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<div class="content"><div class="lbox-container"> <div class="lbox"> <div class="box-content" style="padding: 10px 40px;"> <h3>Content Update 3.25.0 -- Path of Exile: Settlers of Kalguur</h3> <style type="text/css"> .newsPost li { margin: 0.5em 0; }</style> <div id="top" class="lbox-container"> <div class="lbox"> <div class="box-content" style="padding: 10px 40px;"><h3>Table of Contents</h3><ul> <li><a href="#contentupdate3.25.0--pathofexile:settlersofkalguur">Content Update 3.25.0 -- Path of Exile: Settlers of Kalguur</a></li> <li><a href="#thesettlerschallengeleague">The Settlers Challenge League</a></li> <li><a href="#newcontentandfeatures">New Content and Features</a></li> <li><a href="#meleeimprovements">Melee Improvements</a></li> <li><a href="#meleetotemskillsremoval">Melee Totem Skills Removal</a></li> <li><a href="#bannerrework">Banner Rework</a></li> <li><a href="#ragerework">Rage Rework</a></li> <li><a href="#tincturesaddedtothecoregame">Tinctures Added to the Core Game</a></li> <li><a href="#retaliationskills">Retaliation Skills</a></li> <li><a href="#endgameimprovements">Endgame Improvements</a></li> <li><a href="#leagueimprovements">League Improvements</a></li> <li><a href="#delirium">Delirium</a></li> <li><a href="#ritual">Ritual</a></li> <li><a href="#atlaspassivetreechanges">Atlas Passive Tree Changes</a></li> <li><a href="#monsterincreaseditemrarityandquantity">Monster Increased Item Rarity and Quantity</a></li> <li><a href="#playerincreaseditemquantity">Player Increased Item Quantity</a></li> <li><a href="#playerbalance">Player Balance</a></li> <li><a href="#skillgemchanges">Skill Gem Changes</a></li> <li><a href="#vaalskillbalance">Vaal Skill Balance</a></li> <li><a href="#supportgembalance">Support Gem Balance</a></li> <li><a href="#ascendancychanges">Ascendancy Changes</a></li> <li><a href="#berserker">Berserker</a></li> <li><a href="#chieftain">Chieftain</a></li> <li><a href="#juggernaut">Juggernaut</a></li> <li><a href="#champion">Champion</a></li> <li><a href="#gladiator">Gladiator</a></li> <li><a href="#deadeye">Deadeye</a></li> <li><a href="#warden">Warden</a></li> <li><a href="#ascendant">Ascendant</a></li> <li><a href="#passiveskilltreechanges">Passive Skill Tree Changes</a></li> <li><a href="#uniqueitemchanges">Unique Item Changes</a></li> <li><a href="#itemchanges">Item Changes</a></li> <li><a href="#divinationcardchanges">Divination Card Changes</a></li> <li><a href="#ruthless-specificchanges">Ruthless-specific Changes</a></li> <li><a href="#monsterbalance">Monster Balance</a></li> <li><a href="#kiracleaguemods">Kirac League Mods</a></li> <li><a href="#questrewardchanges">Quest Reward Changes</a></li> <li><a href="#userinterfacechanges">User Interface Changes</a></li> <li><a href="#bugfixes">Bug Fixes</a> </li></ul></div> </div> </div> </div> </div> </div><div id="contentupdate3.25.0--pathofexile:settlersofkalguur" class="lbox-container"> <div class="lbox"> <div class="box-content" style="padding: 10px 40px;"><h3>Content Update 3.25.0 -- Path of Exile: Settlers of Kalguur</h3> </div> </div> </div><div id="thesettlerschallengeleague" class="lbox-container"> <div class="lbox"> <div class="box-content" style="padding: 10px 40px;"><h3>The Settlers Challenge League</h3> <ul><li>Challenge leagues are a great opportunity for a fresh start in a new economy. All of your old characters and items are still present in the Standard and Hardcore leagues, but you're encouraged to join the new leagues, complete challenges and demonstrate your mastery of Path of Exile!</li> <li>In the Settlers Challenge League, help Kalguuran pioneers to build the town of Kingsmarch and establish trade between Wraeclast and their homeland.</li> <li>Dannig, Rog, Tujen and Gwennen are seeking out resources in Wraeclast that can be used to begin town construction and establish a shipping trade route to Kalguur. Hire skilled workers to aid you in mining, smelting, disenchanting, farming and other jobs needed in Kingsmarch.</li> <li>Build a Harbour and establish a shipping route between a number of Kalguuran and Karui ports for trade. Pile your acquired resources onto these ships and send them to a port of your choosing, where your traders will haggle for the best deals! Each Port will return specific rewards based on what you send them.</li> <li>The Kalguurans have hired Isla, who can help you build a series of Kalguuran-modified Map Devices at endgame. Hire a few skilled combatants, and put them to work running Maps you queue into this Map Device.</li> <li>As your town grows, it will attract more attention, good and bad. Settlers of Kalguur features three endgame bosses that will close in on your operations, wanting a piece of the pie. They might capture and ransom your workers, even your entire ships. You’ll have to make some tough decisions - will you take them on, or pay them off?</li> <li>For more information about this expansion, check out pathofexile.com/settlers</li> <li>With 3.25.0, there are Standard, Hardcore, Solo Self-Found and Ruthless variations of the Settlers challenge league available. They have the same core mechanics and items. You can create private league versions of these leagues, with mods that make the game harder.</li> <li>The new Settlers challenge league includes a set of 40 new challenges, and 8 new challenges in Ruthless Settlers. There are microtransaction rewards for completing challenges that are only obtainable in this league. These rewards will be revealed in an upcoming news post.</li> </ul> <br><a href="#top">Return to top</a></div> </div> </div><div id="newcontentandfeatures" class="lbox-container"> <div class="lbox"> <div class="box-content" style="padding: 10px 40px;"><h3>New Content and Features</h3> <ul><li>Added a new Strength Skill Gem, Crushing Fist: Retaliate against a blocked hit by slamming a huge armoured fist into the ground in front of you.</li> <li>Added a new Strength Skill Gem, Vengeful Cry: Retaliate against a savage hit with a warcry, taunting all nearby enemies to attack the user. The user and nearby allies gain a buff which grants rage and prevents rage from being lost.</li> <li>Added a new Strength Support Gem, Overexertion: Supports melee attack skills which can be exerted, causing them to deal more Damage for each Warcry exerting them. Cannot modify the skills of minions. Vaal skills and channelling skills cannot be exerted.</li> <li>Added a new Strength/Dexterity Skill Gem, Eviscerate: Retaliate against a blocked hit with an arcing slash that releases two waves of force. Enemies in front of you can be hit by both waves. Requires a Sword or Axe and a Shield.</li> <li>Added a new Strength/Dexterity Skill Gem, Swordstorm: Retaliate against a blocked hit with a hail of blades that rains down in front of you. Requires Dual Wielding Melee Weapons and deals the damage of both Weapons with each hit.</li> <li>Added a new Strength/Dexterity Support Gem, Expert Retaliation: Supports Retaliation Skills, causing them to have more Cooldown Recovery Rate, and become usable for longer.</li> <li>Added a new Dexterity/Strength Skill Gem, Glacial Shield Swipe: Retaliate against a blocked hit with a sweep of your Shield, unleashing a wave of ice in a cone in front of you.</li> <li>Added a new Dexterity/Strength Support Gem, Rupture: Supports attack skills. Critical Strikes which inflict Bleeding with Supported Skills also inflict Rupture.</li> <li>Added a new Intelligence/Strength Skill Gem, Divine Retribution: Retaliate against a blocked hit with a surge of divine power, causing multiple waves of lightning blasts to expand outward from the target location. This skill cannot be Triggered or used by Totems, Traps, or Mines.</li> <li>Added a new Arsenal of Vengeance Keystone Passive Skill to the south-west of the Duelist's starting location. Arsenal of Vengeance provides "Damaging Retaliation Skills become Usable every sixth Hit from Enemies instead".</li> <li>Added 60 new armour base item types: 18 Helmets, 18 Body Armours, 12 Gloves, and 12 Boots. These can be found in the endgame.</li> <li>The following Uniques have been added to the core drop pool: Grattus Signet, Nevalius Inheritance, The Hand of Phrecia, and Veruso's Ambition.</li> <li>Added 15 new Uniques.</li> <li>Added 5 new Divination Cards.</li> <li>Added 72 more foiled Unique Item options that the Voidborn Reliquary can yield.</li> <li>Added 179 more foiled Tier 17 Valdo's Map options that the Valdo's Puzzle Box can yield.</li> <li>Introduced the Maven's Chisel of Avarice, a currency item that improves the quality of a map enhancing Currency found. Replaces other quality types.</li> <li>Introduced the Maven's Chisel of Divination, a currency item that improves the quality of a map enhancing Divination Cards found. Replaces other quality types.</li> <li>Introduced the Maven's Chisel of Procurement, a currency item that improves the quality of a map enhancing Item Rarity. Replaces other quality types.</li> <li>Introduced the Maven's Chisel of Proliferation, a currency item that improves the quality of a map enhancing Pack Size. Replaces other quality types.</li> <li>Introduced the Maven's Chisel of Scarabs, a currency item that improves the quality of a map enhancing Scarabs found. Replaces other quality types.</li> <li>Introduced the Prismatic Oil, which can be used to anoint special Passive Skills not on the Passive Skill Tree otherwise. We've also added many more Passives to this pool.</li> <li>Added 3 new Grandmasters to the Hall of Grandmasters and replaced 2 others.</li> <li>Added icons to monster health bars to display whether or not they are armoured. We've also taken the opportunity to examine the armour of different monster types to make sure they're appropriate.</li> <li>Creating a Solo-Self Found character no longer requires you to have previously freed the Scion on your account.</li> <li>Added a slot for Stacked Decks to the Currency Stash Tab.</li> <li>Added a number of new small improvements and surprises to the Campaign.</li> <li>Continued to incrementally improve the sound, art, effects and environments.</li> </ul> <br><a href="#top">Return to top</a></div> </div> </div><div id="meleeimprovements" class="lbox-container"> <div class="lbox"> <div class="box-content" style="padding: 10px 40px;"><h3>Melee Improvements</h3> </div> </div> </div><div id="meleetotemskillsremoval" class="lbox-container"> <div class="lbox"> <div class="box-content" style="padding: 10px 40px;"><h3>Melee Totem Skills Removal</h3> <ul><li>Melee Totem Skills have been removed. We decided on this solution rather than simply removing their passive buffs in order to make sure that melee builds are not oriented around set & forget gameplay, and to allow dealing damage yourself with melee skills to be buffed to appropriately rewarding levels.</li> <li>To compensate, we have buffed the damage on almost every single Melee Skill. As the majority of this damage growth comes from gem levels, we have also made them cost more mana as they level, but it's still nothing like the mana cost on spells. Please see the Skill Gem Changes section for the full list of these changes.</li> </ul> <ul><li>The following Gems have been removed and are no longer offered as quest rewards: Ancestral Protector, Ancestral Warchief, Vaal Ancestral Warchief, and Earthbreaker Support.</li> <li>Players who have purchased the Iron Maiden or Void Ancestral Warchief microtransaction skill effects will have these removed shortly after the launch of 3.25.0, and the points spent on these microtransactions will be returned to your account.</li> <li>Existing versions of the Forbidden Shako and Replica Dragonfang's Flight Unique Items with any of these removed Gems will now provide another Gem.</li> <li>The Dawnstrider Unique Boots no longer provides "100% increased Effect of Buffs your Ancestor Totems grant while active", "Buffs from Active Ancestor Totems Linger for 4 seconds", or "Maximum 1 Buff from an Active Ancestor Totem at a time". It now has "Socketed Slam Gems are Supported by Level 25 Earthbreaker", and provides Ancestral Bond. These changes affect existing versions of this item. It now also has "3-5% of Damage from hits is taken from your nearest Totem's Life before you", though this change does not affect existing versions of this item. This Unique is now the only source of Earthbreaker.</li> <li>The "Buffs from Active Ancestor Totems Linger for 3 seconds" Totem Passive Skill Mastery has been removed.</li> <li>The large wheel of Totem Passive Skills south of the Duelist's starting location has been removed. The Panopticon Notable Passive Skill has been removed, while the Ironwood Notable has been moved to be a second Notable in the Shamanistic Fury Totem cluster.</li> <li>Ironwood no longer provides +150 Armour per Summoned Totem or "Totems gain +30% to all Elemental Resistances". It now provides 40% increased Totem Life (previously 30%), and "Totems have 40% additional Physical Damage Reduction". The small entrance Passive Skill in this cluster now provides 10% increased Totem Life, instead of 5% increased Totem Placement Speed, and a new small Passive Skill providing 15% increased Totem Life and "Totems gain +16% to all Elemental Resistances" has been added.</li> <li>The Surveillance Notable Passive Skill now has its own cluster to the south-east of the Duelist's starting location, with 3 small Passive Skills which each provide "Attacks used by Totems have 6% increased Attack Speed".</li> <li>Some clusters along the bottom of the Passive Skill Tree have been shifted slightly to account for these changes.</li> <li>The Ancestral Guidance Cluster Jewel Passive Skill no longer provides "30% increased Effect of Buffs your Ancestor Totems grant while Active". It instead now provides "Totems Regenerate 2% of Life per second".</li> <li>The small Totem Life and Physical Damage Reduction Passive Skills in the Primal Manifestation cluster now provides "Totems gain +16% to all Elemental Resistances" instead of "Totems have 10% additional Physical Damage Reduction".</li> <li>The two small Totem Attack and Placement Speed Passive Skills in the Watchtowers cluster now provide 15% increased Totem Damage instead of "Attacks used by Totems have 5% increased Attack Speed".</li> </ul> <br><a href="#top">Return to top</a></div> </div> </div><div id="bannerrework" class="lbox-container"> <div class="lbox"> <div class="box-content" style="padding: 10px 40px;"><h3>Banner Rework</h3> <ul><li>Banners have been reworked. Instead of having a reservation cost, they are now free. However they don't grant a permanent buff. Banners now need to be placed for the effect to be active, however once placed they are far more powerful than before. They also automatically deactivate once you leave their area. Additionally, there are new ways to prolong the effects, and more ways to invest in them than ever before.</li> </ul> <ul><li>A new Bannerman and Renowned Deeds cluster has been added to the southeast of the Duelist's starting location. Bannerman no longer grants "15% increased Effect of Non-Curse Auras from Skills on Enemies" or "Placed Banners also grant 30% increased Attack Damage to you and Allies". It now grants "Banner Buffs Linger on you for 3 seconds after you leave the Area" and "Banner Skills have 20% increased Duration". Renowned Deeds grants +30 to maximum Valour.</li> <li>A new Rallying Icon cluster has been added to the southwest of the Duelist's starting location. Rallying Icon causes Banner Skills to have 15% increased Aura Effect, and causes Banners to also grant +5% to all Elemental Resistances to you and Allies.</li> <li>A new Defiant Stand cluster has been added to the south of the Marauder's starting location. Defiant Stand causes you to gain 3 Endurance Charges and 3 Frenzy Charges when you consume maximum Valour to place a Banner.</li> <li>A new Awe and Terror cluster has been added to the southwest of the Marauder's starting location. Awe and Terror provides "Banners also cause Killed Enemies to have 20% chance to Explode, dealing a tenth of their Life as Physical Damage", and "Banner Skills have 20% increased Area of Effect".</li> </ul> <ul><li>Added a set of new Banner Passive Masteries:</li> <li>Banners also Maim Enemies</li> <li>Gain 5 Valour when you Warcry, if able</li> <li>Remove a random Ailment on you when you consume at least 10 Valour to place a Banner</li> <li>Recover 3% of Life per 5 Valour consumed to place a Banner</li> <li>Banners also cause Enemies to take 8% increased Damage</li> </ul> <br><a href="#top">Return to top</a></div> </div> </div><div id="ragerework" class="lbox-container"> <div class="lbox"> <div class="box-content" style="padding: 10px 40px;"><h3>Rage Rework</h3> <ul><li>Rage has been made more fundamental and discoverable. Rage now grants 1% more Attack Damage per Rage gained, to a maximum of 30, but no longer inherently grants Attack Speed or Movement Speed. You lose 10 Rage every 1 second if you have not been Hit or gained Rage in the last 2 seconds (previously 1 Rage every 0.5 seconds).</li> <li>Many sources of Rage now generate Rage much more quickly. There is now a shared cooldown preventing you from generating Rage on Hit from more than one hit every 0.5 seconds.</li> <li>A number of Rage-related stats have had their wording updated to make it more clear that they scale with increased rage effect.</li> <li>Rage effect applies to the damage inherently granted by Rage, and other bonuses granted per X Rage if you have any. Bonuses while you have a certain amount of Rage, or other effects that refer to your Rage but do not cause Rage to grant additional stats, are not affected.</li> <li>The Berserker Ascendancy and Rage-related Skill gems have received changes as a result. These are detailed in their respective sections below.</li> <li>The Chainbreaker Timeless Keystone Passive and the Kaom's Spirit Unique Gloves have been updated to state their Rage regeneration stats do not delay the inherent Loss of Rage.</li> <li>The Bear's Girdle Unique Belt no longer has 4-6% increased Physical Damage per 10 Rage, this change affects existing items. It now has +10 to Maximum Rage (previously +20), a Divine Orb can be used to obtain this value on existing items.</li> <li>The Kaom's Primacy Unique Axe no longer has "Gain 1 Rage on Critical Hit with attacks, no more than once every 0.5 seconds". Instead it now has Gain 5 Rage on Melee Hit.</li> <li>The Ravenous Passion Unique Helmet no longer has "Rage Grants Cast Speed instead of Attack Speed", this change affects existing items. It now has "Gain 7-10 Rage after Spending a total of 200 Mana" (previously 10-15). A Divine Orb can be used to make existing items worse.</li> <li>The Rigwald's Savagery Unique Axe now has +10 to Maximum Rage while wielding a Sword (previously 25). Existing items can be made worse with a Divine Orb.</li> <li>The Maltreatment Axe Implicit modifier is now Gain 3 Rage on Melee Hit (previously +10 to Maximum Rage).</li> <li>The Disapprobation Axe Implicit modifier is now Gain 4 Rage on Melee Hit (previously +15 to Maximum Rage).</li> <li>The Psychotic Axe Implicit modifier is now Gain 5 Rage on Melee Hit (previously +20 to Maximum Rage).</li> <li>A new Battle Trance cluster has been added to the north-west of the Marauder's starting location. Battle Trance provides +10 to Maximum Rage.</li> <li>A new Vengeance cluster has been added to the south-west of the Duelist's starting location. Vengeance provides "Each Rage also grants 1% increased Armour" and "Gain 3 Rage when Hit by an Enemy".</li> <li>A new Savage Intensity cluster has been added to the south of the Marauder's starting location. Savage Intensity provides 20% reduced Cost of Attacks while you have at least 20 Rage, and "Inherent loss of Rage is 20% slower".</li> <li>A new Veteran's Wrath cluster has been added to the south-west of the Marauder's starting location. Veteran's Wrath provides "Gain 2 Rage on Melee Hit" and "Inherent Rage Loss starts 1 second later".</li> </ul> <ul><li>Added a set of new Rage Passive Masteries:</li> <li>Every Rage also grants 1% increased Stun Threshold</li> <li>1% increased Movement Speed per 5 Rage</li> <li>+7 to Maximum Rage, Inherent loss of Rage is 20% faster</li> <li>Warcries grant 1 Rage per 5 Enemy Power, up to 5</li> <li>25% increased Maximum total Life Recovery per second from Leech while at maximum Rage</li> <li>Nearby Enemies are Intimidated while you have Rage</li> </ul> <br><a href="#top">Return to top</a></div> </div> </div><div id="tincturesaddedtothecoregame" class="lbox-container"> <div class="lbox"> <div class="box-content" style="padding: 10px 40px;"><h3>Tinctures Added to the Core Game</h3> <ul><li>Tinctures have been added to the core game, with adjusted mechanics. You can place a Tincture in one of your Belt slots instead of a Flask. While a Tincture is active it grants you a powerful buff to your melee attacks, but inflicts Mana Burn on you, draining your mana at an increasing rate the longer the Tincture has been active. The Tincture can be manually deactivated, or will automatically deactivate when you run out of mana.</li> <li>You can inherently only have one Tincture active at a time. Tinctures also have a cooldown, so once you have deactivated one, no Tincture can be activated for a time. Like Flasks, Tinctures can be Magic or Unique but not Rare.</li> <li>NPCs in towns may now have Tinctures available to purchase.</li> <li>Added a new Bloodsoaked Blade Keystone Passive Skill to the south-east of the Duelist's starting location. Bloodsoaked Blade causes Tinctures to inflict Weeping Wounds instead of Mana Burn, draining your life instead of your mana.</li> <li>A new Nature's Concoction cluster has been added to the south of the Ranger's starting location. Nature's Concoction provides "Flasks adjacent to applied Tincture gain 2 charges when you Hit an Enemy with a Weapon, no more than once every second".</li> <li>A new Perfected Formula cluster has been added to the south-east of the Ranger's starting location. Perfected Formula provides 15% chance for Tincture to not inflict Mana Burn and causes Tinctures applied to you to have 10% reduced Mana Burn rate.</li> <li>A new Practised Reapplication cluster has been added to the east of the Ranger's starting location. Practised Reapplication provides 25% increased Tincture Cooldown Recovery Rate.</li> <li>A new Colloidal Mixture cluster has been added to the north-east of the Ranger's starting location. Colloidal Mixture causes Tinctures applied to you to have 15% increased Effect, and 15% increased Effect if you've used a Life Flask Recently.</li> <li>A new Burst of Energy cluster has been added to the north-east of the Ranger's starting location. Burst of Energy causes you to Recover 15% of Mana when you activate a Tincture.</li> </ul> <ul><li>Added a set of Tincture Passive Masteries:</li> <li>The first 6 stacks of Mana Burn applied to you have no effect</li> <li>30% increased Evasion Rating while you have an active Tincture</li> <li>1% increased Flask Charges gained per Mana Burn on you</li> <li>Flasks adjacent to applied Tincture have 10% increased Effect when used if you've Hit an enemy with a Weapon Recently</li> <li>Tinctures deactivate when you have 12 or more Mana Burn</li> </ul> <br><a href="#top">Return to top</a></div> </div> </div><div id="retaliationskills" class="lbox-container"> <div class="lbox"> <div class="box-content" style="padding: 10px 40px;"><h3>Retaliation Skills</h3> <ul><li>As described above, we've added a number of Retaliation Skills. These are active skills which require you to meet a certain condition in order to use them. Once you meet that condition, you can unleash devastation on your foes. </li> <li>The counterattack Skills, Reckoning, Riposte and Vengeance, have been removed.</li> <li>Existing Riposte Skill Gems are now Glacial Shield Swipe Gems.</li> <li>Existing Reckoning Skill Gems are now Swordstorm Gems.</li> <li>Existing Vengeance Skill Gems are now Crushing Fist Gems.</li> </ul> <ul><li>Added a new Careful Counterattack cluster to the west of the Templar's starting location. Careful Counterattack provides 10% chance to Block Attack Damage and Spell Damage if you've used a Retaliation Skill Recently.