Escavador Sangrento
Bloody Burrower
SpectreY
AreaMapa: Santuário, Mapa: Cidadela, Mapa: Fortaleza, Mapa: Abominação, Mapa: Zigurate
Tagsazmeri_nameless_monster, beast, cannot_be_monolith, devourer, hidden_monster, immobile, insect, large_model, not_dex, not_int, ranged, red_blood
Packs
  • Mapa: Zigurate, Mapa: Fortaleza, Mapa: Cidadela, Mapa: Abominação, Mapa: Santuário: Escavador Sangrento
  • Vida
    293%
    Armadura
    +100%
    Ailment Threshold
    293%
    Resistência
    0 75 0 0
    Damage
    180%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 22
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experiência
    225%
    Model Size
    100%
    Type
    GruthkulRootSpiderAtlasUber
    Metadata
    GruthkulRootSpiderStandaloneAtlasUber
    Nível
    84
    Vida
    103,414
    Armadura
    199,668
    Evasão
    8,120
    Escudo de Energia
    0
    Damage
    1,716
    Dano Mágico
    1,716
    Precisão
    538
    Attack Time
    1.5
    Experiência
    29,813
    Ailment Threshold
    103,414
    Chill
    327
    Shock
    327
    Brittle
    1,850
    Scorch
    327
    Sap
    903
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Padrão
    Base Damage: 1373–2059
    Chance de Crítico: 5%
    Attack Time: 1.5 seg
    Abate seus inimigos com um golpe poderoso.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MPWAzmeriRootSpiderProj
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 1373–2059
    Chance de Crítico: 5%
    Dano de Ataque: 115%
    Attack Time: 1.5 seg
    Causa 15% mais Dano de Ataque
    action attack or cast time uses animation length [1]
    base is projectile [1]
    check for targets between initiator and projectile source [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [172]
    projectile uses contact position [1]
    spell maximum action distance +% [-30]
    use scaled contact offset [1]
    CGEAzmeriRootSpiderBloodPool
    Spell, Area, Damage, Triggerable, Duration, AreaSpell
    Tempo de Conjuração: 1 seg
    Causa 611.7 de Dano Físico Base por segundo
    active skill area of effect radius +% final [-40]
    ground blood art variation [8]
    infinite skill effect duration [1]
    CGEAzmeriRootSpiderBloodPoolBig
    Spell, Area, Damage, Triggerable, Duration, AreaSpell
    Tempo de Conjuração: 1 seg
    Causa 611.7 de Dano Físico Base por segundo
    active skill area of effect radius +% final [-15]
    ground blood art variation [8]
    infinite skill effect duration [1]
    RootSpiderBurrowAzmeri
    Duração base é de 1.2 segundos
    action do not face target [1]
    RootSpiderEmergeAzmeri
    Attack
    Base Damage: 1373–2059
    Chance de Crítico: 5%
    Attack Time: 1.5 seg

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueAzmeri/Gruthkul/GruthkulRootSpiderStandaloneAtlasUber"] = {
        name = "Bloody Burrower",
        life = 2.93,
        fireResist = 0,
        coldResist = 75,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.8,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 22,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "RootSpiderBurrowAzmeri",
            "RootSpiderEmergeAzmeri",
            "MPWAzmeriRootSpiderProj",
            "CGEAzmeriRootSpiderBloodPool",
            "CGEAzmeriRootSpiderBloodPoolBig",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RootSpiderBurrowAzmeri"] = {
        name = "RootSpiderBurrowAzmeri",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "action_do_not_face_target",
        },
        levels = {
            [1] = {1200, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RootSpiderEmergeAzmeri"] = {
        name = "RootSpiderEmergeAzmeri",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWAzmeriRootSpiderProj"] = {
        name = "MPWAzmeriRootSpiderProj",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "action_attack_or_cast_time_uses_animation_length",
            "maintain_projectile_direction_when_using_contact_position",
            "check_for_targets_between_initiator_and_projectile_source",
        },
        levels = {
            [1] = {172, -30, baseMultiplier = 1.15, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CGEAzmeriRootSpiderBloodPool"] = {
        name = "CGEAzmeriRootSpiderBloodPool",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_physical_damage_to_deal_per_minute",
            "ground_blood_art_variation",
            "active_skill_area_of_effect_radius_+%_final",
            "infinite_skill_effect_duration",
        },
        levels = {
            [1] = {1.5, 8, -40, levelRequirement = 0, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CGEAzmeriRootSpiderBloodPoolBig"] = {
        name = "CGEAzmeriRootSpiderBloodPoolBig",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_physical_damage_to_deal_per_minute",
            "ground_blood_art_variation",
            "active_skill_area_of_effect_radius_+%_final",
            "infinite_skill_effect_duration",
        },
        levels = {
            [1] = {1.5, 8, -15, levelRequirement = 0, statInterpolation = {3},  cost = { }, },
        },
    }
    
    Não Pode ser Empurrado
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global