }, }, [23] = {0.10000000149012, 1.8999999761581, 33, 20, 20, 30, -50, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3}, cost = { }, }, [24] = {0.10000000149012, 1.8999999761581, 33, 20, 20, 30, -50, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3}, cost = { }, }, [25] = {0.10000000149012, 1.8999999761581, 33, 20, 20, 30, -50, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3}, cost = { }, }, [26] = {0.10000000149012, 1.8999999761581, 33, 20, 20, 30, -50, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3}, cost = { }, }, [27] = {0.10000000149012, 1.8999999761581, 33, 20, 20, 30, -50, critChance = 5, levelRequirement = 84, statInterpolation = {3, 3}, cost = { }, }, [28] = {0.10000000149012, 1.8999999761581, 33, 20, 20, 30, -50, critChance = 5, levelRequirement = 86, statInterpolation = {3, 3}, cost = { }, }, [29] = {0.10000000149012, 1.8999999761581, 33, 20, 20, 30, -50, critChance = 5, levelRequirement = 88, statInterpolation = {3, 3}, cost = { }, }, [30] = {0.10000000149012, 1.8999999761581, 33, 20, 20, 30, -50, critChance = 5, levelRequirement = 90, statInterpolation = {3, 3}, cost = { }, }, [31] = {0.10000000149012, 1.8999999761581, 33, 20, 20, 30, -50, critChance = 5, levelRequirement = 91, statInterpolation = {3, 3}, cost = { }, }, [32] = {0.10000000149012, 1.8999999761581, 33, 20, 20, 30, -50, critChance = 5, levelRequirement = 92, statInterpolation = {3, 3}, cost = { }, }, [33] = {0.10000000149012, 1.8999999761581, 33, 20, 20, 30, -50, critChance = 5, levelRequirement = 93, statInterpolation = {3, 3}, cost = { }, }, [34] = {0.10000000149012, 1.8999999761581, 33, 20, 20, 30, -50, critChance = 5, levelRequirement = 94, statInterpolation = {3, 3}, cost = { }, }, [35] = {0.10000000149012, 1.8999999761581, 33, 20, 20, 30, -50, critChance = 5, levelRequirement = 95, statInterpolation = {3, 3}, cost = { }, }, [36] = {0.10000000149012, 1.8999999761581, 33, 20, 20, 30, -50, critChance = 5, levelRequirement = 96, statInterpolation = {3, 3}, cost = { }, }, [37] = {0.10000000149012, 1.8999999761581, 33, 20, 20, 30, -50, critChance = 5, levelRequirement = 97, statInterpolation = {3, 3}, cost = { }, }, [38] = {0.10000000149012, 1.8999999761581, 33, 20, 20, 30, -50, critChance = 5, levelRequirement = 98, statInterpolation = {3, 3}, cost = { }, }, [39] = {0.10000000149012, 1.8999999761581, 33, 20, 20, 30, -50, critChance = 5, levelRequirement = 99, statInterpolation = {3, 3}, cost = { }, }, [40] = {0.10000000149012, 1.8999999761581, 33, 20, 20, 30, -50, critChance = 5, levelRequirement = 100, statInterpolation = {3, 3}, cost = { }, }, }, }