</li> <li>Added a new Crushing Reply cluster to the west of the Marauder's starting location. Crushing Reply provides "Retaliation Skills have 50% increased Stun Duration on Enemies", and "Retaliation Skills Fortify on Melee Hit".</li> <li>Added a new Indiscriminate Revenge cluster to the south-west of the Marauder's starting location. Indiscriminate Revenge causes Retaliation Skills to have 30% increased Area of Effect.</li> <li>Added a new Retaliation wheel to the south-west of the Duelist's starting location. The first Notable, Flow of Battle, causes Retaliation Skills to deal 30% increased Damage, and provides "Gain 5 Rage on Hit with Retaliation Skills". The other Notable, Cruel Retort, provides "Every fourth Retaliation Skill you use always Critically Strikes" and "Retaliation Skills have 20% increased Speed".</li> <li>Added a new Prepared Response cluster to the south-west of the Duelist's starting location. Prepared Response provides "25% chance when you use a Retaliation Skill for a different Retaliation Skill to become Usable" and "Retaliation Skills become Usable for 30% longer".</li> <li>The Shield Passive Mastery that causes Counterattacks to have a 50% chance to Debilitate on Hit for 1 second has been replaced with a new Mastery that provides a 30% chance to Avoid being Stunned while holding a Shield.</li> </ul> <ul><li>Added a set of Retaliation Passive Masteries:</li> <li>80% increased Duration of Ailments inflicted by Retaliation Skills</li> <li>Retaliation Skills Debilitate Enemies for 3 seconds on Hit</li> <li>20% increased Armour for each different Retaliation Skill you've used in the past 10 seconds</li> <li>10% chance when you use a Retaliation Skill for a different Retaliation Skill to become Usable</li> <li>40% reduced Cost of Retaliation Skills</li> </ul> <br><a href="#top">Return to top</a></div> </div> </div><div id="endgameimprovements" class="lbox-container"> <div class="lbox"> <div class="box-content" style="padding: 10px 40px;"><h3>Endgame Improvements</h3> <ul><li>Added a 6th slot to the Map Device. The 5th Map Device slot is now unlocked by completing either Maven's Invitation: The Atlas, or by completing a non-Valdo's Tier 17 Map. The 6th slot is unlocked when you complete the other encounter.</li> <li>In Maps Tier 16 and above, you now have a chance to encounter the Azmeri Wildwood, from the Affliction League. Although, these woods do not contain NPCs from the Affliction League, Nameless Seer or the King in the Mists.</li> <li>Instead, you now have a chance to find the Nameless Seer lurking in Tier 16 and 17 Maps. This NPC will give you a selection of Unique Items, and you can pick one to take with you for free.</li> <li>The Nameless Seer may offer to Scry a Map when you encounter him in Tier 16 Maps. Scrying a Map allows you to swap the Divination Cards typically dropped in the current Map to another Map on your Atlas. A specific Map cannot be in multiple swaps at the same time. If you want to undo your choice, an Orb of Scouring can be used on either Map part of the swap on your Atlas.</li> <li>We've done a big shuffle of which Divination Cards can be found in each Map, which means most Maps drop fewer Divination Cards than before, but don't worry you can now see this information for yourself!</li> <li>Hovering over or selecting a Map on your Atlas now displays which Divination Cards can drop there.</li> <li>You can also type the name of a Divination Card into the Highlight filter on the Atlas to display Maps that drop a certain Card.</li> <li>Added a new Fragment, An Audience With The King, which grants access to the King in the Mists boss fight. He will drop a number of uniques that were familiar from that league. This Fragment has also been added to the Fragment Stash Tab.</li> <li>The Nametaker, The Flawed Refuge, and the Trickster's Smile Unique Items are no longer part of the core drop pool, and can instead drop from monsters in the Azmeri Wildwood.</li> <li>In Maps Tier 16 and above, you now have a chance to discover a Reflective Mist, from the Kalandra League. The mist has two outcomes, it could drop a Ring or Amulet with randomly enhanced or inverted modifier values. Or it could provide a Reflecting Mist item which can be used on an existing Ring or Amulet to perform the same action.</li> <li>You may now stumble across Sentinels on the ground near the start of Tier 16 and 17 Maps. They work in a similar fashion to Sentinel League, though they aren't items. Click on them and they can be activated in that area at any time.</li> <li>Scarabs, Chisels and Horizon Orbs now follow the same drop rules as Maps, as they are consumed proportionally to Endgame Maps. They do not drop more with additional party members present, nor do they scale with bonuses to Item Quantity on the player (not that you can get it anymore outside of Standard Leagues). The intention is to keep the number of these items dropping always proportional to the number of Map items dropping.</li> <li>Monsters killed from all leagues and additional content can now drop maps. Previously most of the monsters were prevented from dropping maps except for bosses or elite monsters, now all of them can, but they have a map drop penalty. The penalty varies based on how many monsters the league adds, and how long the league takes to complete or engage with on average.</li> <li>Introduced the Scarab of Bisection, which allows you to select the Nullify Prefixes or Nullify Suffixes crafting options on the Map Device. The Horned Scarab of Awakening no longer provides these crafting options.</li> <li>The Beyond Scarab of the Invasion now also causes Rare Monsters slain in Area to create additional Beyond Portals (previously just Unique).</li> <li>The Blight Scarab of Oils has been renamed to Blight Scarab of the Blightheart. It no longer provides "Blight Oils found in Area are 1 tier higher". Instead, it now causes Blight Encounters in an Area to have one Blighted Chest, Blight Encounters in an Area spawn more waves of Enemies, Blighted Chest in Area grow larger and more rewarding the more Blighted Enemies are slain".</li> <li>The Delirium Scarab of Mania now also causes Delirium in Area to increase 50% faster with distance from the Mirror.</li> <li>The Divination Scarab has been renamed to Divination Scarab of the Cloister. It no longer provides 150% increased Divination Cards found in Area. Instead, it now causes an Area to contain 8 to 12 additional packs of Doedre's Devoted, and causes Doedre's Devoted have 1% additional chance to drop a Stacked Deck.</li> <li>The Divination Scarab of Curation has been renamed to Divination Scarab of Plenty. It no longer provides 10% more Divination Cards found in Area per different Favoured Map, or Divination card drops in Area are replaced by those of your Favoured Maps. Instead, it now causes up to 5 Packs of Magic Monsters in Area to drop additional Divination Cards.</li> <li>The Divination Scarab of Completion has been renamed to Divination Scarab of Pilfering. It no longer provides "Divination Cards which drop in Area have a 20% chance to drop as a full stack instead'. It now provides "Divination Cards which drop in Area are stolen by the Final Map Boss", "Final Map Boss has increased Toughness and deals increased Damage the more Divination Cards they have stolen", and "Final Map Boss duplicates all stolen Divination Cards when defeated".</li> <li>The Domination Scarab of Abnormality has been renamed to Domination Scarab of Apparitions. It now causes an area to contain 2 additional Apparition Shrines, instead of an additional Unusual Shrine.</li> <li>The Domination Scarab of Teaching has been renamed to Domination Scarab of Evolution. It now causes an area to contain an additional Evolving Shrine, instead of causing Shrine buffs in an area to also grant 30% increased Experience gained.</li> <li>The Cartography Scarab has been renamed to Cartography Scarab of Escalation. It now provides 10% increased Maps found in an Area for each Map Modifier affecting the Area, instead of providing 50% increased Maps found in an Area.</li> <li>The Cartography Scarab of Ascension has been renamed to Cartography Scarab of Risk. It now causes an Area to have an additional random Modifier, instead of "Maps found in the Area are a tier higher, up to Tier 16".</li> <li>The Cartography Scarab of Duplication has been renamed to Cartography Scarab of the Multitude. It now causes an Area to contain 8 to 12 additional packs of Difficult and Rewarding Monsters which drop 300% increased Maps, instead of causing Maps found in an Area to have a 30% chance to be Duplicated.</li> <li>The Harbinger Scarab of Discernment has been renamed to Harbinger Scarab of Obelisks. It no longer causes Harbingers in an area to drop rarer currency shards, or to drop a single type of currency shard. Instead, it now causes Harbingers in Area to spawn Empowered Obelisks, and Empowered Obelisks drop Currency Shards when Defeated.</li> <li>The Horned Scarab of Tradition now has "All Rare and Unique Monsters in Area have dropped items transformed by a Reward Modifier" (previously just Rare), and no longer has "Player Modifiers to Item Rarity and Quantity do not apply in Area".</li> <li>The Mysterious Scarab has been renamed to Scarab of Divinity. It no longer causes an area to contain 40-60 additional Clusters of Mysterious Barrels. Instead, it now has "An additional Rare Monster in Area will be Pantheon-Touched" and "Apparitions spawned by Pantheon-Touched Monsters deal 100% increased Damage".</li> <li>The Reliquary Scarab has been renamed to Titanic Scarab. It no longer provides 100% increased Unique Items found in Area. Instead, it now provides "Unique Monsters have 2% increased Toughness, Damage, Rarity and Quantity of items dropped per 1% increased Pack Size of Area".</li> <li>The Reliquary Scarab of Overlords has been renamed to Titanic Scarab of Treasures. It no longer causes Unique Monsters in Area to drop an additional Unique Item. Instead, it now causes Unique Monsters in Area to have 2 additional Rewards, and 30% increased Toughness.</li> <li>The Reliquary Scarab of Vision has been renamed to Titanic Scarab of Legend. It no longer causes an Area to contain The Nameless Seer, and instead causes Unique Monsters in Area to have 2 additional Monster Modifiers.</li> <li>The Ritual Scarab of Recognition has been renamed to Ritual Scarab of Wisps. It no longer provides "Unique Enemies slain at Ritual Altars in Area grant 200% more Tribute". It instead provides "Ritual Altars in Area spawn a Wildwood Wisp" and "Wildwood Wisps grant 50% increased Tribute Gained to nearby Players".</li> <li>The Scarab of Wisps now causes Monsters in Area to have a chance to be Empowered by 2000 Wildwood Wisps (previously 1000).</li> <li>The Sulphite Scarab of Fumes now has "Monsters affected by Enraging Fumes have 50% increased Item Quantity" (previously 500%).</li> <li>The Torment Scarab now causes an area to be haunted by 3 additional Tormented Spirits (previously 5). Tormented Spirits in Area also now have a 25% chance to be set free when Possessed Monsters are slain.</li> <li>The following Scarabs can no longer be obtained: Abyss Scarab of Emptiness, Bestiary Scarab of the Shadowed Crow, Betrayal Scarab of Perpetuation, Beyond Scarab of Corruption, Blight Scarab of Bounty, Breach Scarab of the Dreamer, Cartography Scarab of Singularity, Expedition Scarab of the Skald, Legion Scarab of the Sekhema, Scarab of Unity, Sulphite Scarab of Greed, and Torment Scarab of Release. Existing items are unaffected.</li> <li>We've also reviewed the limit for how many of each Scarab can be used alongside a single Map, and have made adjustments where necessary.</li> <li>After socketing your first Voidstone on the Atlas, you can now hover over Tier 14 and higher Maps and view what Tier 17 Map can be dropped there.</li> <li>Monsters in Tier 17 Maps now have less Life and deal less Damage, now fitting better into the progression between Pinnacle and Uber Pinnacle content.</li> <li>Tier 17 Maps are now modifiable only with Chaos Orbs, Vaal Orbs, and Chisels (previously only Chaos Orbs). They also now drop with a random Quality, rather than always dropping with 20% Quality.</li> <li>The Union of Souls Map Modifier can no longer roll on non-Valdo's Tier 17 Maps. </li> <li>Exclusive Tier 17 Map Modifiers now have Increased Item Rarity to Quantity ratios more in line with regular Map modifiers. </li> <li>The Tier 17 Map Modifier that causes an area to contain additional Clusters of Highly Volatile Barrels has been removed. In its place, we've added a new Modifier that provides a chance for Rare Monsters to Fracture on death.</li> <li>Double-Anointed Amulets can now drop in Blight-Ravaged Maps.</li> <li>Monsters in Ultimatum Encounters drop loot once again.</li> <li>Hoards in Abyssal Depths now drop more Items.</li> <li>Some of the beasts from Einhar's Memory of Harvest Beasts have been added to the core pool of Bestiary Monsters. You also now have a chance to encounter Black Mórrigan.</li> <li>Janus' Fortification Safehouse reward is now a chest of Domination Scarabs. This doesn't apply to Ruthless.</li> <li>You now have a chance to find a Gloom Shrine or Charged Shrine in Areas.</li> <li>Divine Shrines are now rarer, and have a duration of 20 seconds (previously 45).</li> <li>We've also adjusted the drop rate of Valdo's Puzzle Boxes. Previously we were adapting its drop rate based on the possible outcomes selected by supporters. So many supporters really wanted Magebloods, so the box was hardly dropping. Thus we have drastically increased the drop rate of the Box, but reduced the probability of getting chase Unique Items from it (like Mageblood)</li> <li>The following Maps have been added back to the Atlas: Alleyways, Ancient City, Arachnid Tomb, Armoury, Beach, Caldera, Carcass, Chateau, City Square, Colonnade, Colosseum, Coral Ruins, Coves, Crater, Dark Forest, Desert, Dig, Geode, Haunted Mansion, Infested Valley, Leyline, Lighthouse, Malformation, Marshes, Mesa, Racecourse, Ramparts, Relic Chambers, Scriptorium, Sepulchre, Spider Lair, and Summit.</li> <li>The following Maps have been removed from the Atlas: Acid Caverns, Arachnid Nest, Arena, Arid Lake, Arsenal, Barrows, Canyon, Conservatory, Crimson Temple, Excavation, Forking River, Frozen Cabins, Grave Trough, Iceberg, Lava Chamber, Mineral Pools, Park, Phantasmagoria, Plaza, Primordial Pool, Reef, Shipyard, Shrine, Stagnation, Sunken City, Thicket, Tower, Volcano, Wasteland, Waste Pool, Waterways, and Wharf.</li> <li>Map tiers and locations have been shuffled (though the 'pin' locations for maps have not changed). Most maps are now initially found at a different tier.</li> <li>Some of the Map Bosses you are required to defeat to upgrade your Pantheon have changed as a result of these Atlas changes.</li> <li>Crafting Recipes that were previously unlocked in Maps that have been removed from the Atlas are now found within other Maps currently on the Atlas.</li> </ul> <br><a href="#top">Return to top</a></div> </div> </div><div id="leagueimprovements" class="lbox-container"> <div class="lbox"> <div class="box-content" style="padding: 10px 40px;"><h3>League Improvements</h3> </div> </div> </div><div id="delirium" class="lbox-container"> <div class="lbox"> <div class="box-content" style="padding: 10px 40px;"><h3>Delirium</h3> <ul><li>The first 15 Waves have been removed from the Simulacrum. Usually, characters reaching this content were a high enough level that the first waves were tedious and unrewarding.</li> <li>We've also added more opportunities to obtain specific Unique Items, such as Voices, by defeating the Bosses as you complete Waves.</li> </ul> <br><a href="#top">Return to top</a></div> </div> </div><div id="ritual" class="lbox-container"> <div class="lbox"> <div class="box-content" style="padding: 10px 40px;"><h3>Ritual</h3> <ul><li>Corpses that you can use to Raise as Spectres can now be found as a reward in Ritual. These Corpses have been rebalanced to be appropriate for the core game compared to their debut in Affliction League.</li> <li>The lowest-tier Ritual bases cannot be found in Maps, and the highest-tier can only be found in Maps with an Area Level of 83 or higher.</li> <li>The Archdemon Crown Implicit modifier is now -2 to Level of Socketed Support Gems, and +2 to Level of Socketed Skill Gems, instead of "Socketed Skills apply Fire, Cold and Lightning Exposure on Hit" and -10% to all Elemental Resistances.</li> <li>The Brimstone Treads Implicit modifier is now "50% increased Stun and Block Recovery, and "20% reduced Stun Threshold", replacing "+4-5% Chance to Block Attack Damage" and "You take 20% of Damage from Blocked Hits".</li> <li>The Debilitation Gauntlets have been renamed to Thwarting Gauntlets. The Implicit modifier is now "+5-6% Chance to Block Attack Damage" and "You take 10% of Damage from Blocked Hits". This replaces the previous "Exerted Attacks deal 40-50% increased Damage" and "Warcry Skills have +2 Seconds to Cooldown".</li> <li>The Dreamquest Slippers Implicit modifier is now 10% reduced Movement Speed, and 45-50% increased Cooldown Recovery Rate of Movement Skills (previously 30-40%).</li> <li>The Sinistral Gloves have been renamed to Trapsetter Gloves. They no longer provide 25% reduced Attack Damage with Main Hand, and 40-50% increased Attack Damage with Off Hand as an Implicit modifier. Instead, they now provide 30% reduced Cooldown Recovery Rate for throwing Traps, and cause Trap Skills to have 20-25% increased Skill Effect Duration.</li> <li>The Penitent Mask Implicit modifier now provides +4% to maximum Chaos Resistance instead of +2-3 to maximum Fortification.</li> </ul> <br><a href="#top">Return to top</a></div> </div> </div><div id="atlaspassivetreechanges" class="lbox-container"> <div class="lbox"> <div class="box-content" style="padding: 10px 40px;"><h3>Atlas Passive Tree Changes</h3> <ul><li>The Back to Basics Atlas Keystone Passive has been removed from the Atlas Passive Tree.</li> <li>The Unending Nightmare Keystone Atlas Passive now has "Delirium in your Maps has doubled difficulty scaling with distance from the mirror". This change does not apply to Ruthless.</li> <li>The Packed with Energy Notable Atlas Passive Skill now causes you to gain Sulphite Intoxication for each Voltaxic Sulphite Vein or Chest found when you interact with these in your Maps. Each stack of Sulphite Intoxication grants 35% increased Damage, 15% increased Movement Speed and +1% to all maximum Elemental Resistances. Sulphite Intoxication lasts 60 seconds.</li> <li>The Unrelenting Torment Notable Atlas Passive Skill no longer provides 30% more Quantity of Items dropped by Possessed Monsters in your Maps. Instead, if now has "Tormented Spirits in your Maps are more likely to be less common varieties". Ruthless is not affected by this change.</li> <li>The Pillage and Plunder Notable Atlas Passive now uses League Rarity instead of its own multiplicative Rarity stat. It now has 25% increased Rarity of items from Defeated Syndicate Members in your Maps per Equipment Item they have (previously 20% more).</li> <li>The three small Atlas Passives in the Seance cluster now provide "Your Maps have a 10% chance to be haunted by an additional Tormented Spirit" instead of 20% increased Quantity of Items dropped by Possessed or Touched Monsters in your Maps.</li> <li>The small Atlas Passive prior to Artefacts of the Vaal now provides "Incursions in your Maps have 5% increased Pack Size" instead of 5% increased Quantity of Items dropped in Incursions in your Maps.</li> <li>The three small Beyond Demon Item Quantity Atlas Passives now cause Beyond Demons in your Maps to have 20% increased chance to be followers of Ghorr, Beidat, or K'tash, instead of providing 5% increased Quantity of Items dropped by Beyond Demons in your Maps.</li> <li>The Answered Appeals Notable Atlas Passive now has "Unique Monsters slain at Ritual Altars in your Maps grant 100% more Tribute".</li> <li>The Spores on the Wind Notable Atlas Passive has been replaced with the new Templar Ingenuity Notable. This provides "Blight Towers in your Maps can be Salvaged after the Blight Encounter", "Higher Tier Towers grant better Salvaged Rewards" and "Salvaged Rewards are improved for each different Tower Type built during Encounter". The small Atlas Passive at the entrance of this wheel no longer provides "Maps found in your Maps have 1% chance to have an 'Area contains a Blight encounter' Enhancement Modifier", and now has "Blight Encounters in your Maps spawn 6% more Non-Unique Monsters" (previously 4%).</li> <li>The Distilled Fungus Notable Atlas Passive has been replaced with the new Fungal Horizons Notable, which causes Blight Chest in your Maps to have 60% more chance to contain Blighted Maps, and completing a Blight Encounter in your Maps grants all Players Blightreach. Blightreach grants a chance for Maps found to drop as Blighted Maps instead. The four small Atlas Passives in this cluster now provide "Blight Chests in your maps have 10% more chance to contain Blighted Maps", instead of "Blight Bosses in your Maps have 25% chance to add an additional Reward".</li> <li>The Epidemiology Notable Atlas Passive now causes Blight chests in your Maps to have a 20% chance to be openable again, instead of 80% more chance to contain Blighted Maps.</li> <li>The Blightspawn Notable Atlas Passive no longer provides "Blight Chests in your Maps have 10% chance to contain an Oil Extractor" or "Oils found in your Maps have 25% chance to be 1 tier higher". Instead, it now provides "Blight Bosses in your maps have 10% chance to add an additional Reward Chest when Defeated" and "1 Lane of Blight Encounters in your Maps is guarded only by Blight Bosses". The four small Atlas Passives in this cluster now provide "Blight Bosses in your Maps have 5% chance to add an additional Reward Chest when Defeated" instead of "Blight Chests in your Maps have 5% increased chance to contain Blighted Maps or Oils".</li> </ul> <br><a href="#top">Return to top</a></div> </div> </div><div id="monsterincreaseditemrarityandquantity" class="lbox-container"> <div class="lbox"> <div class="box-content" style="padding: 10px 40px;"><h3>Monster Increased Item Rarity and Quantity</h3> <ul><li>The way that the Quantity and Rarity of items dropped from extra content has been changed. Generally we have added item Quantity or Rarity bonuses to a number of mechanics, such as Essences, or Delirium. On top of that we have added drops back to some leagues where it wasn't present before, like Ultimatum. In general the philosophy here is that if you are killing monsters you get loot, and if they are more difficult, you should get more and better loot.</li> </ul> <ul><li>A major change we have made alongside the above is that we have changed a lot of the quantity and rarity bonuses on monsters to prevent things multiplying out of control at the very top end. There were cases that were utilised by fewer than 100 players total in a league and they were able to yield tens of thousands, in some cases hundreds of thousands of unique items dropping in every map (while not even playing in a party) and as such had monopoly on the unique item market (if you were wondering why many t0 uniques reduced so drastically in value during Necropolis League, it was due to this), this wasn't them exploiting a game mechanic, this was just the maximum capacity of rewards. By us changing this, it severely limits the run-away cases, without affecting the experience of average users, or even above-average users at all. It is very much still intended that you can push the rewards & difficulty of content to it feeling "excessive" without having to sacrifice the integrity of the leagues economy at the same time.</li> </ul> <br><a href="#top">Return to top</a></div> </div> </div><div id="playerincreaseditemquantity" class="lbox-container"> <div class="lbox"> <div class="box-content" style="padding: 10px 40px;"><h3>Player Increased Item Quantity</h3> <ul><li>Item Quantity bonuses on all Character items have been removed, though this will not affect existing items in Standard Leagues.</li> <li>Magic find is intended to be another axis on your gear you can scale once you have achieved the power you want. With Item Quantity being only available on Unique Items, this meant that if you wanted to get the most out of it you had to be playing a very specific build. We still want people to be able to invest into Magic Find, but now only through Item Rarity. This can be obtained on a number of Rare Item slots, and by a much larger number of builds.