[DNT] Burrowing Viper
Morto-vivo
Não Pode ser Empurrado
[UNUSED] Burrowing Viper
SpectreN
Tagsghost, ghost_armour, immobile, is_unarmed, large_height, non_attacking, not_int, not_str, reptile_beast, undead
Vida
100%
Evasão
+100%
Ailment Threshold
100%
Resistência
0 0 0 0
Damage
200%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 22
Attack Time
1.5 Second
Damage Spread
±20%
Experiência
100%
Model Size
50%
Type
BurrowingViper
Metadata
BurrowingViper
Nível
68
Vida
6,433
Armadura
28,790
Evasão
9,478
Escudo de Energia
0
Damage
747
Dano Mágico
747
Precisão
290
Attack Time
1.5
Experiência
10,255
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
BurrowingViperHide
Duration
Duração base é de 0.5 segundos
skill cannot be interrupted [1]
skill cannot be stunned [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	basic_action = "Emerge"
	slow_animations_go_to_idle = false
}

Life
{
	corpse_usable = false
}

Pathfinding
{
	immobile = true
}

DiesAfterTime
{
	
}

StateMachine
{
	define_shared_state = "idling;"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Life
{
	on_death = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Legion/Vaal/Napuatzi/on_act_viperIdle.ao );"
}

StateMachine
{
	on_state_idling_1 = "AddAttached( Metadata/Effects/Spells/monsters_effects/League_Legion/Vaal/Napuatzi/on_act_viperIdle.ao,  );"
	create_state_idling_1 = "AddAttached( Metadata/Effects/Spells/monsters_effects/League_Legion/Vaal/Napuatzi/on_act_viperIdle.ao,  );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/BurrowingViper/BurrowingViper"] = {
    name = "[UNUSED] Burrowing Viper",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 2,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 22,
    accuracy = 1,
    skillList = {
        "BurrowingViperHide",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["BurrowingViperHide"] = {
    name = "BurrowingViperHide",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Duration] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
    },
    levels = {
        [1] = {500, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
Não Pode ser Empurrado
IdImmuneToKnockback
FamilyImmuneToKnockback
Domainsmonstro (3)
GenerationTypeÚnico (3)
Req. level1
Stats
  • cannot be knocked back Min: 1 Max: 1 Global