Domador de Raios
Demoníaco
Lightning Tamer
Spectre | Y |
---|---|
Area | Mapa: Santuário, Mapa: Cidadela, Mapa: Fortaleza, Mapa: Abominação, Mapa: Zigurate |
Tags | Conjurador, demon, flesh_armour, has_one_hand_sword, has_one_handed_melee, humanoid, lightning_affinity, medium_height, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, undying |
Packs |
Vida
98%
Evasão
+30%
Ailment Threshold
98%
Resistência
20 20 20 0
Damage
120%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 8
Attack Time
1.245 Second
Damage Spread
±20%
Experiência
150%
Model Size
115%
Type
CityStalkerAtlasUber
Metadata
CityStalkeFemaleShavronneCasterAtlasUber
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
84
Vida
34,589
Armadura
99,834
Evasão
10,556
Escudo de Energia
0
Damage
1,144
Dano Mágico
1,144
Precisão
538
Attack Time
1.245
Experiência
19,875
Ailment Threshold
34,589
Chill
109
Shock
109
Brittle
619
Scorch
109
Sap
302
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 915–1373
Chance de Crítico: 5%
Attack Time: 1.245 seg
Abate seus inimigos com um golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
BallLightningAltXAtlasUber
Spell, Damage, Projectile, ProjectilesFromUser, Area, Totemable, Trappable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, AreaSpell, ProjectileSpiral, ProjectilesNumberModifiersNotApplied
Esfera Trovejante da Órbita
Chance de Crítico: 5%
Eficácia do Dano Adicionado: 50%
Tempo de Conjuração: 0.6 seg
Dispara um único projétil que se move em uma espiral enquanto causa dano em cada inimigo em uma área ao seu redor repetidamente com feixes de raio.
Causa 57.99 a 1102 de Dano de Raio
Modificadores à quantidade de Projéteis não se aplicam nesta Habilidade
Velocidade de Conjuração reduzida em 50%
O raio Base é de 2 metros
20% mais Velocidade de Projéteis
active skill projectile speed +% variation final [30]
ball lightning projectile speed and hit frequency +% final [33]
base is projectile [1]
Modificadores à quantidade de Projéteis não se aplicam nesta Habilidade
Velocidade de Conjuração reduzida em 50%
O raio Base é de 2 metros
20% mais Velocidade de Projéteis
active skill projectile speed +% variation final [30]
ball lightning projectile speed and hit frequency +% final [33]
base is projectile [1]
Object Type
version 2 extends "Metadata/Monsters/CityStalkers/CityStalker"
Object Type Codes
version 2 extends "Metadata/Monsters/CityStalkers/CityStalker" Life { on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Archnemesis/EPKs/walk_light.epk );" on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Archnemesis/EPKs/walk_light.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Undying/CityStalkeFemaleShavronneCasterAtlasUber"] = { name = "Lightning Tamer", life = 0.98, fireResist = 20, coldResist = 20, lightningResist = 20, chaosResist = 0, damage = 1.2, damageSpread = 0.2, attackTime = 1.245, attackRange = 8, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "BallLightningAltXAtlasUber", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BallLightningAltXAtlasUber"] = { name = "Ball Lightning of Orbiting", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires a single projectile which moves in a spiral while damaging each enemy in an area around it repeatedly with bolts of lightning.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Area] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Lightning] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.ProjectileSpiral] = true, [SkillType.ProjectilesNumberModifiersNotApplied] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.6, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "ball_lightning_projectile_speed_and_hit_frequency_+%_final", "active_skill_base_area_of_effect_radius", "active_skill_projectile_speed_+%_final", "active_skill_projectile_speed_+%_variation_final", "base_cast_speed_+%", "base_is_projectile", "modifiers_to_projectile_count_do_not_apply", }, levels = { [1] = {0.10000000149012, 1.8999999761581, 33, 20, 20, 30, -50, critChance = 5, levelRequirement = 28, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.10000000149012, 1.8999999761581, 33, 20, 20, 30, -50, critChance = 5, levelRequirement = 31, statInterpolation = {3, 3}, cost = { }, }, [3] = {0.10000000149012, 1.8999999761581, 33, 20, 20, 30, -50, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3}, cost = { }, }, [4] = {0.10000000149012, 1.8999999761581, 33, 20, 20, 30, -50, critChance = 5, levelRequirement = 37, statInterpolation = {3, 3}, cost = { }, }, [5] = {0.10000000149012, 1.8999999761581, 33, 20, 20, 30, -50, critChance = 5, levelRequirement = 40, statInterpolation = {3, 3}, cost = { }, }, [6] = {0.10000000149012, 1.8999999761581, 33, 20, 20, 30, -50, critChance = 5, levelRequirement = 42, statInterpolation = {3, 3}, cost = { }, }, [7] = {0.10000000149012, 