</li> <li>The Bisco's Collar Unique Amulet has been temporarily disabled. Divination Cards that awarded this Unique have also been disabled, and existing items cannot currently be turned in.</li> <li>The Ascetic Unique Amulet can no longer be obtained.</li> <li>The Sadima's Touch Unique Gloves no longer provide 5-10% increased Quantity of Items found. Instead, they now have 5-15% increased Rarity of Items found.</li> <li>The Perandus Blazon Unique Belt no longer provides 6-8% increased Quantity of Items found. Instead, it now has 10-12% increased Rarity of Items found.</li> <li>The Bisco's Leash Unique Belt no longer has 5% increased Quantity of Items found. Instead, it now has +10-15 to all Attributes.</li> <li>The Divination Distillate Unique Flask no longer has 8-12% increased Quantity of Items found during Effect. Instead, it now has 30-50% increased Rarity of Items found during Effect. It also now provides +10% to Elemental Resistances during Effect (previously +50%), existing items can be updated to this new value with a Divine Orb and a side of regret.</li> <li>The Thief's Torment Unique Ring no longer has 10-16% increased Quantity of Items found. Instead, it now has 20-30% increased Rarity of Items found.</li> <li>The Sentari's Answer Unique Shield no longer has 4-8% increased Quantity of Items found.</li> <li>The Goldwyrm Unique Boots no longer have 14-20% increased Quantity of Items found. Instead, they now have 20-40% increased Rarity of Items found.</li> <li>The Greed's Embrace Unique Body Armour no longer has 10-15% increased Quantity of Items found. Instead, it now has 100% increased Rarity of Items found (previously 30-50%), and -20 to -10% to Lightning Resistance (previously -20%).</li> <li>The Pariah Unique Ring no longer has 15% increased Item Quantity per White Socket. Instead, it now has 60% increased Rarity of Items found per White Socket.</li> <li>The Ventor's Gamble Unique Ring no longer has -10 to 10% increased Quantity of Items found. Instead, it now has -15 to 15% increased Mana Reservation Efficiency of Skills.</li> <li>The Windripper Unique Bow no longer has 15% increased Quantity of Items Dropped by Slain Frozen Enemies. Instead, it now has 30% increased Rarity of Items dropped by Frozen Enemies.</li> <li>The Spinefuse Talisman Implicit modifier is now +12-18% to Damage over Time Multiplier, instead of 6-10% increased Quantity of Items found. This change also affects the Eyes of the Greatwolf Talisman.</li> <li>Influenced and Corrupted Modifiers that provide Increased Item Quantity can no longer roll.</li> <li>Increased Rarity of Items found can no longer roll on jewels, or appear as an Implicit Modifier on Synthesised Jewels.</li> <li>The Discerning Taste Timeless Jewel Notable now grants 12% increased Mana Reservation Efficiency of Skills instead of 40% increased Rarity of Items found.</li> </ul> <br><a href="#top">Return to top</a></div> </div> </div><div id="playerbalance" class="lbox-container"> <div class="lbox"> <div class="box-content" style="padding: 10px 40px;"><h3>Player Balance</h3> <ul><li>Corpses spawned by the Desecrate and Corpse Walk skills now have a flat 15% chance to match your spectres, rather than a 15% chance on top of being added to the main pool of corpse varieties that can be picked from. These Spectral Corpses are now unusable for most purposes, and can only be used by Minion Skills such as Raise Spectre or Bone Offering.</li> <li>Spectral Corpses have a visual effect applied to them to help differentiate them from other corpses.</li> <li>Spectral Corpses can only spawn if you have the Raise Spectre Skill.</li> <li>Itemised Corpses now spawn Spectral Corpses.</li> <li>Player-spawned Corpses are no longer affected by modifiers on Maps.</li> <li>Endurance Charges on Players and Minions no longer grant 4% to all Elemental Resistances per Endurance Charge. They now instead grant 4% additional Elemental Damage Reduction per Endurance Charge.</li> <li>Ward is now instantly restored after 2 seconds (previously 4).</li> <li>Dual Wielding now inherently grants +20% chance to Block Attack Damage and 10% more Attack Speed (previously +15%).</li> <li>Skills that use the basic melee strike animation now have a more consistent swing speed, rather than the first swing being slower than the second swing.</li> <li>Player Minions are no longer targetable by Enemies while the Player has the Grace Period Buff. </li> <li>You can no longer be stunned while performing a Vaal Skill before the contact point has been reached. </li> <li>You cannot be stunned while performing the Spell animation of Vaal Smite, and you cannot be stunned while performing Vaal Breach.</li> </ul> <br><a href="#top">Return to top</a></div> </div> </div><div id="skillgemchanges" class="lbox-container"> <div class="lbox"> <div class="box-content" style="padding: 10px 40px;"><h3>Skill Gem Changes</h3> <ul><li>The Divine Blessing Support has been removed, and existing versions of this item will be deleted upon logging in after the launch of 3.25.0. Existing Forbidden Shako items will have this Support replaced with Rupture, while existing Hungry Loop's will be replaced with Eternal Blessing. March of the Legion is unaffected by these changes, and is now the sole source of this Support.</li> <li>The following Skills no longer have the Physical tag: Blade Flurry, Blade Flurry of Incision, Cleave, Cleave of Rage, Cyclone, Cyclone of Tumult, Lancing Steel of Spraying, Perforate, Perforate of Duality, Shrapnel Ballista, Split Arrow, Sweep, Vaal Blade Flurry, Vaal Cleave, and Vaal Cyclone.</li> <li>Multistrike Support and Awakened Multistrike Support now describe that they cannot support Travel Skills, rather than every Travel Skill stating they cannot be supported by Multistrike. They also now describe that they cannot support Retailation Skills.</li> <li>Some attack skills that can be used ranged or melee have had their weapon requirements split between the base Gem and their Transfigured Gem.</li> <li>The Frenzy Skill Gem now requires a Bow or Wand, while Frenzy of Onslaught requires a Melee Weapon or Unarmed.</li> <li>The Elemental Hit Skill Gem now requires a Melee Weapon, while Elemental Hit of the Spectrum still requires a Bow or Wand.</li> <li>The Puncture Skill Gem now requires a Bow, while the new Puncture of Shanking Transfigured Gem requires a Dagger, Claw, or Sword.</li> <li>The Elemental Arrows fired from Prismatic Blink or Mirror Arrow clones now correctly use skill damage conversion (100% Fire, Cold or Lightning). This means that with other sources of non-skill conversion such as Unholy Might, the Elemental Arrows deal entirely 100% Elemental Damage, instead of 50% Elemental + 50% Chaos Damage (assuming using a physical bow and no other sources of flat added damage).</li> <li>The Elemental Arrows fired from Prismatic Blink or Mirror Arrow clones now only deal damage of the chosen element (similar to Elemental Hit).</li> </ul> <ul><li>Absolution: Now has 180% Effectiveness of Added Damage at gem level 1, scaling up to 200% at gem level 20 (previously 200% at all gem levels).</li> <li>Absolution of Inspiring: Now has 180% Effectiveness of Added Damage at gem level 1, scaling up to 200% at gem level 20 (previously 200% at all gem levels).</li> <li>Ancestral Cry: No longer grants a buff which gives you bonus armour and melee range. Instead, the user and nearby allies gain a buff that grants elemental resistances. The buff grants +5% to all Elemental Resistances per 5 power and +1% to all Maximum Elemental Resistance per 10 power, and can count a maximum of 30 power. Now has a base duration of 2.5 seconds at gem level 1 (previously 4), scaling up to 3.4 seconds at gem level 20 (previously 4.9).</li> <li>Armageddon Brand: Now has 180% Effectiveness of Added Damage at gem level 1, scaling up to 200% at gem level 20 (previously 200% at all gem levels).</li> <li>Armageddon Brand of Recall: Now has 270% Effectiveness of Added Damage at gem level 1, scaling up to 300% at gem level 20 (previously 300% at all gem levels).</li> <li>Armageddon Brand of Volatility: Now has 330% Effectiveness of Added Damage at gem level 1, scaling up to 370% at gem level 20 (previously 370% at all gem levels).</li> <li>Artillery Ballista: Now has a Mana cost of 9 at gem level 1 (previously 7), scaling up to 13 at gem level 20 (previously 11).</li> <li>Artillery Ballista of Cross Strafe: Now has a Mana cost of 9 at gem level 1 (previously 7), scaling up to 13 at gem level 20 (previously 11).</li> <li>Artillery Ballista of Focus Fire: Now has a Mana cost of 9 at gem level 1 (previously 7), scaling up to 13 at gem level 20 (previously 11).</li> <li>Bane: Now deals 59.3 Base Chaos Damage per second at gem level 1 (previously 45.7), scaling up to 1075.5 at gem level 20 (previously 895.6).</li> <li>Bane of Condemnation: Now deals 59.3 Base Chaos Damage per second at gem level 1 (previously 45.7), scaling up to 1075.5 at gem level 20 (previously 895.6).</li> <li>Barrage: Now has a Mana cost of 6 at gem level 1 (previously 7), scaling up to 10 at gem level 20 (previously 11).</li> <li>Barrage of Volley Fire: Now has a Mana cost of 6 at gem level 1 (previously 7), scaling up to 10 at gem level 20 (previously 11).</li> <li>Battlemage's Cry: No longer grants a buff which boosts critical strike chance and allows attacks to benefit from increases to spell damage. Instead, the user and nearby allies gain a buff that boosts critical strike chance. The Buff grants +0.5% to Critical Strike Chance per 5 power, and can count a maximum of 25 power. Now has a base duration of 2.5 seconds at gem level 1 (previously 5), scaling up to 3.4 at gem level 20 (previously 5.9).</li> <li>Berserk: No longer provides more Damage with Attacks, more Attack Speed, more Movement Speed, or less Damage Taken. It now provides 40% increased Rage Effect at gem level 1, scaling up to 59% at gem level 20. It also no longer increases the size of your character.</li> <li>Blade Flurry: No longer has Added Attack Physical Damage at all gem levels. It now has 61% Effectiveness of Base and Added Damage at gem level 1 (previously 32%), scaling up to 111% at gem level 20 (previously 49%). Now has a Mana cost of 5 at gem level 1, scaling up to 6 at gem level 20 (previously 4 at all gem levels).</li> <li>Blade Flurry of Incision: No longer has Added Attack Physical Damage at all gem levels. It now has 58% Effectiveness of Base and Added Damage at gem level 1 (previously 32%), scaling up to 99% at gem level 20 (previously 49%). Now has a Mana cost of 5 at gem level 1, scaling up to 6 at gem level 20 (previously 4 at all gem levels).</li> <li>Bladestorm: Now has a Mana cost of 10 at gem level 1, scaling up to 14 at gem level 20 (previously 8 at all gem levels). Now has 159% Effectiveness of Base and Added Damage at gem level 1 (previously 105%), scaling up to 291% at gem level 20 (previously 150%).</li> <li>Bladestorm of Uncertainty: Now has a Mana cost of 10 at gem level 1, scaling up to 14 at gem level 20 (previously 8 at all gem levels). Now has 189% Effectiveness of Base and Added Damage at gem level 1 (previously 125%), scaling up to 347% at gem level 20 (previously 180%).</li> <li>Blast Rain: Now has a Mana cost of 7 at gem level 1 (previously 8), scaling up to 10 at gem level 20 (unchanged).</li> <li>Blight: Now deals 5.9 Base Chaos Damage per second at gem level 1 (previously 3.9), scaling up to 351.9 at gem level 20 (previously 284).</li> <li>Blight of Atrophy: Now deals 5.9 Base Chaos Damage per second at gem level 1 (previously 3.9), scaling up to 351.9 at gem level 20 (previously 284).</li> <li>Blight of Contagion: Now deals 9.7 Base Chaos Damage per second at gem level 1 (previously 8.5), scaling up to 704.3 at gem level 20 (previously 612.2).</li> <li>Bone Nova, granted by the Uul-Netol's Embrace Unique Axe: Now has 150% Effectiveness of Base and Added Damage (previously 100%).</li> <li>Boneshatter: Now has a Mana cost of 9 at gem level 1, scaling up to 12 at gem level 20 (previously 5 at all gem levels). No longer has +0.2 metres to Melee Strike Range. Now has 231% Effectiveness of Base and Added Damage at gem level 1 (previously 200%), scaling up to 338% at gem level 20 (previously 250%).</li> <li>Boneshatter of Carnage: Now has a Mana cost of 9 at gem level 1, scaling up to 12 at gem level 20 (previously 5 at all gem levels). Now has 336% Effectiveness of Base and Added Damage at gem level 1 (previously 125%), scaling up to 620% at gem level 20 (previously 275%).</li> <li>Boneshatter of Complex Trauma: Now has a Mana cost of 9 at gem level 1, scaling up to 12 at gem level 20 (previously 5 at all gem levels). All gem levels now deal 8% more Damage per Trauma, up to 200% (previously had no cap). Now has 231% Effectiveness of Base and Added Damage at gem level 1 (previously 200%), scaling up to 338% at gem level 20 (previously 250%).</li> <li>Burning Arrow: No longer has Added Fire Damage to Attacks against Ignited Enemies at all gem levels. It now has 280% Effectiveness of Base and Added Damage at gem level 1 (previously 200%), scaling up to 420% at gem level 20 (previously 300%). Now has a Mana cost of 8 at gem level 1 (previously 7), scaling up to 14 at gem level 20 (previously 12).</li> <li>Burning Arrow of Vigour: Now has a Mana cost of 8 at gem level 1 (previously 7), scaling up to 14 at gem level 20 (previously 12).</li> <li>Call to Arms: Has been renamed to Autoexertion. It now reserves 15% Mana per Supported Warcry to cause those Warcries to be repeatedly triggered. Autoexertion Support can now support multiple Warcries, and no longer causes Warcries to share Cooldowns. It now grants Supported Skills 0–19% increased Cooldown Recovery Rate (previously 30–11% reduced Cooldown Recovery Rate), and now has "Supported Warcries do not grant Buffs or Charges to you or Allies". It also now cannot support Retaliation Skills. Quality now grants Supported Skills 0–10% increased Cooldown Recovery Rate (previously 0–5%).</li> <li>Caustic Arrow of Poison: No longer has Added Chaos Damage at all gem levels. It now has 72% Effectiveness of Base and Added Damage at gem level 1 (previously 55%), scaling up to 91% at gem level 20 (previously 70%).</li> <li>Chain Hook: Now has a Mana cost of 5 at gem level 1 (previously 8), scaling up to 8 at gem level 20 (unchanged). No longer grants "Gain 1 Rage if this Skill Hits any Enemies". Instead it now has "Gain 2 Rage on Attack Hit". Now has 171% Effectiveness of Base and Added Damage at gem level 1 (previously 115%), scaling up to 393% at gem level 20 (previously 169%).</li> <li>Charged Dash: Now has a Mana cost of 5 at gem level 1, scaling up to 6 at gem level 20 (previously 4 at all gem levels). Now has 143% Effectiveness of Base and Added Damage at gem level 1 (previously 95%), scaling up to 264% at gem level 20 (previously 121%).</li> <li>Cleave: No longer has Added Attack Physical Damage at all gem levels. It now has 179% Effectiveness of Base and Added Damage at gem level 1 (previously 125%), scaling up to 511% at gem level 20 (previously 237%). Now has a Mana cost of 7 at gem level 1, scaling up to 13 at gem level 20 (previously 6 at all gem levels).</li> <li>Cleave of Rage: Now has a Mana cost of 7 at gem level 1, scaling up to 13 at gem level 20 (previously 6 at all gem levels). No longer grants "Gain 1 Rage if this Skill Hits any Enemies". Instead it now has "Gain 2 Rage on Attack Hit".</li> <li>Cobra Lash: No longer has Added Chaos Damage at all gem levels. It now has 125% Effectiveness of Base and Added Damage at gem level 1 (previously 75%), scaling up to 205% at gem level 20 (previously 125%). Now has a Mana cost of 5 at gem level 1 (unchanged), scaling up to 8 at gem level 20 (previously 7).</li> <li>Cold Snap: Now has 220% Effectiveness of Added Damage at gem level 1, scaling up to 320% at gem level 20 (previously 320% at all gem levels).</li> <li>Cold Snap of Power: Now has 220% Effectiveness of Added Damage at gem level 1, scaling up to 320% at gem level 20 (previously 320% at all gem levels).</li> <li>Consecrated Path: Now has a Mana cost of 9 at gem level 1, scaling up to 13 at gem level 20 (previously 8 at all gem levels). Now has 227% Effectiveness of Base and Added Damage at gem level 1 (previously 150%), scaling up to 417% at gem level 20 (previously 230%).</li> <li>Consecrated Path of Endurance: Now has a Mana cost of 9 at gem level 1, scaling up to 13 at gem level 20 (previously 8 at all gem levels). Now has 166% Effectiveness of Base and Added Damage at gem level 1 (previously 110%), scaling up to 305% at gem level 20 (previously 180%).</li> <li>Crackling Lance: Now has 120% Effectiveness of Added Damage at gem level 1, scaling up to 165% at gem level 20 (previously 165% at all gem levels).</li> <li>Crackling Lance of Branching: Now has 190% Effectiveness of Added Damage at gem level 1, scaling up to 260% at gem level 20 (previously 260% at all gem levels).</li> <li>Crackling Lance of Disintegration: Now has 220% Effectiveness of Added Damage at gem level 1, scaling up to 300% at gem level 20 (previously 300% at all gem levels).</li> <li>Creeping Frost: Now has 90% Effectiveness of Added Damage at gem level 1, scaling up to 130% at gem level 20 (previously 120% at all gem levels).</li> <li>Cyclone: No longer has Added Attack Physical Damage at all gem levels. It now has 61% Effectiveness of Base and Added Damage at gem level 1 (previously 44%), scaling up to 111% at gem level 20 (previously 59%). Now has a Mana cost of 2 at gem level 1, scaling up to 3 at gem level 20 (previously 2 at all gem levels).</li> <li>Cyclone of Tumult: No longer has Added Attack Physical Damage at all gem levels. It now has 61% Effectiveness of Base and Added Damage at gem level 1 (previously 44%), scaling up to 111% at gem level 20 (previously 59%). Now has a Mana cost of 5 at gem level 1, scaling up to 6 at gem level 20 (previously 6 at all gem levels).</li> <li>Defiance Banner: Is no longer a Reservation skill, and has none of its previous stats. You must gain Valour from melee combat to use this skill, which will consume all Valour to place a banner with an aura. The aura will be larger and more powerful the more Valour was consumed. The banner lasts for a duration, but will end early if you leave the aura, or use the skill again while it's active. While you have no placed banner, you can gain Valour. Now has a base duration of 10 seconds, and a base radius of 2.4 metres. Provides 5% more Area of Effect and 5% more Aura Effect per Valour Consumed at gem level 1, both scaling up to 10% at gem level 20. Banner grants 8% increased Movement Speed, +8% chance to Suppress Spell Damage to You and Allies. It also grants -5 Damage taken from Suppressed Hits to You and Allies at gem level 1, scaling up to -12 at gem level 20.</li> <li>Desecrate: The maximum level of Corpses spawned is now level 20 at gem level 1 (unchanged), scaling up to 80 at gem level 20 (previously level 100).</li> <li>Determination: Now provides "You and nearby Allies gain 90 additional Armour" at gem level 1 (previously 179), scaling up to 1026 at gem level 20 (previously 2051).</li> <li>Dominating Blow: Now has a Mana cost of 7 at gem level 1, scaling up to 10 at gem level 20 (previously 8 at all gem levels). Now has 249% Effectiveness of Base and Added Damage at gem level 1 (previously 165%), scaling up to 458% at gem level 20 (previously 238%).</li> <li>Dominating Blow of Inspiring: Now has a Mana cost of 7 at gem level 1, scaling up to 10 at gem level 20 (previously 8 at all gem levels). Now has 249% Effectiveness of Base and Added Damage at gem level 1 (previously 165%), scaling up to 458% at gem level 20 (previously 238%).</li> <li>Doryani's Touch, granted by the Doryani's Fist Unique Gloves: Now has a Mana cost of 14 at level 20 (previously 8). It also now has 1000% Effectiveness of Added Damage (previously 600%).</li> <li>Double Strike: No longer has Physical Damage added against Bleeding Enemies at all gem levels. It now has 143% Effectiveness of Base and Added Damage at gem level 1 (previously 91%), scaling up to 409% at gem level 20 (previously 140%). Now has a Mana cost of 7 at gem level 1, scaling up to 13 at gem level 20 (previously 5 at all gem levels).</li> <li>Double Strike of Impaling: Now has a Mana cost of 7 at gem level 1, scaling up to 13 at gem level 20 (previously 5 at all gem levels). Now has 104% Effectiveness of Base and Added Damage at gem level 1 (previously 91%), scaling up to 409% at gem level 20 (previously 140%).</li> <li>Double Strike of Momentum: Now has a Mana cost of 7 at gem level 1, scaling up to 13 at gem level 20 (previously 5 at all gem levels). Now has 69% Effectiveness of Base and Added Damage at gem level 1 (previously 60%), scaling up to 196% at gem level 20 (previously 95%).</li> <li>Dread Banner: No longer has the Physical tag, is no longer a Reservation skill, and has none of its previous stats. You must gain Valour from melee combat to use this skill, which will consume all Valour to place a banner with an aura. The aura will be larger and more powerful the more Valour was consumed. The banner lasts for a duration, but will end early if you leave the aura, or use the skill again while it's active. While you have no placed banner, you can gain Valour. Now has a base duration of 10.00 seconds, and a base radius of 2.4 metres. Provides 5% more Area of Effect and 5% more Aura effect per Valour consumed at gem level 1, both scaling up to 10% at gem level 20. Banner grants +4% Chance to Block Attack Damage to You and Allies. The Banner also causes you and Allies to Recover 9 Life when Blocking at gem level 1, scaling up to 34 at gem level 20. Now has a Mana cost of 15 at gem level 1, and 19 at gem level 20.</li> <li>Dual Strike: Now has a Mana cost of 8 at gem level 1, scaling up to 14 at gem level 20 (previously 5 at all gem levels). Now has 155% Effectiveness of Base and Added Damage at gem level 1 (previously 125%), scaling up to 442% at gem level 20 (previously 244%).</li> <li>Dual Strike of Ambidexterity: Now has a Mana cost of 8 at gem level 1, scaling up to 14 at gem level 20 (previously 5 at all gem levels). Now has 126% Effectiveness of Base and Added Damage at gem level 1 (previously 125%), scaling up to 360% at gem level 20 (previously 244%).</li> <li>Earthquake: Now has a Mana cost of 10 at gem level 1, scaling up to 13 at gem level 20 (previously 10 at all gem levels). Now has 143% Effectiveness of Base and Added Damage at gem level 1 (previously 85%), scaling up to 229% at gem level 20 (previously 150%).</li> <li>Earthquake of Amplification: Now has a Mana cost of 10 at gem level 1, scaling up to 13 at gem level 20 (previously 10 at all gem levels). Now has 143% Effectiveness of Base and Added Damage at gem level 1 (previously 85%), scaling up to 229% at gem level 20 (previously 150%). Aftershock now deals 5% more Damage with Ailments per 0.1 seconds Duration (previously 6%).</li> <li>Earthshatter: Now has a Mana cost of 8 at gem level 1, scaling up to 13 at gem level 20 (previously 8 at all gem levels). Now has 171% Effectiveness of Base and Added Damage at gem level 1 (previously 125%), scaling up to 393% at gem level 20 (previously 200%).</li> <li>Earthshatter of Fragility: Now has a Mana cost of 8 at gem level 1, scaling up to 13 at gem level 20 (previously 8 at all gem levels). Now has 136% Effectiveness of Base and Added Damage at gem level 1 (previously 100%), scaling up to 314% at gem level 20 (previously 150%).</li> <li>Earthshatter of Prominence: Now has a Mana cost of 8 at gem level 1, scaling up to 13 at gem level 20 (previously 8 at all gem levels). Now has 150% Effectiveness of Base and Added Damage at gem level 1 (previously 110%), scaling up to 346% at gem level 20 (previously 170%).</li> <li>Elemental Hit: Now has a Mana cost of 6 at gem level 1 (previously 7), scaling up to 10 at gem level 20 (previously 11). Now has 26 to 49 Added Fire Damage, 21 to 40 Added Cold Damage, and 4 to 80 Added Lightning Damage at gem level 1 (previously 22 to 40, 18 to 33, and 3 to 67 respectively). These scale up to 748 to 1389 Added Fire Damage, 609 to 1133 Added Cold Damage, and 118 to 2287 Added Lightning Damage at gem level 20 (previously 480 to 891, 391 to 726, and 75 to 1467 respectively).