[DNT] Different active skills, same cooldown groups
SpectreY
Tagsanimal_claw_weapon, flesh_armour, has_dagger, has_one_handed_melee, melee, physical_affinity, red_blood, small_height, very_fast_movement
생명력
10000%
Ailment Threshold
10000%
저항
0 0 0 0
Damage
10000%
정확도
500%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
3 ~ 10
Attack Time
1.005 Second
Damage Spread
±0%
경험치
100%
Model Size
130%
Type
TestSpawn
Metadata
CooldownTestDiffSkillSameGroup_
레벨
68
생명력
643,335
방어도
28,790
회피
4,739
Damage
37,355
주문 피해
37,355
정확도
1,740
Attack Time
1.005
경험치
10,255
Minion Life
139,545
Minion Damage
29,829
Ailment Threshold
643,335
Chill
2,034
Shock
2,034
Brittle
11,509
Scorch
2,034
Sap
5,620
GACooldownTest3
Triggerable, Attack
Base Damage: 37355
치명타 확률: 5%
공격 피해: 180%
Attack Time: 1.005 초
재사용 대기시간: 5 초
주는 공격 피해 80% 증폭
주는 피해 30% 감폭
물리 피해의 50%를 냉기 피해로 전환
action attack or cast time uses animation length [1]
is area damage [1]
GSCooldownTest6
Spell, Triggerable
치명타 확률: 5%
시전 속도: 1 초
재사용 대기시간: 5 초
~ 냉기 피해
피격되어 냉각된 적의 동작 속도가 항상 최소 30%만큼 감소
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	main_hand_unarmed_type = "Dagger"
	basic_action = "Emerge"
}

Monster
{
	flip_enabled = true
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/TestSpawn/CooldownTestDiffSkillSameGroup_"] = {
    name = "[DNT] Different active skills, same cooldown groups",
    life = 100,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 100,
    damageSpread = 0,
    attackTime = 1.005,
    attackRange = 10,
    accuracy = 5,
    skillList = {
        "GACooldownTest3",
        "GSCooldownTest6",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["GACooldownTest3"] = {
    name = "GACooldownTest3",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_cold",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-30, 50, baseMultiplier = 1.8, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSCooldownTest6"] = {
    name = "GSCooldownTest6",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "chill_minimum_slow_%",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 30, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
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