Rencor
Demonio
Área: InvasionBoss
La cantidad de objetos arrojados está aumentada un 300%
La rareza de los objetos arrojados está aumentada un 800%
El 4% de la vida máxima se recibe como daño de caos por segundo
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
monster no map drops [1]
monster is invasion boss [1]
La rareza de los objetos arrojados está aumentada un 800%
El 4% de la vida máxima se recibe como daño de caos por segundo
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
monster no map drops [1]
monster is invasion boss [1]
stance movement speed +% final [112]
Velocidad de movimiento aumentada un 50%
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
Rancor
Spectre | N |
---|---|
Area | InvasionBoss |
End Game | Vida máxima aumentada un 50% |
Tags | cleaving_weapon, demon, flesh_armour, has_one_hand_sword, has_one_handed_melee, invasion_boss, large_height, physical_affinity, red_blood, very_slow_movement |
Packs |
Vida
240%
Ailment Threshold
240%
Resistencia
30 30 30 20
Damage
144%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±20%
Experiencia
200%
Model Size
130%
Type
DemonModularBossInvasion
Metadata
DemonModularBossInvasion
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
15,440
Armadura
28,790
Evasión
4,739
Escudo de energía
0
Damage
538
Daño de hechizos
538
Precisión
290
Attack Time
1.5
Experiencia
20,510
Ailment Threshold
15,440
Chill
49
Shock
49
Brittle
276
Scorch
49
Sap
135
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MonsterSmokeMineInvasion
Spell, Area, Duration, Movement, RemoteMined, AreaSpell, Travel, HasReservation, Blink, Cooldown
Mina de humo
Tiempo de lanzamiento: 0.5 seg
Tiempo de recarga: 3 seg
Lanza una mina que te transportará a ella cuando sea detonada. Cubre tanto tu huida como tu llegada con una nube de humo que ciega a los enemigos, y te otorga una bonificación temporal de velocidad de movimiento. Comparte su tiempo de recarga con otras habilidades de Traslación.
La duración base es de 3 segundos
La bonificación otorga velocidad de movimiento aumentada un 20%
active skill area of effect radius +% final [-45]
La bonificación otorga velocidad de movimiento aumentada un 20%
active skill area of effect radius +% final [-45]
MonsterReaveInvasion
Attack, Area, Multistrikeable, Melee
Desgarro
Base Damage: 430–645
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
Ataca un área pequeña delante de ti. Cada desgarro que golpee a un enemigo otorga fases, que comenzarás a perder después de un corto período de tiempo sin golpear nada. Solo funciona con dagas, garras y espadas a una mano.
Las Habilidades se Repiten 6 Veces más
Inflige un 25% menos de daño
Daño físico aumentado un 12%
Velocidad de ataque aumentada un 220%
80% más Área de Efecto por cada fase
active skill area of effect radius +% final [59]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
Inflige un 25% menos de daño
Daño físico aumentado un 12%
Velocidad de ataque aumentada un 220%
80% más Área de Efecto por cada fase
active skill area of effect radius +% final [59]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" basic_action = "ChangeToStance3" basic_action = "Emerge2" basic_action = "Emerge3" main_hand_unarmed_type = "One_Hand_Sword" } Stats { mana_regeneration_rate_per_minute_% = 0 } StateMachine { define_shared_state = "generic1" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Life { on_death = "DetachAllContainingText( elehands );" on_spawned_dead = "DetachAllContainingText( elehands );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/DemonModular/DemonModularBossInvasion"] = { name = "Rancor", life = 2.4, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.44, damageSpread = 0.2, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { "MonsterReaveInvasion", "MonsterSmokeMineInvasion", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MonsterReaveInvasion"] = { name = "Reave", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Attacks an area in front of you. Each Reave that hits an enemy grants stages, which you will begin to lose after a short period without hitting anything. Only works with Daggers, Claws, and One-Handed Swords.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_repeat_count", "attack_speed_+%", "reave_area_of_effect_+%_final_per_stage", "physical_damage_+%", "active_skill_damage_+%_final", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {2, 100, 80, 12, -25, -25, 59, levelRequirement = 3, statInterpolation = {1, 1}, cost = { }, }, [2] = {4, 160, 80, 12, -25, -25, 59, levelRequirement = 36, statInterpolation = {1, 1}, cost = { }, }, [3] = {6, 220, 80, 12, -25, -25, 59, levelRequirement = 57, statInterpolation = {1, 1}, cost = { }, }, [4] = {8, 280, 80, 12, -25, -25, 59, levelRequirement = 71, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterSmokeMineInvasion"] = { name = "Smoke Mine", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Throws a mine that will teleport you to it when detonated. It covers both your escape and arrival with a cloud of smoke that blinds enemies, and gives you a temporary buff to movement speed. Shares a cooldown with other Blink skills.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Movement] = true, [SkillType.RemoteMined] = true, [SkillType.AreaSpell] = true, [SkillType.Travel] = true, [SkillType.HasReservation] = true, [SkillType.Blink] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "buff_skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "base_movement_velocity_+%", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {3000, 20, -45, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
La cantidad de objetos arrojados está aumentada un 300%
La rareza de los objetos arrojados está aumentada un 800%
Id | MonsterInvasionBoss |
---|---|
Family | MonsterInvasionBoss |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
El 4% de la vida máxima se recibe como daño de caos por segundo
Id | MonsterAuraEnemyLifeDegen1 |
---|---|
Family | MonsterAura |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | chaos_damage damage chaos |
Aura de degeneración
Radio: 50
Los enemigos reciben daño de caos degenerativo
El 4% de la vida máxima se recibe como daño de caos por segundo
Degeneration Aura
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
Id | MonsterInvasionMercilessDrops1 |
---|---|
Family | MonsterMercilessDrops |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
monster no map drops [1]
Id | MonsterNoMapDrops |
---|---|
Family | MonsterNoMapDrops |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
monster is invasion boss [1]
Id | IsInvasionBoss |
---|---|
Family | MonsterIsInvasionBoss |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Id | Nothing |
---|---|
Family | Nothing |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
stance movement speed +% final [112]
Id | StanceBanditRun |
---|---|
Family | Stance |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
Velocidad de movimiento aumentada un 50%
Id | MonsterImplicitFastRun1 |
---|---|
Family | MovementVelocity |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
Id | MonsterLifeAndDamageLessBelowLevel33 |
---|---|
Family | MoreLifeBelowLevelThreshold |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life damage |