</li> <li>Elemental Hit of the Spectrum: Now has a Mana cost of 6 at gem level 1 (previously 7), scaling up to 10 at gem level 20 (previously 11). Now has 6 to 12 Added Cold Damage at gem level 1 (previously 6 to 11). Now has 182 to 337 Added Fire Damage, 148 to 275 Added Cold Damage, and 29 to 555 Added Lightning Damage at gem level 20 (previously 166 to 309, 136 to 252, and 26 to 590 respectively).</li> <li>Enduring Cry: No longer grants a brief burst of life regeneration, or a buff which grants resistances and physical damage reduction based on your endurance charges. Instead, the user and nearby allies gain a buff that grants life regeneration. The Buff grants 2% of Life Regenerated per second per 5 power, and can count a maximum of 25 power. The base duration is now 2.5 seconds at gem level 1, scaling up to 3.4 at gem level 20 (previously 2 at all gem levels). Additionally, nearby allied players are now granted Endurance Charges as well as the user.</li> <li>Ensnaring Arrow: Now has a Mana cost of 7 at gem level 1 (previously 8), scaling up to 10 at gem level 20 (unchanged). Ensnared Enemies no longer always count as moving.</li> <li>Essence Drain: Now deals 12 to 18 Chaos Damage at gem level 1 (previously 9 to 13), scaling up to 776 to 1164 at gem level 20 (previously 644 to 966). It now deals 42.2 Base Chaos Damage per second at gem level 1 (previously 31.2), with values of 1818.1 at gem level 20 (previously 1509.4). Now has 160% Effectiveness of added Damage at all gem levels (previously 140%).</li> <li>Essence Drain of Desperation: Now deals 12 to 18 Chaos Damage at gem level 1 (previously 9 to 13), scaling up to 776 to 1164 at gem level 20 (previously 644 to 966). It now deals 91.6 Base Chaos Damage per second at gem level 1 (previously 67.7), with values of 3959.4 at gem level 20 (previously 3287.2). Now has 160% Effectiveness of added Damage at all gem levels (previously 140%).</li> <li>Ethereal Knives: Now has 190% Effectiveness of Added Damage at gem level 1, scaling up to 220% at gem level 20 (previously 220% at all gem levels).</li> <li>Ethereal Knives of Lingering Blades: Now has 190% Effectiveness of Added Damage at gem level 1, scaling up to 220% at gem level 20 (previously 220% at all gem levels).</li> <li>Ethereal Knives of the Massacre: Now has 190% Effectiveness of Added Damage at gem level 1, scaling up to 220% at gem level 20 (previously 220% at all gem levels).</li> <li>Explosive Arrow: Now has a Mana cost of 7 at gem level 1 (previously 8), scaling up to 10 at gem level 20 (unchanged).</li> <li>Explosive Concoction: Now has a Mana cost of 6 at gem level 1 (previously 7), scaling up to 9 at gem level 20 (unchanged). Now has 116 to 173 Added Fire Damage at gem level 1 (previously 96 to 145), scaling up to 1203 to 1805 at gem level 20 (previously 1003 to 1505). Now Deals 45 to 68 Added Cold Damage if Charges were consumed from a Sapphire Flask at gem level 1 (previously 37 to 57), scaling up to 466 to 707 at gem level 20 (previously 389 to 589). It also now deals 10 to 104 Added Lightning Damage if Charges were consumed from a Topaz Flask at gem level 1 (previously 8 to 87), with values of 105 to 1083 at gem level 20 (previously 88 to 903).</li> <li>Explosive Concoction of Destruction: Now has a Mana cost of 6 at gem level 1 (previously 7), scaling up to 9 at gem level 20 (unchanged). Deals 36 to 54 Added Cold Damage if Charges were consumed from a Sapphire Flask at gem level 1 (previously 30 to 45), scaling up to 372 to 564 at gem level 20 (previously 310 to 469). It also now deals 8 to 83 Added Lightning Damage if Charges were consumed from a Topaz Flask at gem level 1 (previously 7 to 69), with values of 84 to 864 at gem level 20 (previously 70 to 719).</li> <li>Exsanguinate: Now has 150% Effectiveness of Added Damage at gem level 1, scaling up to 270% at gem level 20 (previously 270% at all gem levels).</li> <li>Fireball: Now has 260% Effectiveness of Added Damage at gem level 1, scaling up to 370% at gem level 20 (previously 370% at all gem levels).</li> <li>Firestorm: Now has 60% Effectiveness of Added Damage at gem level 1, scaling up to 80% at gem level 20 (previously 80% at all gem levels).</li> <li>Firestorm of Meteors: Now has 280% Effectiveness of Added Damage at gem level 1, scaling up to 370% at gem level 20 (previously 370% at all gem levels).</li> <li>Firestorm of Pelting: Now has 95% Effectiveness of Added Damage at gem level 1, scaling up to 370% at gem level 20 (previously 120% at all gem levels).</li> <li>Flame Dash: Now has 80% Effectiveness of Added Damage at gem level 1, scaling up to 140% at gem level 20 (previously 140% at all gem levels).</li> <li>Flame Dash of Return: Now has 150% Effectiveness of Added Damage at gem level 1, scaling up to 270% at gem level 20 (previously 270% at all gem levels).</li> <li>Flamethrower Trap: Now has 15% Effectiveness of Added Damage at gem level 1, scaling up to 30% at gem level 20 (previously 30% at all gem levels).</li> <li>Flesh and Stone: No longer causes Nearby Enemies to be Blinded while in Sand Stance, or causes you to take less Damage from Attacks from Enemies that aren't nearby while in Sand Stance. It also no longer causes Nearby Enemies to be Maimed while in Blood Stance, and no longer causes Enemies Maimed by this Skill to take increased Physical Damage. It now has "Nearby Enemies take up to 10% more Physical Damage from Hits while in Blood Stance" at gem level 1, scaling up to 20% at gem level 20, and "Take up to 10% less Damage from Nearby Enemies while in Sand Stance" at gem level 1, scaling up to 19% at gem level 20. These effects are strongest on enemies closest to you, and scale down to no effect on the edge of the Aura.</li> <li>Flicker Strike: Now has a Mana cost of 5 at gem level 1, scaling up to 8 at gem level 20 (previously 10 at all gem levels). Now has 177% Effectiveness of Base and Added Damage at gem level 1 (previously 142%), scaling up to 408% at gem level 20 (previously 210%).</li> <li>Flicker Strike of Power: Now has a Mana cost of 5 at gem level 1, scaling up to 8 at gem level 20 (previously 10 at all gem levels). Now has 177% Effectiveness of Base and Added Damage at gem level 1 (previously 142%), scaling up to 408% at gem level 20 (previously 210%).</li> <li>Freezing Pulse: Now has 250% Effectiveness of Added Damage at gem level 1, scaling up to 330% at gem level 20 (previously 330% at all gem levels).</li> <li>Frenzy: Now has a Mana cost of 7 at gem level 1, scaling up to 10 at gem level 20 (previously 10 at all gem levels).</li> <li>Frenzy of Onslaught: Now has a Mana cost of 7 at gem level 1, scaling up to 10 at gem level 20 (previously 10 at all gem levels). Now has 162% Effectiveness of Base and Added Damage at gem level 1 (previously 115%), scaling up to 353% at gem level 20 (previously 135%).</li> <li>Frost Blades: No longer has Added Cold Damage at all gem levels. It now has 143% Effectiveness of Base and Added Damage at gem level 1 (previously 110%), scaling up to 490% at gem level 20 (previously 225%). Now has a Mana cost of 6 at gem level 1, scaling up to 10 at gem level 20 (previously 6 at all gem levels).</li> <li>Frost Blades of Katabasis: Now has a Mana cost of 6 at gem level 1, scaling up to 10 at gem level 20 (previously 6 at all gem levels).</li> <li>Frost Bomb: Now has 170% Effectiveness of Added Damage at gem level 1, scaling up to 310% at gem level 20 (previously 310% at all gem levels).</li> <li>Frost Bomb of Forthcoming: Now has 170% Effectiveness of Added Damage at gem level 1, scaling up to 310% at gem level 20 (previously 310% at all gem levels).</li> <li>Frost Bomb of Instability: Now has 140% Effectiveness of Added Damage at gem level 1, scaling up to 260% at gem level 20 (previously 260% at all gem levels).</li> <li>Frostblink: Now has 180% Effectiveness of Added Damage at gem level 1, scaling up to 250% at gem level 20 (previously 250% at all gem levels).</li> <li>Frostblink of Wintry Blast: Now has 150% Effectiveness of Added Damage at gem level 1, scaling up to 200% at gem level 20 (previously 200% at all gem levels).</li> <li>Frostbolt: Now has 250% Effectiveness of Added Damage at gem level 1, scaling up to 360% at gem level 20 (previously 360% at all gem levels). Quality now provides "Projectiles that have Pierced deal 0-20% more Damage" (previously 0-20% increased Cold Damage).</li> <li>Frozen Legion: Frozen Sweep now has 194% Effectiveness of Base and Added Damage at gem level 1 (previously 170%), scaling up to 332% at gem level 20 (previously 281%).</li> <li>Frozen Legion of Rallying: Frozen Sweep now has 108% Effectiveness of Base and Added Damage at gem level 1 (previously 80%), scaling up to 184% at gem level 20 (previously 135%).</li> <li>Galvanic Arrow: No longer has Added Lighting Damage at all gem levels. It now has 92% Effectiveness of Base and Added Damage at gem level 1 (previously 80%), scaling up to 113% at gem level 20 (previously 99%).</li> <li>Galvanic Arrow of Energy: No longer has Added Lighting Damage at all gem levels. It now has 201% Effectiveness of Base and Added Damage at gem level 1 (previously 175%), scaling up to 241% at gem level 20 (previously 210%).</li> <li>Galvanic Arrow of Surging: No longer has Added Lightning Damage at all gem levels. It now has 92% Effectiveness of Base and Added Damage at gem level 1 (previously 80%), scaling up to 113% at gem level 20 (previously 99%).</li> <li>Galvanic Field: Now has 60% Effectiveness of Added Damage at gem level 1, scaling up to 100% at gem level 20 (previously 100% at all gem levels).</li> <li>Galvanic Field of Intensity: Now has 190% Effectiveness of Added Damage at gem level 1, scaling up to 320% at gem level 20 (previously 320% at all gem levels).</li> <li>General's Cry: Supported Skills now deal 60% less Damage at gem level 1 (previously 45%), scaling to 51% at gem level 20 (previously 36%).</li> <li>Glacial Cascade of the Fissure: Now has 110% Effectiveness of Added Damage at gem level 1, scaling up to 130% at gem level 20 (previously 130% at all gem levels).</li> <li>Glacial Hammer: No longer has Cold Damage added against Chilled Enemies at all gem levels. It now has 218% Effectiveness of Base and Added Damage at gem level 1 (previously 165%), scaling up to 622% at gem level 20 (previously 269%). Now has a Mana cost of 6 at gem level 1, scaling up to 10 at gem level 20 (previously 5 at all gem levels). No longer has +0.2 metres to Melee Strike Range. This is a buff.</li> <li>Glacial Hammer of Shattering: No longer has Cold Damage added against Chilled Enemies at all gem levels. It now has 218% Effectiveness of Base and Added Damage at gem level 1 (previously 165%), scaling up to 622% at gem level 20 (previously 269%). Now has a Mana cost of 6 at gem level 1, scaling up to 10 at gem level 20 (previously 5 at all gem levels). No longer has +0.2 metres to Melee Strike Range.</li> <li>Grace: Now provides "You and nearby Allies gain 136 additional Evasion Rating" at gem level 1 (previously 227), scaling up to 1545 at gem level 20 (previously 2575).</li> <li>Ground Slam: Now has a Mana cost of 6 at gem level 1, scaling up to 11 at gem level 20 (previously 6 at all gem levels). Now has 132% Effectiveness of Base and Added Damage at gem level 1 (previously 115%), scaling up to 356% at gem level 20 (previously 188%).</li> <li>Ground Slam of Earthshaking: Now has a Mana cost of 8 at gem level 1, scaling up to 14 at gem level 20 (previously 8 at all gem levels). Now has 241% Effectiveness of Base and Added Damage at gem level 1 (previously 210%), scaling up to 688% at gem level 20 (previously 340%).</li> <li>Hatred: No longer has causes you and nearby allies to deal more Cold Damage. You and nearby allies now gain 30% of Physical Damage as Extra Cold Damage at gem level 1 (previously 16%), scaling up to 39% at gem level 20 (previously 25%).</li> <li>Heavy Strike: Now has a Mana cost of 7 at gem level 1, scaling up to 12 at gem level 20 (previously 5 at all gem levels). No longer has +0.2 metres to Melee Strike Range, or Knocks Enemies Back on Hit. Now has 224% Effectiveness of Base and Added Damage at gem level 1 (previously 195%), scaling up to 552% at gem level 20 (previously 313%).</li> <li>Herald of Ash: Buff no longer grants more Spell Fire Damage. The buff now grants 15% of your Physical Damage as Extra Fire Damage at gem level 1, scaling up to 20% at gem level 20 (previously 15% at all gem levels).</li> <li>Hexblast: Now has 300% Effectiveness of Added Damage at gem level 1, scaling up to 340% at gem level 20 (previously 340% at all gem levels).</li> <li>Hydrosphere: Now has 65% Effectiveness of Added Damage at gem level 1, scaling up to 110% at gem level 20 (previously 110% at all gem levels).</li> <li>Ice Crash: Now has a Mana cost of 10 at gem level 1, scaling up to 14 at gem level 20 (previously 8 at all gem levels). Now has 332% Effectiveness of Base and Added Damage at gem level 1 (previously 230%), scaling up to 611% at gem level 20 (previously 350%).</li> <li>Ice Crash of Cadence: Now has a Mana cost of 8 at gem level 1, scaling up to 11 at gem level 20 (previously 6 at all gem levels). Now has 249% Effectiveness of Base and Added Damage at gem level 1 (previously 170%), scaling up to 458% at gem level 20 (previously 250%).</li> <li>Ice Nova: Now has 200% Effectiveness of Added Damage at gem level 1, scaling up to 230% at gem level 20 (previously 230% at all gem levels).</li> <li>Ice Shot: No longer has Added Cold Damage at all gem levels. It now has 149% Effectiveness of Base and Added Damage at gem level 1 (previously 130%), scaling up to 200% at gem level 20 (previously 174%).</li> <li>Ice Shot of Penetration: Now has a Mana cost of 7 at gem level 1 (unchanged), scaling up to 13 at gem level 20 (previously 12).</li> <li>Ice Trap: Now has 230% Effectiveness of Added Damage at gem level 1, scaling up to 290% at gem level 20 (previously 290% at all gem levels).</li> <li>Ice Trap of Hollowness: Now has 280% Effectiveness of Added Damage at gem level 1, scaling up to 340% at gem level 20 (previously 340% at all gem levels).</li> <li>Icicle Burst, granted by the Cameria's Avarice Unique Mace: Now has 150% Effectiveness of Base and Added Damage (previously 100%).</li> <li>Infernal Blow: No longer has Added Fire Damage at all gem levels. It now has 164% Effectiveness of Base and Added Damage at gem level 1 (previously 104%), scaling up to 377% at gem level 20 (previously 166%). Now has a Mana cost of 6 at gem level 1, scaling up to 10 at gem level 20 (previously 6 at all gem levels).</li> <li>Infernal Blow of Immolation: No longer has Added Fire Damage at all gem levels. It now has 164% Effectiveness of Base and Added Damage at gem level 1 (previously 104%), scaling up to 377% at gem level 20 (previously 166%). Now has a Mana cost of 6 at gem level 1, scaling up to 10 at gem level 20 (previously 6 at all gem levels).</li> <li>Infernal Cry: No longer covers enemies in ash, causing them to move slower and take increased fire damage. The user and nearby allies now gain a buff that grants a portion of their physical damage as extra fire damage. The Buff grants 5% of Physical Damage as Extra Fire Damage per 5 Power, and can count a maximum of 25 power. Now has a Mana cost of 7 at gem level 1 (previously 15), scaling up to 10 at gem level 20 (previously 19). It has a base duration of 2.5 seconds at gem level 1 (previously 5), scaling up to 3.4 seconds at gem level 20 (previously 5.9). Combust now has 136% Effectiveness of Base and Added Damage at gem level 1 (previously 100%), scaling up to 234% at gem level 20 (previously 158%).</li> <li>Intimidating Cry: No longer grants a buff which lowers the effect of enemy physical damage reduction against your hits. The user and nearby allies now gain a buff that grants movement speed. Buff grants 3% increased Movement Speed per 5 Power, and can count a maximum of 30 power. It has a base duration of 2.5 seconds at gem level 1 (previously 4), scaling up to 3.4 at gem level 20 (previously 4.9).</li> <li>Kinetic Blast: Now has a Mana cost of 6 at gem level 1 (previously 15), scaling up to 9 at gem level 20 (previously 16). Now has an Attack Speed of 115% of Base (previously 100%). It also now has "Increases and Reductions to Spell Damage also apply to Attack Damage from this Skill at 200% of their Value".</li> <li>Kinetic Blast of Clustering: Now has a Mana cost of 6 at gem level 1 (previously 15), scaling up to 9 at gem level 20 (previously 16). Now has an Attack Speed of 115% of Base (previously 100%). It also now has "Increases and Reductions to Spell Damage also apply to Attack Damage from this Skill at 200% of their Value".</li> <li>Kinetic Bolt: Now has a Mana cost of 5 at gem level 1 (previously 6), scaling up to 9 at gem level 20 (previously 10). Now has 160% Effectiveness of Base and Added Damage at gem level 1 (previously 140%), scaling up to 220% at gem level 20 (previously 175%).</li> <li>Kinetic Bolt of Fragmentation: Now has a Mana cost of 5 at gem level 1 (previously 6), scaling up to 9 at gem level 20 (previously 10). Now has 60% Effectiveness of Base and Added Damage at gem level 1 (previously 55%), scaling up to 85% at gem level 20 (previously 70%).</li> <li>Lacerate: No longer has Added Attack Physical Damage at all gem levels. It now has 171% Effectiveness of Base and Added Damage at gem level 1 (previously 100%), scaling up to 393% at gem level 20 (previously 154%). Now has a Mana cost of 10 at gem level 1, scaling up to 17 at gem level 20 (previously 8 at all gem levels).</li> <li>Lacerate of Butchering: Now has a Mana cost of 16 at gem level 1, scaling up to 25 at gem level 20 (previously 12 at all gem levels). Now has 273% Effectiveness of Base and Added Damage at gem level 1 (previously 200%), scaling up to 629% at gem level 20 (previously 310%).</li> <li>Lacerate of Haemorrhage: No longer has Physical Damage added against Bleeding Enemies at all gem levels. It now has 150% Effectiveness of Base and Added Damage at gem level 1 (previously 80%), scaling up to 346% at gem level 20 (previously 120%). Now has a Mana cost of 8 at gem level 1, scaling up to 13 at gem level 20 (previously 6 at all gem levels).</li> <li>Lancing Steel: No longer has Added Attack Physical Damage at all gem levels. It now has 110% Effectiveness of Base and Added Damage at gem level 1 (previously 63%), scaling up to 175% at gem level 20 (previously 106%). Now has a mana cost of 9 at gem level 1 (previously 8), scaling up to 13 at gem level 20 (previously 10).</li> <li>Lancing Steel of Spraying: No longer has Added Attack Physical Damage at all gem levels. It now has 260% Effectiveness of Base and Added Damage at gem level 1 (previously 160%), scaling up to 360% at gem level 20 (previously 220%). Now has a Mana cost of 9 at gem level 1 (previously 8), scaling up to 13 at gem level 20 (previously 10).</li> <li>Leap Slam: Now has a Mana cost of 6 at gem level 1, scaling up to 10 at gem level 20 (previously 10 at all gem levels). Now has 136% Effectiveness of Base and Added Damage at gem level 1 (previously 100%), scaling up to 314% at gem level 20 (previously 150%).</li> <li>Leap Slam of Groundbreaking: Now has a Mana cost of 9 at gem level 1, scaling up to 14 at gem level 20 (previously 10 at all gem levels). Now has 286% Effectiveness of Base and Added Damage at gem level 1 (previously 210%), scaling up to 660% at gem level 20 (previously 320%).</li> <li>Lightning Arrow: No longer has Added Lightning Damage at all gem levels. It now has 149% Effectiveness of Base and Added Damage at gem level 1 (previously 130%), scaling up to 177% at gem level 20 (previously 154%). Now has a Mana cost of 6 at gem level 1 (previously 7), scaling up to 10 at gem level 20 (previously 11).</li> <li>Lightning Arrow of Electrocution: No longer has Added Lightning Damage at all gem levels. It now has 75% Effectiveness of Base and Added Damage at gem level 1 (previously 65%), scaling up to 87% at gem level 20 (previously 75%). Now has a Mana cost of 6 at gem level 1 (previously 7), scaling up to 10 at gem level 20 (previously 11).</li> <li>Lightning Spire Trap: Now has 65% Effectiveness of Added Damage at gem level 1, scaling up to 85% at gem level 20 (previously 85% at all gem levels).</li> <li>Lightning Spire Trap of Zapping: Now has 80% Effectiveness of Added Damage at gem level 1, scaling up to 100% at gem level 20 (previously 100% at all gem levels).</li> <li>Lightning Strike: No longer has Added Lightning Damage at all gem levels. It now has 198% Effectiveness of Base and Added Damage at gem level 1 (previously 135%), scaling up to 237% at gem level 20 (previously 163%). Now has a Mana cost of 6 at gem level 1, scaling up to 10 at gem level 20 (previously 6 at all gem levels)</li> <li>Lightning Strike of Arcing: No longer has Added Lightning Damage at all gem levels. It now has 164% Effectiveness of Base and Added Damage at gem level 1 (previously 110%), scaling up to 377% at gem level 20 (previously 200%). Now has a Mana cost of 6 at gem level 1, scaling up to 10 at gem level 20 (previously 6 at all gem levels).</li> <li>Lightning Tendrils: Now has 70% Effectiveness of Added Damage at gem level 1, scaling up to 130% at gem level 20 (previously 130% at all gem levels).</li> <li>Lightning Tendrils of Eccentricity: Now has 30% Effectiveness of Added Damage at gem level 1, scaling up to 60% at gem level 20 (previously 60% at all gem levels).</li> <li>Lightning Tendrils of Escalation: Now has 80% Effectiveness of Added Damage at gem level 1, scaling up to 150% at gem level 20 (previously 150% at all gem levels).</li> <li>Molten Burst, granted by the Ngamahu's Flame Unique Axe: Now has 170% Effectiveness of Base and Added Damage (previously 115%).</li> <li>Molten Shell: Now has a level requirement of 16 (previously 4), and a Strength requirement of 41 (previously 16) at gem level 1, and is unchanged at gem level 20. As a result of this level requirement change, the Buff now grants +115 to Armour at gem level 1 (previously +50), and is unchanged at gem level 20.</li> <li>Molten Strike: No longer has Added Fire Damage at all gem levels. It now has 126% Effectiveness of Base and Added Damage at gem level 1 (previously 110%), scaling up to 329% at gem level 20 (previously 185%). Now has a Mana cost of 6 at gem level 1, scaling up to 10 at gem level 20 (previously 6 at all gem levels). No longer has +0.2 to +0.6 metres to Melee Strike Range.</li> <li>Molten Strike of the Zenith: Now has a Mana cost of 7 at gem level 1, scaling up to 13 at gem level 20 (previously 10 at all gem levels). Now has 92% Effectiveness of Base and Added Damage at gem level 1 (previously 85%), scaling up to 239% at gem level 20 (previously 130%). No longer has +0.2 to +0.6 metres to Melee Strike Range.</li> <li>Orb of Storms: Now has 80% Effectiveness of Added Damage at gem level 1, scaling up to 110% at gem level 20 (previously 110% at all gem levels).</li> <li>Penance Brand: Now has 470% Effectiveness of Added Damage at gem level 1, scaling up to 570% at gem level 20 (previously 570% at all gem levels).</li> <li>Penance Brand of Conduction: Now has 95% Effectiveness of Added Damage at gem level 1, scaling up to 110% at gem level 20 (previously 110% at gem level 20).</li> <li>Penance Brand of Dissipation: Now has 45% Effectiveness of Added Damage at gem level 1, scaling up to 50% at gem level 20 (previously 50% at all gem levels).</li> <li>Perforate: No longer has Added Attack Physical Damage at all gem levels. It now has 218% Effectiveness of Base and Added Damage at gem level 1 (previously 155%), scaling up to 622% at gem level 20 (previously 265%). Now has a Mana cost of 7 at gem level 1, scaling up to 13 at gem level 20 (previously 6 at all gem levels).</li> <li>Perforate of Bloodshed: No longer has Added Attack Physical Damage at all gem levels. It now has 87% Effectiveness of Base and Added Damage at gem level 1 (previously 60%), scaling up to 245% at gem level 20 (previously 85%). Now has a Mana cost of 7 at gem level 1, scaling up to 13 at gem level 20 (previously 6 at all gem levels).</li> <li>Perforate of Duality: No longer has Added Attack Physical Damage at all gem levels. It now has 218% Effectiveness of Base and Added Damage at gem level 1 (previously 155%), scaling up to 622% at gem level 20 (previously 265%). Now has a Mana cost of 7 at gem level 1, scaling up to 13 at gem level 20 (previously 6 at all gem levels).