Domador de Raios
SpectreY
AreaMapa: Santuário, Mapa: Cidadela, Mapa: Fortaleza, Mapa: Abominação, Mapa: Zigurate
TagsConjurador, demon, flesh_armour, has_one_hand_sword, has_one_handed_melee, humanoid, lightning_affinity, medium_height, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, undying
Packs
  • Mapa: Zigurate, Mapa: Fortaleza, Mapa: Cidadela, Mapa: Abominação, Mapa: Santuário: Domador de Raios
  • Vida
    98%
    Evasão
    +30%
    Ailment Threshold
    98%
    Resistência
    20 20 20 0
    Damage
    120%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1.245 Second
    Damage Spread
    ±20%
    Experiência
    150%
    Model Size
    115%
    Type
    CityStalkerAtlasUber
    Metadata
    CityStalkeFemaleShavronneCasterAtlasUber
    Nível
    84
    Vida
    34,589
    Armadura
    99,834
    Evasão
    10,556
    Escudo de Energia
    0
    Damage
    1,144
    Dano Mágico
    1,144
    Precisão
    538
    Attack Time
    1.245
    Experiência
    19,875
    Ailment Threshold
    34,589
    Chill
    109
    Shock
    109
    Brittle
    619
    Scorch
    109
    Sap
    302
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Padrão
    Base Damage: 915–1373
    Chance de Crítico: 5%
    Attack Time: 1.245 seg
    Abate seus inimigos com um golpe poderoso.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    BallLightningAltXAtlasUber
    Spell, Damage, Projectile, ProjectilesFromUser, Area, Totemable, Trappable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, AreaSpell, ProjectileSpiral, ProjectilesNumberModifiersNotApplied
    Esfera Trovejante da Órbita
    Chance de Crítico: 5%
    Eficácia do Dano Adicionado: 50%
    Tempo de Conjuração: 0.6 seg
    Dispara um único projétil que se move em uma espiral enquanto causa dano em cada inimigo em uma área ao seu redor repetidamente com feixes de raio.
    Causa 57.99 a 1102 de Dano de Raio
    Modificadores à quantidade de Projéteis não se aplicam nesta Habilidade
    Velocidade de Conjuração reduzida em 50%
    O raio Base é de 2 metros
    20% mais Velocidade de Projéteis
    active skill projectile speed +% variation final [30]
    ball lightning projectile speed and hit frequency +% final [33]
    base is projectile [1]

    Object Type

    version 2
    extends "Metadata/Monsters/CityStalkers/CityStalker"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/CityStalkers/CityStalker"
    	
    Life
    {
    
    	on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Archnemesis/EPKs/walk_light.epk );"
    	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Archnemesis/EPKs/walk_light.epk );"
    
