Corona Solaris

Corona Solaris
Varinha de Cristal
Varinha
Qualidade: +20%
Dano Físico: 28.8 to 54
Chance de Crítico: 9%
Ataques por Segundo: (1.54-1.6)
Requer Nível 63, 146 Int
Adiciona (4–8) a (10–12) de Dano de Gelo em Magias e Ataques
Ativa Aura Cegante Nível 20 quando Equipado
Adiciona (30–45) a (60–80) de Dano de Fogo
Velocidade de Ataque aumentada em (6–10)%
+(27–33)% ao Multiplicador Global de Crítico
Campo de Visão aumentado em 20%
Chance de Crítico contra Inimigos Cegos aumentada em (120–140)%
Aumentos e Reduções ao Raio da Iluminação também são aplicados à Precisão
Adiciona (145–157) a (196–210) de Dano de Fogo aos Acertos com essa Arma contra Inimigos Cegos
A lenda fala de um tempo em que Solaris irá
escapar de Lunaris,
e a noite será eternamente banida.
Corona Solaris Attr /10
NomeExibir Descrições Completas
Limit「Drop disabled」Limited Drop
O MercadoO Mercado
AcronymHit, Arma, Aura, Ativação, Precisão, Blind
RelatedEclipse Solaris
IconArt/2DItems/Weapons/OneHandWeapons/Wands/WandUnique1
Icon
Release VersionBestiário
BaseTypeVarinha de Cristal
SkillAura Cegante
Referencepoe.ninja, Community Wiki
Adiciona (4–8) a (10–12) de Dano de Gelo em Magias e Ataques
FamilyAddedColdDamageToSpellsAndAttacks
DomainsItem (1)
GenerationTypeÚnico (3)
Req. level1
Stats
  • spell and attack maximum added cold damage Min: 10 Max: 12 Global
  • spell and attack minimum added cold damage Min: 4 Max: 8 Global
  • Craft Tagselemental_damage caster_damage damage elemental cold attack caster
    Ativa Aura Cegante Nível 20 quando Equipado
    FamilyGrantedSkill
    DomainsItem (1)
    GenerationTypeÚnico (3)
    Req. level79 (Effective: 63)
    Stats
  • local display trigger level X blinding aura skill on equip Min: 20 Max: 20 Local
  • Craft Tagsskill
    Aura Cegante
    Nível: 20
    Tempo de Conjuração: 1.20 seg
    Requer Nível 1
    Cria uma aura que cega inimigos em seu raio.
    Os aumentos e Reduções ao Raio da Luz também são aplicados ao Efeito em Área dessa Habilidade
    Esta Magia é Ativada quando Ganha
    Esta Habilidade não Custa Nada
    Blinding Aura
    Adiciona (30–45) a (60–80) de Dano de Fogo
    FamilyFireDamage
    DomainsItem (1)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • local maximum added fire damage Min: 60 Max: 80 Local
  • local minimum added fire damage Min: 30 Max: 45 Local
  • Adds Tagshas_attack_mod
    Craft Tagselemental_damage damage elemental fire attack
    Velocidade de Ataque aumentada em (6–10)%
    FamilyIncreasedAttackSpeed
    DomainsItem (1)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • local attack speed +% Min: 6 Max: 10 Local
  • Adds Tagshas_attack_mod
    Craft Tagsattack speed
    +(27–33)% ao Multiplicador Global de Crítico
    FamilyCriticalStrikeMultiplier
    DomainsItem (1)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • base critical strike multiplier + Min: 27 Max: 33 Global
  • Craft Tagsdamage critical
    Campo de Visão aumentado em 20%
    FamilyLightRadius
    DomainsItem (1)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • light radius +% Min: 20 Max: 20 Global
  • Chance de Crítico contra Inimigos Cegos aumentada em (120–140)%
    FamilyCriticalChanceAgainstBlindedEnemies
    DomainsItem (1)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • critical strike chance +% vs blinded enemies Min: 120 Max: 140 Global
  • Craft Tagscritical
    Aumentos e Reduções ao Raio da Iluminação também são aplicados à Precisão
    FamilyIncreasedAccuracy
    DomainsItem (1)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • light radius increases apply to accuracy Min: 1 Max: 1 Global
  • Craft Tagsattack
    Adiciona (145–157) a (196–210) de Dano de Fogo aos Acertos com essa Arma contra Inimigos Cegos
    FamilyAddedFireDamage
    DomainsItem (1)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • maximum added fire damage to hits vs blinded enemies Min: 196 Max: 210 Global
  • minimum added fire damage to hits vs blinded enemies Min: 145 Max: 157 Global
  • Craft Tagselemental_damage damage elemental fire
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    Rarity: Unique
    Corona Solaris
    Crystal Wand
    --------
    Wand
    Quality: +7% (augmented)
    Physical Damage: 30-56 (augmented)
    Elemental Damage: 36-63 (augmented)
    Critical Strike Chance: 7.00%
    Attacks per Second: 1.42 (augmented)
    --------
    Requirements:
    Level: 63
    Int: 146
    --------
    Sockets: B B-G
    --------
    Item Level: 70
    --------
    32% increased Spell Damage (implicit)
    --------
    Triggers Level 20 Blinding Aura when Equipped
    Adds 36 to 63 Fire Damage
    9% increased Attack Speed
    +33% to Global Critical Strike Multiplier
    20% increased Light Radius
    131% increased Critical Strike Chance against Blinded Enemies
    Increases and Reductions to Light Radius also apply to Accuracy
    Adds 152 to 202 Fire Damage to Hits with this Weapon against Blinded Enemies
    --------
    Legend tells of a time when Solaris will
    burst forth from Lunaris,
    and night will be eternally banished.
    " } }

    Community Wiki

    Edit

    Corona Solaris

    Skills

    Blinding Aura

    Version history

    VersionChanges
    3.17.0
  • Removed the Prophecy mechanic from the game, and moved many of its rewards to other content.
  • The following Fated Unique items will no longer be obtainable outside of trading with other players in permanent leagues: Corona Solaris, Crystal Vault, Deidbellow, Dreadsurge, Ezomyte Hold, Fox's Fortune, Greedtrap, Hrimnor's Dirge, Kaltensoul, Karui Charge, Martyr's Crown, Mirebough, Ngamahu Tiki, Panquetzaliztli, Realm Ender, Sanguine Gambol, Shavronne's Gambit, Silverbough, Sunspite, The Effigon, The Gryphon, The Oak, Voidheart, and Wall of Brambles.
  • 3.10.0
  • Eclipse Solaris no longer has added Physical Damage. It now has (30-45) to (60-80) added Fire Damage, and 6 to 10% increased Attack Speed. This does not affect existing versions of this item, or its fated version Corona Solaris.
  • 3.2.2b
  • Introduced to the game.

  • Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.