</li> <li>Pestilent Strike: No longer has Added Chaos Damage at all gem levels. It now has 257% Effectiveness of Base and Added Damage at gem level 1 (previously 125%), scaling up to 472% at gem level 20 (previously 160%). Now has a Mana cost of 7 at gem level 1, scaling up to 10 at gem level 20 (previously 6 at all gem levels).</li> <li>Poisonous Concoction: Now has a Mana cost of 5 at gem level 1 (previously 7), scaling up to 9 at gem level 20 (unchanged). Now has 30 to 44 Added Chaos Damage at gem level 1 (previously 26 to 39), with values of 716 to 1073 at gem level 20 (previously 622 to 933).</li> <li>Poisonous Concoction of Bouncing: Now has 30 to 44 Added Chaos Damage at gem level 1 (previously 26 to 39), with values of 716 to 1073 at gem level 20 (previously 622 to 933).</li> <li>Power Siphon: Now has a Mana cost of 5 at gem level 1 (previously 7), scaling up to 9 at gem level 20 (previously 11). Now has an Attack Speed of 115% of Base (previously 100%). Increases and Reductions to Spell Damage now also apply to Attack Damage from this Skill at 150% of their value.</li> <li>Power Siphon of the Archmage: Now has a Mana cost of 5 at gem level 1 (previously 7), scaling up to 9 at gem level 20 (previously 11). Now has an Attack Speed of 115% of Base (previously 100%). Increases and Reductions to Spell Damage now also apply to Attack Damage from this Skill at 150% of their value.</li> <li>Puncture: No longer has Added Attack Physical Damage at all gem levels. It now has 168% Effectiveness of Base and Added Damage at gem level 1 (previously 135%), scaling up to 205% at gem level 20 (previously 165%). Now has a Mana cost of 8 at gem level 1, scaling up to 14 at gem level 20 (previously 6 at all gem levels).</li> <li>Purifying Flame: Now has 220% Effectiveness of Added Damage at gem level 1, scaling up to 300% at gem level 20 (previously 300% at all gem levels).</li> <li>Purifying Flame of Revelations: Now has 140% Effectiveness of Added Damage at gem level 1, scaling up to 190% at gem level 20 (previously 200% at all gem levels).</li> <li>Rage Vortex: Now has 42% Effectiveness of Base and Added Damage at gem level 1 (previously 40%), scaling up to 70% at gem level 20 (previously 62%). Ragestorm now deals 10% more Damage per 1 Rage Sacrificed at all gem levels (previously 5%).</li> <li>Rage Vortex of Berserking: Now has 42% Effectiveness of Base and Added Damage at gem level 1 (previously 40%), scaling up to 70% at gem level 20 (previously 62%).</li> <li>Rain of Arrows: Now has a Mana cost of 6 at gem level 1 (previously 7), scaling up to 10 at gem level 20 (previously 11).</li> <li>Rain of Arrows of Artillery: Now has a Mana cost of 6 at gem level 1 (previously 7), scaling up to 10 at gem level 20 (previously 11).</li> <li>Rain of Arrows of Saturation: Now has a Mana cost of 6 at gem level 1 (previously 7), scaling up to 10 at gem level 20 (previously 11).</li> <li>Raise Spectre of Transience: Can no longer use Spectral Corpses.</li> <li>Rallying Cry: Buff now grants Added Attack Damage equal to 3% of the Damage of your Main Hand Weapon per 5 Power, counting a maximum of 30 power (previously up to a maximum of 20% of Main Hand Weapon Damage). It has a base duration of 2.5 seconds at gem level 1 (previously 5), scaling up to 3.4 at gem level 20 (previously 5.9).</li> <li>Reap: Now has 150% Effectiveness of Added Damage at gem level 1, scaling up to 210% at gem level 20 (previously 210% at all gem levels).</li> <li>Reave: Now has a Mana cost of 6 at gem level 1, scaling up to 10 at gem level 20 (previously 6 at all gem levels). Now has 232% Effectiveness of Base and Added Damage at gem level 1 (previously 170%), scaling up to 534% at gem level 20 (previously 250%).</li> <li>Reave of Refraction: Now has a Mana cost of 6 at gem level 1, scaling up to 10 at gem level 20 (previously 6 at all gem levels). Now has 232% Effectiveness of Base and Added Damage at gem level 1 (previously 170%), scaling up to 534% at gem level 20 (previously 250%).</li> <li>Rolling Magma: Now has 230% Effectiveness of Added Damage at gem level 1, scaling up to 280% at gem level 20 (previously 280% at all gem levels).</li> <li>Scourge Arrow: No longer has Added Chaos Damage at all gem levels. It now has 117% Effectiveness of Base and Added Damage at gem level 1 (previously 90%), scaling up to 162% at gem level 20 (previously 125%).</li> <li>Scourge Arrow of Menace: No longer has Added Chaos Damage at all gem levels. It now has 39% Effectiveness of Base and Added Damage at gem level 1 (previously 30%), scaling up to 52% at gem level 20 (previously 40%). Now has a Mana cost of 9 at gem level 1 (previously 7), scaling up to 13 at gem level 20 (previously 12).</li> <li>Seismic Cry: No longer grants a buff which makes it easier for you to stun enemies. The user and nearby allies now gain a buff that increases their armour and stun threshold. Buff grants 5% more Armour per 5 Power and 15% increased Stun Threshold per 5 Power, counting a maximum of 25 power. Exerted Attacks now have 50% more Area of Effect (previously 30% increased, and 30% increased Area of Effect per previous Attack Exerted by this Warcry). Now Exerts the next 6 Melee Slam Attacks you perform (previously 4). It has a 2.5 second duration at gem level 1 (previously 4), scaling up to 3.4 at gem level 20 (previously 4.9).</li> <li>Seismic Trap of Swells: Now has 220% Effectiveness of Added Damage at gem level 1, scaling up to 240% at gem level 20 (previously 240% at all gem levels).</li> <li>Shattering Steel: No longer has Added Attack Physical Damage at all gem levels. It now has 170% Effectiveness of Base and Added Damage at gem level 1 (previously 100%), scaling up to 265% at gem level 20 (previously 159%). Now has a Mana cost of 7 at gem level 1 (unchanged), scaling up to 12 at gem level 20 (previously 9).</li> <li>Shattering Steel of Ammunition: No longer has Added Attack Physical Damage at all gem levels. It now has 170% Effectiveness of Base and Added Damage at gem level 1 (previously 100%), scaling up to 265% at gem level 20 (previously 159%). Now has a Mana cost of 7 at gem level 1 (unchanged), scaling up to 12 at gem level 20 (previously 9).</li> <li>Shrapnel Ballista: No longer has Added Attack Physical Damage at all gem levels. It now has 46% Effectiveness of Base and Added Damage at gem level 1 (previously 38%), scaling up to 53% at gem level 20 (previously 44%). Now has a Mana cost of 7 at gem level 1 (previously 5), scaling up to 13 at gem level 20 (previously 11).</li> <li>Shrapnel Ballista of Steel: No longer has Added Attack Physical Damage at all gem levels. It now has 60% Effectiveness of Base and Added Damage at gem level 1 (previously 50%), scaling up to 69% at gem level 20 (previously 58%). Now has a Mana cost of 7 at gem level 1 (previously 5), scaling up to 13 at gem level 20 (previously 11).</li> <li>Shield Charge: Now has a Mana cost of 6 at gem level 1, scaling up to 10 at gem level 20 (previously 10 at all gem levels). Now has a level requirement of 4 at gem level 1 (previously 10), and a Strength requirement of 16 at gem level 1 (previously 29). Now deals 9 to 13 Base Off Hand Physical Damage at gem level 1 (previously 12 to 18), scaling up to 252 to 378 at gem level 20 (previously 134 to 200). It has 3 to 5 Added Physical Damage per 15 Armour or Evasion Rating on Shield at gem level 1 (previously 3 to 4), scaling up to 8 to 12 at gem level 20 (previously 5 to 7).</li> <li>Shield Crush: Now has a Mana cost of 7 at gem level 1, scaling up to 13 at gem level 20 (previously 8 at all gem levels). It now has 4 to 6 Base Off Hand Physical Damage at gem level 1 (unchanged), with values of 300 to 450 at gem level 20 (previously 172 to 258). Now has 3 to 5 Added Physical Damage per 15 Armour or Evasion Rating on Shield at gem level 1 (previously 3 to 4), scaling up to 8 to 12 at gem level 20 (previously 5 to 7).</li> <li>Shield Crush of the Chieftain: Now has a Mana cost of 9 at gem level 1, scaling up to 15 at gem level 20 (previously 10 at all gem levels). It now has 6 to 8 Base Off Hand Fire Damage at gem level 1 (previously 5 to 7), with values of 389 to 583 at gem level 20 (previously 222 to 334). Now has 7 to 10 Added Fire Damage per 15 Armour on Shield at gem level 1 (previously 6 to 8), scaling up to 13 to 20 at gem level 20 (previously 8 to 12).</li> <li>Shock Nova: Now has 140% Effectiveness of Added Damage at gem level 1, scaling up to 190% at gem level 20 (previously 190% at all gem levels).</li> <li>Siege Ballista: Now has a Mana cost of 8 at gem level 1 (previously 6), scaling up to 13 at gem level 20 (previously 11).</li> <li>Siege Ballista of Splintering: Now has a Mana cost of 8 at gem level 1 (previously 6), scaling up to 13 at gem level 20 (previously 11).</li> <li>Smite: Now has a Mana cost of 7 at gem level 1, scaling up to 12 at gem level 20 (previously 6 at all gem levels). Now has 225% Effectiveness of Base and Added Damage at gem level 1 (previously 196%), scaling up to 488% at gem level 20 (previously 273%).</li> <li>Smite of Divine Judgement: Now has a Mana cost of 7 at gem level 1, scaling up to 12 at gem level 20 (previously 6 at all gem levels). Now has 201% Effectiveness of Base and Added Damage at gem level 1 (previously 170%), scaling up to 369% at gem level 20 (previously 250%).</li> <li>Snipe: Now has a Mana cost of 4 at gem level 1 (unchanged), scaling up to 6 at gem level 20 (previously 5).</li> <li>Spectral Helix: Now has a Mana cost of 6 at gem level 1 (previously 7), scaling up to 9 at gem level 20 (unchanged). Now has 120% Effectiveness of Base and Added Damage at gem level 1 (previously 100%), scaling up to 180% at gem level 20 (previously 150%).</li> <li>Spectral Shield Throw: Now has 56 to 84 Base Off Hand Physical Damage at gem level 1 (previously 47 to 70), scaling up to 243 to 364 at gem level 20 (previously 203 to 304). It also now has 3 to 5 Added Physical Damage per 15 Armour or Evasion Rating on Shield at gem level 1 (previously 3 to 4), with values of 5 to 9 at gem level 20 (previously 5 to 7).</li> <li>Spectral Shield Throw of Shattering: Now has a Mana cost of 7 at gem level 1 (previously 8), scaling up to 10 at gem level 20 (previously 12). It now has 69 to 103 Base Off Hand Cold Damage at gem level 1 (previously 57 to 86), scaling up to 297 to 446 at gem level 20 (previously 248 to 372). Also now has 4 to 7 Added Cold Damage per 15 Evasion Rating on Shield (previously 4 to 5), with values of 7 to 12 at gem level 20 (previously 7 to 9).</li> <li>Spectral Throw: Now has a Mana cost of 5 at gem level 1 (unchanged), scaling up to 9 at gem level 20 (previously 8). Now has 100% Effectiveness of Base and Added Damage at gem level 1 (previously 80%), scaling up to 150% at gem level 20 (previously 125%).</li> <li>Spectral Throw of Materialising: Now has a Mana cost of 5 at gem level 1 (unchanged), scaling up to 9 at gem level 20 (previously 8). Now has 240% Effectiveness of Base and Added Damage at gem level 1 (previously 200%), scaling up to 340% at gem level 20 (previously 280%).</li> <li>Split Arrow: No longer has Added Attack Physical Damage at all gem levels. It now has 120% Effectiveness of Base and Added Damage at gem level 1 (previously 100%), scaling up to 142% at gem level 20 (previously 119%). Now has a Mana cost of 5 at gem level 1 (previously 6), scaling up to 9 at gem level 20 (previously 10).</li> <li>Split Arrow of Splitting: Now has a Mana cost of 6 at gem level 1 (previously 7), scaling up to 10 at gem level 20 (previously 11).</li> <li>Splitting Steel: No longer has Added Attack Physical Damage at all gem levels. It now has 120% Effectiveness of Base and Added Damage at gem level 1 (previously 70%), scaling up to 330% at gem level 20 (previously 210%). Now has a Mana cost of 6 at gem level 1 (previously 5), scaling up to 11 at gem level 20 (previously 8).</li> <li>Splitting Steel of Ammunition: No longer has Added Attack Physical Damage at all gem levels. It now has 120% Effectiveness of Base and Added Damage at gem level 1 (previously 70%), scaling up to 330% at gem level 20 (previously 210%). Now has a Mana cost of 6 at gem level 1 (previously 5), scaling up to 10 at gem level 20 (previously 8).</li> <li>Static Strike: Now has a Mana cost of 6 at gem level 1, scaling up to 10 at gem level 20 (previously 6 at all gem levels). Now has 150% Effectiveness of Base and Added Damage at gem level 1 (previously 110%), scaling up to 346% at gem level 20 (previously 188%).</li> <li>Storm Call: Now has 220% Effectiveness of Added Damage at gem level 1, scaling up to 250% at gem level 20 (previously 250% at all gem levels).</li> <li>Storm Rain: Now has a Mana cost of 7 at gem level 1 (unchanged), scaling up to 10 at gem level 20 (previously 11).</li> <li>Storm Rain of the Conduit: Now has a Mana cost of 7 at gem level 1 (unchanged), scaling up to 10 at gem level 20 (previously 11).</li> <li>Storm Rain of the Fence: Now has a Mana cost of 7 at gem level 1 (unchanged), scaling up to 10 at gem level 20 (previously 11).</li> <li>Stormblast Mine: Now has 120% Effectiveness of Added Damage at gem level 1, scaling up to 130% at gem level 20 (previously 130% at all gem levels).</li> <li>Sunder: Now has a Mana cost of 8 at gem level 1, scaling up to 13 at gem level 20 (previously 8 at all gem levels). Now has 273% Effectiveness of Base and Added Damage at gem level 1 (previously 220%), scaling up to 629% at gem level 20 (previously 325%).</li> <li>Sunder of Earthbreaking: Now has a Mana cost of 7 at gem level 1, scaling up to 11 at gem level 20 (previously 7 at all gem levels). Now has 219% Effectiveness of Base and Added Damage at gem level 1 (previously 170%), scaling up to 503% at gem level 20 (previously 250%).</li> <li>Sweep: No longer has Added Attack Physical Damage at all gem levels. It now has 289% Effectiveness of Base and Added Damage at gem level 1 (previously 170%), scaling up to 664% at gem level 20 (previously 281%). Now has a Mana cost of 9 at gem level 1, scaling up to 14 at gem level 20 (previously 8 at all gem levels).</li> <li>Tectonic Slam: Now has a Mana cost of 9 at gem level 1, scaling up to 13 at gem level 20 (previously 10 at all gem levels). Now has 295% Effectiveness of Base and Added Damage at gem level 1 (previously 180%), scaling up to 542% at gem level 20 (previously 275%).</li> <li>Tectonic Slam of Cataclysm: Now has a Mana cost of 9 at gem level 1, scaling up to 13 at gem level 20 (previously 10 at all gem levels). Now has 257% Effectiveness of Base and Added Damage at gem level 1 (previously 160%), scaling up to 472% at gem level 20 (previously 240%).</li> <li>Tornado: Now has 55% Effectiveness of Added Damage at gem level 1, scaling up to 95% at gem level 20 (previously 95% at all gem levels).</li> <li>Tornado Shot: Now has a Mana cost of 9 at gem level 1 (previously 10), scaling up to 13 at gem level 20 (previously 12).</li> <li>Tornado Shot of the Cloudburst: Now has a Mana cost of 7 at gem level 1 (previously 8), scaling up to 10 at gem level 20 (unchanged).</li> <li>Toxic Rain: Now has a Mana cost of 6 at gem level 1 (previously 7), scaling up to 10 at gem level 20 (previously 11).</li> <li>Toxic Rain of Sporeburst: No longer has Added Chaos Damage at all gem levels. It now has 72% Effectiveness of Base and Added Damage at gem level 1 (previously 60%), scaling up to 102% at gem level 20 (previously 85%). Now has a Mana cost of 6 at gem level 1 (previously 7), scaling up to 10 at gem level 20 (previously 11).</li> <li>Toxic Rain of Withering: Now has a Mana cost of 6 at gem level 1 (previously 7), scaling up to 10 at gem level 20 (previously 11).</li> <li>Unearth: Corpses spawned are now level 10 at gem level 1 (previously 12), scaling up to 70 at gem level 20 (previously 80).</li> <li>Venom Gyre: Now has a Mana cost of 5 at gem level 1 (unchanged), scaling up to 8 at gem level 20 (previously 7).</li> <li>Vigilant Strike: Now has a Mana cost of 7 at gem level 1, scaling up to 12 at gem level 20 (previously 6 at all gem levels). Now has 290% Effectiveness of Base and Added Damage at gem level 1 (previously 230%), scaling up to 745% at gem level 20 (previously 350%). No longer has +0.2 metres to Melee Strike Range.</li> <li>Viper Strike: No longer has Added Chaos Damage at all gem levels. It now has 155% Effectiveness of Base and Added Damage at gem level 1 (previously 90%), scaling up to 392% at gem level 20 (previously 154%). Now has a Mana cost of 6 at gem level 1, scaling up to 10 at gem level 20 (previously 5 at all gem levels).</li> <li>Viper Strike of the Mamba: No longer has Added Chaos Damage at all gem levels. It now has 155% Effectiveness of Base and Added Damage at gem level 1 (previously 90%), scaling up to 392% at gem level 20 (previously 154%). Now has a Mana cost of 6 at gem level 1, scaling up to 10 at gem level 20 (previously 5 at all gem levels).</li> <li>Void Sphere: Now has 50% Effectiveness of Added Damage at gem level 1, scaling up to 75% at gem level 20 (previously 75% at all gem levels).</li> <li>Void Sphere of Rending: Now has 120% Effectiveness of Added Damage at gem level 1, scaling up to 190% at gem level 20 (previously 190% at all gem levels).</li> <li>Volcanic Fissure: Now has a Mana cost of 8 at gem level 1, scaling up to 13 at gem level 20 (previously 8 at all gem levels). Now has 177% Effectiveness of Base and Added Damage at gem level 1 (previously 130%), scaling up to 344% at gem level 20 (previously 185%).</li> <li>Volcanic Fissure of Snaking: Now has a Mana cost of 9 at gem level 1, scaling up to 14 at gem level 20 (previously 10 at all gem levels). Now has 164% Effectiveness of Base and Added Damage at gem level 1 (previously 130%), scaling up to 318% at gem level 20 (previously 185%).</li> <li>Voltaxic Burst: Now has 210% Effectiveness of Added Damage at gem level 1, scaling up to 230% at gem level 20 (previously 230% at all gem levels).</li> <li>Vortex: Now has 130% Effectiveness of Added Damage at gem level 1, scaling up to 170% at gem level 20 (previously 270% at all gem levels).</li> <li>Vortex of Projection: Now has 130% Effectiveness of Added Damage at gem level 1, scaling up to 170% at gem level 20 (previously 270% at all gem levels).</li> <li>Vulnerability: Quality now provides Attack Hits against Cursed Enemies have 0-10% chance to Aggravate Bleeding (previously 0-20% increased Duration of Bleeding on Cursed Enemies).</li> <li>War Banner: Is no longer a Reservation skill, and has none of its previous stats. You must gain Valour from melee combat to use this skill, which will consume all Valour to place a Banner with an aura. The aura will be larger and more powerful the more Valour was consumed. The banner lasts for a duration, but will end early if you leave the aura, or use the skill again while it's active. While you have no placed banner, you can gain Valour. Now has a base duration of 10 seconds, and a base radius of 2.4 metres. Provides 5% more Area of Effect and 5% more Aura Effect per Valour Consumed at gem level 1, both scaling up to 10% at gem level 20. Banner grants 8% increased Accuracy Rating to You and Allies, and 4% more Physical Damage with Melee Skills to You and Allies at all gem levels. Now has a Mana cost of 13 at gem level 1, scaling up to 19 at gem level 20.</li> <li>Warlord's Mark: No longer has "Cursed Enemies grant 20 Rage Regenerated over 1 second when Stunned". Instead, it now has "Cursed Enemies grant 10 Rage when Stunned".</li> <li>Wave of Conviction: Now has 220% Effectiveness of Added Damage at gem level 1, scaling up to 330% at gem level 20 (previously 330% at all gem levels).</li> <li>Whirling Blades: Now has a Mana cost of 6 at gem level 1, scaling up to 10 at gem level 20 (previously 10 at all gem levels). Now has 136% Effectiveness of Base and Added Damage at gem level 1 (previously 100%), scaling up to 314% at gem level 20 (previously 150%).</li> <li>Wild Strike: Now has a Mana cost of 7 at gem level 1, scaling up to 10 at gem level 20 (previously 6 at all gem levels). Now has 219% Effectiveness of Base and Added Damage at gem level 1 (previously 160%), scaling up to 403% at gem level 20 (previously 231%).</li> <li>Wild Strike of Extremes: Now has 178% Effectiveness of Base and Added Damage at gem level 1 (previously 130%), scaling up to 328% at gem level 20 (previously 240%).</li> </ul> <br><a href="#top">Return to top</a></div> </div> </div><div id="vaalskillbalance" class="lbox-container"> <div class="lbox"> <div class="box-content" style="padding: 10px 40px;"><h3>Vaal Skill Balance</h3> <ul><li>Vaal Blade Flurry: No longer has Added Attack Physical Damage at all gem levels. It now has 403% Effectiveness of Base and Added Damage at gem level 1 (previously 224%), scaling up to 690% at gem level 20 (previously 343%). It now has 100% chance to Blind enemies on hit, rather than "Blind enemies on Hit".</li> <li>Vaal Blight: Now deals 6.5 Base Chaos Damage per second at gem level 1 (previously 4.3), scaling up to 651.1 at gem level 20 (previously 524.7).</li> <li>Vaal Burning Arrow: No longer has Added Fire Damage to Attacks against Ignited Enemies at all gem levels. It now has 390% Effectiveness of Base and Added Damage at gem level 1 (previously 280%), scaling up to 560% at gem level 20 (previously 400%).</li> <li>Vaal Cleave: No longer has Added Attack Physical Damage at all gem levels. It now has 287% Effectiveness of Base and Added Damage at gem level 1 (previously 200%), scaling up to 726% at gem level 20 (previously 400%).</li> <li>Vaal Cyclone: No longer has Added Attack Physical Damage at all gem levels. It now has 108% Effectiveness of Base and Added Damage at gem level 1 (previously 80%), scaling up to 184% at gem level 20 (previously 109%).</li> <li>Vaal Double Strike: No longer has Physical Damage added against Bleeding Enemies at all gem levels. It now has 41% Effectiveness of Base and Added Damage at gem level 1 (previously 28%), scaling up to 101% at gem level 20 (previously 41%).</li> <li>Vaal Earthquake: Now has 100% Effectiveness of Base and Added Damage at gem level 1 (previously 70%), scaling up to 172% at gem level 20 (previously 106%).</li> <li>Vaal Firestorm: Now has 600% Effectiveness of Base and Added Damage at gem level 1, scaling up to 760% at gem level 20 (previously 760% at all gem levels).</li> <li>Vaal Flicker Strike: Now has 174% Effectiveness of Base and Added Damage at gem level 1 (previously 142%), scaling up to 362% at gem level 20 (previously 210%).</li> <li>Vaal Glacial Hammer: No longer has Cold Damage added against Chilled Enemies at all gem levels. It now has 218% Effectiveness of Base and Added Damage at gem level 1 (previously 155%), scaling up to 552% at gem level 20 (previously 250%).</li> <li>Vaal Ground Slam: Now has 218% Effectiveness of Base and Added Damage at gem level 1 (previously 190%), scaling up to 522% at gem level 20 (previously 375%).</li> <li>Vaal Ice Shot: No longer has Added Cold Damage at all gem levels. It now has 75% Effectiveness of Base and Added Damage at gem level 1 (previously 65%), scaling up to 100% at gem level 20 (previously 87%).</li> <li>Vaal Lightning Arrow: No longer has Added Lightning Damage at all gem levels. It now has 72% Effectiveness of Base and Added Damage at gem level 1 (previously 62%), scaling up to 90% at gem level 20 (previously 78%).</li> <li>Vaal Lightning Strike: No longer has Added Lightning Damage at all gem levels. It now has 114% Effectiveness of Base and Added Damage at gem level 1 (previously 105%), scaling up to 237% at gem level 20 (previously 163%).</li> <li>Vaal Molten Shell: As a result of the level requirement change for the base Gem, the Buff now grants +115 to Armour at gem level 1 (previously +50), and is unchanged at gem level 20.</li> <li>Vaal Molten Strike: No longer has Added Fire Damage at all gem levels. It now has 87% Effectiveness of Base and Added Damage at gem level 1 (previously 70%), scaling up to 199% at gem level 20 (previously 110%).</li> <li>Vaal Power Siphon: Now has 115% Attack Speed of Base at all gem levels (previously 100%). It also now has "Increases and Reductions to Spell Damage also apply to Attack Damage from this Skill at 150% of their value" at all gem levels.