Efígie da Repulsa
Bestial
monster leaps onto enemies text [1]
Velocidade de Movimento aumentada em 100%
4% da Vida máxima sofrida por segundo como Dano de Caos
Evasão aumentada em 40%
Effigy of Revulsion
SpectreN
Tagsamphibian_beast, beast, cursing_monster, has_one_hand_mace, has_one_handed_melee, light_armour, medium_height, melee, not_int, not_str, physical_affinity, red_blood, slow_movement
Vida
320%
Evasão
+20%
Ailment Threshold
320%
Resistência
30 30 30 20
Damage
118%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 7
Attack Time
1.455 Second
Damage Spread
±20%
Experiência
200%
Model Size
130%
Type
FrogBossLake
Metadata
FrogBossLake_
Nível
68
Vida
20,587
Armadura
28,790
Evasão
5,687
Escudo de Energia
0
Damage
441
Dano Mágico
441
Precisão
290
Attack Time
1.455
Experiência
20,510
Ailment Threshold
20,587
Chill
65
Shock
65
Brittle
368
Scorch
65
Sap
180
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 353–529
Chance de Crítico: 5%
Attack Time: 1.455 seg
Abate seus inimigos com um golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
SpinesnapTemporalChains
Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
Grilhões Temporais
Tempo de Conjuração: 0.5 seg
Recarga: 12 seg
Amaldiçoa todos os alvos em uma área, reduzindo sua velocidade de ação e fazendo com que efeitos expirem mais lentamente.
Duração base é de 3 segundos
Inimigos Normais e Mágicos Amaldiçoados tem 20% menos Velocidade de Ação
Outros efeitos em inimigos Amaldiçoados expiram 25% mais devagar
Inimigos Raros e Únicos Amaldiçoados tem 10% menos Velocidade de Ação
active skill area of effect radius +% final [9]
MonsterLeapSlamCausticCloud
Attack, Area, Melee, Movement, Travel, Slam, Totemable
Salto Impactante
Base Damage: 353–529
Chance de Crítico: 5%
Attack Time: 1.455 seg
Salta no ar, causando dano e empurrando inimigos com sua arma ao cair. Inimigos nos quais você cairia em cima são empurrados para fora do caminho. Requer um Machado, Maça, Cetro, Espada ou Cajado. Não pode ser suportado por Ataques Múltiplos.
Causa 50% mais Dano
Duração base é de 9 segundos
Este Ataque se Repete 2 vezes adicionais
Velocidade de Ataque aumentada em 60%
Raio Base igual a 1.5 metros
cast time overrides attack duration [1]
ground caustic art variation [2]
is area damage [1]
leap slam base caustic cloud damage to deal per minute [18532]
monster penalty against minions damage +% final vs player minions [-30]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	main_hand_unarmed_type = "One_Hand_Mace"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueLake/FrogBossLake_"] = {
    name = "Effigy of Revulsion",
    life = 3.2,
    fireResist = 30,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 20,
    damage = 1.18,
    damageSpread = 0.2,
    attackTime = 1.455,
    attackRange = 7,
    accuracy = 1,
    skillList = {
        "Melee",
        "MonsterLeapSlamCausticCloud",
        "SpinesnapTemporalChains",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterLeapSlamCausticCloud"] = {
    name = "Leap Slam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.Movement] = true,
        [SkillType.Travel] = true,
        [SkillType.Slam] = true,
        [SkillType.Totemable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.4,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "leap_slam_base_caustic_cloud_damage_to_deal_per_minute",
        "base_skill_effect_duration",
        "active_skill_damage_+%_final",
        "base_melee_attack_repeat_count",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "ground_caustic_art_variation",
        "active_skill_base_area_of_effect_radius",
        "is_area_damage",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {1.25, 4000, 50, 2, -30, 2, 15, levelRequirement = 3, statInterpolation = {3, 1},  cost = { }, },
        [2] = {0.89999997615814, 4000, 50, 2, -30, 2, 15, levelRequirement = 31, statInterpolation = {3, 1},  cost = { }, },
        [3] = {0.89999997615814, 6000, 30, 50, 2, -30, 2, 15, levelRequirement = 36, statInterpolation = {3, 1, 1},  cost = { }, },
        [4] = {0.60000002384186, 6000, 30, 50, 2, -30, 2, 15, levelRequirement = 52, statInterpolation = {3, 1, 1},  cost = { }, },
        [5] = {0.60000002384186, 9000, 60, 50, 2, -30, 2, 15, levelRequirement = 57, statInterpolation = {3, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SpinesnapTemporalChains"] = {
    name = "Temporal Chains",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Curses all enemies in an area, lowering their action speed and making other effects on them expire more slowly.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Cascadable] = true,
        [SkillType.AppliesCurse] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.InstantNoRepeatWhenHeld] = true,
        [SkillType.InstantShiftAttackForLeftMouse] = true,
        [SkillType.Hex] = true,
    },
    statDescriptionScope = "curse_skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "temporal_chains_action_speed_+%_final",
        "buff_time_passed_+%_other_than_temporal_chains",
        "temporal_chains_action_speed_+%_vs_rare_or_unique_final",
        "active_skill_area_of_effect_radius_+%_final",
    },
    levels = {
        [1] = {3000, -20, -25, -10, 9, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
monster leaps onto enemies text [1]
IdMonsterLeapsOntoEnemiesText
FamilyMonsterLeapsOntoEnemiesText
Domainsmonstro (3)
GenerationTypeÚnico (3)
Req. level1
Stats
  • monster leaps onto enemies text Min: 1 Max: 1 Global
  • Velocidade de Movimento aumentada em 100%
    IdMonsterImplicitFastRun2
    FamilyMovementVelocity
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • base movement velocity +% Min: 100 Max: 100 Global
  • Craft Tagsspeed
    4% da Vida máxima sofrida por segundo como Dano de Caos
    IdMonsterAuraEnemyLifeDegen1
    FamilyMonsterAura
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • base chaos damage % of maximum life taken per minute Min: 240 Max: 240 Global
  • Craft Tagschaos_damage damage chaos
    Aura de Degeneração
    Raio: 50
    Inimigos sofrem Dano Degenerativo de Caos
    4% da Vida máxima sofrida por segundo como Dano de Caos
    Degeneration Aura
    Evasão aumentada em 40%
    IdMonsterImplicitEvading1
    FamilyEvasionRatingPercent
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • evasion rating +% Min: 40 Max: 40 Global
  • Craft Tagsdefences evasion
    Edit

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