怨恨
悪魔
エリア: InvasionBoss
ドロップするアイテムの数量が300%増加する
ドロップするアイテムのレアリティが800%増加する
毎秒最大ライフの4%を混沌ダメージとして受ける
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
monster no map drops [1]
monster is invasion boss [1]
stance movement speed +% final [112]
移動スピードが50%増加する
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
Rancor
SpectreN
AreaInvasionBoss
End Game最大ライフが50%増加する
Tagscleaving_weapon, demon, flesh_armour, has_one_hand_sword, has_one_handed_melee, invasion_boss, large_height, physical_affinity, red_blood, very_slow_movement
Packs
  • InvasionBoss: 怨恨, パイエティのミスクリエイション
  • ライフ
    240%
    Ailment Threshold
    240%
    耐性
    30 30 30 20
    Damage
    144%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    経験値
    200%
    Model Size
    130%
    Type
    DemonModularBossInvasion
    Metadata
    DemonModularBossInvasion
    レベル
    68
    ライフ
    15,440
    アーマー
    28,790
    回避力
    4,739
    エナジーシールド
    0
    Damage
    538
    スペルダメージ
    538
    命中
    290
    Attack Time
    1.5
    経験値
    20,510
    Ailment Threshold
    15,440
    Chill
    49
    Shock
    49
    Brittle
    276
    Scorch
    49
    Sap
    135
    MonsterSmokeMineInvasion
    Spell, Area, Duration, Movement, RemoteMined, AreaSpell, Travel, HasReservation, Blink, Cooldown
    スモークマイン
    キャストタイム: 0.5 秒
    クールダウン時間: 3 秒
    起爆すると使用者をマインの位置にテレポートさせるマインを投げる。脱出地点と到着地点に敵を盲目状態にする煙幕を発生させ、移動スピードに一時的なバフを与える。他のブリンクスキルとクールダウンを共有する。
    基礎持続時間は3
    バフは移動スピード20%増加を付与する
    active skill area of effect radius +% final [-45]
    MonsterReaveInvasion
    Attack, Area, Multistrikeable, Melee
    リーヴ
    Base Damage: 430–645
    クリティカル率: 5%
    Attack Time: 1.5 秒
    前方の範囲を攻撃する。リーヴで敵をヒットするたびにステージが付与されるが、ヒットを新たに行うことがなければ短時間でそのステージは減り始める。使用するには短剣、鉤爪または片手剣を装備する必要がある。
    スキルは追加で6回繰り返す
    ダメージが25%低下する
    物理ダメージが12%増加する
    アタックスピードが220%増加する
    ステージごとに効果範囲が80%上昇する
    active skill area of effect radius +% final [59]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-25]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    	basic_action = "ChangeToStance3"
    	basic_action = "Emerge2"
    	basic_action = "Emerge3"
    	main_hand_unarmed_type = "One_Hand_Sword"
    }
    
    Stats
    {
    	mana_regeneration_rate_per_minute_% = 0
    }
    
    StateMachine
    {
    	define_shared_state = "generic1"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_death = "DetachAllContainingText( elehands );"
    	on_spawned_dead = "DetachAllContainingText( elehands );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/DemonModular/DemonModularBossInvasion"] = {
        name = "Rancor",
        life = 2.4,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 1.44,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "MonsterReaveInvasion",
            "MonsterSmokeMineInvasion",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterReaveInvasion"] = {
        name = "Reave",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Attacks an area in front of you. Each Reave that hits an enemy grants stages, which you will begin to lose after a short period without hitting anything. Only works with Daggers, Claws, and One-Handed Swords.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_repeat_count",
            "attack_speed_+%",
            "reave_area_of_effect_+%_final_per_stage",
            "physical_damage_+%",
            "active_skill_damage_+%_final",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {2, 100, 80, 12, -25, -25, 59, levelRequirement = 3, statInterpolation = {1, 1},  cost = { }, },
            [2] = {4, 160, 80, 12, -25, -25, 59, levelRequirement = 36, statInterpolation = {1, 1},  cost = { }, },
            [3] = {6, 220, 80, 12, -25, -25, 59, levelRequirement = 57, statInterpolation = {1, 1},  cost = { }, },
            [4] = {8, 280, 80, 12, -25, -25, 59, levelRequirement = 71, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterSmokeMineInvasion"] = {
        name = "Smoke Mine",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Throws a mine that will teleport you to it when detonated. It covers both your escape and arrival with a cloud of smoke that blinds enemies, and gives you a temporary buff to movement speed. Shares a cooldown with other Blink skills.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Movement] = true,
            [SkillType.RemoteMined] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Travel] = true,
            [SkillType.HasReservation] = true,
            [SkillType.Blink] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "buff_skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "base_movement_velocity_+%",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {3000, 20, -45, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    ドロップするアイテムの数量が300%増加する
    ドロップするアイテムのレアリティが800%増加する
    IdMonsterInvasionBoss
    FamilyMonsterInvasionBoss
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster dropped item rarity +% Min: 800 Max: 800 Global
  • monster dropped item quantity +% Min: 300 Max: 300 Global
  • 毎秒最大ライフの4%を混沌ダメージとして受ける
    IdMonsterAuraEnemyLifeDegen1
    FamilyMonsterAura
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • base chaos damage % of maximum life taken per minute Min: 240 Max: 240 Global
  • Craft Tagschaos_damage damage chaos
    衰退オーラ
    半径: 50
    敵は混沌継続ダメージを受ける
    毎秒最大ライフの4%を混沌ダメージとして受ける
    Degeneration Aura
    monster additional quantity of dropped items in cruel +% [300]
    monster additional quantity of dropped items in merciless +% [600]
    monster additional rarity of dropped items in cruel +% [300]
    monster additional rarity of dropped items in merciless +% [600]
    IdMonsterInvasionMercilessDrops1
    FamilyMonsterMercilessDrops
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster additional rarity of dropped items in cruel +% Min: 300 Max: 300 Global
  • monster additional quantity of dropped items in cruel +% Min: 300 Max: 300 Global
  • monster additional rarity of dropped items in merciless +% Min: 600 Max: 600 Global
  • monster additional quantity of dropped items in merciless +% Min: 600 Max: 600 Global
  • monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • monster is invasion boss [1]
    IdIsInvasionBoss
    FamilyMonsterIsInvasionBoss
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster is invasion boss Min: 1 Max: 1 Global
  • IdNothing
    FamilyNothing
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    stance movement speed +% final [112]
    IdStanceBanditRun
    FamilyStance
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 112 Max: 112 Global
  • Craft Tagsspeed
    移動スピードが50%増加する
    IdMonsterImplicitFastRun1
    FamilyMovementVelocity
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • base movement velocity +% Min: 50 Max: 50 Global
  • Craft Tagsspeed
    level 33 or lower damage +% final [-20]
    level 33 or lower life +% final [-20]
    IdMonsterLifeAndDamageLessBelowLevel33
    FamilyMoreLifeBelowLevelThreshold
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • level 33 or lower life +% final Min: -20 Max: -20 Global
  • level 33 or lower damage +% final Min: -20 Max: -20 Global
  • Craft Tagsresource life damage
    Edit

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