</li> <li>Vaal Reap: Now has 310% Effectiveness of Added Damage at gem level 1, scaling up to 420% at gem level 20 (previously 420% at all gem levels).</li> <li>Vaal Reave: Now has 295% Effectiveness of Base and Added Damage at gem level 1 (previously 250%), scaling up to 613% at gem level 20 (previously 350%).</li> <li>Vaal Smite: Now has 345% Effectiveness of Base and Added Damage at gem level 1 (previously 300%), scaling up to 753% at gem level 20 (previously 430%).</li> <li>Vaal Spectral Throw: Now has 85% Effectiveness of Base and Added Damage at gem level 1 (previously 70%), scaling up to 135% at gem level 20 (previously 110%)</li> <li>Vaal Venom Gyre: Now has 150% Effectiveness of Base and Added Damage at gem level 1 (previously 125%), scaling up to 200% at gem level 20 (previously 165%).</li> <li>Vaal Volcanic Fissure: Now has 201% Effectiveness of Base and Added Damage at gem level 1 (previously 150%), scaling up to 352% at gem level 20 (previously 220%).</li> </ul> <br><a href="#top">Return to top</a></div> </div> </div><div id="supportgembalance" class="lbox-container"> <div class="lbox"> <div class="box-content" style="padding: 10px 40px;"><h3>Support Gem Balance</h3> <ul><li>Chance to Bleed: Can now support skills that create minions. No longer causes Supported Attacks to deal added Physical Damage with Weapons. Supported Attacks now deal 10% more Damage with Bleeding at gem level 1 (previously 0%), scaling up to 29% at gem level 20 (previously 19%).</li> <li>Decay: Supported Skills inflict Decay on Hit, now dealing 163 Chaos Damage per second for 8 seconds at gem level 1 (previously 120), with values of 1034 at gem level 20 (previously 843).</li> <li>Earthbreaker, granted by the Dawnstrider Unique Boots: Supported Skills now deal 0% less Damage at gem level 1 (previously 19%), scaling up to 19% more Damage at gem level 20 (previously 0% less Damage). No longer provides 10-19% increased Area of Effect with Melee Skills while the Totem is active.</li> <li>Fist of War: No longer has "Ancestrally Boosted Slams deal more Damage with Ailments". Instead, the "Ancestrally Boosted Slams deal more Damage with Hits" now also applies to Ailments at the same value.</li> <li>Impending Doom: Doom Blast now has 220% Effectiveness of Added Damage at gem level 1, scaling up to 370% at gem level 20 (previously 370% at all gem levels).</li> <li>Increased Duration: Has been renamed to More Duration Support. You guessed it, it now grants Supported Skills 30% more Skill Effect Duration at gem level 1, scaling up to 39% at gem level 20 (previously 45-64% increased Skill Effect Duration). Quality now grants Supported Skills have 0-10% more Skill Effect Duration (previously increased).</li> <li>Infused Channelling: No longer has the Duration tag, and is now an Intelligence/Dexterity Support Gem, it now requires 70 Intelligence and 48 Dexterity at gem level 20 (previously 111 Intelligence). No longer has "Infusion lasts 6 seconds after you finish Channelling", "Gain Infusion after Channelling a Supported Skill for 1 second", or "Infusion grants 10% more Damage of Types matching Supported Skill Gem's tags." It now has "While Channelling a Supported Skill, take 8% less Damage from Hits (previously from Hits of types matching the Skill Gem's Tags"). Supported Skills now deal 20% more Damage at gem level 1 (previously 15%), scaling up to 29% at gem level 20 (previously 24%). Quality now provides "While Channelling a Supported Skill, take 0-2% less Damage from Hits (previously Gain Infusion after Channelling a Supported Skill for 0 to -0.4 seconds).</li> <li>Inspiration: Now causes Supported Skills to have less Mana Cost, instead of reduced. This also applies to the benefit provided by Quality.</li> <li>Prismatic Burst: Now has 100% Effectiveness of Added Damage at gem level 1, scaling up to 280% at gem level 20 (previously 280% at all gem levels).</li> <li>Rage: No longer causes Supported Attacks to deal added Physical Damage with Weapons per 10 Rage, or Supported Attacks to deal added Physical Damage with Weapons while you have at least 10 Rage. It also no longer causes Supported Skills to grant 1 Rage on Melee Hit, no more than once every 0.4 seconds. Instead, it now has "Gain 3 Rage on Attack Hit" at all gem levels, and causes Supported Skills to have 10% increased Attack Speed while you have at least 10 Rage at gem level 1, scaling up to 19% at gem level 20.</li> <li>Shockwave: Now has 230% Effectiveness of Base and Added Damage at gem level 1 (previously 160%), scaling up to 336% at gem level 20 (previously 260%).</li> <li>Trauma: Now has "Supported Skills have 2 to 3 Added Attack Physical Damage per Trauma" at gem level 1 (previously 3 to 4), scaling up to 10 to 17 at gem level 20 (previously 11 to 24).</li> <li>Urgent Orders: Supported Skills no longer have +2 seconds to Cooldown. Now has a Cost and Reservation Multiplier of 200% (previously 130%). </li> </ul> <br><a href="#top">Return to top</a></div> </div> </div><div id="ascendancychanges" class="lbox-container"> <div class="lbox"> <div class="box-content" style="padding: 10px 40px;"><h3>Ascendancy Changes</h3> </div> </div> </div><div id="berserker" class="lbox-container"> <div class="lbox"> <div class="box-content" style="padding: 10px 40px;"><h3>Berserker</h3> <ul><li>The Crave the Slaughter Ascendancy Passive Skill no longer provides +10 to Maximum Rage or "Gain 1 rage on Hit with Attacks, no more than once every 0.3 seconds". Instead, it now provides "Every Rage also grants 1% increased Attack Speed" and "Inherent Rage Loss starts 2 seconds later". The small Passive prior now causes you to Gain 1 Rage on Melee Hit, instead of providing 6% increased Attack Speed.</li> <li>The Rite of Ruin Ascendancy Passive Skill no longer provides "Inherent effects from having Rage are Tripled" or "Cannot be Stunned while you have at least 25 Rage". It now provides 50% increased Rage Effect. The small Passive prior now causes you to Gain 1 Rage on Melee Hit, instead of providing 6% increased Attack Speed.</li> <li>The War Bringer Ascendancy Passive Skill no longer provides "Warcries grant 10 Rage per 5 power if you have less than 25 Rage", "Warcries Sacrifice 10 Rage if you have at least 25 Rage", or "Exerted Attacks deal 50% more Attack Damage if a Warcry Sacrificed Rage Recently". It now provides "Warcries Exert twice as many Attacks".</li> <li>The small Berserker Ascendancy Passives that provide 6% increased Attack Speed now provide 5%.</li> </ul> <br><a href="#top">Return to top</a></div> </div> </div><div id="chieftain" class="lbox-container"> <div class="lbox"> <div class="box-content" style="padding: 10px 40px;"><h3>Chieftain</h3> <ul><li>The Tawhoa, Forest's Strength Ascendancy Passive Skill has been removed. This can no longer roll on Forbidden Jewels, though existing versions will still function.</li> <li>The Arohongui, Moon's Presence Ascendancy Passive Skill has been replaced with the new Sione, Sun's Roar Ascendancy Passive Skill which provides "Warcries have infinite Power", and 30% increased Warcry Buff Effect. The small node prior now provides 15% increased Warcry Duration, instead of 10% increased Totem Placement Speed.</li> <li>Tukohama, War's Herald now requires Sione, Sun's Roar, or Hinekora, Death's Fury.</li> </ul> <br><a href="#top">Return to top</a></div> </div> </div><div id="juggernaut" class="lbox-container"> <div class="lbox"> <div class="box-content" style="padding: 10px 40px;"><h3>Juggernaut</h3> <ul><li>The Unrelenting Ascendancy Passive Skill no longer provides +4% to Chaos Resistance per Endurance Charge, or 8% reduced Elemental Damage taken while at Maximum Endurance Charges. Instead, it now provides 1% additional Elemental Damage Reduction per Endurance Charge.</li> <li>The Unbreakable Ascendancy Passive Skill no longer provides "8% of Armour applies to Fire, Cold and Lightning Damage taken from Hits". It now has 15% of Armour also applies to Chaos Damage taken from Hits.</li> <li>The small Juggernaut Ascendancy Passive that provided 6% increased Attack Speed now provide 5%.</li> </ul> <br><a href="#top">Return to top</a></div> </div> </div><div id="champion" class="lbox-container"> <div class="lbox"> <div class="box-content" style="padding: 10px 40px;"><h3>Champion</h3> <ul><li>The Unstoppable Hero Ascendancy Passive Skill has swapped positions with Fortitude. Unstoppable Hero no longer grants 20% increased Attack Speed while Fortified, +500 to Armour and Evasion Rating while Fortified, or "Cannot be Stunned while Fortified". Instead, it now provides "Nearby Allies count as having Fortification equal to yours".</li> <li>The Fortitude Ascendancy Passive Skill now provides "You have 15 Fortification" (previously 20).</li> <li>The Inspirational Ascendancy Passive Skill no longer provides "Banner Skills have no Reservation". It now grants "When you leave your Banner's Area, recover 30% of the Valour consumed for that Banner" instead of "When you create a Banner, it gains 40% of the Stages of your placed Banner".</li> </ul> <br><a href="#top">Return to top</a></div> </div> </div><div id="gladiator" class="lbox-container"> <div class="lbox"> <div class="box-content" style="padding: 10px 40px;"><h3>Gladiator</h3> <ul><li>The Gladiator Ascendancy has been completely rebalanced. Below are the new Passive Skills available to the Gladiator.</li> <li>The War of Attrition Ascendancy Passive Skill causes you to deal 1% more Damage with Hits and Ailments to Rare and Unique Enemies for each second they've been in your Presence, up to a maximum of 100%. The small Passive prior provides 10% increased Attack Damage and 5% Attack Speed.</li> <li>The Determined Survivor Ascendancy Passive Skill causes you to gain 50% Base Chance to Block from Equipped Shield instead of the Shield's value, and causes Inherent Bonuses from Dual Wielding to be doubled. The small Passive prior provides 5% increased Attack Speed and +3% Chance to Block Attack Damage.</li> <li>The More Than Skill Ascendancy Passive Skill causes your chance to Block Attack or Spell Damage to be Lucky if you've Blocked Recently. Requires Determined Survivor. The small Passive prior provides 5% increased Attack Speed and +3% Chance to Block Attack Damage.</li> <li>The Measured Retaliation Ascendancy Passive Skill provides "Retaliation Skills can be Used for an additional 2 seconds" and "50% chance for Retaliation Skills to remain Usable after use." The small Passive prior provides 5% increased Attack Speed and +3% Chance to Block Attack Damage.</li> <li>The Gratuitous Violence Ascendancy Passive Skill causes Bleeding Enemies you Kill to Explode, dealing 20% of their Maximum Life as Physical Damage. The small Passive prior provides 5% increased Attack Speed and "Attacks have 15% chance to cause Bleeding".</li> <li>The Jagged Technique Ascendancy Passive Skill causes Bleeding you inflict to be Aggravated. Requires Gratuitous Violence. The small Passive prior provides 5% increased Attack Speed and "Attacks have 15% chance to cause Bleeding". Bleeding which has been Aggravated always deals higher Damage as though the target was moving.</li> <li>The Weapon Master Ascendancy Passive Skill provides 25% more Accuracy Rating while wielding a Sword, 20% more Area of Effect while wielding a Mace or Sceptre, 20% more Critical Strike Chance while wielding a Dagger, 20% of Leech is Instant while wielding a Claw, and 30% more Damage with Hits and Ailments against Enemies that are on Low Life while you are wielding an Axe. The small Passive prior provides 5% increased Attack Speed and 10% increased Damage with One Handed Weapons.</li> <li>The small Gladiator Ascendancy Passive that provides 15% increased Damage with One Handed Weapons now provides 10%.</li> </ul> <br><a href="#top">Return to top</a></div> </div> </div><div id="deadeye" class="lbox-container"> <div class="lbox"> <div class="box-content" style="padding: 10px 40px;"><h3>Deadeye</h3> <ul><li>The Rupturing Ascendancy Passive Skill has been replaced with the new Avidity Ascendancy Passive Skill. This new Passive provides 5% more Accuracy per Frenzy Charge, +1 to Maximum Frenzy Charges, and "Gain a Frenzy Charge each second while Moving".</li> <li>The Gathering Winds Ascendancy Passive Skill now provides 10% increased Effect of Tailwind per Gale Force (previously 15%).</li> <li>The Wind Ward Ascendancy Passive Skill now provides 4% less Damage taken per Gale Force (previously 3%).</li> <li>The Far Shot Ascendancy Passive Skill no longer provides "Far Shot". It instead now provides "Projectiles gain Damage as they travel farther, dealing up to 30% more Damage to targets".</li> </ul> <br><a href="#top">Return to top</a></div> </div> </div><div id="warden" class="lbox-container"> <div class="lbox"> <div class="box-content" style="padding: 10px 40px;"><h3>Warden</h3> <ul><li>The Warden has replaced the Raider, below are the Ascendancy Passive Skills available for this Ascendancy.</li> <li>The Oath of Spring Ascendancy Passive Skill causes Shocks from your Hits to increase Damage Taken by 2%, and provides "You can apply up to 50 Shocks to each Enemy". The small Passive prior has 15% increased Evasion Rating and 10% chance to Shock.</li> <li>The Oath of Winter Ascendancy Passive Skill causes Enemies you Freeze to remain Frozen for at least 2 seconds, and causes Freezing Hits that do not Freeze to apply Hoarfrost. Hoarfrost increases Freeze Duration on Enemies by 20% per stack. Freezing an Enemy removes all stacks of Hoarfrost from them. Hoarfrost lasts 10 seconds and refreshes the duration of existing Hoarfrost. The small Passive prior has 15% increased Evasion Rating and 10% chance to Freeze. </li> <li>The Oath of Summer Ascendancy Passive Skill provides "If you would Ignite an Enemy, you Scorch them instead" and "You can apply an additional Scorch to each Enemy". The small Passive prior has 15% increased Evasion Rating and 10% chance to Ignite.</li> <li>The Avatar of the Wilds Ascendancy Passive Skill grants Level 20 Unbound Avatar Skill, "Gain 1 Unbound Fury when you inflict an Elemental Ailment with a Hit on an Enemy, no more than once every 0.2 seconds for each type of Ailment" and "Cannot gain Unbound Fury while Unbound". It also provides "Your Hits always inflict Freeze, Shock and Ignite while Unbound" and 80% more Elemental Damage while Unbound. Requires Oath of Spring, Oath of Winter, or Oath of Summer. The small Passives prior each provide 15% increased Evasion Rating and 10% increased Duration of Elemental Ailment on Enemies.</li> <li>The Enduring Suffusion Ascendancy Passive Skill causes Tincture Effects to Linger on you for 0.5 seconds per Mana Burn on you when the Tincture was deactivated, up to a maximum of 6 seconds. It also causes Tinctures applied to you to have 30% less Mana Burn rate. The small Passive prior provides 15% increased Evasion Rating and causes Tinctures applied to you to have 10% increased Effect.</li> <li>The Experienced Herbalist Ascendancy Passive Skill allows you to have an additional Tincture active. Requires Enduring Suffusion or Seasoned Hunter. The small Passive prior provides 15% increased Evasion Rating and causes Tinctures applied to you to have 10% increased Effect.</li> <li>The Seasoned Hunter Ascendancy Passive Skill causes Tincture Effects to also apply to Ranged Weapon Attacks. The small Passive prior provides 15% increased Evasion Rating and causes Tinctures applied to you to have 10% increased Effect.</li> <li>The Mother's Teachings Ascendancy Passive Skill grants Level 20 Barkskin Skill, with the small Passive prior providing +5% chance to Suppress Spell Damage, and 15% increased Evasion Rating.</li> <li>The Lesson of the Seasons Ascendancy Passive Skill provides "-15 to Fire, Cold, and Lightning Damage taken from Spell Hits per Bark", "Prevent +2% Suppressed Spell Damage per Bark below maximum", and "Lose 1 Bark when Hit by an Enemy Spell" (woof, woof woof). The small passive prior provides +5% chance to Suppress Spell Damage, and 15% increased Evasion Rating.</li> </ul> <br><a href="#top">Return to top</a></div> </div> </div><div id="ascendant" class="lbox-container"> <div class="lbox"> <div class="box-content" style="padding: 10px 40px;"><h3>Ascendant</h3> <ul><li>The Berserker Ascendancy Passive Skill no longer provides "Gain 1 Rage on Hit with Attacks, no more than once every 0.3 seconds". Instead it now provides "Inherent Rage Loss starts 1 second later".</li> <li>The Chieftain Ascendancy Passive Skill no longer grants "Totems Taunt Enemies around them for 2 seconds when Summoned". Instead, it now provides 20% increased Warcry Buff Effect.</li> <li>The Deadeye Ascendancy Passive Skill no longer provides "Projectiles gain Damage as they travel farther, dealing up to 50% increased Damage with Hits to targets". It instead now provides "Gain a Frenzy Charge every 3 seconds while Moving".</li> <li>The Gladiator Ascendancy Passive Skill no longer provides Hits ignore Enemy Monster Physical Damage Reduction if you've Blocked in the past 20 seconds, +5% to maximum Chance to Block Attack Damage, 20% more Physical Damage over Time, 25% chance to Blind Enemies on Hit with Attacks, or +10% Chance to Block Attack Damage. It now provides 25% chance to Aggravate Bleeding on targets you Hit with Attacks, "Gain 50% Base Chance to Block from Equipped Shield instead of the Shield's value", "Inherent Bonuses from Dual Wielding are doubled" and "Deal 1% more Damage with Hits and Ailments to Rare and Unique Enemies for every 2 seconds they've ever been in your Presence, up to a maximum of 50%".</li> <li>The Raider Ascendancy Notable Passive is now called Warden. It no longer provides 10% increased Movement Speed, 10% chance to gain a Frenzy Charge when you Hit a Rare or Unique Enemy, Phasing, or causes you to have Onslaught while on full Frenzy Charges. Instead, it now causes Attack Damage to Penetrate 8% of Enemy Elemental Resistances, and provides "You can have an additional Tincture active".</li> </ul> <br><a href="#top">Return to top</a></div> </div> </div><div id="passiveskilltreechanges" class="lbox-container"> <div class="lbox"> <div class="box-content" style="padding: 10px 40px;"><h3>Passive Skill Tree Changes</h3> <ul><li>There are now more Notables on the Passive Skill Tree than there are Oil combinations to Anoint them all. </li> <li>As a result of this, Notable Passive Skills that provided +30 to an Attribute can no longer be Anointed.</li> </ul> <ul><li>The Vaal Pact Keystone Passive Skill no longer provides any of its current stats. It now provides "Life Leech from Melee Damage is Instant", and "Cannot Recover Life other than from Leech".</li> <li>The Impaler Keystone Passive Skill now provides "Inflict 5 additional Impales on Enemies you Impale" (previously 4), and "For 5 seconds after you Impale Enemies, they cannot be Impaled again, and Impales cannot be Called from them" (previously 4 seconds).</li> <li>The Versatile Combatant Keystone Passive Skill has swapped positions with the Iron Reflexes Keystone Passive Skill. It now provides -10% to maximum Chance to Block Attack Damage, and Chance to Block Spell Damage (both previously -25%).</li> <li>The Warlord's Call Keystone Passive Skill is once again known as Call to Arms. It no longer provides "Warcries no longer Exert Attacks" or "Warcries also grant their buffs to nearby Allies". Instead, it now provides 100% more Warcry Duration, and "Warcries do not grant Buffs or Charges to you".</li> <li>The Perfect Agony Keystone Passive Skill no longer causes Modifiers to Critical Strike Multiplier to also apply to Damage over Time Multiplier for Ailments from Critical Strikes at 50% of their Value, or provides 30% less Damage with Hits. Instead, it now causes Damage over Time Multiplier for Ailments to be equal to Critical Strike Multiplier, causes Critical Strikes to not deal extra damage, and makes it so Non-Critical Strikes cannot inflict Ailments.</li> <li>Added a new Bleeding Passive Mastery that provides 25% chance to Aggravate Bleeding on targets you Hit with Exerted Attacks.</li> <li>Added a new As The Mountain cluster to the south-west of the Marauder's starting location. As The Mountain provides +12% Chance to Block Attack Damage while Dual Wielding or holding a Shield and +3% Chance to Block Attack Damage.</li> <li>Added a new As the Thunder cluster to the west of the Marauder's starting location. As the Thunder provides 25% increased Warcry Duration and Warcry Buff Effect.</li> <li>Added a new Brutal Skewering cluster to the south of the Duelist's starting location. Brutal Skewering provides "Impales you inflict last 1 additional Hit".</li> <li>Added a new Cornered Prey cluster to the south-east of the Duelist's starting location. Cornered Prey provides +30% to Critical Strike Multiplier against Bleeding Enemies, and 80% increased Critical Strike Chance against Bleeding Enemies.</li> <li>Added a new Feline Swiftness cluster to the south-east of the Duelist's starting location. Feline Swiftness provides 10% Chance to Block Attack Damage while Dual Wielding, and 8% increased Movement Speed while Dual Wielding.</li> <li>Added a new Leader of the Pack cluster to the south-east of the Duelist's starting location. Leader of the Pack provides 20% increased Area of Effect of Aura Skills, and 12% increased Reservation Efficiency of Skills.</li> <li>Added a new Master of Wounds cluster to the south-west of the Duelist's starting location. Master of Wounds provides +12% to Damage over Time Multiplier for Bleeding, and 30% reduced Bleed Duration on you.</li> <li>Added a new Nomadic Teachings cluster to the north-west of the Templar's starting location. Nomadic Teachings provides +2% to all Elemental Resistances.</li> <li>Added a new Roaring Challenge cluster to the south of the Duelist's starting location. Roaring Challenge provides 25% increased total Power counted by Warcries.</li> <li>Added a new Savage Skewering cluster to the south of the Duelist's starting location. Savage Skewering provides 15% increased Impale Effect.</li> <li>Added a new Spirit of War cluster to the south-west of the Duelist's starting location. Spirit of War provides 0.5% of Physical Attack Damage Leeched as Mana, and 15% reduced Mana Cost of Attacks.</li> <li>Added a new Thrill of Battle cluster to the east of the Ranger's starting location. Thrill of Battle causes you to Gain 2 Mana per Enemy Hit with Attacks, and provides 15% reduced Mana Cost of Attacks.</li> <li>Added a new Wall of Steel cluster to the south-west of the Marauder's starting location. Wall of Steel provides +10% Chance to Block Attack Damage while Dual Wielding or holding a Shield, and +300 Armour if you've Blocked Recently.</li> <li>Added a new Wicked Blade cluster to the south-west of the Duelist's starting location. Wicked Blade now provides 30% increased Damage with Bleeding and 20% increased Bleeding Duration.</li> <li>Added a new Wild Hunger cluster to the south-east of the Ranger's starting location. Wild Hunger provides 0.8% of Attack Damage Leeched as Life, and 30% increased Maximum total Life Recovery per second from Leech.</li> <li>The Attack Passive Mastery that causes Nearby Enemies to be Intimidated while you have Rage has been replaced with a new Passive Mastery that causes Attack Skills to Cost Life instead of 20% of Mana Cost.</li> <li>The Bleeding Passive Mastery that provides 60% increased Damage with Bleeding inflicted on Poisoned Enemies has been replaced with a new Mastery that provides 50% chance to Aggravate Bleeding on targets you Stun with Attack Hits.</li> <li>The Bleeding Passive Mastery that provides 60% increased Bleeding Duration has been replaced with a new Mastery that causes Attack Hits to Aggravate any Bleeding on targets which is older than 4 seconds.</li> <li>The Block Passive Mastery that provided "3% increased Spell Damage per 5% chance to Block Spell Damage" has been changed to provide "+1% chance to Block Spell Damage per 5% Chance to Block Attack Damage".</li> <li>The Block Passive Mastery that provided "3% increased Attack Damage per 5% chance to Block Attack Damage" has been removed.</li> <li>The Dual Wielding Passive Mastery that causes Dual Wielding to grant Spell Block instead of Attack Block now grants +20% chance to Block Spell Damage (previously 15%).</li> <li>The 10% of Physical Damage from Hits taken as Chaos Damage Armour and Energy Shield Passive Mastery has been replaced with a Mastery that provides 20% reduced Extra Damage Taken from Critical Strikes.