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Undying/CityStalkeFemaleShavronneCasterAtlasUber"] = {
        name = "Lightning Tamer",
        life = 0.98,
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.245,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "BallLightningAltXAtlasUber",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BallLightningAltXAtlasUber"] = {
        name = "Ball Lightning of Orbiting",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires a single projectile which moves in a spiral while damaging each enemy in an area around it repeatedly with bolts of lightning.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Area] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Lightning] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.ProjectileSpiral] = true,
            [SkillType.ProjectilesNumberModifiersNotApplied] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.6,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "ball_lightning_projectile_speed_and_hit_frequency_+%_final",
            "active_skill_base_area_of_effect_radius",
            "active_skill_projectile_speed_+%_final",
            "active_skill_projectile_speed_+%_variation_final",
            "base_cast_speed_+%",
            "base_is_projectile",
            "modifiers_to_projectile_count_do_not_apply",
        },
        levels = {
            [1] = {0.10000000149012, 1.8999999761581, 33, 20, 20, 30, -50, critChance = 5, levelRequirement = 28, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.10000000149012, 1.8999999761581, 33, 20, 20, 30, -50, critChance = 5, levelRequirement = 31, statInterpolation = {3, 3},  cost = { }, },
            [3] = {0.10000000149012, 1.8999999761581, 33, 20, 20, 30, -50, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3},  cost = { }, },
            [4] = {0.10000000149012, 1.8999999761581, 33, 20, 20, 30, -50, critChance = 5, levelRequirement = 37, statInterpolation = {3, 3},  cost = { }, },
            [5] = {0.10000000149012, 1.8999999761581, 33, 20, 20, 30, -50, critChance = 5, levelRequirement = 40, statInterpolation = {3, 3},  cost = { }, },
            [6] = {0.10000000149012, 1.8999999761581, 33, 20, 20, 30, -50, critChance = 5, levelRequirement = 42, statInterpolation = {3, 3},  cost = { }, },
            [7] = {0.10000000149012, 1.8999999761581, 33, 20, 20, 30, -50, critChance = 5, levelRequirement = 44, statInterpolation = {3, 3},  cost = { }, },
            [8] = {0.10000000149012, 1.8999999761581, 33, 20, 20, 30, -50, critChance = 5, levelRequirement = 46, statInterpolation = {3, 3},  cost = { }, },
            [9] = {0.10000000149012, 1.8999999761581, 33, 20, 20, 30, -50, critChance = 5, levelRequirement = 48, statInterpolation = {3, 3},  cost = { }, },
            [10] = {0.10000000149012, 1.8999999761581, 33, 20, 20, 30, -50, critChance = 5, levelRequirement = 50, statInterpolation = {3, 3},  cost = { }, },
            [11] = {0.10000000149012, 1.8999999761581, 33, 20, 20, 30, -50, critChance = 5, levelRequirement = 52, statInterpolation = {3, 3},  cost = { }, },
            [12] = {0.10000000149012, 1.8999999761581, 33, 20, 20, 30, -50, critChance = 5, levelRequirement = 54, statInterpolation = {3, 3},  cost = { }, },
            [13] = {0.10000000149012, 1.8999999761581, 33, 20, 20, 30, -50, critChance = 5, levelRequirement = 56, statInterpolation = {3, 3},  cost = { }, },
            [14] = {0.10000000149012, 1.8999999761581, 33, 20, 20, 30, -50, critChance = 5, levelRequirement = 58, statInterpolation = {3, 3},  cost = { }, },
            [15] = {0.10000000149012, 1.8999999761581, 33, 20, 20, 30, -50, critChance = 5, levelRequirement = 60, statInterpolation = {3, 3},  cost = { }, },
            [16] = {0.10000000149012, 1.8999999761581, 33, 20, 20, 30, -50, critChance = 5, levelRequirement = 62, statInterpolation = {3, 3},  cost = { }, },
            [17] = {0.10000000149012, 1.8999999761581, 33, 20, 20, 30, -50, critChance = 5, levelRequirement = 64, statInterpolation = {3, 3},  cost = { }, },
            [18] = {0.10000000149012, 1.8999999761581, 33, 20, 20, 30, -50, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3},  cost = { }, },
            [19] = {0.10000000149012, 1.8999999761581, 33, 20, 20, 30, -50, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
            [20] = {0.10000000149012, 1.8999999761581, 33, 20, 20, 30, -50, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3},  cost = { }, },
            [21] = {0.10000000149012, 1.8999999761581, 33, 20, 20, 30, -50, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3},  cost = { }, },
            [22] = {0.10000000149012, 1.8999999761581, 33, 20, 20, 30, -50, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3},  cost = { }, },
            [23] = {0.10000000149012, 1.8999999761581, 33, 20, 20, 30, -50, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3},  cost = { }, },
            [24] = {0.10000000149012, 1.8999999761581, 33, 20, 20, 30, -50, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3},  cost = { }, },
            [25] = {0.10000000149012, 1.8999999761581, 33, 20, 20, 30, -50, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3},  cost = { }, },
            [26] = {0.10000000149012, 1.8999999761581, 33, 20, 20, 30, -50, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3},  cost = { }, },
            [27] = {0.10000000149012, 1.8999999761581, 33, 20, 20, 30, -50, critChance = 5, levelRequirement = 84, statInterpolation = {3, 3},  cost = { }, },
            [28] = {0.10000000149012, 1.8999999761581, 33, 20, 20, 30, -50, critChance = 5, levelRequirement = 86, statInterpolation = {3, 3},  cost = { }, },
            [29] = {0.10000000149012, 1.8999999761581, 33, 20, 20, 30, -50, critChance = 5, levelRequirement = 88, statInterpolation = {3, 3},  cost = { }, },
            [30] = {0.10000000149012, 1.8999999761581, 33, 20, 20, 30, -50, critChance = 5, levelRequirement = 90, statInterpolation = {3, 3},  cost = { }, },
            [31] = {0.10000000149012, 1.8999999761581, 33, 20, 20, 30, -50, critChance = 5, levelRequirement = 91, statInterpolation = {3, 3},  cost = { }, },
            [32] = {0.10000000149012, 1.8999999761581, 33, 20, 20, 30, -50, critChance = 5, levelRequirement = 92, statInterpolation = {3, 3},  cost = { }, },
            [33] = {0.10000000149012, 1.8999999761581, 33, 20, 20, 30, -50, critChance = 5, levelRequirement = 93, statInterpolation = {3, 3},  cost = { }, },
            [34] = {0.10000000149012, 1.8999999761581, 33, 20, 20, 30, -50, critChance = 5, levelRequirement = 94, statInterpolation = {3, 3},  cost = { }, },
            [35] = {0.10000000149012, 1.8999999761581, 33, 20, 20, 30, -50, critChance = 5, levelRequirement = 95, statInterpolation = {3, 3},  cost = { }, },
            [36] = {0.10000000149012, 1.8999999761581, 33, 20, 20, 30, -50, critChance = 5, levelRequirement = 96, statInterpolation = {3, 3},  cost = { }, },
            [37] = {0.10000000149012, 1.8999999761581, 33, 20, 20, 30, -50, critChance = 5, levelRequirement = 97, statInterpolation = {3, 3},  cost = { }, },
            [38] = {0.10000000149012, 1.8999999761581, 33, 20, 20, 30, -50, critChance = 5, levelRequirement = 98, statInterpolation = {3, 3},  cost = { }, },
            [39] = {0.10000000149012, 1.8999999761581, 33, 20, 20, 30, -50, critChance = 5, levelRequirement = 99, statInterpolation = {3, 3},  cost = { }, },
            [40] = {0.10000000149012, 1.8999999761581, 33, 20, 20, 30, -50, critChance = 5, levelRequirement = 100, statInterpolation = {3, 3},  cost = { }, },
        },
    }