[DNT] Burrowing Viper
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[UNUSED] Burrowing Viper
SpectreN
Tagsghost, ghost_armour, immobile, is_unarmed, large_height, non_attacking, not_int, not_str, reptile_beast, undead
พลังชีวิต
100%
การหลบหลีก
+100%
Ailment Threshold
100%
ค่าต้านทาน
0 0 0 0
Damage
200%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
6 ~ 22
Attack Time
1.5 Second
Damage Spread
±20%
ค่าประสบการณ์
100%
Model Size
50%
Type
BurrowingViper
Metadata
BurrowingViper
เลเวล
68
พลังชีวิต
6,433
ค่าเกราะ
28,790
การหลบหลีก
9,478
โล่พลังงาน
0
Damage
747
ความเสียหายเวท
747
ความแม่นยำ
290
Attack Time
1.5
ค่าประสบการณ์
10,255
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
BurrowingViperHide
Duration
ระยะเวลาพื้นฐาน 0.5 วินาที
skill cannot be interrupted [1]
skill cannot be stunned [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	basic_action = "Emerge"
	slow_animations_go_to_idle = false
}

Life
{
	corpse_usable = false
}

Pathfinding
{
	immobile = true
}

DiesAfterTime
{
	
}

StateMachine
{
	define_shared_state = "idling;"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Life
{
	on_death = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Legion/Vaal/Napuatzi/on_act_viperIdle.ao );"
}

StateMachine
{
	on_state_idling_1 = "AddAttached( Metadata/Effects/Spells/monsters_effects/League_Legion/Vaal/Napuatzi/on_act_viperIdle.ao,  );"
	create_state_idling_1 = "AddAttached( Metadata/Effects/Spells/monsters_effects/League_Legion/Vaal/Napuatzi/on_act_viperIdle.ao,  );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/BurrowingViper/BurrowingViper"] = {
    name = "[UNUSED] Burrowing Viper",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 2,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 22,
    accuracy = 1,
    skillList = {
        "BurrowingViperHide",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["BurrowingViperHide"] = {
    name = "BurrowingViperHide",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Duration] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
    },
    levels = {
        [1] = {500, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
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IdImmuneToKnockback
FamilyImmuneToKnockback
DomainsMonster (3)
GenerationTypeยูนิค (3)
Req. level1
Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • Edit

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