</li> <li>The 10% of Armour also applies to Chaos Damage taken from Hits Armour and Energy Shield Passive Mastery has been replaced with a Mastery that provides 20% reduced Effect of Curses on You.</li> <li>The Life Passive Mastery that causes Skills to Cost Life instead of 30% of Mana Cost now has values of 15%.</li> <li>The Life Passive Skill Mastery that provided +50 to Maximum Life now provides +30.</li> <li>The Physical Passive Mastery that provided a chance for Hits to ignore Enemy Physical Damage Reduction has been increased from 40% to 50%.</li> <li>The Impale Passive Mastery that provided 20% Overwhelm for Impale now causes damage with Impale to ignore Enemy Physical Damage Reduction.</li> <li>The Minion Offence Passive Mastery that provided 20% Overwhelm for Minion Attacks now provides 50% chance for Minion Hits to ignore Enemy Physical Damage Reduction.</li> <li>The Bloodletting Notable Passive Skill no longer provides 40% increased Attack Damage against Bleeding Enemies. Instead, it now provides 10% chance to Aggravate Bleeding on targets you Hit with Attacks.</li> <li>The Measured Fury cluster has been relocated to the west of the Marauder's starting location.</li> <li>The Deep Breaths Notable Passive Skill no longer provides 20% increased total Power counted by Warcries. It now provides 35% increased Warcry Cooldown Recovery Rate (previously 30%), and causes Warcry Skills to have 40% increased Area of Effect (previously 30%).</li> <li>The two small Warcry Buff Effect passives prior to Natural Authority now provide 10% increased Warcry Buff Effect (previously 8%).</li> <li>The Cannibalistic Rite Notable Passive Skill no longer has 10% reduced Life Cost of Skills, Recover 2% of Life on kill if you've Spent LIfe Recently, or 30% increased Damage with Skills that Cost Life. Instead, it now causes Attack Skills to Cost Life instead of 10% of Mana Cost, and provides 15% reduced Mana Cost of Attacks. The Passive Mastery for this cluster is now Mana (previously Life). The two small "Damage with Life Costs Skills and Reduced Life Cost" Passives in this cluster have been replaced with two that each provide 8% reduced Mana Cost of Attacks.</li> <li>The Sanctuary Notable Passive Skill now provides +1% to all maximum Elemental Resistances, instead of +12% Elemental Resistances while holding a Shield. The small entry Passive in this cluster now provides +5% Elemental Resistances while holding a Shield (previously +6%). Of the two remaining small Passives, one now provides +3% Chance to Block Spell Damage while holding a Shield (previously +2%), the other providing +3% Chance to Block Attack Damage while holding a Shield (previously +2%), with both now providing +3% Elemental Resistances while holding a Shield (previously +6%).</li> <li>The Bastion Breaker Notable Passive Skill now provides 50% chance for Hits to ignore Enemy Physical Damage Reduction, instead of Overwhelm 20% Physical Damage Reduction.</li> <li>The Razor's Edge Notable Passive Skill now provides 35% chance for Hits to ignore Enemy Physical Damage Reduction instead of 20% Overwhelm.</li> <li>The Martial Experience Notable Passive Skill now provides 30% chance for Hits to ignore Enemy Physical Damage Reduction instead of 12% Overwhelm.</li> <li>The Master of Blades Notable Passive Skill now provides 30% chance for Hits to ignore Enemy Physical Damage Reduction instead of 10% Overwhelm. The small nodes prior to it now also grant 10% chance for Hits to ignore Enemy Physical Damage Reduction.</li> <li>The Merciless Skewering Notable Passive Skill now provides 15% increased Impale Effect instead of 15% Overwhelm for Impale and 5% increased Impale Effect.</li> <li>The Forceful Skewering Notable Passive Skill now provides 15% chance to Impale instead of 25% Overwhelm for Impale and 10% chance to Impale.</li> <li>The Whirling Barrier Notable Passive Skill now provides +8% Attack and Spell Block Chance while wielding a Staff (previously 6%). An additional Staff Block small passive has been added before it.</li> <li>The Ribcage Crusher cluster has been moved to the outer edge of the bottom of the tree. The Area of Effect path now has one passive (previously 2) and the Attack Speed path now has two passives (previously one).</li> <li>The Bone Breaker Notable Passive Skill now provides 15% increased Area of Effect (previously 12%).</li> <li>The Slaughter Notable Passive Skill now provides 1 Rage on Hit with Axes (previously +5 to maximum Rage).</li> <li>The Lust for Carnage Notable Passive Skill no longer provides increased Recovery from Life Leech. It now provides 1.5% of Physical Attack Damage Leeched as Life (previously 1.2%) and 15% increased Attack Speed (previously 12%).</li> <li>The Command of Steel Notable Passive Skill now provides +8% Attack Block Chance with a Shield and 50% increased Defences from equipped Shield (previously +5% Attack Block Chance and 30% increased Attack Damage). The passives leading up to it now both grant 50% increased Defences from equipped Shield (previously 40% increased on one passive, and +3% Attack Block Chance and 10% increased Attack Damage on the other).</li> <li>The Testudo Notable Passive Skill now provides +10% Attack Block Chance with a Shield (previously +6%).</li> <li>The Blade Barrier Notable Passive Skill now provides +10% Attack Block Chance while Dual Wielding (previously +5%).</li> <li>The Berserking Notable Passive Skill now provides +5 to maximum Rage (previously +10). The passives leading to it now grant 4% increased Attack Speed (previously 3% and 20% slower loss of Rage).</li> <li>The Swagger Notable Passive Skill now provides +8% Attack Block Chance while Dual Wielding (previously +5%).</li> <li>The Bloodletting Notable Passive Skill now provides 10% chance to Aggravate Bleeding on targets you Hit with Attacks (previously 40% increased Attack Damage against Bleeding Enemies).</li> <li>The Hematophagy Notable Passive Skill no longer provides 40% increased Damage while Leeching. It now provides 40% increased Maximum total Life Recovery per second from Leech (previously 10%). The increased Maximum total Life Recovery per second passives in the Hematophagy cluster now grant 15% (previously 10%). The increased recovery per second passive now provides 60% (previously 50%), but no longer provides 0.6% of Physical Attack Damage Leeched as Life.</li> <li>The Spirit Void Notable Passive Skill now provides 1% of Attack Damage Leeched as Mana (previously 0.8%) and 40% increased Maximum total Mana Recovery per second from Leech (previously 25%), but no longer provides 60% increased total Recovery per Second from Mana Leech. The passive immediately before it no longer provides 0.4% of Attack Damage Leeched as Mana, but now provides 60% increased total Recovery per Second from Mana Leech (previously 40%).</li> <li>The Vitality Void Notable Passive Skill now provides 1% of Attack Damage Leeched as Life (previously 0.8%) and 40% increased Maximum total Life Recovery per second from Leech (previously 15%), but no longer provides 60% increased total Recovery per Second from Life Leech. The passive immediately before it no longer provides 0.4% of Attack Damage Leeched as Life, but now provides 60% increased total Recovery per Second from Life Leech (previously 40%).</li> <li>The Cannibalistic Rite cluster has been reworked and now connects to the Marauder starting area. The small passives grant 8% reduced Mana Cost of Attacks, and the notable passive provides 15% Reduced Mana Cost of Attacks And Attacks cost Life instead of 10% of Mana Cost.</li> <li>The Taste for Blood Notable Passive Skill now provides 1% of Attack Damage Leeched as Life (previously 0.6%) and 30% increased Maximum total Life Recovery per second from Leech (previously 20%). One of the small passives preceding it now provides 60% increased total Recovery per Second from Life Leech (previously 0.4% of Attack Damage Leeched as Life).</li> <li>The Dark Arts cluster has been moved near Pain Attunement. Dark Arts now provides +8% Attack and Spell Block Chance while Dual Wielding (previously 5%).</li> <li>The Enigmatic Reach Notable Passive Skill now provides +8% Spell Block Chance while wielding a Staff and 25% chance to gain a Power Charge when you Block Spell Damage, but no longer provides 10% increased Attack and Cast Speed. It now has an additional path consisting of two passives which provide +4% Spell Block Chance while wielding a Staff.</li> <li>The Enigmatic Defence Notable Passive Skill now provides +8% Attack and Spell Block Chance while wielding a Staff (previously 6%).</li> <li>The Arcane Guarding Notable Passive Skill now provides +10% Spell Block Chance while holding a Shield (previously 8%).</li> <li>The Arcane Sanctuary cluster has been moved to the top of the Witch area. Arcane Sanctuary now grants +8% Spell Block Chance while holding a Shield, 25% increased Spell Damage while holding a Shield (previously 30%) and 25% reduced duration of Elemental Ailments on you while holding a Shield (previously 30%).</li> <li>The Spinecruncher Notable Passive Skill now provides 100% increased Stun Duration against Enemies on Full Life (previously 60%). The passives prior to it now grant 16% increased Physical damage with Maces or Sceptres (previously 14%).</li> <li>The Aggressive Bastion Notable Passive Skill now provides +8% Attack Block Chance with a Shield (previously +5%).</li> <li>The Safeguard Notable Passive Skill now provides +10% Spell Block Chance while holding a Staff or Shield (previously 6%) and now additionally grants +3% to maximum Spell Block Chance, but no longer grants +8% to Elemental Resistances.</li> <li>The Steelwood Stance Notable Passive Skill now provides +10% Attack Block Chance while wielding a Staff (previously 8%).</li> <li>The Deflection Notable Passive Skill now provides +8 Attack Block Chance with a Shield (previously +5%).</li> <li>Small Passive Skill nodes in the Vanquisher cluster now provide 10% chance for Hits to ignore Enemy Physical Damage Reduction instead of 5% Overwhelm.</li> <li>Added a new small Passive Skill node in the Kinetic Impacts cluster that provides 14% increased Physical Damage with Two Handed Melee Weapons, Attacks with Two Handed Melee Weapons deal 14% increased Damage with Ailments, and Hits have 15% chance to ignore Enemy Physical Damage Reduction.</li> <li>The Staff Damage and Stun Duration small passives prior to Smashing Strikes now grant 16% increased Staff damage (previously 15%). There are now three of these nodes instead of two.</li> <li>The entry passive to the Ambidexterity/Blade Barrier cluster now provides 8% increased Attack Damage while Dual Wielding (previously 12%) and additionally now provides +2% Attack Block Chance while Dual Wielding.</li> <li>The small passive nodes in the Arcane Expanse cluster now grant 10% increased Spell Area of Effect (previously 5%), but no longer grant 10% increased Spell Damage.</li> <li>The small passive nodes in the Brinkmanship cluster now grant 10% increased Melee Area of Effect (previously 5%), but no longer grant 10% increased Melee Damage.</li> </ul> <br><a href="#top">Return to top</a></div> </div> </div><div id="uniqueitemchanges" class="lbox-container"> <div class="lbox"> <div class="box-content" style="padding: 10px 40px;"><h3>Unique Item Changes</h3> <ul><li>The Adorned Unique Jewel now has 0-100% increased Effect of Jewel Socket Passive Skills containing Corrupted Magic Jewels (previously 50-150%).</li> <li>The Dancing Dervish Unique Sword no longer has "Manifested Dancing Dervishes disabled both weapon slots". It now has "Cannot be used while Manifested", meaning you can now weapon swap after Manifesting Dervishes and still use items in your second weapon set.</li> <li>The Defiance of Destiny Unique Amulet now causes you to Gain 10-20% of Missing Unreserved Life before being Hit by an Enemy (previously 25-35%). Existing versions of this item can be made worse with a Divine Orb.</li> <li>The Elixir of the Unbroken Circle Unique Flask now has 50-80% increased Flask Duration (previously 20-40%). Existing Items can obtain these new values with a Divine Orb.</li> <li>The Eternal Damnation Unique Amulet now has Cannot gain Endurance Charges, and Cannot gain Power Charges.</li> <li>The Hand of the Fervent Unique Gloves now cause hits to have a 35-50% chance for Hits to ignore Enemy Physical Damage Reduction while you have Sacrificial Zeal instead of 10-15% Overwhelm while you have Sacrificial Zeal. Existing items can be upadted to the new values with a Divine Orb.</li> <li>The Kaom's Heart Unique Body Armour no longer has 20-40% increased Fire Damage, and once again has +1000 to Maximum Life (previously +500). Existing versions of this item can be updated to the pre 1.0.0 version using a Divine Orb.</li> <li>The Lethal Pride Unique Jewels that added Physical Damage taken as Fire Damage to Notables now instead give 1 Rage on Melee Hit.</li> <li>The Lycosidae Unique Shield now Adds 250 to 300 Cold Damage to Retaliation Skills (previously Counterattacks).</li> <li>The Martyr of Innocence Unique Staff no longer Grants Level 15 Vengeance Skill.</li> <li>The Nightgrip Unique Gloves now have "Gain Added Chaos Damage equal to 10% of Ward" (previously 20%). A Divine Orb can be used to obtain the new value.</li> <li>The Olroth's Resolve Unique Flask now has "85% less Ward during effect" (previously 70%), existing items can be updated with a Divine Orb.</li> <li>The Perfidy Unique Body Armour no longer has "You can have two different Banners at the same time", "Banners you are carrying gain 1 Stage on Melee Hit, up to 5 per second", "Defiance Banner has 100-200% increased Taunt duration", "Dread Banner grants an additional +2-4 to maximum Fortification when placing the Banner" or "War Banner has 100-200% increased Adrenaline duration". It now has "Having a placed Banner does not prevent you gaining Valour". This change affects existing versions of this item.</li> <li>The Replica Innsbury Edge Unique Sword no longer has 10% of Physical Damage from Hits taken as Chaos Damage, though existing versions will still have this modifier.</li> <li>The Rigwald's Command Unique Sword now has "Each Rage also grants +2% to Damage over Time Multiplier for Bleeding while wielding an Axe" (previously +1%). You can obtain this new value on an existing item with a Divine Orb.</li> <li>The Surrender Unique Shield no longer Grants Level 30 Reckoning Skill. Existing versions of this unique will now grant Crushing Fist.</li> <li>The Taste of Hate Unique Flask no longer has 10-15% of Physical Damage from Hits taken as Cold Damage during Effect. Instead, it now has 20-30% of Fire and Lightning Damage from Hits taken as Cold Damage during Effect.</li> <li>The Reckless Defence and Replica Reckless Defence Unique Jewels now provide +2-6% chance to Block Attack Damage and to Block Spell Damage (both previously +2-4). Existing items can be updated with a Divine Orb, if they're not Corrupted.</li> </ul> <br><a href="#top">Return to top</a></div> </div> </div><div id="itemchanges" class="lbox-container"> <div class="lbox"> <div class="box-content" style="padding: 10px 40px;"><h3>Item Changes</h3> <ul><li>Item Quality has been reworked. The rarity of the item is no longer relevant when applying Cartographer's Chisels, Blacksmith's Whetstones, Armourer's Scraps, Glassblower's Baubles, and Catalysts to non-Unique items. Instead, the amount of Quality they provide is now based on the item level. These currencies now apply 20% Quality to very low-level equipment, with this amount reducing as the item level increases.</li> <li>Quality bonuses on Armour, Weapons, and Flasks are now multiplicative. Weapons with full Quality will give 20% more Physical Damage, and Armour with full Quality will have 20% more local Defences.</li> <li>Non-Gem items that generate with a Random Quality can now generate up to 30% Quality.</li> <li>The maximum random Quality from Tainted Armourer's Scraps and Tainted Blacksmith's Whetstones is now 20% (previously 29%).</li> <li>Tainted Armourer's Scraps and Tainted Blacksmith's Whetstones are now rarer relative to other Tainted currencies.</li> <li>The Bestiary Recipe to Corrupt an Equipment to have 30% Quality now instead Corrupts a Map to have 30% Quality.</li> <li>NPCs will no longer have items that can be purchased with Quality Currency Items, and no longer sell Glassblower's Baubles.</li> <li>Rewards from League content that granted 30% Quality Equipment now instead grant 20% Quality Equipment.</li> <li>Honed Cleaver's Implicit modifier is now "Hits with this Weapon have 50% chance to ignore Enemy Physical Damage Reduction" (previously +30% to Maximum Quality). This does not affect existing items.</li> <li>Apex Cleaver now deals 78-121 physical damage (previously 71-111). Its Implicit modifier is now "Hits with this Weapon ignore Enemy Physical Damage Reduction" (previously +40% to Maximum Quality). The base damage change affects existing items, but the Implicit change does not.</li> <li>The Cartographer's Chisel vendor recipe now only accepts a Gavel base type, rather than Stone Hammers/Rock Breakers.</li> <li>Corrupted and Mirrored Items are able to be Unveiled once again. </li> <li>The Master of Command Cluster Jewel Notable Passive now causes Banner Skills to have 10% increased Aura Effect, and 20% increased Area of Effect instead. It no longer provides 15% increased Effect of Non-Curse Auras from your Skills on Enemies, or 100% increased Mana Reservation Efficiency of Banner Skills.</li> <li>The Iron Breaker Cluster Jewel Notable Passive now provides 50% chance for Hits to ignore Enemy Physical Damage Reduction and 30% increased Physical Damage, instead of 10% Overwhelm and 35% increased Physical Damage.</li> <li>The Rapid Infusion Cluster Jewel Notable Passive has been replaced with a new Unrestrained Focus Notable, which causes Channelling Skills to have 8% increased Attack and Cast Speed, and provides "Unaffected by Chill while Channelling".</li> <li>The Prefix Life modifiers that can roll on Body Armour have been adjusted. The tier that previously provided +10-29 now provides +10-24 to Maximum Life, scaling up to provide values of +175-189 at the highest tier (previously +120-129). The values provided by Essence of Greed when applied to Body Armour have been adjusted accordingly.</li> <li>The Suffix modifiers on Weapons that provided increased Burning Damage, increased Damage with Bleeding and Attack chance to cause Bleeding, or increased Damage with Poison and chance to Poison on Hit can no longer roll.</li> <li>Perfect Fossil has been renamed to Opulent Fossil, and it no longer grants Improved Quality. Instead, it now grants "More Drop modifiers and No Tagless modifiers".</li> <li>The Incursion modifier that provided Increased Spell Damage and Gain a percentage of Non-Chaos Damage as extra Chaos Damage has been replaced with a modifier that Triggers a Socketed Spell on Using a Skill, with a 4 second Cooldown. Spells Triggered this way have more cost.</li> <li>Regular Jewels (i.e. Jewels that are not Abyss or Cluster Jewels) can now roll Suffix modifiers for Maximum Fire, Cold, or Lightning Resistance.</li> <li>Many Modifiers that granted Physical Damage taken as an Element or Chaos can no longer roll. This includes Incursion Temple and Delve modifiers on Helmets, Corruption modifiers on Shields, Fire Warbands modifiers on Helmets, and all Watcher's Eye modifiers.</li> <li>Essence of Horror on Body Armour now grants 10% reduced Extra Damage from Critical Strikes per Endurance Charge, instead of 15% of Physical Damage from Hits taken as Cold Damage.</li> <li>Added a new set of modifiers for Purity Auras that can roll on Watcher's Eyes to replace the Physical Damage taken as Element Damage above.</li> <li>New Eldritch Implicit modifiers for Body Armours have been added that grant Physical Damage taken as Fire, Cold, Lightning, or Chaos.</li> <li>Gravicius' signature Veiled modifier is now Banner Aura Effect, instead of Physical Damage taken as Fire and Lightning Damage.</li> <li>Korell's signature Veiled modifier is now Warcry Buff Effect, instead of Physical Damage taken as Fire Damage.</li> <li>Added a series of Eldritch Implicit Glove modifiers that provide a chance to Aggravate Bleeding on targets you Hit with Attacks.</li> <li>Iron Flask now lasts 4 seconds (previously 5). In Ruthless it lasts 2.5 seconds.</li> <li>The values for chance to Block Attack Damage and chance to Block Spell Damage on Cluster Jewel Notables and Timeless Jewel Passives has been increased. In some cases the chance to Suppress Spell Damage has also been increased.</li> <li>The values for chance to Block Attack Damage and chance to Block Spell Damage have also been increased for Regular and Abyss Jewels.</li> <li>The Hunter-influenced Weapon modifiers that previously provided 13-16% and 17-20% Overwhelm with this Weapon now provide 50-65% and 66-80% chance for Hits with this Weapon to ignore Enemy Physical Damage Reduction, respectively.</li> <li>The Hunter-influenced one-handed Weapon modifiers that previously provided 7-8% and 9-10% global Overwhelm now provide 25-29% and 30-35% chance for Hits with this Weapon to ignore Enemy Physical Damage Reduction, respectively.</li> <li>The Hunter-influenced two-handed Weapon modifiers that previously provided 13-16% and 17-20% global Overwhelm now provide 50-59% and 60-70% chance for Hits with this Weapon to ignore Enemy Physical Damage Reduction, respectively.</li> <li>The Hunter-influenced belt modifiers that previously provided 8-11% and 12-15% Overwhelm now provide 30-39% and 40-50% chance for Hits to ignore Enemy Physical Damage Reduction, respectively.</li> <li>The Eater of Worlds Glove implicit modifiers that previously provided between 8% and 19% Overwhelm now provide between 30% and 50% chance for Hits to ignore Enemy Physical Damage Reduction.</li> <li>The Eater of Worlds Glove implicit modifiers that previously provided between 16% and 25% Overwhelm while a Unique Enemy is in your Presence now provide between 43% and 63% chance for Hits to ignore Enemy Physical Damage Reduction.</li> <li>The Eater of Worlds Glove implicit modifiers that previously provided between 24% and 31% Overwhelm while a Pinnacle Atlas Boss is in your Presence now provide between 53% and 78% chance for Hits to ignore Enemy Physical Damage Reduction.</li> <li>The Corruption Jewel implicit modifier that previously provided 2% Overwhelm now provides 10-15% chance for Hits to ignore Enemy Physical Damage Reduction.</li> <li>Demon's Horn, Faun's Horn, Goat's Horn, Omen Wand, Prophecy Wand, and Sage Wand now have 1.4 Attacks per Second (previously 1.2).</li> <li>Coiled Wand, Crystal Wand, Opal Wand, Quartz Wand, Spiraled Wand, and Tornado Wand now have 1.45 Attacks per Second (previously 1.3).</li> <li>Heathen Wand, Pagan Wand, and Profane Wand now have 1.45 Attacks per Second (previously 1.35).</li> <li>Accumulator Wand, Assembler Wand, Calling Wand, Congregator Wand, Convening Wand, Convoking Wand, and Driftwood Wand now have 1.5 Attacks per Second (previously 1.4).</li> <li>Carved Wand, Engraved Wand, and Imbued Wand now have 1.6 Attacks per Second (previously 1.5).</li> <li>Carved Wand, Engraved Wand, Heathen Wand, and Imbued Wand now have a base Critical Strike Chance of 8% (previously 7%).</li> <li>Calling Wand, Convening Wand, Convoking Wand, and Driftwood Wand now have a base Critical Strike Chance of 8.3% (previously 7%).</li> <li>Faun's Horn, Pagan Wand, and Profane Wand now have a base Critical Strike Chance of 8.5% (previously 7%).</li> <li>Coiled Wand, Crystal Wand, Goat's Horn, Opal Wand, Quartz Wand, Spiraled Wand, and Tornado Wand now have a base Critical Strike Chance of 9% (previously 7%).</li> <li>Assembler Wand and Congregator Wand now have a base Critical Strike Chance of 9% (previously 7.5%).</li> <li>Accumulator Wand and Demon's Horn now have a base Critical Strike Chance of 9.5% (previously 7%).</li> <li>Omen Wand, Prophecy Wand, and Sage Wand now have a base Critical Strike Chance of 10% (previously 8%).</li> <li>Cat's Paw, Glass Shank, Hellion's Paw, Imperial Claw, Malign Fangs, Noble Claw, Shadow Fangs, Skinning Knife, Sparkling Claw, Tiger's Paw, and Void Fangs now have a base Critical Strike Chance of 7% (previously 6%).</li> <li>Nailed Fist now has a base Critical Strike Chance of 7.3% (previously 6.2%).