1.8999999761581, 33, 20, 20, 30, -50, critChance = 5, levelRequirement = 44, statInterpolation = {3, 3}, cost = { }, }, [8] = {0.10000000149012, 1.8999999761581, 33, 20, 20, 30, -50, critChance = 5, levelRequirement = 46, statInterpolation = {3, 3}, cost = { }, }, [9] = {0.10000000149012, 1.8999999761581, 33, 20, 20, 30, -50, critChance = 5, levelRequirement = 48, statInterpolation = {3, 3}, cost = { }, }, [10] = {0.10000000149012, 1.8999999761581, 33, 20, 20, 30, -50, critChance = 5, levelRequirement = 50, statInterpolation = {3, 3}, cost = { }, }, [11] = {0.10000000149012, 1.8999999761581, 33, 20, 20, 30, -50, critChance = 5, levelRequirement = 52, statInterpolation = {3, 3}, cost = { }, }, [12] = {0.10000000149012, 1.8999999761581, 33, 20, 20, 30, -50, critChance = 5, levelRequirement = 54, statInterpolation = {3, 3}, cost = { }, }, [13] = {0.10000000149012, 1.8999999761581, 33, 20, 20, 30, -50, critChance = 5, levelRequirement = 56, statInterpolation = {3, 3}, cost = { }, }, [14] = {0.10000000149012, 1.8999999761581, 33, 20, 20, 30, -50, critChance = 5, levelRequirement = 58, statInterpolation = {3, 3}, cost = { }, }, [15] = {0.10000000149012, 1.8999999761581, 33, 20, 20, 30, -50, critChance = 5, levelRequirement = 60, statInterpolation = {3, 3}, cost = { }, }, [16] = {0.10000000149012, 1.8999999761581, 33, 20, 20, 30, -50, critChance = 5, levelRequirement = 62, statInterpolation = {3, 3}, cost = { }, }, [17] = {0.10000000149012, 1.8999999761581, 33, 20, 20, 30, -50, critChance = 5, levelRequirement = 64, statInterpolation = {3, 3}, cost = { }, }, [18] = {0.10000000149012, 1.8999999761581, 33, 20, 20, 30, -50, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3}, cost = { }, }, [19] = {0.10000000149012, 1.8999999761581, 33, 20, 20, 30, -50, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, }, [20] = {0.10000000149012, 1.8999999761581, 33, 20, 20, 30, -50, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3}, cost = { }, }, [21] = {0.10000000149012, 1.8999999761581, 33, 20, 20, 30, -50, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3}, cost = { }, }, [22] = {0.10000000149012, 1.8999999761581, 33, 20, 20, 30, -50, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3}, cost = { }, }, [23] = {0.10000000149012, 1.8999999761581, 33, 20, 20, 30, -50, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3}, cost = { }, }, [24] = {0.10000000149012, 1.8999999761581, 33, 20, 20, 30, -50, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3}, cost = { }, }, [25] = {0.10000000149012, 1.8999999761581, 33, 20, 20, 30, -50, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3}, cost = { }, }, [26] = {0.10000000149012, 1.8999999761581, 33, 20, 20, 30, -50, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3}, cost = { }, }, [27] = {0.10000000149012, 1.8999999761581, 33, 20, 20, 30, -50, critChance = 5, levelRequirement = 84, statInterpolation = {3, 3}, cost = { }, }, [28] = {0.10000000149012, 1.8999999761581, 33, 20, 20, 30, -50, critChance = 5, levelRequirement = 86, statInterpolation = {3, 3}, cost = { }, }, [29] = {0.10000000149012, 1.8999999761581, 33, 20, 20, 30, -50, critChance = 5, levelRequirement = 88, statInterpolation = {3, 3}, cost = { }, }, [30] = {0.10000000149012, 1.8999999761581, 33, 20, 20, 30, -50, critChance = 5, levelRequirement = 90, statInterpolation = {3, 3}, cost = { }, }, [31] = {0.10000000149012, 1.8999999761581, 33, 20, 20, 30, -50, critChance = 5, levelRequirement = 91, statInterpolation = {3, 3}, cost = { }, }, [32] = {0.10000000149012, 1.8999999761581, 33, 20, 20, 30, -50, critChance = 5, levelRequirement = 92, statInterpolation = {3, 3}, cost = { }, }, [33] = {0.10000000149012, 1.8999999761581, 33, 20, 20, 30, -50, critChance = 5, levelRequirement = 93, statInterpolation = {3, 3}, cost = { }, }, [34] = {0.10000000149012, 1.8999999761581, 33, 20, 20, 30, -50, critChance = 5, levelRequirement = 94, statInterpolation = {3, 3}, cost = { }, }, [35] = {0.10000000149012, 1.8999999761581, 33, 20, 20, 30, -50, critChance = 5, levelRequirement = 95, statInterpolation = {3, 3}, cost = { }, }, [36] = {0.10000000149012, 1.8999999761581, 33, 20, 20, 30, -50, critChance = 5, levelRequirement = 96, statInterpolation = {3, 3}, cost = { }, }, [37] = {0.10000000149012, 1.8999999761581, 33, 20, 20, 30, -50, critChance = 5, levelRequirement = 97, statInterpolation = {3, 3}, cost = { }, }, [38] = {0.10000000149012, 1.8999999761581, 33, 20, 20, 30, -50, critChance = 5, levelRequirement = 98, statInterpolation = {3, 3}, cost = { }, }, [39] = {0.10000000149012, 1.8999999761581, 33, 20, 20, 30, -50, critChance = 5, levelRequirement = 99, statInterpolation = {3, 3}, cost = { }, }, [40] = {0.10000000149012, 1.8999999761581, 33, 20, 20, 30, -50, critChance = 5, levelRequirement = 100, statInterpolation = {3, 3}, cost = { }, }, }, }