Darbel LePage
Humanóide
SpectreN
AreaPromessa de Darbel
TagsConjurador, cold_affinity, exile, has_two_hand_sword, has_two_handed_melee, human, humanoid, light_armour, lightning_affinity, medium_height, medium_movement, melee, physical_affinity, red_blood, slashing_weapon, unique_map_boss
Vida
550%
Energy Shield From Life
34%
Armadura
+33%
Evasão
+33%
Ailment Threshold
550%
Resistência
40 40 40 25
Damage
220%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 6
Attack Time
1.35 Second
Damage Spread
±20%
Experiência
220%
Model Size
100%
Type
UniqueMapExileScion
Metadata
ScionExileBoss
Nível
78
Vida
100,309
Armadura
83,702
Evasão
8,867
Escudo de Energia
3,852
Damage
1,485
Dano Mágico
1,485
Precisão
428
Attack Time
1.35
Experiência
27,229
Ailment Threshold
100,309
Chill
317
Shock
317
Brittle
1,794
Scorch
317
Sap
876
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 1188–1782
Chance de Crítico: 5%
Attack Time: 1.35 seg
Abate seus inimigos com um golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
DarbelLePageIceStorm
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell
Tormenta Flamejante
Chance de Crítico: 5%
Tempo de Conjuração: 0.9 seg
Recarga: 4 seg
Disparos flamejantes chovem sobre a área do alvo. Elas explodem ao cair, causando dano aos inimigos próximos.
Causa 2474 a de Dano de Gelo
Duração base é de 3 segundos
Velocidade de Conjuração aumentada em 35%
Um impacto a cada 0.12 segundos
Raio Base igual a 1 metro
firestorm base area of effect +% [-49]
firestorm drop ground ice duration ms [3000]
is area damage [1]
DarbelLePageStormCall
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Triggerable, Multicastable, Lightning, Cascadable, CanRapidFire, AreaSpell
Invocar Tormenta
Chance de Crítico: 5%
Tempo de Conjuração: 0.5 seg
Recarga: 1 seg
Define um marcador no local. Após um curto período, raios atingem o marcador, causando dano ao seu redor e fazendo com que raios atinjam quaisquer outros marcadores que você tenha conjurado.
Causa 1236 a 2296 de Dano de Raio
Duração base é de 7 segundos
Velocidade de Conjuração aumentada em 35%
active skill area of effect radius +% final [20]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Exiles/Exile"

Stats
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Exiles/Exile"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/UniqueMapExiles/ScionExileBoss"] = {
    name = "Darbel LePage",
    life = 5.5,
    energyShield = 0.34,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 2.2,
    damageSpread = 0.2,
    attackTime = 1.35,
    attackRange = 6,
    accuracy = 1,
    weaponType1 = "Two Hand Sword",
    skillList = {
        "Melee",
        "DarbelLePageIceStorm",
        "DarbelLePageStormCall",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DarbelLePageIceStorm"] = {
    name = "Firestorm",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.Cascadable] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.9,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "base_skill_effect_duration",
        "fire_storm_fireball_delay_ms",
        "firestorm_base_area_of_effect_+%",
        "firestorm_drop_ground_ice_duration_ms",
        "base_cast_speed_+%",
        "active_skill_base_area_of_effect_radius",
        "is_area_damage",
    },
    levels = {
        [1] = {0.40000000596046, 0.60000002384186, 3000, 120, -49, 3000, 35, 10, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        [2] = {1, 0, 3000, 120, -49, 3000, 35, 10, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DarbelLePageStormCall"] = {
    name = "Storm Call",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Sets a marker at a location. After a short duration, lightning strikes the marker, dealing damage around it and causing lightning strikes at any other markers you've cast.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Lightning] = true,
        [SkillType.Cascadable] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_skill_effect_duration",
        "base_cast_speed_+%",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {0.69999998807907, 1.2999999523163, 7000, 35, 20, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
    },
}
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