</li> <li>Awl, Blinder, Double Claw, Eagle Claw, Eye Gouger, Fright Claw, Gemini Claw, Gouger, Gut Ripper, Terror Claw, Throat Stabber, and Twin Claw now have a base Critical Strike Chance of 7.5% (previously 6.3%).</li> <li>Great White Claw, Prehistoric Claw, Sharktooth Claw, Timeworn Claw, Thresher Claw, and Vaal Claw now have a base Critical Strike Chance of 8% (previously 6.5%).</li> <li>Flaying Knife, Glass Shank, and Skinning Knife now have a base Critical Strike Chance of 7.5% (previously 6%).</li> <li>Ambusher, Poignard, and Stiletto now have a base Critical Strike Chance of 7.8% (previously 6.1%).</li> <li>Prong Dagger and Sai now have a base Critical Strike Chance of 8% (previously 6.2%).</li> <li>Hollowpoint Dagger, Pressurised Dagger, and Pneumatic Dagger now have a base Critical Strike Chance of 8.3% (previously 6.3%).</li> <li>Gutting Knife and Trisula now have a base Critical Strike Chance of 8.5% (previously 6.5%).</li> <li>Copper Kris, Demon Dagger, Fiend Dagger, Golden Kris, Imp Dagger, and Platinum Kris now have a base Critical Strike Chance of 8.5% (previously 6.5%).</li> <li>Boot Blade, Boot Knife, Butcher Knife, Carving Knife, Ezomyte Dagger, Flashfire Blade, Flickerflame Blade, Imperial Skean, Infernal Blade, Royal Skean, Skean, and Slaughter Knife now have a base Critical Strike Chance of 8% (previously 6.3%).</li> <li>Blood Sceptre, Bronze Sceptre, Carnal Sceptre, Darkwood Sceptre, Driftwood Sceptre, Grinning Fetish, Horned Sceptre, Iron Sceptre, Karui Sceptre, Lead Sceptre, Ochre Sceptre, Platinum Sceptre, Ritual Sceptre, Royal Sceptre, Sambar Sceptre, Sekhem, Stag Sceptre, Tyrant's Sekhem, and Vaal Sceptre now have a base Critical Strike Chance of 7% (previously 6%).</li> <li>Abyssal Sceptre, Shadow Sceptre, and Void Sceptre now have a base Critical Strike Chance of 7.3% (previously 6.2%).</li> <li>Alternating Sceptre, Oscillating Sceptre, and Stabilising Sceptre now have a base Critical Strike Chance of 7.6% (previously 6.3%).</li> <li>Crystal Sceptre, Opal Sceptre, and Quartz Sceptre now have a base Critical Strike Chance of 8% (previously 6.5%).</li> <li>Battery Staff, Crescent Staff, Eclipse Staff, Gnarled Branch, Lathi, Long Staff, Moon Staff, Quarterstaff, Reciprocation Staff, and Transformer Staff now have a base Critical Strike Chance of 7.5% (previously 6%).</li> <li>Primitive Staff, Primordial Staff, and Woodful Staff now have a base Critical Strike Chance of 8% (previously 6.2%).</li> <li>Highborn Staff now has a base Critical Strike Chance of 8.25% (previously 6.5%).</li> <li>Royal Staff now has a base Critical Strike Chance of 8.5% (previously 6.5%).</li> <li>Imperial Staff now has a base Critical Strike Chance of 8.5% (previously 7%).</li> <li>Foul Staff and Vile Staff now have a base Critical Strike Chance of 7.5% (previously 6.1%).</li> <li>Iron Staff now has a base Critical Strike Chance of 7.6% (previously 6.4%).</li> <li>Coiled Staff now has a base Critical Strike Chance of 7.7% (previously 6.2%).</li> <li>Serpentine Staff now has a base Critical Strike Chance of 7.8% (previously 6.3%).</li> <li>Military Staff now has a base Critical Strike Chance of 7.9% (previously 6.6%).</li> <li>Judgement Staff now has a base Critical Strike Chance of 8% (previously 6.5%).</li> <li>Maelström Staff now has a base Critical Strike Chance of 8.1% (previously 6.8%).</li> <li>Capacity Rod, Eventuality Rod, and Potentiality Rod now have a base Critical Strike Chance of 8.3% (previously 7%).</li> <li>Ezomyte Staff now has a base Critical Strike Chance of 8.5% (previously 7.3%).</li> <li>Suffix Modifiers on Shields that provided a percentage chance to Block can no longer roll. We've added a new series of Prefix Modifiers for Shields that provides increased Chance to Block.</li> <li>Suffix Modifiers on Shields that cause you to Gain Life when you Block can no longer roll.</li> <li>Gnarled Branch, Long Staff, Primitive Staff, and Royal Staff now have +20% Chance to Block Spell Damage while wielding a Staff (previously +18%).</li> <li>Highborn Staff, Quarterstaff, and Woodful Staff now have +22% Chance to Block Spell Damage while wielding a Staff (previously +18%).</li> <li>Imperial Staff, Lathi, and Primordial Staff now have +25% Chance to Block Spell Damage while wielding a Staff (previously +18%).</li> <li>Coiled Staff, Iron Staff, and Vile Staff now have +20% Chance to Block Attack Damage while wielding a Staff (previously +18%).</li> <li>Foul Staff and Military Staff now have +22% Chance to Block Attack Damage while wielding a Staff (previously +18%).</li> <li>Serpentine Staff now has +22% Chance to Block Attack Damage while wielding a Staff (previously +20%).</li> <li>Ezomyte Staff and Judgement Staff now have +25% Chance to Block Attack Damage while wielding a Staff (previously +20%).</li> </ul> <br><a href="#top">Return to top</a></div> </div> </div><div id="divinationcardchanges" class="lbox-container"> <div class="lbox"> <div class="box-content" style="padding: 10px 40px;"><h3>Divination Card Changes</h3> <ul><li>The Rebirth and Renewal Divination Card has been re-enabled, and now awards a Horned Scarab.</li> <li>The More is Never Enough Divination Card has been re-enabled, and now awards four Veiled Scarabs.</li> <li>The Long Watch Divination Card has been re-enabled, and now awards The Fourth Vow Unique.</li> <li>The Friendship Divination Card has been re-enabled, and now awards the Aul's Uprising Unique.</li> <li>The following Divination Cards have been temporarily disabled: Sambodhi's Wisdom and Soul Quenched. Existing Divination Cards cannot be turned in currently. </li> <li>Boss-exclusive Divination Cards can no longer be obtained from the following sources of random Divination Cards: Delve, Eldritch Altars, Expedition, Heist, Incursion, and Ultimatum.</li> </ul> <br><a href="#top">Return to top</a></div> </div> </div><div id="ruthless-specificchanges" class="lbox-container"> <div class="lbox"> <div class="box-content" style="padding: 10px 40px;"><h3>Ruthless-specific Changes</h3> <em>The following notes only apply to Ruthless Leagues</em> <ul><li>Grace: Now provides "You and nearby Allies gain 40% more Evasion Rating" at gem level 1 (previously 55%), scaling up to 59% at gem level 20 (previously 74%).</li> <li>Determination: Now provides "You and nearby Allies gain 40% more Armour" at gem level 1 (previously 55%), scaling up to 59% at gem level 20 (previously 74%).</li> <li>The Pillage and Plunder Notable Atlas Passive now has 15% increased Rarity of items from Defeated Syndicate Members in your Maps per Equipment Item they have (previously 10% more).</li> <li>Tora's Transportation Safehouse reward is now a chest of Skill and Support Gems.</li> <li>Tora's Research Safehouse reward is now a chest of Domination Scarabs.</li> <li>The Juggernaut's Unbreakable Ascendancy Passive Skill no longer has "5% of Armour applies to Fire, Cold and Lighting Damage taken from Hits".</li> <li>The Juggernaut's Unrelenting Ascendancy Passive Skill no longer provides any of it's old properties. Instead, it now provides 1% additional Elemental Damage Reduction per Endurance Charge and 1% additional Physical Damage Reduction per Endurance Charge.</li> <li>The Berserker's War Bringer Ascendancy Passive Skill no longer provides any of its old properties. It now causes Warcries to Exert twice as many Attacks.</li> <li>The Berserker's Crave the Slaughter Ascendancy Passive Skill no longer provides any of its old properties. It now provides "Every Rage also grants 1% increased Attack Speed".</li> <li>The Berserker's Rite of Ruin Ascendancy Passive Skill no longer has "Inherent effects from having Rage are Doubled". Instead, it now has 50% increased Rage Effect.</li> <li>The Berserker's Flawless Savagery Ascendancy Passive Skill now has 25% less Minimum Physical Attack Damage with Critical Strikes (previously 50%).</li> <li>The Chieftain's Sione, Sun's Roar Ascendancy Passive Skill does not provide 30% increased Warcry Buff Effect.</li> <li>The Champion's Master of Metal Ascendancy Passive Skill now has "Impale Damage dealt to Enemies Impaled by you ignores Enemy Physical Damage Reduction" and "Impales you inflict last 1 additional Hit".</li> <li>The Champion's Inspirational Ascendancy Passive Skill no longer has any of its old properties. It now has "Having a placed Banner does not prevent you gaining Valour".</li> <li>The Gladiator's War of Attrition Ascendancy Passive Skill has "Deal 1% more Damage with Hits and Ailments to Rare and Unique Enemies for every 2 seconds they've ever been in your Presence, up to a maximum of 50%".</li> <li>The Gladiator's Weapon Master Ascendancy Passive Skill has 10% more Accuracy Rating while wielding a Sword, 10% more Area of Effect while wielding a Mace or Sceptre, 10% more Critical Strike Chance while wielding a Dagger, 10% of Leech is Instant while wielding a Claw, and 20% more Damage with Hits and Ailments against Enemies that are on Low Life while you are wielding an Axe.</li> <li>The Deadeye's Avidity Ascendancy Passive Skill provides Gain a Frenzy Charge every 3 seconds while Moving, and +1 to Maximum Frenzy Charges.</li> <li>The Deadeye's Gathering Winds Ascendancy Passive Skill now provides 5% increased Effect of Tailwind on you per Gale Force (previously 15%).</li> <li>The Warden's Avatar of the Wilds Ascendancy Passive Skill provides 50% more Elemental Damage while Unbound.</li> <li>The Guardian's Radiant Crusade Ascendancy Passive Skill now provides 10% of Damage from Hits is taken from your Sentinel of Radiance's Life before you (previously 20%).</li> <li>The Necromancer's Commander of Darkness Ascendancy Passive Skill now provides "You and nearby Allies have +20% to Elemental Resistances" (previously +30%).</li> <li>The Necromancer's Mindless Aggression Ascendancy Passive Skill no longer has any of its old properties. It now provides "Minions have 10% more Maximum Life" and "Minions deal 8% more Damage".</li> <li>The Ascendant's Chieftain Ascendancy Passive Skill no longer has "Totems Taunt Enemies around them for 2 seconds when Summoned". It now has 30% increased Warcry Buff Effect instead.</li> <li>The Ascendant 's Champion Ascendancy Passive Skill no longer has "Banner Skills have no Reservation". Instead it now has "Hits have 50% chance to ignore Enemy Physical Damage Reduction".</li> <li>The Ascendant's Warden Ascendancy Passive Skill provides +15% chance to Suppress Spell Damage, "Attack Damage Penetrates 5% of Enemy Elemental Resistances", and "You can have an additional Tincture active".</li> <li>The Ascendant's Gladiator Ascendancy Passive Skill provides 25% chance to Aggravate Bleeding on targets you Hit with Attacks, Gain 50% Base Chance to Block from Equipped Shield instead of the Shield's value, and Inherent Bonuses from Dual Wielding are doubled.</li> </ul> <br><a href="#top">Return to top</a></div> </div> </div><div id="monsterbalance" class="lbox-container"> <div class="lbox"> <div class="box-content" style="padding: 10px 40px;"><h3>Monster Balance</h3> <ul><li>Essences now grant increased Toughness instead of Life to the Monster they are affecting, and grant a small amount of increase Item Rarity and Item Quantity to the Monster for each Essence affecting them. The higher toughness a monster has, the less damage it takes. A monster with 100% increased Toughness takes 50% less damage, a monster with 200% increased toughness takes 67% less damage, and so on. Reduced toughness causes monsters to take more damage.</li> <li>Tormented Spirits now provide 25% increased Item Rarity and Item Quantity for Monsters they touch, and 50% increased Item Rarity for the average spirit possessing a Monster.</li> <li>Pinnacle Bosses, Shaper Guardians and Elder Guardians can now have up to 50% Action Speed reduction (previously 30%), which buffs the Effect of Freeze on these Bosses.</li> <li>Improved the Meteor telegraphing for the "Players are targeted by a Meteor when they use a Flask" Tier 17 Map Modifier. The Meteor also now has a 2 second cooldown.</li> <li>The Rare Monster modifier that previously caused the Monster to Overwhelm 30% Physical Damage Reduction now causes the Monster to apply the Crushed debuff on hit.</li> <li>The Battering Vaal Side Area modifier can no longer appear.</li> <li>The Ultimatum modifier that previously caused Monsters to Overwhelm Physical Damage Reduction now causes Monsters to ignore Physical Damage Reduction (this is purely a wording change).</li> <li>The Expedition Remnant modifier that previously caused Monsters to Overwhelm Physical Damage Reduction now causes Monsters to ignore Physical Damage Reduction (this is purely a wording change).</li> <li>Simulacrum modifiers that previously granted Monsters 5-10% Overwhelm and 10-25% Physical Damage Reduction now grant 15-25% Physical Damage Reduction</li> <li>Simulacrum modifiers that granted Monsters Overwhelm and Impale chance can no longer appear. Pure Impale chance modifiers can still appear.</li> <li>Unrelenting Timeless Vaal Emblems no longer cause Enemies to Overwhelm 4% Physical Damage Reduction or Penetrate 4% Elemental Resistances for each time they've been revived. They instead cause Enemies to deal 10% increased Damage for each time they've been revived.</li> <li>Revenant Monsters now use the shared explosion telegraphing used by monster corpse explosions when they detonate their summoned minions.</li> </ul> <br><a href="#top">Return to top</a></div> </div> </div><div id="kiracleaguemods" class="lbox-container"> <div class="lbox"> <div class="box-content" style="padding: 10px 40px;"><h3>Kirac League Mods</h3> <ul><li>Essence now costs 6 Chaos Orbs (previously 3) and causes the area to contain 4 additional imprisoned monsters (previously 2).</li> <li>Abyss now costs 4 Chaos Orbs (previously 6).</li> <li>Ambush now costs 4 Chaos Orbs (previously 7) and causes the area to contain 3 additional Strongboxes (previously 5).</li> <li>Harbinger now costs 4 Chaos Orbs (previously 6) and causes the area to contain 2 additional Harbingers (previously 3).</li> <li>Breach now causes the area to contain 3 additional Breaches (previously 2).</li> </ul> <br><a href="#top">Return to top</a></div> </div> </div><div id="questrewardchanges" class="lbox-container"> <div class="lbox"> <div class="box-content" style="padding: 10px 40px;"><h3>Quest Reward Changes</h3> <ul><li>The rewards from the quest Deal with the Bandits have been reworked. Depending on your choice, you now receive the following:</li> <li>Helping Alira grants 15% to all Elemental Resistances.</li> <li>Helping Kraityn grants 8% increased Movement Speed.</li> <li>Helping Oak grants +40 to Maximum Life.</li> <li>Eramir grants 1 Passive Skill Point if you decide to kill all three.</li> </ul> <ul><li>The reward for completing the Through Sacred Ground quest is now a Book of Skill which provides 1 Passive Skill Point, and 2 Passive Skill Refund Points (previously just 2 Passive Skill Refund Points).</li> <li>Crushing Fist is now offered to the Marauder and Duelist for completing Breaking Some Eggs, and can be purchased from Nessa by the Templar and Scion.</li> <li>Steelskin is now offered to the Marauder for completing Breaking Some Eggs, and can be purchased from Nessa by the Duelist, Templar, and Scion.</li> <li>Shield Charge is now offered to the Marauder, Duelist, Templar, and Scion for completing Breaking Some Eggs, and can be purchased from Nessa by all classes.</li> <li>Molten Shell is now offered to the Marauder for completing Intruders in Black, and can be purchased from Yeena by the Duelist, Templar, and Scion.</li> <li>Glacial Shield Swipe is now offered to the Duelist for completing Intruders in Black, and can be purchased from Yeena by the Marauder, Ranger, and Scion.</li> <li>Divine Retribution is now offered to the Templar for completing Intruders in Black, and can be purchased from Yeena by the Witch and Scion.</li> <li>Swordstorm is now offered to the Duelist for completing Intruders in Black, and can be purchased from Yeena by the Marauder and Scion.</li> <li>Eviscerate is now offered to the Marauder and Duelist for completing Intruders in Black, and can be purchased from Yeena by the Templar and Scion.</li> <li>Vengeful Cry is now offered to the Marauder for completing Lost in Love, and can be purchased from Clarissa by the Duelist and Scion.</li> <li>Expert Retaliation Support is now offered to the Duelist for completing A Fixture of Fate, and can be purchased from Clarissa, by the Marauder, Templar, and Scion.</li> <li>Rupture Support is now offered to the Ranger for completing The Eternal Nightmare, and can be purchased from Petarus and Vanja by the Marauder, Templar, Duelist, and Scion.</li> <li>Overexertion Support is now offered to the Marauder for completing The Eternal Nightmare, and can be purchased from Petarus and Vanja by the Templar, Duelist, and Scion.</li> </ul> <br><a href="#top">Return to top</a></div> </div> </div><div id="userinterfacechanges" class="lbox-container"> <div class="lbox"> <div class="box-content" style="padding: 10px 40px;"><h3>User Interface Changes</h3> <ul><li>Act and Pinnacle Bosses now have static life bars.</li> <li>You no longer need to interact with Waypoints to unlock them, they now activate automatically as you walk by.</li> <li>Reservation effects such as Heralds and Auras now persist through death, allowing you to get right back into combat as fast as possible.</li> <li>You can now start Harvest encounters with just a single action, rather than two.</li> <li>The range you can pick up items when using a keyboard and mouse has been increased, to be more on par with Controller Input mode.</li> <li>The Scarab vendor recipe now returns surplus Scarabs when you vendor four or more Scarabs.</li> </ul> <br><a href="#top">Return to top</a></div> </div> </div><div id="bugfixes" class="lbox-container"> <div class="lbox"> <div class="box-content" style="padding: 10px 40px;"><h3>Bug Fixes</h3> <ul><li>Fixed a bug where some vendor recipes could un-Fracture Fractured Items.</li> <li>Fixed a bug where "Implicit Modifiers magnitudes is doubled/tripled" modifiers on the Eyes of the Greatwolf and String of Servitude Uniques were not working correctly.</li> <li>Fixed a bug where the Hand of Phrecia Unique Gloves applied Auras to players using Generosity Support.</li> <li>Fixed a bug where Bodyswap of Sacrifice supported by Spell Totem was not targeting your Minions.</li> <li>Fixed a bug where Flameblast of Celerity would never update its target location while targeting an enemy. This fixes totems never changing their target location, and also improves player targeting when holding down the skill while targeting an enemy.</li> <li>Fixed a bug where totems using Frostblink or Frostblink of Wintry Blast could stop casting when near a wall.</li> <li>Fixed a bug where Vaal Summon Skeletons of Mages was incorrectly displayed as Vaal Summon Skeletons of Sorcery.</li> <li>Fixed a bug where Vaal Summon Skeletons of Archers was incorrectly displayed as Vaal Summon Skeletons of Archery.</li> <li>Fixed a bug where Apex Cleaver and Honed Cleaver had no attribute requirements.</li> <li>Fixed a bug where Impale Effect was not applying to the damage caused by Call of Steel correctly.</li> <li>Fixed a bug where Devle darkness damage was not being dealt at some very deep depths. Thanks Steve!</li> <li>Fixed a bug where Judgemental Spirits could summon an excessive amount of Skeletons when raised as a Spectre.</li> <li>Fixed a bug where Toads summoned by the Cultist Witch Spectre could prevent completion of The Coward's Trial.</li> <li>Fixed a bug where Raise Spectre could sometimes raise the wrong Spectre from Affliction Corpses in Solo Self-Found.</li> <li>Fixed a bug where Operative Stronboxes could still be found in Alva's Memory of Cascading Fortunes.</li> <li>Fixed a bug where rewards for completing Valdo's Maps could be affected by item conversion modifiers.</li> <li>Fixed a bug where Ancestral Call Support was able to support Triggered Skills, despite saying it cannot.</li> <li>Fixed a bug where Beyond Scarab of Resurgence was not providing its effect correctly.</li> <li>Fixed an issue where Lesser Shrines, created by sources such as The Gull Unique Helmet, were difficult to interact with.</li> <li>Fixed a bug where the Astral Projector, Fury Valve, Mother's Embrace, Storm's Gift, and Warrior's Legacy Uniques were always allocated to the map maker.</li> <li>Fixed a bug where the Lethean Temptation Divination Card could award a Nebulis Unique with less than 3 Synthesis Implicit modifiers.</li> <li>Fixed a bug where you could only throw the Black Flag into the Beacon from certain angles.</li> <li>Fixed a bug where the Ashen Woods Map Boss could sometimes spawn in an unreachable location.</li> <li>Fixed a bug where Tier 17 Maps could roll multiple "Players have less Area of Effect" modifiers.</li> <li>Fixed a bug where NPCs would still trade with you even if all of their items offered didn't fit in the trade window.</li> <li>Fixed a bug where some outdaded modifiers could still be obtained on Heist Brooches.</li> <li>Fixed a bug where some Delve and Heist chests could contain Veiled Scarabs.</li> <li>Fixed a bug where the Riptide monster could pull things they shouldn't, such as the Ultimatum Altar. Riptide monsters now can only target players with their chain hook ability (including when Raised as a Spectre).</li> <li>Fixed a bug where Itemised Temples dropped in Areas opened with the Incursion Scarab of Timelines could have non-functional Empowering Rooms.</li> <li>Fixed a bug where the "Players have increased Action Speed for each time they've used a Skill Recently" modifier did not respect other sourches that set action speed, such as Juggernaut's Unstoppable or Trickster's One Step Ahead.</li> <li>Fixed a bug where Piety was not firing projectiles with their Ball Lightning skill.</li> <li>Fixed a visual bug that could occur when using the Legion Commander Body Armour microtransaction and some Amulet microtransactions.</li> <li>Fixed a bug where NPCs would no longer turn to face you when started a dialogue with them. That's a bit rude, isn't it?</li> <li>Fixed a bug where Concentrated Effect Support was scaling the damage of Elemental arrows from Blink and Mirror Arrow of Prismatic Clones. Blink and Mirrow Arrow of Prismatic Clones also no longer have the AoE Gem Tag.</li> <li>Fixed a bug where Stormbind and Stormbind of Teleportation were missing the Arcane Gem Tag, and as such could be supported by Archmage.</li> <li>Fixed a bug where Automation Support did not mention that it cannot support Vaal Skills.</li> <li>Fixed a bug where Flame Dash of Return did not state it cannot be supported by Unleash.</li> <li>Fixed a bug where the audio played when applying Currency to a Strongbox would play twice.</li> <li>Fixed a bug where some Alternate-art Uniques had lost the shine on their 3D art.</li> <li>Fixed a bug where the Microtransactions list could display existing Race Reward microtransactions as "Just Received" when converting another Race Reward.</li> <li>Fixed a bug where Demigod's Authority could not be applied to Rapiers after converting the item to a microtransaction.</li> <li>Fixed a bug where the Divine Sign Helmet Attachment microtransaction was not visible when using the Ooze Character Effect microtransaction.</li> <li>Fixed a bug where the Mercurial Exsanguinate microtransaction appeared incorrectly with Global Illumination enabled.</li> <li>Fixed a bug where the Templar's neck was visible when using the Karui Elemancer Armour microtransactions. Saucy!</li> <li>Fixed a bug where the final stage of the Belltower Map Device would not correctly burst into flames on predictive networking mode.</li> <li>Fixed a bug where the Atzoatl Map Device microtransaction was not playing its rotation animation.</li> <li>Fixed a bug where Weapon Effect microtransactions were not applying to the Mage Hunter's Aegis microtransactions.</li> <li>Fixed a bug where the Shattering Weapon Effect microtransactions were able to propagate to your off-hand weapon.</li> <li>Fixed 3 instance crashes.</li> <li>Fixed a client crash.</li> </ul> <br> We really hope you enjoy Path of Exile: Settlers of Kalguur. <a href="http://www.pathofexile.com/purchase">Thanks for your support</a>! <br><br> <a href="#top">Return to top</a></div> </div> </div></div>